theanonym the Dungeon (0, 51, D) The Second Course in Spellcasting Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Irradiate Conjuration/Transmutation 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Agony Necromancy 5 e - Summon Demon Summoning 5 f - Blade Hands Transmutation 5 (1, 32, D) a lamp of fire (1, 33, D) an uncursed staff of cold (1, 34, D) an uncursed ring of see invisible (1, 50, D) a phial of floods (1, 51, D) a +5 giant club (2, 14, D) a +0 leather armour (2, 15, D) a lamp of fire (2, 16, D) an uncursed staff of air (2, 34, D) a +0 helmet of see invisible (2, 52, D) a +0 dagger (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +0 long sword (3, 15, D) a lamp of fire (3, 16, D) an uncursed staff of conjuration (3, 32, D) a +2 hunting sling of flaming (3, 33, D) an uncursed ring of see invisible (3, 34, D) a crystal ball of energy (3, 50, D) a book of Annihilations (3, 51, D) a book of Clouds (3, 64, D) a +0 spear (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) an uncursed staff of energy {!a} a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a sack of spiders (4, 15, D) a +3 scale mail of poison resistance (4, 16, D) a +1 hunting sling of flaming (4, 32, D) a +1 scale mail of magic resistance (4, 33, D) a +0 flail of protection (4, 34, D) the cursed +0 plate armour of Kais {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (4, 50, D) a +1 broad axe of freezing (4, 51, D) a +0 robe (4, 52, D) a +0 dagger (4, 63, D) an uncursed staff of earth (unseen) (4, 64, D) a necrophage corpse (skeletalised by now) (4, 66, D) a +1 great sword (unseen) (5, 15, D) a +0 dagger (5, 16, D) an uncursed ring of flight (5, 32, D) a +5 hunting sling of freezing (5, 33, D) a +2 hand crossbow of flaming (5, 51, D) the cursed +3 scimitar "Biesefe" {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. It has a curse placed upon it. (5, 52, D) a Necronomicon (5, 63, D) a +4 trident of protection (unseen) (5, 64, D) a +1 dagger of pain (6, 7, D) a +0 leather armour a +0 war axe (6, 14, D) a +0 rapier (6, 15, D) a +0 halberd of venom (6, 16, D) a box of beasts (6, 32, D) a book of Death (6, 33, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (6, 34, D) an uncursed staff of energy (6, 50, D) the +6 hunting sling "Faubyrric" {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). (6, 51, D) the Volume of Vitriolic Darkness Spells Type Level a - Sublimation of Blood Necromancy 2 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 (6, 52, D) a +0 long sword (6, 63, D) a +0 halberd a +1 chain mail of poison resistance (6, 64, D) a +2 glaive of freezing (still there?) a +6 whip of electrocution (still there?) (6, 65, D) a +3 rapier of flaming (unseen) (6, 66, D) a +2 dagger of freezing (unseen) (7, 14, D) a +0 dagger (7, 15, D) a +0 rapier (7, 16, D) a book of the Tempests (7, 19, D) an arrow (7, 33, D) a +3 hand crossbow of flaming (7, 34, D) a crystal ball of energy (7, 50, D) an uncursed staff of earth (7, 51, D) a book of Air (7, 64, D) a +4 halberd (unseen) (7, 65, D) a +2 vampiric scythe (unseen) (8, 14, D) a manual of Slings (8, 15, D) a +0 rapier (8, 16, D) an arrow (still there?) a +3 ring of protection (still there?) (8, 19, D) an arrow (unseen) (8, 32, D) a book of Cantrips (8, 34, D) a +3 hand crossbow of flaming (8, 51, D) an uncursed staff of death (8, 52, D) a phial of floods (9, 14, D) a book of Minor Magic (9, 15, D) an arrow (unseen) (9, 16, D) a book of Debilitation (9, 17, D) an arrow (9, 21, D) an arrow (9, 23, D) a +0 short sword (unseen) (9, 32, D) a +0 fustibalus of flaming (9, 33, D) a +2 hunting sling of freezing (9, 34, D) the +2 plate armour of Lies {MR+ rCorr} It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (9, 38, D) a +2 longbow of velocity (unseen) (9, 51, D) a +2 pair of gloves of strength (9, 52, D) a +0 dagger (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (10, 14, D) an arrow (10, 15, D) an uncursed staff of air (10, 16, D) the amulet "Ziaquhof" {Spirit Str-2 Int+8} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-2). It affects your intelligence (+8). (10, 18, D) an arrow (10, 19, D) a cursed -2 rapier a +2 rapier of venom a +0 leather armour (10, 32, D) a +3 ring mail of fire resistance (10, 33, D) an uncursed staff of power (10, 34, D) a +2 ring of intelligence (10, 38, D) (unseen) (10, 40, D) (unseen) (10, 50, D) a book of Beasts (10, 51, D) a +0 dagger (10, 52, D) a +2 short sword of electrocution (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a book of Ice (11, 15, D) the +7 glaive of the Countless Friends {chaos, MR+} Each time it hits an enemy it has a different, random effect. It affects your resistance to hostile enchantments. (11, 16, D) a box of beasts (11, 19, D) a +0 scimitar of holy wrath (unseen) (11, 20, D) a +0 long sword a +0 chain mail a +0 longbow a +3 scale mail of cold resistance a +0 rapier a +0 leather armour a +0 longbow 80 arrows a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (11, 21, D) a +0 shortbow (unseen) (11, 32, D) the +8 glaive "Woawn" {drain, +Inv} A truly terrible weapon, it drains the life of those it strikes. It lets you turn invisible. (11, 33, D) a book of the Dragon (11, 34, D) a +0 trident of venom (11, 39, D) (unseen) (11, 40, D) a +3 short sword of freezing (unseen) (11, 50, D) a book of Geomancy (11, 52, D) a +0 mace (12, 13, D) an arrow (12, 15, D) an uncursed staff of poison (12, 16, D) an arrow (still there?) a +1 short sword of speed (still there?) (12, 19, D) a +5 long sword of freezing (unseen) (12, 20, D) 2 arrows (12, 21, D) a +0 long sword (still there?) an arrow (still there?) (12, 32, D) the Volume of Intuition Spells Type Level a - Animate Dead Necromancy 4 b - Simulacrum Ice/Necromancy 6 c - Death Channel Necromancy 6 (12, 33, D) a +1 demon whip of venom (12, 34, D) the cursed +1 great mace of the End of Times {freeze, rN++ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It greatly protects you from negative energy. It has a curse placed upon it. (12, 50, D) an uncursed staff of power (13, 19, D) a +0 short sword (unseen) (13, 32, D) the ring of Xom's Recklessness {rF- Int+2 Dex+3 SInv Stlth+} [ring of stealth] It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It lets you see invisible. It makes you more stealthy. (13, 33, D) a book of Annihilations (13, 34, D) a +2 rapier of protection (13, 50, D) a +0 halberd (13, 51, D) an uncursed staff of wizardry (14, 24, D) a +0 rapier (unseen) (14, 50, D) a +1 ring mail of fire resistance (14, 52, D) an uncursed staff of cold (15, 16, D) a +0 shortbow (unseen) (17, 35, D) a javelin (19, 0, D) a +3 hunting sling of freezing (19, 16, D) a crystal ball of energy (19, 32, D) a phial of floods (19, 33, D) a +3 trident of pain (19, 48, D) a box of beasts (19, 50, D) a phial of floods (20, 0, D) an uncursed ring of poison resistance (20, 16, D) a book of Ice (20, 17, D) a +0 dagger (20, 32, D) a +1 spear of piercing (20, 33, D) a crystal ball of energy (20, 49, D) the +1 chain mail of Myjuehei {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (20, 50, D) a book of the Warp (21, 0, D) an uncursed staff of power (21, 1, D) +0 acid dragon scales (21, 32, D) a lightning rod (4/4) (21, 33, D) a +0 rapier (21, 34, D) a phial of floods (21, 48, D) a book of Party Tricks (21, 49, D) a +1 war axe of freezing (22, 0, D) the amulet of Light {Inacc MR- Int+8} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+8). It affects your resistance to hostile enchantments. (22, 17, D) a book of Callings (22, 24, D) a +2 spear of piercing (22, 25, D) a +5 great mace of crushing (unseen) (22, 26, D) an uncursed staff of conjuration (unseen) (22, 29, D) a +0 great sword (unseen) (22, 32, D) a +0 robe (22, 33, D) a lightning rod (4/4) (22, 34, D) a +2 mace of holy wrath (22, 38, D) a +0 spear (unseen) (22, 40, D) a +0 spear (unseen) (22, 41, D) a +2 trident of distortion (unseen) (22, 42, D) a +0 trident (unseen) (22, 48, D) a +5 hand crossbow of freezing (22, 50, D) a phantom mirror (23, 0, D) a +2 vampiric rapier (23, 1, D) the cursed +0 robe of Onlaju {rC++} It greatly protects you from cold. It has a curse placed upon it. (23, 16, D) a box of beasts (23, 17, D) a +0 dagger (23, 18, D) a +0 mace (23, 25, D) a +0 war axe (23, 32, D) a fan of gales (23, 33, D) a fan of gales (23, 34, D) a +2 robe of magic resistance (23, 38, D) 2 javelins (23, 40, D) a +0 trident a +0 leather armour 10 javelins (23, 41, D) a javelin (23, 42, D) a +2 great sword of slicing (unseen) (23, 43, D) a +1 short sword of venom (unseen) (23, 48, D) the Compendium of Venom Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Olgreb's Toxic Radiance Poison 4 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 (23, 49, D) a book of Power (23, 50, D) the +4 spear "Palux" {holy, *Drain rC++ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It greatly protects you from cold. It causes draining when unequipped. (24, 0, D) a crystal ball of energy (24, 1, D) the +7 mace of Gallantry {freeze, rF+ Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from fire. (24, 24, D) a +3 vampiric glaive (24, 25, D) an uncursed staff of cold a +0 robe the +2 flail of the Invisible Wishes {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). a +0 robe a cursed +2 falchion a +0 robe (24, 26, D) the cursed +1 falchion of Detuis {chaos, *Contam rN+ Str+4} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (unseen) (24, 33, D) an uncursed amulet of rage (24, 40, D) a +4 spear of venom (unseen) (24, 41, D) a +0 spear a +2 ring mail of positive energy 4 javelins (24, 42, D) 3 javelins (24, 45, D) a javelin (24, 48, D) a +3 ring mail of positive energy (24, 49, D) a +0 ring mail of fire resistance (24, 50, D) a manual of Axes (24, 52, D) a silver javelin (25, 0, D) a +4 scimitar of freezing (25, 1, D) an uncursed staff of air (25, 16, D) a book of Frost (25, 17, D) Zimmued's Tome of Ashen Necromancy Spells Type Level a - Sandblast Earth 1 b - Sublimation of Blood Necromancy 2 c - Passwall Transmutation/Earth 2 d - Iron Shot Conjuration/Earth 6 e - Shatter Earth 9 (25, 18, D) a book of Power (25, 24, D) a +2 trident of flaming (unseen) (25, 25, D) a cursed +3 halberd (unseen) (25, 34, D) a javelin a cursed staff of earth (25, 38, D) 3 javelins (25, 40, D) a +4 demon trident of electrocution (unseen) (25, 48, D) a +0 spear (25, 49, D) an arrow (25, 50, D) 4 arrows (unseen) (25, 52, D) 2 large rocks (25, 58, D) 3 javelins of penetration (26, 0, D) a book of Flames (26, 1, D) a +3 chain mail of fire resistance (26, 16, D) a +0 dagger (26, 17, D) a lightning rod (4/4) (26, 33, D) a fan of gales (26, 34, D) a +0 leather armour (26, 36, D) a javelin (26, 48, D) a +0 hand crossbow of flaming (26, 50, D) an arrow (unseen) (26, 59, D) an arrow (27, 0, D) an uncursed staff of poison (27, 1, D) a +4 trident of protection (27, 5, D) the cursed +1 long sword "Wuuw Ycu" {slice, *Corrode rPois rC+++ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It renders you almost immune to cold. It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (unseen) (27, 32, D) an uncursed staff of cold (27, 33, D) a book of Cantrips (27, 34, D) a +1 chain mail of cold resistance (27, 48, D) an uncursed staff of death (27, 50, D) a javelin (still there?) a large rock (still there?) (27, 51, D) 2 arrows (27, 56, D) a large rock (27, 58, D) an arrow (28, 16, D) a +0 long sword (28, 17, D) the Tome of Changing and the Glacier Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Throw Icicle Conjuration/Ice 4 e - Irradiate Conjuration/Transmutation 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 (28, 32, D) a lightning rod (4/4) (28, 33, D) a fan of gales (28, 48, D) a box of beasts (28, 50, D) a bolt (28, 53, D) a bolt (29, 0, D) a crystal ball of energy (29, 1, D) the +5 short sword "Hoxunin" {freeze, Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). (29, 4, D) a +4 bardiche of protection (29, 16, D) a crystal ball of energy (29, 17, D) a +0 dagger (29, 32, D) an uncursed amulet of rage (29, 48, D) 2 javelins of penetration (still there?) a javelin of penetration (still there?) (29, 49, D) a box of beasts (29, 50, D) a javelin (still there?) a +0 spear (still there?) (29, 51, D) a javelin (29, 52, D) a silver javelin (still there?) 2 arrows (still there?) (29, 54, D) an arrow (29, 57, D) a javelin of penetration (30, 48, D) an uncursed staff of fire (30, 50, D) a large rock (still there?) the +7 short sword of Quthoos {drain, +Blink rN+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you blink. (30, 51, D) a cursed -2 shortbow (still there?) 5 large rocks (still there?) (30, 52, D) a +1 spear of venom (unseen) (30, 53, D) 3 large rocks (still there?) a +0 spear (still there?) (30, 54, D) a +0 arbalest (still there?) a +0 shortbow (still there?) (30, 56, D) a bolt a javelin (30, 57, D) an arrow (31, 48, D) a +2 centaur barding of cold resistance (31, 50, D) a bolt (still there?) a box of beasts (still there?) (31, 51, D) a large rock (unseen) (31, 52, D) a silver javelin a +0 arbalest an uncursed staff of air a +0 longbow 3 large rocks a +1 scimitar of freezing a +0 leather armour a +0 arbalest a +0 longbow a +0 leather armour 14 javelins a +0 arbalest a +3 great sword of slicing a +0 arbalest 85 bolts a cursed +0 shortbow an uncursed staff of summoning 82 arrows a yaktaur corpse a stone giant corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (31, 53, D) a +0 longbow (unseen) (31, 54, D) a +2 glaive of freezing (unseen) (31, 55, D) a +0 arbalest (still there?) 2 bolts (still there?) (31, 56, D) a large rock (31, 57, D) an arrow 2 bolts (32, 47, D) 3 javelins of penetration (32, 50, D) a +0 shortbow (unseen) (32, 51, D) 5 large rocks (still there?) a bolt (still there?) (32, 52, D) a +1 longbow of freezing (still there?) 4 large rocks (still there?) (32, 53, D) 4 arrows a large rock 7 javelins a bolt (32, 54, D) a +0 spear (unseen) (32, 55, D) 2 arrows (32, 57, D) a bolt (32, 58, D) a javelin of penetration (33, 48, D) the Almanac of Heat and Clay Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Sticky Flame Conjuration/Fire 4 (33, 50, D) a fan of gales (33, 51, D) the +1 bardiche of Haudyulo {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). (unseen) (33, 52, D) a javelin a bolt a +0 longbow a cursed +0 leather armour a +0 vampiric dagger a +0 shortbow a +0 longbow a +0 leather armour 63 arrows 7 large rocks a cyclops corpse a cyclops corpse (33, 53, D) a bolt (still there?) a large rock (still there?) (33, 54, D) a +3 vampiric spear (still there?) 2 javelins (still there?) (33, 55, D) a large rock (still there?) an arrow (still there?) (34, 28, D) a +3 broad axe of electrocution (34, 48, D) a lightning rod (4/4) (34, 50, D) the +2 mace of Redash {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (34, 51, D) a +0 shortbow 12 arrows a centaur corpse (34, 55, D) a large rock (still there?) a javelin (still there?) (34, 58, D) a large rock (35, 0, D) the ring "Ulolezi" {Str-4 Int+3 Dex+8} [ring of intelligence] It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+8). (35, 14, D) an uncursed staff of earth (35, 15, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (35, 28, D) a book of Necromancy (35, 29, D) an uncursed staff of conjuration (35, 50, D) 2 arrows (35, 51, D) 2 large rocks (35, 52, D) a silver javelin (35, 55, D) a javelin (35, 56, D) a large rock (35, 58, D) 2 large rocks (36, 1, D) the cursed +1 robe of Ovat {Str+3 Int+3 Stlth+} It affects your strength (+3). It affects your intelligence (+3). It makes you more stealthy. It has a curse placed upon it. (36, 14, D) the +2 morningstar of Attainder {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. (36, 15, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (36, 28, D) the Grimoire of Displacement Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Recall Summoning/Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Malign Gateway Summoning/Translocation 7 (36, 29, D) an uncursed staff of summoning (37, 1, D) a +2 short sword of speed (37, 15, D) the +6 chain mail of the Circus Animal {rF+ rC+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from cold. It lets you see invisible. (37, 28, D) the +2 war axe of Midwinter {venom, +Fly rElec Int+3 Dex-4} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (-4). It insulates you from electricity. It lets you fly. (37, 29, D) a +4 shortbow of freezing (38, 0, D) the Tome of Aid and the Escort Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Shroud of Golubria Charms/Translocation 2 d - Summon Mana Viper Hexes/Summoning 5 (38, 1, D) a +2 robe of positive energy (38, 5, D) a +0 quarterstaff (unseen) (38, 6, D) a +0 hand axe (unseen) (38, 14, D) an uncursed staff of conjuration (38, 15, D) the +2 robe of Birdsong {rCorr Str+6} It affects your strength (+6). It provides partial protection from all sources of acid and corrosion. (38, 28, D) a lightning rod (4/4) (38, 29, D) a +0 quarterstaff of speed (38, 48, D) +2 steam dragon scales (38, 49, D) a lamp of fire (38, 50, D) a +3 leather armour of poison resistance (39, 0, D) a +4 ring mail of fire resistance (39, 5, D) the cursed +2 short sword "Feihehin" {pierce, Fragile rElec Int+4 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-4). It insulates you from electricity. It will be destroyed if unequipped. It has a curse placed upon it. a +0 broad axe a cursed +0 animal skin (39, 14, D) a fan of gales (39, 28, D) the cursed +0 chain mail of Nohotuf {rPois rC- Str+3} It affects your strength (+3). It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. (39, 29, D) the +3 scale mail of Intuition {rElec Str-3 Int+6} It affects your strength (-3). It affects your intelligence (+6). It insulates you from electricity. (39, 32, D) a cursed -1 spear (unseen) (39, 34, D) a +2 robe of cold resistance (still there?) a +0 robe (still there?) (39, 48, D) an uncursed staff of fire an uncursed staff of power (39, 49, D) a Young Poisoner's Handbook (39, 50, D) a +2 pair of gloves of dexterity (40, 4, D) a +3 vampiric spear (unseen) (40, 5, D) a +0 hand axe (unseen) (40, 6, D) a cursed -3 quarterstaff (unseen) (40, 14, D) a +4 rapier of speed (40, 15, D) the cursed +2 hunting sling of Leahumm {venom, rPois rC++ Str+3 Dex-3} It poisons the ammo it fires. It affects your strength (+3). It affects your dexterity (-3). It greatly protects you from cold. It protects you from poison. It has a curse placed upon it. (40, 33, D) an uncursed staff of earth a +0 robe a +3 quick blade a +5 arbalest a +0 robe a +0 hand axe a +0 animal skin (40, 48, D) a book of Misfortune (40, 49, D) a scroll of brand weapon (40, 50, D) a +5 rapier of protection (41, 0, D) the cursed +0 trident "Jijoim" {flame, *Slow rF+ Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It protects you from fire. It may slow you when you take damage. It has a curse placed upon it. (41, 1, D) an uncursed staff of wizardry (41, 4, D) a +0 spear (unseen) (41, 14, D) an uncursed staff of fire (41, 15, D) an uncursed ring of wizardry (41, 28, D) a book of Flames (41, 29, D) a +2 helmet of see invisible (41, 33, D) a +0 rapier a +0 animal skin (41, 34, D) a +0 rapier (unseen) (41, 48, D) a +4 ring of dexterity (41, 49, D) a manual of Conjurations (41, 50, D) a +5 arbalest of flaming (42, 0, D) a +0 spear (42, 14, D) the +1 leather armour "Qoumaguj" {rF- rCorr SInv} It makes you vulnerable to fire. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (42, 15, D) a crystal ball of energy (42, 28, D) a fan of gales (42, 29, D) the cursed ring of Zegeddiu {*Corrode rPois Int+7 Dex-2} [ring of dexterity] It affects your intelligence (+7). It affects your dexterity (-2). It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (42, 32, D) a +0 spear (unseen) (42, 48, D) a +6 giant spiked club (42, 49, D) a +3 blowgun (42, 50, D) the Handbook of the Oath Spells Type Level a - Slow Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 (43, 14, D) a +5 battleaxe of electrocution (43, 15, D) a +4 hunting sling of flaming (43, 28, D) a +0 buckler (43, 29, D) an uncursed staff of wizardry (43, 48, D) a +1 war axe of electrocution (43, 49, D) a phial of floods (43, 50, D) an uncursed ring of resist corrosion (44, 28, D) a +2 great sword of electrocution (44, 48, D) a +2 mace of protection (44, 49, D) a +2 hand axe of venom (44, 50, D) a phial of floods (44, 51, D) an uncursed ring of positive energy (44, 57, D) an orb spider corpse (45, 48, D) a crystal ball of energy (45, 49, D) a scroll of brand weapon (45, 50, D) the +1 scimitar of Guilt {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). (45, 51, D) an uncursed staff of wizardry (46, 48, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (46, 49, D) a +3 ring of slaying (46, 50, D) a phial of floods (46, 51, D) a +2 robe of magic resistance (46, 56, D) a tarantella corpse a moth of wrath corpse a wolf spider corpse a wolf spider corpse (46, 57, D) an emperor scorpion corpse (still there?) a wolf spider corpse (still there?) (46, 58, D) a demonic crawler corpse a hornet corpse (47, 48, D) an uncursed amulet of regeneration (47, 49, D) the ring "Qumeh" {*Slow rElec rPois rF+ Stlth+} [ring of stealth] It protects you from fire. It insulates you from electricity. It protects you from poison. It may slow you when you take damage. It makes you more stealthy. (47, 50, D) an uncursed staff of poison (47, 51, D) the cursed +3 scythe "Ilailum" {protect, *Drain Int+8} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+8). It causes draining when unequipped. It has a curse placed upon it. (47, 56, D) a wolf spider corpse (still there?) a tarantella corpse (still there?) (47, 58, D) a jumping spider corpse a jumping spider corpse (48, 48, D) an uncursed ring of see invisible (48, 49, D) a +1 mace of crushing (48, 50, D) a +3 leather armour of positive energy (48, 51, D) a Grand Grimoire (48, 56, D) a demonic crawler corpse (still there?) a ghost moth corpse (still there?) (48, 57, D) a tarantella corpse (still there?) a jumping spider corpse (still there?) (48, 58, D) a hornet corpse (still there?) a redback corpse (still there?) (49, 0, D) a crystal ball of energy (49, 1, D) a +3 scale mail of magic resistance (49, 12, D) an uncursed staff of conjuration (49, 24, D) an uncursed staff of cold (49, 36, D) an uncursed staff of wizardry (49, 37, D) a +4 ring of dexterity (49, 43, D) a +0 rapier of speed (unseen) (49, 48, D) an uncursed staff of poison (49, 49, D) an uncursed ring of protection from magic (49, 50, D) an uncursed staff of poison (50, 0, D) a book of Flames (50, 1, D) a cursed amulet of inaccuracy (50, 24, D) a fan of gales (50, 36, D) a +3 mace of holy wrath (50, 37, D) a book of the Dragon (50, 42, D) a +1 lajatang of speed (unseen) (50, 48, D) a +2 dagger of electrocution (50, 49, D) a +2 morningstar of venom (50, 50, D) a +2 vampiric bardiche (50, 53, D) an orb spider corpse (51, 0, D) a crystal ball of energy (51, 12, D) a book of Ice (51, 13, D) the cursed +0 pearl dragon scales "Myzues" {rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. It has a curse placed upon it. (51, 24, D) a +0 vampiric trident (51, 25, D) a cursed staff of conjuration (51, 29, D) (unseen) (51, 36, D) a cursed -3 ring of dexterity (51, 37, D) a +3 chain mail of cold resistance (51, 43, D) a +0 robe (unseen) (51, 44, D) a +5 hand axe of freezing (unseen) (51, 48, D) a manual of Throwing (51, 49, D) a +3 scimitar of venom (51, 50, D) a +3 plate armour of fire resistance (52, 0, D) an uncursed staff of energy (52, 1, D) a +2 morningstar of holy wrath (52, 12, D) a +2 ring mail of magic resistance (52, 13, D) an uncursed staff of summoning (52, 24, D) a +2 ring of evasion (52, 25, D) a +0 war axe of freezing (52, 36, D) a book of Minor Magic (52, 37, D) a +2 ring mail of positive energy (52, 41, D) a +0 spear a +0 buckler (52, 48, D) a lamp of fire (52, 49, D) the +4 plate armour "Aweodgh" {rC+} It protects you from cold. (52, 50, D) an uncursed ring of see invisible (53, 0, D) a fan of gales (53, 1, D) a fan of gales (53, 6, D) +0 shadow dragon scales (unseen) (53, 12, D) a book of the Sky (53, 13, D) an uncursed ring of see invisible (53, 24, D) a box of beasts (53, 25, D) an uncursed ring of see invisible (53, 29, D) (unseen) (53, 36, D) a +0 war axe (53, 37, D) an uncursed staff of wizardry (53, 48, D) the cursed +1 plate armour "Sewimaet" {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. (53, 49, D) a phantom mirror (53, 50, D) the +2 scale mail "Xebucett" {rElec rF+ rN+ MP+9} It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). (54, 0, D) a +3 ring of intelligence (54, 1, D) the cursed +1 robe of Valiance {Str+2} It affects your strength (+2). It has a curse placed upon it. (54, 12, D) a +0 flail of distortion (54, 13, D) a +3 leather armour of magic resistance (54, 24, D) the ring of Zarodues {*Slow rPois MR++ Dex+4 SInv} [ring of poison resistance] It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. (54, 25, D) a +0 mace of holy wrath (54, 36, D) a +1 large shield of reflection (54, 48, D) an uncursed staff of poison (54, 49, D) a +2 shortbow of velocity (54, 50, D) a +5 vampiric halberd (55, 0, D) a +2 rapier of venom (55, 1, D) a box of beasts (55, 12, D) an uncursed staff of wizardry (55, 13, D) a book of Battle (55, 24, D) a crystal ball of energy (56, 16, D) the +7 war axe of Checks and Balances {chop, Str+7 Int-5 Dex+9} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your intelligence (-5). It affects your dexterity (+9). (unseen) (57, 16, D) a +0 robe (unseen) (58, 47, D) an uncursed staff of poison (58, 48, D) a +0 long sword (58, 49, D) the Handbook of Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Fireball Conjuration/Fire 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (59, 37, D) a +0 flail (59, 47, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (59, 49, D) the Catalogue of Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 (60, 37, D) a lightning rod (4/4) (60, 42, D) a +0 flail (unseen) (60, 43, D) the +8 broad axe of Dissolution {venom, rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. (60, 48, D) a phantom mirror (60, 49, D) a +2 dagger of speed (61, 0, D) the +7 chain mail of the Bard {Dex+5} It affects your dexterity (+5). (61, 8, D) the Incunabulum of Glacial Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Summon Demon Summoning 5 e - Shadow Creatures Summoning 6 (61, 16, D) an uncursed staff of energy (61, 26, D) a +6 broad axe of flaming (61, 36, D) a +7 blowgun (61, 41, D) a +0 mace a +0 flail (61, 47, D) a +0 broad axe (61, 49, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (61, 58, D) a large rock (62, 1, D) a cursed -2 ring of evasion (62, 8, D) a book of Fire (62, 9, D) a fan of gales (62, 16, D) a +0 great sword of slicing (62, 17, D) a book of Beasts (62, 20, D) a +0 scimitar (unseen) (62, 26, D) a +4 ring mail of cold resistance (62, 36, D) a +1 dagger of freezing (62, 37, D) an uncursed staff of death (62, 41, D) a +0 short sword (62, 42, D) a +0 war axe (still there?) a +0 scimitar (still there?) (62, 43, D) a +0 dire flail (62, 47, D) the cursed +1 hand axe of Battle {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (62, 48, D) a book of the Warp (62, 49, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (63, 0, D) a +2 dire flail of holy wrath (63, 15, D) the ring of Plog {Fire rElec MP+9} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). (63, 16, D) a +0 glaive of venom (63, 17, D) a +3 arbalest of freezing (63, 19, D) a +0 halberd (63, 26, D) an uncursed staff of cold (63, 27, D) a +0 scimitar of holy wrath (63, 36, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (63, 37, D) an uncursed staff of conjuration (63, 47, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (63, 48, D) a +2 cloak of invisibility (63, 50, D) a lightning rod (4/4) (63, 51, D) a +0 arbalest (unseen) (64, 16, D) the Incunabulum of Feathery Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Poisonous Vapours Poison/Air 2 e - Excruciating Wounds Charms/Necromancy 5 f - Tornado Air 9 (64, 27, D) an uncursed staff of air (64, 30, D) the +6 dagger of Eternal Vigilance {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (64, 48, D) a +0 long sword (64, 49, D) an uncursed ring of ice (64, 50, D) an uncursed staff of fire (64, 52, D) 2 bolts (64, 53, D) 4 large rocks (64, 54, D) a +0 arbalest (unseen) (64, 55, D) 2 bolts (64, 57, D) a bolt (65, 47, D) a +0 large shield (unseen) (65, 48, D) an uncursed staff of cold (65, 50, D) a sack of spiders (65, 51, D) a +0 arbalest (unseen) (65, 52, D) a +0 arbalest 25 bolts the +1 robe of the Gusle {rCorr Dex-5 Slay+3 SInv} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. the +6 trident of Xomakkes {venom, rF- Str+5 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your dexterity (+4). It makes you vulnerable to fire. a +0 chain mail a cursed +0 large shield 5 large rocks a yaktaur corpse (65, 53, D) a bolt (unseen) (65, 54, D) 3 bolts a +0 long sword a +0 chain mail a scroll of acquirement a +0 quarterstaff of protection a +0 chain mail a +3 battleaxe of draining a +0 plate armour +0 shadow dragon scales 2 large rocks a stone giant corpse a human corpse a shadow dragon corpse a human corpse a human corpse a shadow dragon corpse (65, 55, D) a +2 battleaxe (unseen) (65, 56, D) a large rock (66, 50, D) a +1 war axe of freezing (66, 51, D) a +5 ring of intelligence (66, 52, D) 5 bolts 5 large rocks (66, 53, D) a +1 mace of protection (still there?) a bolt (still there?) (66, 54, D) 8 bolts 8 large rocks (66, 55, D) a bolt (still there?) a large rock (still there?) (66, 57, D) 3 large rocks (67, 0, D) a +0 arbalest of flaming (67, 47, D) the cursed +1 short sword "Qiyx" {protect, Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It has a curse placed upon it. (67, 49, D) a book of Maledictions (67, 50, D) a box of beasts (67, 51, D) 2 bolts (67, 52, D) a +0 arbalest a +0 quarterstaff of distortion 11 bolts 6 large rocks (67, 53, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (67, 54, D) a +0 war axe (unseen) (67, 55, D) a +0 war axe (still there?) a large rock (still there?) (68, 0, D) a +2 great sword of holy wrath (68, 2, D) a cursed -1 dire flail a +0 robe (68, 47, D) a book of Spatial Translocations (68, 48, D) a +0 ring mail of fire resistance (68, 50, D) a bolt (still there?) a +0 chain mail (still there?) (68, 51, D) a +2 arbalest of freezing (unseen) (68, 52, D) a +0 arbalest (still there?) 5 large rocks (still there?) (68, 53, D) a +0 arbalest (unseen) (69, 0, D) the cursed +0 leather armour of Ubiuvim {MP-9 Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It affects your magic capacity (-9). It has a curse placed upon it. (69, 47, D) a book of Necromancy (69, 48, D) the ring of Riediss {-Tele rPois rF++ MR+ MP+9} [ring of protection from magic] It greatly protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. (69, 49, D) a phial of floods (69, 53, D) a +2 dagger of flaming (unseen) (70, 8, D) an uncursed staff of fire (70, 9, D) Sif Muna's Catalogue of Flamy Boosts Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Regeneration Charms/Necromancy 3 c - Ring of Flames Charms/Fire 7 (70, 37, D) a book of Flames (70, 47, D) an uncursed staff of wizardry (70, 48, D) a cursed -2 ring of evasion (71, 8, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (71, 17, D) a +2 great sword of flaming (71, 26, D) an uncursed staff of cold (71, 27, D) a +2 mace of holy wrath (71, 29, D) a +0 flail (71, 36, D) the cursed +0 trident "Qusocah" {pierce, *Drain rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. (71, 39, D) a +3 ring of dexterity (71, 47, D) a fan of gales (71, 49, D) a manual of Translocations (72, 8, D) a +1 flail of venom (72, 9, D) the ring of Raadot {Ice rPois Str-4 Int+3 Dex+6} [ring of ice] It enhances your ice magic. It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (72, 16, D) a Grand Grimoire (72, 26, D) a box of beasts (72, 27, D) the Volume of Damaging Aid Spells Type Level a - Song of Slaying Charms 2 b - Throw Flame Conjuration/Fire 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Irradiate Conjuration/Transmutation 5 e - Orb of Destruction Conjuration 7 (72, 29, D) a +3 flail (72, 36, D) a cursed ring of attention (72, 37, D) a +2 hunting sling of velocity (72, 48, D) a +4 quarterstaff of speed (72, 49, D) a +0 long sword (73, 1, D) a +3 scythe of freezing (73, 16, D) a book of Alchemy (73, 17, D) a manual of Stealth (73, 19, D) the cursed +1 spear of Ravage {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It has a curse placed upon it. (73, 26, D) a lamp of fire (73, 27, D) a +0 great mace of draining (73, 36, D) a +0 quarterstaff of protection (73, 47, D) the +4 pair of gloves of the Spider Nest {Regen+ Str+7} It affects your strength (+7). It increases your rate of regeneration. (73, 48, D) a +4 plate armour of fire resistance (73, 49, D) an uncursed staff of death (74, 47, D) a +1 centaur barding of flying (74, 48, D) an uncursed staff of air (74, 49, D) a +0 plate armour (75, 1, D) an uncursed amulet of regeneration