Dungeon Crawl Stone Soup version 0.21.0 (webtiles) character file. 0 theswoord the Skirmisher (level 1, 14/14 HPs) Began as a Gargoyle Abyssal Knight on Jan 7, 2018. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:12 (252 turns). theswoord the Skirmisher (Gargoyle Abyssal Knight) Turns: 252, Time: 00:01:13 Health: 14/14 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Lugonu [......] Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 mace rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 leather armour rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) e - a +2 ring mail of cold resistance Scrolls d - a scroll of fog {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting * Level 2.0 Maces & Flails - Level 2.1 Armour - Level 0.7 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You see here 11 gold pieces. You see here 16 stones. A wizard comes into view. It is wielding a dagger. The wizard shouts! Found a glowing ring mail. You see here a glowing ring mail. Firing (i - inventory): No suitable missiles. Aim: a wizard, wielding a dagger and wearing a robe Okay, then. e - a glowing ring mail You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. You start resting. You aren't carrying any potions. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #.@# +....# #....# ##..## ##+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | theswoord the Gargoyle Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 14/14 MP: 2/2 33 | Abyss:1 | Noticed a large abomination 66 | Abyss:1 | Noticed a hellwing 73 | Abyss:1 | Noticed a raiju 88 | Abyss:1 | Noticed a wizard 94 | D:1 | Escaped the Abyss 252 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Invok: Depart the Abyss || 1 Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4 Abyss:1: hangedman_eye_storm