theswoord the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rElec rN+ Will+ EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, inner flame, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chain chaos} the +11 Singing Sword {sonic wave} (59, 37, D) a staff of earth (unseen) (60, 37, D) a staff of death (unseen) (61, 0, D) a +1 rapier of protection (61, 8, D) a +0 vampiric whip (61, 37, D) the +6 hand axe "Kipsuapa" {pain, *Noise rCorr Int+3} Int: It affects your intelligence (+3). *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (unseen) (62, 1, D) the +4 falchion of the Hierophant {flame, *Rage Int-5 Dex+8} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+8). *Rage: It berserks you when you make melee attacks (+20% chance). (62, 17, D) a +3 vampiric glaive (62, 26, D) a +2 dagger of speed the +1 morningstar "Neolof" {heavy, rElec Str+3 Dex-5} Str: It affects your strength (+3). Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. (62, 37, D) a staff of fire (unseen) (63, 16, D) a phial of floods (63, 20, D) a basilisk corpse (skeletalised by now) (63, 26, D) a tin of tremorstones (2/2) (63, 37, D) a book of Displacement (64, 16, D) an amulet of regeneration (64, 17, D) a staff of earth (64, 26, D) a +1 mace of holy wrath (64, 27, D) a +2 plate armour of cold resistance (65, 26, D) a +3 leather armour of cold resistance (69, 28, D) a +0 scimitar (69, 29, D) a +0 dagger an elf corpse (skeletalised by now) (69, 36, D) a tin of tremorstones (2/2) (70, 30, D) a +0 ring mail (70, 37, D) a phantom mirror (70, 38, D) a +0 battleaxe a white draconian corpse (71, 8, D) a +2 great mace of protection (71, 16, D) a box of beasts (71, 26, D) the +4 hand axe "Womekkyt" {freeze, rPois} rPois: It protects you from poison. (71, 27, D) a staff of death (71, 28, D) a +0 long sword (71, 36, D) a +0 club a +3 battleaxe of electrocution a draconian corpse (71, 37, D) a +0 flail a staff of earth a draconian corpse (71, 38, D) a +1 vampiric hand axe (71, 40, D) a +0 glaive (72, 9, D) a staff of cold (72, 17, D) the +1 quarterstaff of Growth {freeze, rCorr} rCorr: It protects you from acid and corrosion. (72, 26, D) a ring of resist corrosion (72, 30, D) a +0 glaive an orc corpse (skeletalised by now) (72, 36, D) a staff of cold (72, 37, D) a +0 flail the +1 whip "Hepsuss" {freeze, rElec rPois Int+6 Stlth-} Int: It affects your intelligence (+6). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you less stealthy. a draconian corpse (72, 38, D) a +0 mace (72, 40, D) a +0 trident (73, 1, D) a tin of tremorstones (2/2) (73, 3, D) a +0 flail (73, 16, D) a ring of magical power (73, 17, D) a staff of earth (73, 26, D) a +0 war axe of draining (73, 28, D) a +0 leather armour (73, 36, D) the +3 dagger of Focus {freeze, rN+ rCorr Str+3} Str: It affects your strength (+3). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (73, 38, D) a +0 falchion (74, 3, D) a +0 hand axe a +0 leather armour (74, 26, D) a +0 longbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now)