theswoord the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (36, 1, D) an uncursed ring of poison resistance (37, 1, D) a +2 long sword of holy wrath (38, 1, D) a tin of tremorstones (2/2) (39, 1, D) the ring of the Jester {Int+4 Dex+4 Stlth-} [ring of attention] It affects your intelligence (+4). It affects your dexterity (+4). It makes you less stealthy. (39, 7, D) a bolt (40, 1, D) a box of beasts (40, 6, D) a bolt (40, 7, D) a necrophage corpse (41, 1, D) the +1 robe "Tuodiah" {*Corrode rF++ MP+9 Stlth+} It greatly protects you from fire. It affects your magic capacity (+9). It may corrode you when you take damage. It makes you more stealthy. (42, 1, D) the +10 spear of the Solstice {vamp, Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you more stealthy. (49, 0, D) a +2 short sword of speed (49, 1, D) a +0 dagger (49, 12, D) an uncursed staff of fire (49, 24, D) an uncursed staff of fire (49, 36, D) the +1 war axe of Prescription {antimagic, rN+ Will+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from negative energy. It affects your willpower, your defense against some magical effects. (49, 37, D) a +4 broad axe of flaming (50, 0, D) a phial of floods (50, 1, D) a +0 fustibalus of freezing (50, 12, D) a +2 scimitar of electrocution (50, 13, D) a +1 halberd of venom (50, 24, D) a +1 dagger of speed (50, 25, D) a condenser vane (50, 36, D) a cursed amulet of inaccuracy (50, 37, D) the +9 falchion "Nuysmosus" {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (50, 43, D) a +3 scale mail of fire resistance (51, 0, D) a +4 great sword of holy wrath (51, 1, D) a +2 plate armour of cold resistance (51, 7, D) a cursed +0 robe (51, 12, D) a +3 antimagic lajatang (51, 13, D) a book of the Warp (51, 24, D) an uncursed staff of air (51, 25, D) an uncursed staff of fire (51, 31, D) an uncursed staff of earth a +0 robe (51, 32, D) a +3 broad axe a +0 chain mail (51, 36, D) a +0 war axe of freezing (52, 0, D) the +7 hand crossbow of the Final Decision {flame, Fragile rPois Str+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It protects you from poison. It will be destroyed if unequipped. (52, 1, D) an uncursed amulet of magic regeneration (52, 5, D) a +0 dagger a +0 robe a human skeleton (52, 6, D) the cursed +2 spear of Bodily Humours {venom, +Inv Will+ Stlth-} It poisons the flesh of those it strikes. It affects your willpower, your defense against some magical effects. It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. (52, 7, D) a cursed -1 dagger a +0 robe a +0 falchion a +0 robe the +3 short sword of Certain Death {protect, rElec rC- Dex+7 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+7). It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. a +0 robe a cursed +5 flail of freezing a +0 robe a human skeleton (52, 12, D) a book of Transfigurations (52, 18, D) a +1 scythe of flaming (52, 24, D) a +1 chain mail of poison resistance (52, 25, D) an uncursed staff of conjuration (52, 31, D) a cursed +3 hand axe a +0 robe (52, 36, D) the +7 halberd of Katamui {holy, *Drain +Blink rElec Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It insulates you from electricity. It lets you blink. It causes draining when unequipped. (52, 37, D) a condenser vane (53, 0, D) the Volume of Freezing Weightlessness Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Frozen Ramparts Ice 3 no c - Airstrike Air 4 no (53, 1, D) a condenser vane (53, 7, D) a +0 dagger a cursed +0 robe (53, 8, D) a +0 short sword of draining a +0 robe a human skeleton (53, 12, D) a +0 flail (53, 13, D) the cursed +0 helmet "Nugh" {rCorr} It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (53, 19, D) a +1 flail of venom an uncursed ring of stealth (53, 24, D) the +3 leather armour of Liberty {rCorr Stlth+} It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (53, 25, D) a phial of floods (53, 36, D) a book of Frost (53, 37, D) the Catalogue of Hurtful Venom Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Spider Form Transmutation/Poison 3 no c - Olgreb's Toxic Radiance Poison 4 no d - Irradiate Conjuration/Transmutation 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (54, 0, D) a +0 dagger (54, 1, D) an uncursed ring of protection from cold (54, 13, D) the +9 quick blade of Jiffa {vorpal, +Rage rN+ Will- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. It affects your willpower, your defense against some magical effects. It lets you go berserk. (54, 25, D) a +0 dagger (54, 36, D) a +2 glaive of venom (55, 0, D) a +0 trident (55, 1, D) a +2 mace of protection (55, 12, D) a +2 vorpal hunting sling (55, 13, D) a lightning rod (4/4) (55, 24, D) an uncursed staff of cold (59, 36, D) a cursed amulet of inaccuracy (59, 37, D) an uncursed staff of cold (60, 36, D) a +10 plate armour of ponderousness (60, 37, D) a +2 long sword of protection (61, 11, D) 3 arrows (61, 12, D) a +0 war axe of venom a +0 arbalest 2 arrows (61, 13, D) a +2 vorpal halberd (61, 16, D) a cursed staff of death (61, 36, D) the ring "Josajy" {rPois Will+} [ring of poison resistance] It protects you from poison. It affects your willpower, your defense against some magical effects. (61, 37, D) a +2 leather armour of poison resistance (61, 44, D) a +2 hunting sling of flaming (62, 0, D) a phial of floods (62, 1, D) a +1 dagger of electrocution (62, 3, D) a +0 glaive of protection (62, 9, D) a +1 fustibalus of freezing (62, 12, D) a +0 shortbow 9 arrows (62, 13, D) 4 arrows (62, 16, D) a +4 scale mail of cold resistance (62, 17, D) an uncursed amulet of the acrobat (62, 26, D) a +0 long sword (62, 27, D) a +1 dagger of venom (62, 36, D) an uncursed staff of air (62, 37, D) a +2 vorpal broad axe (63, 8, D) a +2 vorpal shortbow (63, 16, D) the +4 ring mail of the Garden {+Fly rC+} It protects you from cold. It lets you fly. (63, 17, D) a phial of floods (63, 22, D) a +3 short sword of venom a +0 robe (63, 26, D) a +0 short sword (63, 27, D) a +1 chain mail of fire resistance (63, 31, D) a +1 spear of freezing a cursed +0 ring mail a +0 short sword of venom (63, 32, D) a +2 short sword of venom (63, 33, D) a +1 battleaxe of draining (63, 36, D) the ring "Munuov" {*Slow +Fly rN++ Dex+4} [ring of flight] It affects your dexterity (+4). It greatly protects you from negative energy. It lets you fly. It may slow you when you take damage. (64, 16, D) a +0 scimitar (64, 17, D) a book of Maledictions (64, 26, D) a +0 long sword (64, 31, D) the cursed +1 glaive of Brutal Revenge {vorpal, MP+9 Int+4 Dex+2 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+2). It affects your magic capacity (+9). It makes you less stealthy. It has a curse placed upon it. (64, 32, D) a +0 long sword a +0 leather armour (66, 28, D) the +3 war axe "Soykuw" {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (67, 0, D) an uncursed staff of earth (67, 5, D) a +0 long sword (68, 0, D) a +0 dagger (69, 0, D) an uncursed ring of wizardry (69, 2, D) a +0 long sword (69, 4, D) an uncursed staff of cold a +0 scale mail (69, 31, D) a cursed -1 trident 4 boomerangs (70, 8, D) a +2 glaive of flaming (70, 36, D) an uncursed staff of poison (70, 37, D) the cursed +1 morningstar of Evisceration {vorpal, Will+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (71, 8, D) an uncursed staff of cold a phantom mirror (71, 12, D) an uncursed staff of conjuration (71, 16, D) a Grand Grimoire (71, 17, D) a +0 helmet of intelligence (71, 26, D) the +9 scale mail of the Crypt {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. (71, 27, D) the +12 war axe of Basmaham {vorpal, *Slow +Fly rF++ MP+9} It inflicts extra damage upon your enemies. It greatly protects you from fire. It affects your magic capacity (+9). It lets you fly. It may slow you when you take damage. (71, 31, D) a +0 trident a large rock (71, 33, D) a +3 vorpal battleaxe (71, 36, D) an uncursed staff of death (71, 37, D) 4 potions of haste (72, 16, D) a book of Conjurations (72, 17, D) the +11 spear of the Fortune-Teller {freeze, Fragile rElec rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It will be destroyed if unequipped. (72, 26, D) a phantom mirror (72, 27, D) a +0 trident (72, 30, D) a +0 trident (72, 33, D) 3 large rocks (72, 36, D) a +4 vorpal hand axe (72, 37, D) a +2 hat (73, 1, D) a +3 lajatang of speed (73, 17, D) an uncursed ring of poison resistance (73, 26, D) a phial of floods (73, 27, D) a book of Ice (73, 31, D) a cursed +0 trident (73, 36, D) the Papyrus of the Gliding Arsonist Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Shock Conjuration/Air 1 no c - Poisonous Vapours Poison/Air 2 no d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Ignite Poison Fire/Transmutation/Poison 3 no (73, 37, D) the +5 falchion "Gacopuex" {pain, +Inv rF+ Will- Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It protects you from fire. It affects your willpower, your defense against some magical effects. It lets you turn invisible.