theswoord the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (49, 37, D) a ring of poison resistance (still there?) the +6 arbalest "Damnation" {damnation} (still there?) Any ammunition fired from it explodes in a burst of damnation on striking a foe, dealing damage which bypasses armour. (51, 38, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (52, 37, D) a lightning rod (4/4) a scroll of brand weapon (52, 39, D) a +0 long sword (53, 37, D) a +0 rapier (still there?) a +2 vampiric long sword (still there?) (58, 35, D) a +0 chain mail (58, 37, D) a +0 flail of venom a +0 great mace 4 large rocks a human skeleton a stone giant skeleton (59, 38, D) 2 large rocks (60, 36, D) a phial of floods a +0 plate armour (60, 38, D) a +0 war axe a box of beasts (61, 0, D) a +2 bardiche of venom (61, 17, D) a +0 hand axe (61, 26, D) a box of beasts (61, 36, D) a staff of fire (61, 37, D) a +2 vorpal war axe (61, 38, D) a human skeleton (61, 39, D) a human skeleton (61, 40, D) the +8 dire flail "Zugugups" {venom, MP+9} It poisons the flesh of those it strikes. MP: It affects your magic capacity (+9). a +0 chain mail a human skeleton (61, 42, D) a +7 trident of venom a +0 plate armour a +0 kite shield a +0 war axe a +0 chain mail a +0 kite shield a human skeleton (61, 43, D) a +0 broad axe a +0 chain mail a +0 kite shield a human skeleton (62, 0, D) the +7 broad axe of a Labyrinth {flame, rElec rPois rN+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. (62, 1, D) a staff of air (62, 9, D) the +7 rapier "Demonspawn's Death" {vorpal, Contam Dex+7} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+7). Contam: It causes magical contamination when unequipped. (62, 16, D) a +0 whip a staff of conjuration (62, 17, D) the +3 long sword of the Tooth {distort, Str+6} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (+6). (62, 18, D) a +0 whip (62, 26, D) a +1 shortbow of flaming (62, 27, D) a staff of earth (62, 36, D) a +0 war axe (62, 37, D) a staff of air (63, 8, D) a phial of floods (63, 17, D) a staff of earth (unseen) (63, 18, D) a +0 dagger a +0 leather armour (63, 19, D) a +0 dagger (63, 22, D) a +0 dagger a +0 robe (63, 26, D) the +7 spear of Suigunir {vorpal, rF+ Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rF: It protects you from fire. (63, 27, D) the +6 dagger of the Flying Visionary {vamp, rC+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It protects you from cold. (63, 36, D) a +0 war axe (63, 37, D) a +2 arbalest of flaming (63, 41, D) a +2 war axe (64, 16, D) a staff of fire (unseen) (64, 17, D) a staff of air (unseen) (64, 26, D) a +2 scimitar of electrocution (64, 37, D) a +0 plate armour (65, 18, D) a +2 mace of holy wrath (unseen) (69, 27, D) a +0 hand axe a +0 dire flail (69, 36, D) a +1 triple crossbow of flaming (70, 9, D) a +0 vorpal halberd (71, 12, D) a +0 rapier a +0 robe (71, 16, D) a +2 rapier of distortion (71, 27, D) a +0 short sword a +2 scimitar of protection (71, 28, D) a +0 war axe (71, 36, D) a +1 hand axe of draining a +0 halberd of protection (71, 42, D) a +0 vorpal scimitar a +0 robe (72, 9, D) a +0 short sword a +0 robe a +4 ring of slaying (72, 12, D) a +0 dagger a +0 robe (72, 17, D) a staff of air (72, 26, D) a staff of fire (72, 27, D) a +6 ring of strength (72, 28, D) a +0 club (72, 30, D) a +0 falchion (72, 37, D) an amulet of guardian spirit (72, 41, D) a +0 glaive a +0 robe (73, 16, D) a +1 ring mail of positive energy (73, 17, D) the +8 long sword "Gaig Koup" {drain, rCorr MP+9 Str-2 Int+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-2). Int: It affects your intelligence (+4). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (73, 27, D) a ring of resist corrosion a +3 short sword of draining (73, 37, D) a lightning rod (4/4)