thegroundistoosoft the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (67, 1, D) a +3 dagger of flaming (68, 1, D) 4 scrolls of enchant weapon (69, 1, D) a book of Changes (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a book of Frost (75, 2, D) a +3 scale mail of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits (unseen) (10, 5, D) an uncursed ring of flight (unseen) (10, 6, D) an uncursed staff of energy (unseen) (4, 7, D) a +3 large shield (unseen) (7, 7, D) 2 potions of brilliance (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (4, 8, D) a +5 crystal plate armour (unseen)