theswoord Level 1 of the Dungeon (0, 0, D:1) a staff of earth (8, -28, D:1) a +0 club (8, -26, D:1) a +0 short sword (10, -29, D:1) 4 stones (11, -24, D:1) 3 stones (11, -7, D:1) a +0 club (17, -16, D:1) a +0 dagger (22, -22, D:1) 2 stones (28, -10, D:1) a +0 dagger a +0 dagger (32, -38, D:1) a +0 robe (38, -10, D:1) 6 poisoned darts (40, -14, D:1) a +0 rapier (40, 15, D:1) a +0 club (48, 15, D:1) a +2 dagger of protection Level 2 of the Dungeon (35, -25, D:2) a +0 dagger (37, -20, D:2) a staff of conjuration (39, -12, D:2) a +0 club (41, 15, D:2) a +0 short sword a stone (52, -2, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +2 whip of venom 3 stones (3, 26, D:3) a +0 flail (4, 10, D:3) 3 poisoned darts (6, 26, D:3) a +0 club a +0 leather armour (7, 32, D:3) a +0 dagger a ring of flight (8, 32, D:3) a +2 dagger of draining (22, 12, D:3) a +0 dagger (23, 4, D:3) a +0 club (23, 13, D:3) a +0 club (still there?) 5 poisoned darts (still there?) (26, 19, D:3) a staff of earth (39, 14, D:3) a scroll of noise Level 4 of the Dungeon [Shop] Weckeme's Armour Emporium a +0 robe (9 gold) the +1 leather armour of Miracles {Harm *Corrode Str+3 Int+2} (245 gold) Str: It affects your strength (+3). Int: It affects your intelligence (+2). *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. a +0 robe (9 gold) a +0 scale mail (52 gold) a +0 ring mail (52 gold) a +0 chain mail (58 gold) a +0 leather armour (26 gold) the +4 pair of gloves of Ofikkedgh {Fly rF- rN+} (400 gold) rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Fly: It grants you flight. a +0 ring mail (52 gold) (0, 0, D:4) a hobgoblin corpse (4, 28, D:4) a +0 mace of holy wrath (still there?) a +0 whip (still there?) an orc corpse (still there?) (13, 1, D:4) 2 gold pieces (13, 2, D:4) 2 gold pieces (13, 3, D:4) a gold piece (14, -9, D:4) 9 stones (14, 2, D:4) 2 gold pieces (24, 5, D:4) a +0 club (29, -5, D:4) a ball python corpse (30, 11, D:4) 9 stones a +0 short sword