theanonym Level 1 of the Dungeon (0, 0, D:1) a cursed -1 dagger (13, 0, D:1) 16 sling bullets (13, 3, D:1) a +0 club (16, 11, D:1) a potion of curing (16, 15, D:1) a +0 short sword (21, -2, D:1) 29 arrows (21, 4, D:1) a ration (22, 12, D:1) 18 sling bullets (24, 2, D:1) 17 sling bullets (31, 17, D:1) a ration (32, 15, D:1) 12 sling bullets (36, 4, D:1) a +0 club (40, 14, D:1) a potion of lignification (41, 20, D:1) a ration (42, 35, D:1) a potion of berserk rage 21 bolts (43, 12, D:1) a +0 club (51, 9, D:1) 19 arrows (56, 39, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 4 large rocks (1, -14, D:2) 10 stones (6, 28, D:2) a +0 club (8, -17, D:2) a +0 club (11, -7, D:2) a ration (11, -6, D:2) a ration (14, -17, D:2) a +0 short sword (16, 4, D:2) a +0 club (16, 5, D:2) a +0 dagger (17, -18, D:2) a stone (18, -5, D:2) 19 stones (20, -13, D:2) 15 arrows (37, -5, D:2) 13 poisoned needles (37, 32, D:2) a ration (43, 18, D:2) a +0 halberd (44, 18, D:2) a +0 halberd (49, 3, D:2) a potion of might Level 3 of the Dungeon (0, 0, D:3) 31 stones (11, 9, D:3) a ration (15, 25, D:3) 2 potions of cancellation (21, 58, D:3) a +0 club (22, 58, D:3) a +0 dagger a +0 robe (23, 58, D:3) a +0 short sword a +0 dagger a +0 robe (32, 11, D:3) an uncursed ring of positive energy (33, 15, D:3) a +0 robe (33, 51, D:3) a curare-tipped needle (33, 52, D:3) a curare-tipped needle (35, 49, D:3) a +0 dagger a +0 blowgun 5 curare-tipped needles (41, 24, D:3) a +0 dagger (48, 34, D:3) a ration (52, 57, D:3) a +0 leather armour (55, 45, D:3) a +0 ring mail (56, 44, D:3) 11 arrows (58, 58, D:3) a +0 short sword (60, 12, D:3) a ration Level 4 of the Dungeon (0, 0, D:4) a cursed -2 giant club (2, 7, D:4) a potion of curing (2, 21, D:4) a +0 hunting sling (6, -5, D:4) a potion of curing (6, 36, D:4) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (7, -6, D:4) a +0 giant spiked club (11, 38, D:4) a +0 rapier (15, 8, D:4) a potion of invisibility (15, 13, D:4) a +0 club (16, -6, D:4) a potion of curing (19, 0, D:4) a ration (30, -11, D:4) a ration (35, -5, D:4) a scroll of random uselessness (39, 17, D:4) 2 potions of heal wounds (47, -8, D:4) a ration Level 5 of the Dungeon (0, 0, D:5) a ration (0, 12, D:5) a +0 trident (unseen) (5, 6, D:5) a potion of brilliance a +0 club (5, 33, D:5) 8 tomahawks (6, 7, D:5) a +0 leather armour a +0 trident (7, 4, D:5) a +0 mace (7, 6, D:5) a +0 club (8, 11, D:5) a +0 robe (9, 4, D:5) a +0 giant club (11, 26, D:5) a scroll of noise a +2 leather armour (12, 25, D:5) 2 potions of degeneration (14, 30, D:5) a potion of haste (19, 11, D:5) a +0 robe (29, 1, D:5) a stone (29, 2, D:5) a stone (31, 2, D:5) 3 stones (31, 3, D:5) 2 stones a +0 club a cursed +0 leather armour (31, 4, D:5) a +0 hand axe (31, 23, D:5) a +0 short sword a +0 leather armour (32, 2, D:5) a +0 hand axe (33, 3, D:5) a +0 hand axe 14 stones (46, 20, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (0, 12, D:6) a scroll of vulnerability (5, 25, D:6) a +0 shortbow 24 arrows (7, 8, D:6) a +0 whip (7, 25, D:6) a +0 short sword a +0 scale mail (8, 25, D:6) a +0 dagger a +0 robe a +0 flail a +0 ring mail (19, 7, D:6) a +2 mace of venom (19, 18, D:6) a +0 giant club (20, 7, D:6) a +0 leather armour a +0 trident (20, 8, D:6) a +0 leather armour a +0 flail (25, 10, D:6) a potion of curing (33, -8, D:6) a +0 hand axe (35, -10, D:6) 8 stones (36, -13, D:6) a +0 leather armour a +0 trident (36, 17, D:6) a +0 leather armour (37, -8, D:6) a +0 flail (37, -2, D:6) 17 stones (40, 4, D:6) a ration (41, -23, D:6) 21 stones (43, -22, D:6) a +0 animal skin (43, -1, D:6) a ration (44, -23, D:6) 29 stones Level 7 of the Dungeon [Shop] Okladghott's General Store the +1 short sword of Excruciating Pain {holy, *Contam rElec rPois Stlth+} (335 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. a phantom mirror (390 gold) a potion of curing (39 gold) a +1 chain mail of cold resistance (214 gold) a scroll of vulnerability (97 gold) a scroll of remove curse (39 gold) the +2 whip "Geza" {drain, rPois rC- SInv} (297 gold) A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. a potion of degeneration (13 gold) a +0 mace (39 gold) a scroll of identify (26 gold) (0, 0, D:7) a +0 hand crossbow (3, -1, D:7) 15 stones (3, 9, D:7) 16 bolts (11, 28, D:7) a cursed -3 mace (11, 30, D:7) a +0 mace (12, 28, D:7) a cursed -3 mace (12, 29, D:7) a +0 mace (12, 30, D:7) the +6 mace of the Sun {protect, Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). (13, 28, D:7) a +0 mace (13, 29, D:7) a +3 quarterstaff of chaos (15, 7, D:7) a +0 flail (17, 16, D:7) a cursed +0 animal skin (18, 7, D:7) a +0 ring mail (18, 16, D:7) a +1 whip of electrocution a +0 robe (20, 31, D:7) a +0 mace (31, 12, D:7) a +0 glaive (32, 7, D:7) 19 poisoned needles (33, 6, D:7) a +0 mace (34, 10, D:7) a +0 animal skin (36, -5, D:7) 19 stones (38, 7, D:7) a +3 mace (38, 12, D:7) a +0 ring mail (39, -4, D:7) a +0 lajatang (39, -2, D:7) a potion of lignification (45, 30, D:7) a +0 scale mail (51, 17, D:7) a potion of haste Level 8 of the Dungeon [Shop] Vophojy's Antique Armour Shoppe a +0 robe (14 gold) a +0 robe (14 gold) a +0 scale mail (84 gold) the cursed +0 leather armour of Knowledge {+Inv rPois Dex+3} (493 gold) It affects your dexterity (+3). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. a +3 ring mail of cold resistance (546 gold) a +0 robe (14 gold) a +0 ring mail (84 gold) a +0 plate armour (483 gold) (0, 0, D:8) a tomahawk (3, -3, D:8) a tomahawk (3, 11, D:8) a +0 mace (4, -6, D:8) a +0 quarterstaff a +0 leather armour (4, -5, D:8) a +0 dagger (4, -4, D:8) a tomahawk (4, 12, D:8) a ration (5, -6, D:8) a +0 flail (6, -6, D:8) a +0 dire flail 5 tomahawks (9, -9, D:8) 2 stones (11, -7, D:8) a cursed +0 leather armour a +2 war axe of draining (11, -6, D:8) a +0 scale mail (11, -5, D:8) a potion of heal wounds (12, -7, D:8) a stone (12, -6, D:8) a +0 club (13, -6, D:8) a +2 flail of protection (16, -6, D:8) a +0 club a +0 robe (20, -8, D:8) a +0 dagger (24, 6, D:8) a +0 dagger (31, 3, D:8) a +0 ring mail (32, 14, D:8) a ration Level 9 of the Dungeon (0, 0, D:9) 25 stones (2, -1, D:9) 19 arrows (6, 9, D:9) a +4 dagger of chaos a +2 robe of cold resistance (6, 14, D:9) a +0 dagger (11, -11, D:9) 20 sling bullets (11, 15, D:9) a ration (13, 26, D:9) 20 stones (16, -7, D:9) a +0 flail (16, -6, D:9) a +0 dire flail a +0 giant club a +0 club (17, -5, D:9) a +0 flail (26, 21, D:9) a stone (26, 25, D:9) 6 large rocks (27, 23, D:9) a stone (28, 21, D:9) a stone (28, 23, D:9) 20 stones (29, 24, D:9) a stone (30, 22, D:9) a stone (36, -1, D:9) 20 stones (39, -7, D:9) a potion of curing (40, 3, D:9) 21 stones (49, 28, D:9) a ration (51, 0, D:9) a ration (55, 40, D:9) 13 poisoned needles the Ecumenical Temple Level 3 of the Abyss (0, 0, Abyss:3) a +1 trident of protection a +0 leather armour