theswoord the Dungeon (0, 50, D) a +2 executioner's axe of venom (0, 51, D) a +2 triple crossbow of velocity (0, 52, D) a +2 ring mail of poison resistance (0, 53, D) a book of Changes a +3 short sword of venom (1, 33, D) a +0 rapier (1, 34, D) a sack of spiders (1, 40, D) a +0 antimagic lajatang (1, 50, D) the +6 dagger of Okkyepih {freeze, rF- Str+2 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to fire. (1, 51, D) a fan of gales (2, 14, D) a +1 scale mail of cold resistance (2, 15, D) a +3 scythe of venom an uncursed staff of conjuration (2, 32, D) a lamp of fire (2, 33, D) a crystal ball of energy a sack of spiders (2, 50, D) an uncursed ring of protection from cold (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the ring "Kytateploh" {rF+ rN+ Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. It lets you see invisible. a book of Dreams (3, 16, D) a +1 scale mail of positive energy an uncursed ring of resist corrosion (3, 32, D) a scarf of spirit shield (3, 33, D) a cursed amulet of inaccuracy (3, 34, D) a +4 chain mail of poison resistance (3, 50, D) a book of Misfortune a +1 scale mail of magic resistance (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of conjuration (4, 15, D) an uncursed amulet of regeneration (4, 16, D) the amulet "Amilurr" {RegenMP *Slow Int+5 SInv} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+5). It lets you see invisible. It may slow you when you take damage. (4, 33, D) the +3 rapier "Yschuec" {flame, *Contam rF+++ Int+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It renders you almost immune to fire. It lets you see invisible. It causes magical contamination when unequipped. (4, 35, D) the cursed +1 spear "Cirreine" {freeze, *Drain rF+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from fire. It causes draining when unequipped. It has a curse placed upon it. a +0 animal skin (4, 36, D) a cursed -2 spear a +2 flail of protection a +3 trident of flaming a +3 blowgun a +0 robe (4, 38, D) a +0 robe (4, 50, D) an uncursed staff of poison (4, 51, D) a +4 battleaxe of chopping a +5 shortbow of freezing an uncursed ring of protection from magic (4, 52, D) a +3 scale mail of cold resistance a phantom mirror a book of the Dragon (5, 15, D) a phial of floods a +2 hunting sling (5, 16, D) a +0 crystal plate armour (5, 19, D) an uncursed staff of wizardry (5, 32, D) a cursed staff of cold (5, 33, D) an uncursed staff of energy the +7 dagger of Inference {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. a +0 war axe a +3 chain mail of cold resistance a +0 buckler a +6 quick blade (5, 34, D) a lamp of fire (5, 36, D) a +0 animal skin a +3 lajatang of pain a +0 quarterstaff a +0 robe a +0 buckler a +0 robe a +0 robe (5, 38, D) a +0 flail a +0 robe a +2 flail of crushing a +0 robe a +0 buckler (5, 39, D) a +1 antimagic war axe a +2 scimitar of holy wrath a +0 robe (5, 40, D) a +0 animal skin (5, 49, D) +1 gold dragon scales (5, 52, D) a +3 great sword of pain a +2 hand axe of chopping (6, 14, D) a +2 hand axe of chopping (6, 18, D) a cursed staff of wizardry a +1 robe the ring of Meraffuv {rF+ Stlth+} [ring of stealth] It protects you from fire. It makes you more stealthy. (6, 19, D) a +0 scythe of venom (6, 32, D) a +2 hand axe of draining an uncursed staff of poison (6, 38, D) a +1 rapier of venom a +0 buckler (6, 39, D) a +0 robe a +0 robe (6, 53, D) an uncursed staff of earth (6, 54, D) a +4 blowgun (7, 14, D) a +2 scimitar of holy wrath (7, 15, D) a +1 vampiric scythe a phantom mirror (7, 17, D) a +2 scythe of protection (7, 32, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (7, 49, D) a +3 blowgun a +0 shortbow of velocity the amulet "Ypit" {Acrobat Int+2} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+2). (8, 18, D) a +0 scythe of freezing (8, 32, D) a fan of gales (8, 33, D) a cursed +0 animal skin (8, 35, D) an uncursed staff of air a +2 spear of flaming (8, 36, D) the +3 leather armour "Tol Sax" {Str+3 SInv Stlth+} It affects your strength (+3). It lets you see invisible. It makes you more stealthy. (9, 14, D) a +3 plate armour of positive energy (9, 15, D) a book of Flames (9, 32, D) an uncursed staff of summoning (9, 34, D) a +2 rapier of venom a +0 animal skin the ring "Puduirurch" {rC+++ Str-5 Int+3 Dex+2 SInv} [ring of dexterity] It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+2). It renders you almost immune to cold. It lets you see invisible. (9, 52, D) a +0 falchion of freezing a +3 broad axe of chopping an uncursed amulet of rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 17, D) the +8 mace "Plog" {crush, Str-5 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+4). (10, 32, D) a +4 scythe of slicing (10, 34, D) an uncursed staff of power (10, 38, D) an uncursed staff of wizardry (10, 39, D) a +6 mace of protection a +0 robe a +0 buckler a +0 robe a +2 vampiric lajatang a +0 flail of protection a +0 robe a +0 buckler (10, 49, D) a +4 shortbow of flaming (10, 50, D) an uncursed staff of power (10, 51, D) a +1 short sword of draining (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) the amulet of Mosott {Inacc +Blink rElec MR- MP+9} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. (11, 16, D) an uncursed ring of see invisible (11, 32, D) a lamp of fire (11, 33, D) a +0 robe (11, 37, D) a +0 robe (11, 40, D) a +0 robe (11, 51, D) a +4 scimitar of protection a book of Cantrips (11, 52, D) a fan of gales (12, 14, D) a +0 war axe of electrocution (12, 16, D) a lamp of fire (12, 32, D) a +5 rapier of draining (12, 34, D) a book of Air (12, 36, D) a +0 buckler (12, 37, D) a +0 rapier (12, 50, D) an uncursed staff of power (12, 51, D) a +3 long sword of slicing (12, 52, D) the Disquisition on the Traveller and the Glacier Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Recall Summoning/Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Controlled Blink Translocation 8 (13, 32, D) a +3 scale mail of cold resistance (13, 34, D) a lightning rod (4/4) (13, 50, D) a book of Enchantments (13, 51, D) a +4 blowgun (13, 52, D) an uncursed ring of magical power (14, 50, D) a +2 battleaxe of draining (14, 51, D) a phial of floods (18, 48, D) an uncursed ring of poison resistance (18, 49, D) a Fen Folio (18, 50, D) a +6 shortbow of freezing (19, 0, D) a sack of spiders (19, 1, D) a +2 long sword of holy wrath (19, 16, D) a phial of floods (19, 17, D) an uncursed staff of death (19, 18, D) a +0 long sword a +0 leather armour (19, 32, D) a +3 scale mail of fire resistance (19, 33, D) a +0 dagger (19, 35, D) a cursed +0 spear (unseen) (19, 36, D) a +0 robe (unseen) (19, 48, D) an uncursed staff of fire (19, 49, D) a +4 quarterstaff of protection (19, 50, D) an uncursed staff of poison (20, 0, D) a crystal ball of energy (20, 1, D) an uncursed ring of fire (20, 16, D) a cursed staff of death (20, 19, D) a +0 rapier a +0 longbow 42 arrows a +0 leather armour (20, 20, D) 9 arrows (20, 32, D) the +8 dagger of Kytt {drain, +Inv rN+ Str-5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (20, 38, D) a +0 dire flail (20, 39, D) a +4 mace (unseen) (20, 48, D) a phial of floods (20, 49, D) a +3 ring mail of poison resistance (20, 50, D) an uncursed staff of death (21, 0, D) a phial of floods (21, 1, D) an uncursed ring of flight (21, 17, D) an uncursed staff of earth a cursed +0 scale mail a +0 dagger (21, 34, D) a +1 whip of freezing the cursed +1 robe of the Sea {rCorr Int+7} It affects your intelligence (+7). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. an uncursed ring of wizardry a +0 mace (21, 35, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (21, 41, D) a +3 spear (unseen) (22, 1, D) a crystal ball of energy (22, 16, D) the +7 mace "Death Rattle" {drain, rPois rC- Str+4 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. (22, 17, D) a +0 long sword (22, 18, D) a +4 hand axe of venom a +5 short sword of venom a +0 shortbow (22, 32, D) a +9 plate armour of ponderousness a phantom mirror (22, 33, D) an uncursed staff of poison (22, 35, D) a book of Transfigurations (22, 37, D) the +6 broad axe of the Inferno {drain, rC+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It makes you more stealthy. a +2 shortbow of flaming a +0 robe (22, 48, D) a phial of floods (22, 49, D) a +4 mace of protection a box of beasts (23, 17, D) a +0 glaive a +0 ring mail the ring "Railozuk" {Fire rN+ Dex-4 Slay+3 Stlth+} [ring of fire] It enhances your fire magic. It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. (23, 19, D) a lightning rod (4/4) a +0 leather armour a +0 long sword (23, 22, D) a cursed +0 chain mail a +3 scimitar of holy wrath (23, 32, D) a fan of gales (23, 34, D) the +0 broad axe "Terphahe" {holy, *Rage MR- Str+7 Dex+8} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It affects your dexterity (+8). It affects your resistance to hostile enchantments. It may make you go berserk in combat. (23, 37, D) a +0 great sword a +0 robe (23, 38, D) a +2 quarterstaff of draining a +0 robe (23, 40, D) a +0 dire flail a +0 plate armour (23, 42, D) a +4 battleaxe a +0 robe (23, 48, D) a lightning rod (4/4) a +1 plate armour of positive energy (23, 50, D) the +5 long sword of Jownit {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (24, 0, D) a +2 quarterstaff of protection (24, 1, D) a +2 shortbow of freezing a +1 flail of holy wrath (24, 17, D) a +0 dagger the +0 longbow "Tugy" {venom, rElec rN+} It poisons the ammo it fires. It insulates you from electricity. It protects you from negative energy. 15 arrows a +0 leather armour a +0 longbow (24, 18, D) a +0 short sword a +0 long sword an uncursed staff of earth (24, 23, D) a +0 short sword a +0 short sword a +0 leather armour (24, 32, D) a +0 robe (24, 34, D) a cursed +0 dagger a +0 robe an uncursed staff of air (24, 50, D) an uncursed ring of see invisible (24, 53, D) a +0 plate armour (25, 0, D) a +1 battleaxe of electrocution (25, 1, D) the cursed ring of Taim {MR+ Str+4 Int-5 Dex+2} [ring of intelligence] It affects your strength (+4). It affects your intelligence (-5). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, 16, D) the +5 scale mail "Zutucuy" {Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). (25, 17, D) a +0 leather armour (25, 18, D) a +0 ring mail a book of Conjurations (25, 19, D) a +0 shortbow a +0 leather armour (25, 32, D) a crystal ball of energy (25, 33, D) the +2 hand axe of the Enchanted Forest {venom, rPois rC- rN+++ MP+9} It poisons the flesh of those it strikes. It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. It affects your magic capacity (+9). (25, 34, D) a sack of spiders (25, 48, D) a +0 flail of protection (25, 49, D) a +6 ring of slaying a Necronomicon (25, 50, D) a phial of floods (25, 54, D) 18 bolts a +8 arbalest (26, 0, D) an uncursed staff of death (26, 4, D) a +0 mace (26, 16, D) the +1 chain mail of Hepliaklqana's Reproof {Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). (26, 18, D) a +0 short sword a +0 short sword a +0 leather armour a +4 ring of evasion (26, 19, D) a +0 rapier a +0 chain mail 16 arrows a +0 short sword (26, 20, D) a +0 rapier a +0 rapier (26, 32, D) a +0 trident (26, 34, D) a lamp of fire (26, 39, D) a cursed +0 spear a +1 crystal plate armour (26, 48, D) a +4 plate armour of poison resistance (26, 49, D) a lightning rod (4/4) (26, 51, D) a +3 leather armour of cold resistance (26, 54, D) a +0 halberd (27, 1, D) an uncursed staff of air A Beginning Course on Witchcraft Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Animate Skeleton Necromancy 1 d - Summon Small Mammal Summoning 1 e - Apportation Translocation 1 (27, 17, D) a +0 quarterstaff of protection (27, 18, D) a +0 dagger a +0 ring mail a +0 longbow (27, 24, D) a +1 mace of protection (27, 32, D) the +2 leather armour "Put-Me-On" {-Cast rCorr Dex+2} It affects your dexterity (+2). It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. (27, 34, D) a +1 crystal plate armour (27, 48, D) a book of Callings (27, 49, D) the cursed +0 flail of the Maze {freeze, Str+2 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+4). It has a curse placed upon it. a +5 rapier of speed (27, 50, D) a +3 mace of draining (27, 54, D) an uncursed ring of poison resistance (28, 17, D) a +3 plate armour of fire resistance (28, 20, D) 28 arrows (28, 32, D) an uncursed staff of wizardry (28, 33, D) an uncursed staff of poison (28, 48, D) a +0 ring mail of fire resistance (28, 49, D) a +0 demon whip (28, 50, D) a +0 morningstar a +0 leather armour a +2 buckler a +3 vampiric short sword (28, 51, D) a +3 demon trident of venom a +0 shortbow of flaming a +0 chain mail (29, 1, D) the +5 mace of Oruucw {crush, rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed staff of energy (29, 16, D) an uncursed ring of resist corrosion (29, 20, D) a +0 leather armour (29, 32, D) the amulet of Midnight {Spirit MR++} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. (29, 48, D) an uncursed staff of air (29, 49, D) an uncursed staff of wizardry (29, 50, D) the +0 short sword of the Madman {protect, +Rage} It protects the one who uses it against injury (+AC on strike). It lets you go berserk. (29, 54, D) a +1 spear of freezing (30, 18, D) a +0 hand crossbow of flaming (30, 48, D) a +0 longbow of flaming (30, 50, D) a +0 trident (31, 48, D) a book of Misfortune (31, 49, D) the Volume of Lucky Heat Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (32, 48, D) a +0 leather armour (32, 49, D) a +0 trident (32, 50, D) an uncursed staff of earth (33, 48, D) an uncursed staff of conjuration (33, 50, D) a book of Party Tricks (33, 53, D) a +4 broad axe of chopping a +0 chain mail a +0 shield (34, 28, D) an uncursed staff of poison (34, 48, D) a book of Enchantments (34, 49, D) an uncursed staff of poison (35, 4, D) a +0 mace of draining a +0 robe (35, 6, D) a +0 glaive (35, 14, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (35, 15, D) the +5 halberd of Patterns {chop, *Corrode rElec rC+ rN+++} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It renders you almost immune to negative energy. It may corrode you when you take damage. (35, 28, D) a +4 chain mail of cold resistance (35, 29, D) an uncursed staff of cold (36, 0, D) a phial of floods (36, 1, D) an uncursed staff of wizardry (36, 4, D) a +2 lajatang of electrocution (36, 14, D) a +2 ring of strength (36, 16, D) +0 fire dragon scales (unseen) (36, 28, D) the +7 battleaxe of Offence {protect, +Fly MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. It lets you fly. (36, 29, D) an uncursed ring of poison resistance (37, 0, D) the +1 chain mail "Xialep" {rCorr} It provides partial protection from all sources of acid and corrosion. (37, 1, D) a +1 broad axe (37, 2, D) a +0 chain mail (37, 7, D) a +0 war axe a +0 chain mail (37, 14, D) an uncursed staff of air (37, 15, D) +0 fire dragon scales the +1 battleaxe "Jorghuotz" {chop, rPois rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It makes you more stealthy. (37, 28, D) an uncursed staff of energy (37, 29, D) the +4 rapier of Harmony {holy, Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). (38, 0, D) the +5 flail "Nioxkiew" {crush, *Corrode Str+9 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+9). It affects your dexterity (+4). It may corrode you when you take damage. (38, 14, D) the cursed +1 leather armour of the Three Orbs {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (38, 28, D) an uncursed staff of wizardry (38, 29, D) a +1 scale mail of poison resistance (38, 48, D) the +4 chain mail of Defiance {rPois rCorr Str-2} It affects your strength (-2). It protects you from poison. It provides partial protection from all sources of acid and corrosion. (38, 49, D) an uncursed staff of conjuration a +1 great mace of draining (38, 50, D) an uncursed staff of poison a +6 falchion of protection (39, 0, D) a +0 long sword (39, 1, D) an uncursed staff of fire (39, 2, D) a +1 eveningstar of flaming (39, 3, D) a +0 dagger of venom a +0 robe (39, 14, D) a cursed -2 ring of dexterity (39, 15, D) an uncursed staff of energy (39, 28, D) a +0 battleaxe of holy wrath (39, 29, D) the +9 plate armour of the Known World {rCorr Int+4} It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. (39, 48, D) a +1 ring mail of positive energy (39, 49, D) a book of Battle (40, 0, D) an uncursed staff of poison (40, 1, D) an uncursed staff of fire a +0 robe a book of Spatial Translocations (40, 3, D) a +0 robe (40, 14, D) an uncursed staff of poison (40, 15, D) a crystal ball of energy (40, 17, D) a +1 scimitar of flaming (unseen) (40, 47, D) the +5 great mace "Demonbane" {flame, +Blink rN+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from negative energy. It lets you blink. (40, 48, D) an uncursed staff of summoning (41, 0, D) a lightning rod (4/4) (41, 1, D) a book of Callings (41, 14, D) a +1 rapier of draining an uncursed staff of cold (41, 15, D) an uncursed staff of fire (41, 28, D) a +4 spear of venom (41, 49, D) the +3 scale mail "Uvununn" {Str+5} It affects your strength (+5). (42, 0, D) a +0 dagger (42, 1, D) a fan of gales (42, 28, D) a +1 vampiric lajatang (42, 29, D) a Grand Grimoire the +3 mace of Fimbulwinter {crush, rF+ Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It makes you more stealthy. (42, 50, D) a crystal ball of energy an uncursed ring of protection from magic a book of Death (43, 14, D) the +8 long sword "Poidou Hacku" {venom, *Drain rPois rF+++ Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It renders you almost immune to fire. It protects you from poison. It causes draining when unequipped. (43, 15, D) a phantom mirror (43, 51, D) the ring "Bameoni" {rElec rPois rF+ rC+ Int-5} [ring of protection from cold] It affects your intelligence (-5). It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (44, 28, D) an uncursed staff of summoning (44, 47, D) an uncursed amulet of harm the Catalogue of Unholy Enchantment Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Slow Hexes 2 d - Animate Dead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Darkness Hexes 6 an uncursed ring of ice (44, 52, D) an uncursed staff of fire (45, 48, D) an uncursed staff of air (45, 50, D) an uncursed amulet of guardian spirit the +8 arc blade {discharge, rElec} It insulates you from electricity. the ring of Puugher {+Fly rPois} [ring of flight] It protects you from poison. It lets you fly. (45, 51, D) an uncursed ring of resist corrosion a +0 quarterstaff of protection an uncursed amulet of guardian spirit (47, 48, D) the +6 battleaxe "theswoord's Peril" {flame, rElec Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It insulates you from electricity. the +8 battleaxe of Kismet {protect, Str+6 Int+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). It affects your intelligence (+4). a +2 flail of protection a +6 mace of protection (47, 51, D) a +2 long sword of holy wrath (47, 52, D) a box of beasts (48, 36, D) an uncursed staff of fire (48, 48, D) a +7 mace of crushing (48, 49, D) a +1 chain mail of positive energy an uncursed staff of conjuration (48, 50, D) an uncursed staff of fire an uncursed staff of conjuration (49, 0, D) a +0 scale mail of fire resistance (unseen) (49, 2, D) a +3 leather armour of poison resistance (49, 26, D) a +0 short sword an uncursed amulet of guardian spirit (49, 36, D) the cursed +0 scimitar of Fav Duis {flame, Str+6 Int-4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your intelligence (-4). It lets you see invisible. It has a curse placed upon it. (49, 48, D) a book of the Earth (50, 0, D) a +3 ring of protection (50, 2, D) an uncursed ring of fire (50, 12, D) +0 ice dragon scales (50, 13, D) an uncursed staff of poison (50, 25, D) a +1 rapier of speed (50, 36, D) an uncursed amulet of rage (50, 38, D) a +1 flail of crushing (50, 48, D) an uncursed staff of death (50, 49, D) a +0 troll leather armour (50, 50, D) a box of beasts (51, 12, D) an uncursed staff of death (51, 13, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (51, 25, D) an uncursed ring of wizardry the +2 chain mail of Bad Feelings {rPois rC++ MR+ Dex-3} It affects your dexterity (-3). It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. an uncursed ring of ice (51, 36, D) the ring "Muhoxes" {*Drain rF+ Str+4 SInv} [ring of see invisible] It affects your strength (+4). It protects you from fire. It lets you see invisible. It causes draining when unequipped. (51, 37, D) a +3 short sword of freezing a +5 blowgun a +0 robe (51, 48, D) a +1 scale mail of poison resistance (51, 49, D) the Incunabulum of Unstable Malediction Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Alistair's Intoxication Transmutation/Poison 5 c - Invisibility Hexes 6 d - Statue Form Transmutation/Earth 6 (51, 50, D) a lamp of fire (52, 6, D) a +2 scythe of slicing (52, 12, D) a +1 glaive of freezing (52, 13, D) a crystal ball of energy (52, 16, D) (unseen) (52, 23, D) an uncursed staff of death (52, 24, D) a +0 falchion a phial of floods (52, 28, D) a +2 vampiric scythe (52, 29, D) a +0 trident a +1 scythe of protection a +0 robe (52, 36, D) a box of beasts (52, 37, D) the +0 ring mail of Theory {Int+4 SInv Stlth+} It affects your intelligence (+4). It lets you see invisible. It makes you more stealthy. (52, 48, D) a +0 dagger of draining (52, 49, D) an uncursed staff of wizardry (53, 0, D) the +5 scimitar "Spiderbane" {flame, rPois Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. (53, 1, D) the cursed +3 spear "Olar" {pain, +Rage rF+++ Int+2 Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It affects your dexterity (-3). It renders you almost immune to fire. It lets you go berserk. It has a curse placed upon it. (53, 24, D) a lamp of fire (53, 37, D) a cursed staff of wizardry an uncursed staff of fire (53, 48, D) Sif Muna's Tome of Lightness and Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Freezing Cloud Conjuration/Ice/Air 6 d - Dragon's Call Summoning 9 (53, 49, D) a lightning rod (4/4) (53, 50, D) a crystal ball of energy (54, 1, D) a +0 mace of crushing (54, 12, D) a +1 great sword of protection a book of Geomancy a +1 trident of flaming (54, 13, D) an uncursed ring of fire (54, 25, D) a +5 falchion of electrocution a phial of floods (54, 48, D) a book of Necromancy (54, 49, D) a book of the Dragon (55, 0, D) the +1 leather armour of the Crown {rN++ Int-2} It affects your intelligence (-2). It greatly protects you from negative energy. (55, 1, D) a +2 glaive of protection (55, 13, D) a +2 dagger of draining (55, 23, D) a lightning rod (4/4) (55, 24, D) an uncursed staff of summoning (56, 11, D) a +1 ring of protection (58, 48, D) a lightning rod (4/4) (59, 36, D) a +1 hunting sling of freezing (59, 37, D) an uncursed staff of summoning (59, 48, D) a book of Frost (59, 49, D) a +1 hunting sling of flaming (60, 36, D) a phial of floods (60, 37, D) the +11 short sword "Lebadweg" {antimagic, Fragile +Fly MP+9 Str+10} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+10). It affects your magic capacity (+9). It lets you fly. It will be destroyed if unequipped. (60, 47, D) a +2 arbalest of freezing (60, 49, D) an arrow the Handbook of the Bewitching Entourage Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Aura of Abjuration Summoning 5 e - Darkness Hexes 6 (61, 0, D) a +5 war axe of flaming (61, 8, D) the +9 whip "Meilec" {elec, rF++ Int-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-2). It greatly protects you from fire. (61, 16, D) the +3 warlock's mirror {reflect} (61, 26, D) a +3 plate armour of positive energy (61, 36, D) a +0 demon whip (61, 37, D) an uncursed ring of magical power (61, 38, D) a cursed -3 ring of evasion a +3 war axe of flaming (61, 46, D) a book of Geomancy a +0 dagger (61, 48, D) a book of Necromancy (61, 49, D) a +0 arbalest of velocity (61, 50, D) a +0 long sword (61, 51, D) a +0 leather armour (62, 0, D) a cursed -3 ring of strength (62, 1, D) the ring "Yschisch" {Ice rPois rN+ Int-5 Slay+2} [ring of ice] It enhances your ice magic. It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. (62, 8, D) the cursed +0 ring mail of Qoff {Int+4 Stlth+} It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. (62, 9, D) an uncursed ring of resist corrosion (62, 16, D) an uncursed ring of flight (62, 26, D) a +0 halberd a +1 scythe of freezing (62, 29, D) a +0 long sword a +0 robe (62, 47, D) a +0 shortbow a +0 dagger a +0 leather armour 13 arrows (62, 48, D) a +2 rapier of holy wrath a +0 ring mail a +0 rapier a +0 long sword a +0 scimitar the amulet "Esuv" {Regen+ Dex+3} [amulet of regeneration] It affects your dexterity (+3). It increases your rate of regeneration. a +0 short sword an elf skeleton (62, 50, D) a book of Death a +2 vampiric battleaxe a +0 leather armour (62, 51, D) a +0 flail a +0 leather armour an uncursed ring of wizardry (62, 53, D) a +0 rapier (63, 16, D) an uncursed staff of cold (63, 26, D) a +1 hunting sling of freezing (63, 36, D) a +3 ring mail of fire resistance (63, 37, D) a +2 hunting sling of flaming (63, 47, D) an arrow a book of Annihilations a +0 chain mail the +3 battleaxe of Trial by Ordeal {chaos, Dex+2} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+2). a +0 leather armour a book of Unlife an elf skeleton (63, 50, D) a +0 leather armour a +0 rapier a +0 dagger an elf skeleton an elf skeleton (63, 53, D) a +4 long sword of draining an uncursed ring of positive energy a +0 dagger (64, 16, D) an uncursed staff of poison (64, 17, D) a +1 dagger of draining (64, 26, D) the +6 scale mail of Qybb {*Drain Regen+ Str+8} It affects your strength (+8). It increases your rate of regeneration. It causes draining when unequipped. (64, 27, D) the +8 battleaxe "Meleschiss" {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. (64, 46, D) an uncursed staff of air (64, 47, D) a +0 rapier a +0 rapier the +4 plate armour of Wusul {rC+} It protects you from cold. 58 arrows a book of Beasts a +0 leather armour a +0 longbow Sif Muna's Reference Book on Creation Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Recall Summoning/Translocation 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Malign Gateway Summoning/Translocation 7 an elf skeleton (64, 51, D) an arrow (64, 53, D) a +0 leather armour a +0 longbow the cursed +3 flail "Plog" {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. a +6 glaive of venom a +0 dagger a cursed -3 longbow a +0 leather armour a +0 rapier an uncursed ring of magical power a +0 longbow a cursed +0 leather armour a +0 rapier 96 arrows an elf skeleton an elf skeleton an elf skeleton (65, 30, D) a cursed -3 club (65, 47, D) a +0 short sword a book of Dreams a +0 rapier a +0 short sword of freezing an elf skeleton an elf skeleton (65, 48, D) a +0 chain mail (66, 47, D) a +0 ring mail a +0 longbow a +0 long sword a +0 plate armour of fire resistance 33 arrows an elf skeleton an elf skeleton (66, 48, D) a +0 long sword a +0 long sword a cursed -3 rapier a cursed -3 rapier a +0 leather armour a +5 short sword of speed a +4 lajatang of pain an elf skeleton an elf skeleton an elf skeleton (67, 49, D) a +2 scimitar of holy wrath a +0 rapier a +2 rapier of speed a +0 leather armour the +9 long sword of Tuisucs {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. a +1 leather armour of magic resistance an uncursed staff of air 32 arrows a +0 scale mail a +0 ring mail a +3 whip of holy wrath a +0 rapier a +0 long sword a +0 rapier a +0 rapier an elf skeleton an elf skeleton an elf skeleton (68, 0, D) an uncursed staff of summoning (68, 47, D) a fan of gales a book of Spatial Translocations an uncursed staff of energy a +0 ring mail a +0 short sword an elf skeleton (68, 52, D) a +0 rapier a +3 halberd of venom an elf skeleton (69, 0, D) a +1 hand crossbow of flaming (69, 36, D) a +0 dagger (69, 37, D) the +6 rapier of Cukujutim {venom, rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. a cursed +0 robe (69, 46, D) a cursed amulet of regeneration a +0 dagger a box of beasts a book of Beasts 29 arrows a +0 leather armour the +9 rapier of the Mouth {vamp, Int+2 Dex+4 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It affects your dexterity (+4). It lets you see invisible. a +0 leather armour an elf skeleton (69, 54, D) a +0 short sword an uncursed staff of cold a +0 scimitar an elf skeleton (70, 8, D) the ring "Ycestreurph" {Ice rPois rN++ MP+9} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It affects your magic capacity (+9). (70, 9, D) an uncursed ring of fire (70, 36, D) a +0 hand axe a +0 leather armour (70, 37, D) a +0 dagger a +4 ring mail of cold resistance a sack of spiders (70, 39, D) a +0 short sword (71, 8, D) a +0 battleaxe of freezing (71, 16, D) a +2 rapier of venom (71, 17, D) 27 arrows a book of Unlife (71, 27, D) an uncursed ring of stealth (71, 46, D) a +0 long sword an arrow (71, 48, D) a +0 rapier a +0 ring mail a +2 trident of venom a +0 shortbow a +0 short sword a +0 dagger a +4 glaive of flaming a +0 shortbow 29 arrows a +0 leather armour a +0 rapier an elf skeleton an elf skeleton an elf skeleton (71, 50, D) an uncursed staff of summoning a +0 longbow a +0 dagger a +3 halberd of protection a +0 leather armour a +2 rapier of speed a +0 leather armour a +0 dagger a +0 rapier a +0 rapier the +6 plate armour "Qitt" {rN++ MR+ Stlth-} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. the +7 hunting sling "Ofuuptar" {flame, *Slow MR++ Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may slow you when you take damage. an elf skeleton (72, 8, D) a crystal ball of energy (72, 9, D) a +4 fustibalus of flaming (72, 16, D) a lightning rod (4/4) (72, 17, D) a +0 trident (72, 18, D) a +0 shortbow (72, 20, D) a +0 trident a +7 morningstar of protection (72, 21, D) a large rock (72, 22, D) an arrow (72, 26, D) a phial of floods (72, 36, D) a +1 plate armour of fire resistance (72, 37, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 leather armour a +0 dagger (72, 38, D) a +0 long sword 6 tomahawks a cursed +0 plate armour an uncursed ring of flight a +2 broad axe of flaming a +0 leather armour a +0 dagger of venom a +0 robe (72, 39, D) a +0 battleaxe (unseen) (72, 46, D) a +0 arbalest of freezing (72, 48, D) a +0 longbow a +0 long sword (73, 1, D) a +2 hand crossbow of freezing (73, 16, D) an uncursed staff of conjuration (73, 19, D) 2 large rocks a +0 shortbow 25 arrows a +5 ring of strength (73, 20, D) 4 tomahawks (73, 27, D) a +3 shortbow of velocity (73, 36, D) a +0 falchion (73, 37, D) 2 tomahawks (73, 47, D) a +0 longbow 38 arrows a +1 leather armour of poison resistance the amulet "Koutz" {Spirit rN+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from negative energy. a book of Clouds an elf skeleton (73, 48, D) a +0 short sword of speed a +8 plate armour of ponderousness (73, 49, D) an uncursed ring of stealth a +3 long sword of slicing an uncursed staff of cold (73, 50, D) a +0 leather armour a +0 dagger a +0 chain mail the +5 great mace "Mavvyeps" {crush, *Drain rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. It causes draining when unequipped. a cursed +0 long sword a +0 ring mail an elf skeleton (73, 51, D) a +0 long sword (74, 48, D) a lightning rod (4/4) (74, 49, D) a +0 long sword (75, 1, D) the cursed +2 morningstar "Vepabiv" {pain, *Rage rN+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. (75, 48, D) a +0 leather armour (75, 49, D) a +0 dagger