theswoord the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a phial of floods (61, 8, D) a +1 vampiric broad axe (61, 16, D) a +2 quarterstaff of protection (61, 26, D) a sack of spiders (62, 0, D) a +3 ring mail of poison resistance (62, 1, D) a phial of floods (62, 8, D) a +1 arbalest of freezing (62, 9, D) the +5 shortbow of Jipn {venom, rF+ MR+ Str-5 Int+3} It poisons the ammo it fires. It affects your strength (-5). It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. (62, 11, D) an uncursed staff of air (62, 16, D) a +1 lajatang of pain (62, 26, D) a +2 long sword of protection (62, 27, D) a +3 lajatang of speed (63, 0, D) a +5 flail of protection (63, 16, D) an uncursed staff of cold (63, 26, D) a lightning rod (4/4) (63, 27, D) the +5 scale mail "Iseumeif" {rPois rF+ rC+} It protects you from fire. It protects you from cold. It protects you from poison. (64, 16, D) an uncursed ring of magical power (64, 17, D) a fan of gales (64, 27, D) 4 scrolls of enchant armour (65, 26, D) an uncursed staff of air (70, 8, D) an uncursed ring of see invisible (70, 9, D) a +4 scimitar of venom (71, 8, D) a phantom mirror (71, 16, D) a lightning rod (4/4) (71, 17, D) the cursed +1 robe of a Hundred Moons {+Fly rElec MP-9 Str+7} It affects your strength (+7). It insulates you from electricity. It affects your magic capacity (-9). It lets you fly. It has a curse placed upon it. (71, 27, D) a +3 giant club (72, 16, D) a +1 glaive of flaming (72, 17, D) an uncursed staff of earth (72, 26, D) a +1 pair of gloves of strength (72, 27, D) a +2 great mace of holy wrath (73, 1, D) a lamp of fire (73, 16, D) a +3 great sword of slicing (73, 17, D) a box of beasts (73, 26, D) the +8 war axe of the Endless March {drain, rElec Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It insulates you from electricity. (73, 27, D) an uncursed staff of wizardry (75, 1, D) a +2 arbalest of freezing