theswoord the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a cursed staff of fire (59, 37, D) an uncursed staff of conjuration (60, 36, D) a phantom mirror (60, 37, D) a book of Power (61, 2, D) a +0 giant club (unseen) (61, 8, D) a +0 trident (61, 12, D) a +4 halberd of venom (unseen) (61, 16, D) a box of beasts (61, 22, D) a +0 short sword (unseen) (61, 26, D) an uncursed staff of energy (61, 36, D) a +0 scale mail of fire resistance (61, 37, D) a book of Summonings (62, 0, D) an uncursed ring of fire (62, 1, D) a +2 quarterstaff of holy wrath (62, 3, D) 4 large rocks (62, 4, D) a large rock (62, 5, D) a large rock (62, 8, D) a +1 leather armour of poison resistance (62, 9, D) the +2 robe "Bireom" {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. (62, 12, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (62, 16, D) a box of beasts (62, 20, D) a +0 spear (unseen) (62, 26, D) the +5 dagger of Byrink {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (62, 27, D) a +0 dagger of freezing (62, 36, D) the amulet of Butchery {RegenMP rN+ Int+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+3). It protects you from negative energy. (62, 37, D) a +2 robe of cold resistance (63, 8, D) a +0 trident (63, 16, D) a +0 scale mail of fire resistance (63, 17, D) an uncursed staff of poison (63, 22, D) a +0 quarterstaff (unseen) (63, 26, D) a +4 scale mail of poison resistance (63, 27, D) a +3 vampiric war axe (63, 36, D) an uncursed staff of death (63, 37, D) the +4 war axe of the Insatiable Suns {drain, rC- rN+ MP+9} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It protects you from negative energy. It affects your magic capacity (+9). (64, 9, D) a +0 trident 5 boomerangs (64, 11, D) a +0 trident (unseen) (64, 16, D) an uncursed ring of protection from fire (64, 17, D) an uncursed staff of poison (64, 26, D) the +6 arbalest of Optimality {penet, *Slow rPois Dex+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+5). It protects you from poison. It may slow you when you take damage. (64, 27, D) the cursed ring of New Discoveries {rPois rF+ Str+3 Int-3} [ring of intelligence] It affects your strength (+3). It affects your intelligence (-3). It protects you from fire. It protects you from poison. It has a curse placed upon it. (65, 26, D) a +4 dagger of venom (67, 0, D) a sack of spiders (67, 3, D) an uncursed staff of wizardry (68, 3, D) a +0 falchion (69, 0, D) a +0 club (69, 3, D) a +0 club (69, 36, D) an uncursed amulet of regeneration (70, 8, D) a +2 leather armour of cold resistance (70, 36, D) a +0 dagger of freezing (70, 37, D) a +2 robe of fire resistance (71, 8, D) a +1 war axe of chopping (71, 16, D) a +1 ring of protection (71, 17, D) an uncursed staff of wizardry (71, 18, D) a +0 trident (unseen) (71, 26, D) a +2 ring mail of fire resistance (71, 27, D) a book of Fire (71, 31, D) a +0 giant club (unseen) (71, 36, D) a cursed staff of air (71, 37, D) the +27 Lear's hauberk (72, 8, D) an uncursed staff of conjuration (72, 9, D) a book of Transfigurations (72, 15, D) 4 large rocks (72, 16, D) a cursed staff of poison (72, 17, D) a +0 trident (72, 26, D) a +2 robe of fire resistance (72, 27, D) a sack of spiders (72, 31, D) a cursed -2 rapier a +0 leather armour a +0 rapier a +0 chain mail (72, 36, D) a book of Changes (72, 37, D) a book of the Dragon (73, 17, D) the +4 rapier "Gameg" {flame, rF- rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. a +0 trident 7 silver boomerangs an uncursed ring of see invisible (73, 26, D) a lightning rod (4/4) (73, 27, D) a +1 plate armour of cold resistance (73, 31, D) a +0 hand axe (unseen) (73, 36, D) an uncursed staff of air (73, 37, D) a book of Spatial Translocations (74, 17, D) a cursed -1 trident a throwing net