theswoord the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) an uncursed staff of wizardry (60, 37, D) an uncursed staff of earth (61, 0, D) the +1 war axe of Fate {protect, *Contam rElec Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It insulates you from electricity. It causes magical contamination when unequipped. (61, 8, D) the cursed +1 war axe of Mevuid {distort, rElec MP+9} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (61, 16, D) 4 potions of haste (61, 26, D) an uncursed amulet of regeneration (61, 37, D) a lightning rod (4/4) (62, 0, D) a +1 leather armour of fire resistance (62, 1, D) the ring of Ydaed {rElec Str+3 Int+2 Dex-5 SInv} [ring of strength] It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (-5). It insulates you from electricity. It lets you see invisible. (62, 9, D) an uncursed staff of power (62, 10, D) a cursed staff of wizardry (62, 11, D) the +7 falchion "Xeshrofa" {drain, Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). (62, 16, D) a +3 hand axe of electrocution (62, 17, D) a lamp of fire (62, 26, D) a box of beasts (62, 27, D) a book of the Warp (62, 37, D) a +1 ring of slaying (63, 0, D) a +2 robe (63, 16, D) a +2 glaive of venom (63, 17, D) a +2 short sword of draining (63, 26, D) a +2 hand axe of venom (63, 27, D) an uncursed staff of fire (63, 37, D) a +2 helmet of see invisible (64, 16, D) a box of beasts (64, 17, D) an uncursed staff of fire (64, 26, D) an uncursed staff of power (64, 27, D) a lamp of fire (65, 26, D) an uncursed staff of energy (67, 0, D) an uncursed staff of earth (68, 0, D) a +2 short sword of venom (69, 0, D) a book of Party Tricks (69, 36, D) a +1 dagger of speed (70, 9, D) the +2 lajatang of Overwhelming Force {holy, rPois Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It protects you from poison. (70, 10, D) a +0 scythe a +0 robe a wand of polymorph (6) (70, 11, D) a +0 mace a +2 robe of cold resistance (70, 36, D) an uncursed staff of energy (70, 37, D) a book of Dreams (70, 40, D) a +0 short sword a +0 club a tomahawk of dispersal (70, 41, D) a cursed -1 dagger a +0 robe a +0 dagger a +0 leather armour an orc skeleton (71, 8, D) a box of beasts (71, 11, D) a +4 quarterstaff of chaos (71, 12, D) a +0 robe (71, 16, D) a lamp of fire (71, 17, D) a box of beasts (71, 26, D) a book of Conjurations (71, 27, D) the ring "Oczyesomo" {rCorr Stlth+} [ring of resist corrosion] It makes you more stealthy. (71, 36, D) a +0 helmet of see invisible (71, 37, D) a sack of spiders (71, 40, D) a +0 dire flail a +0 plate armour an orc skeleton (72, 8, D) a crystal ball of energy (72, 9, D) a +6 fustibalus of freezing (72, 11, D) a +0 dagger a +0 robe a wand of random effects (19) (72, 16, D) 4 potions of haste (72, 17, D) a +0 mace of holy wrath (72, 26, D) a sack of spiders (72, 27, D) an uncursed staff of death (72, 36, D) an uncursed ring of fire (72, 37, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (72, 40, D) a +0 morningstar a +0 ring mail a +0 mace an orc skeleton an orc skeleton (72, 41, D) a +0 flail a +0 leather armour a +0 dagger a +0 robe an orc skeleton (73, 16, D) an uncursed staff of earth (73, 17, D) a +2 quarterstaff of crushing (73, 26, D) an uncursed staff of conjuration (73, 27, D) an uncursed ring of resist corrosion (73, 36, D) an uncursed staff of air (73, 37, D) a Fen Folio (75, 1, D) an uncursed staff of energy