theanonym the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour {1823} +5 shadow dragon scales {15 Stealth++++} +5 storm dragon scales {15 rElec} +5 ice dragon scales {11 rC++ rF-} +5 fire dragon scales {11 rF++ rC-} a +5 plate armour {18} (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 plate armour of magic resistance (20, 0, D) a cursed amulet of inaccuracy (20, 1, D) the Tome of Aerial Intoxication Spells Type Level a - Static Discharge Conjuration/Air 3 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Tornado Air 9 (21, 0, D) an uncursed staff of summoning (21, 1, D) a crystal ball of energy (22, 0, D) a Young Poisoner's Handbook (22, 1, D) a book of Callings (23, 0, D) a +0 spear (23, 1, D) the +10 mace "Cauler" {antimagic, MR+ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. It lets you see invisible. (23, 18, D) a fan of gales (24, 0, D) the ring "Umoips" {Ice rElec rPois MR+++ Int-2 Dex-3} [ring of ice] It enhances your ice magic. It affects your intelligence (-2). It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (24, 18, D) an uncursed ring of flight (25, 1, D) a +3 quarterstaff of speed (25, 18, D) a book of the Earth (26, 0, D) +0 shadow dragon scales (26, 1, D) a book of Frost (26, 4, D) a +0 flail (unseen) (26, 5, D) a +3 glaive of venom (unseen) (26, 6, D) a +0 club (unseen) (26, 7, D) a ball python corpse (27, 0, D) an uncursed ring of resist corrosion (27, 1, D) the +3 war axe of Peace {holy, rElec rPois rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It insulates you from electricity. It protects you from poison. (27, 4, D) a +0 glaive a naga corpse (27, 5, D) a black mamba corpse (27, 6, D) a water moccasin corpse (27, 7, D) a +0 dire flail (unseen) (28, 0, D) a +2 robe of positive energy (28, 4, D) an anaconda corpse (28, 5, D) a +0 spear a +0 robe {0} a naga corpse (29, 0, D) an uncursed ring of fire (29, 1, D) a +3 spear of venom (29, 4, D) a +0 spear (29, 5, D) a +0 long sword (unseen) (34, 28, D) a +1 falchion of draining (35, 0, D) a crystal ball of energy (35, 14, D) a +0 spear (35, 15, D) a lightning rod (4/4) (36, 0, D) the +3 whip "Eviscerator" {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. (36, 1, D) a crystal ball of energy (36, 14, D) the +5 ring mail of Beauty {-Cast Slay+6 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It lets you see invisible. It prevents spellcasting. It makes you more stealthy. (36, 15, D) a sack of spiders (36, 28, D) a box of beasts (36, 29, D) an uncursed ring of wizardry (37, 0, D) a cursed -4 ring of evasion (37, 1, D) a book of Maledictions (37, 14, D) a +1 battleaxe of distortion (37, 15, D) a phantom mirror (37, 28, D) a +2 robe of positive energy (37, 29, D) the Catalogue of a Thousand Dreams Spells Type Level a - Sting Conjuration/Poison 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Death Channel Necromancy 6 (37, 32, D) a +0 glaive a +0 chain mail {15} an orc corpse (38, 0, D) a phantom mirror (38, 1, D) a +2 dagger of venom (38, 14, D) an uncursed staff of wizardry (38, 15, D) a Necronomicon (38, 18, D) a +0 spear (unseen) (38, 19, D) a +2 fustibalus of flaming (unseen) (38, 20, D) a +0 rapier (unseen) (38, 22, D) 2 throwing nets (38, 28, D) a +0 plate armour (38, 29, D) a book of Alchemy (38, 33, D) a +0 mace a +0 chain mail {15} a +1 battleaxe of draining a +0 plate armour {18} an uncursed staff of death {rN+} a +3 great sword a +0 plate armour {18} an orc corpse an orc corpse (38, 34, D) a +0 giant club (unseen) (39, 0, D) a +2 rapier of protection (39, 1, D) a +2 trident of venom (39, 14, D) a +2 dagger of venom (39, 15, D) a book of Flames (39, 17, D) a +0 trident a +4 scale mail of positive energy {rN+10} (39, 18, D) 2 steel javelins an alligator snapping turtle corpse (39, 19, D) the cursed +0 quarterstaff "Jor Wor" {protect, rF+ Str+5} It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It protects you from fire. It has a curse placed upon it. (unseen) (39, 20, D) a sling bullet 4 javelins (39, 28, D) the +4 chain mail of Cheibriados {rN+ Regen+ Stlth+, 15} It protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. (39, 29, D) a cursed amulet of inaccuracy (39, 32, D) a +0 trident (unseen) (39, 33, D) a +0 giant spiked club 3 large rocks a +0 giant spiked club a +0 long sword a +0 chain mail {15} a stone giant corpse an ogre corpse (39, 34, D) a large rock (40, 0, D) a fan of gales (40, 1, D) the Collected Works on the Compass Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Hexes/Translocation 3 c - Gell's Gravitas Translocation 3 d - Dispersal Translocation 6 e - Malign Gateway Summoning/Translocation 7 (40, 18, D) a +0 trident of flaming a +2 hand crossbow of freezing a +2 robe of positive energy {0} a merfolk corpse (40, 28, D) a +0 halberd (40, 29, D) a book of Transfigurations (40, 32, D) a +0 halberd (unseen) (40, 33, D) a +0 dagger (still there?) a +0 great sword (still there?) (40, 34, D) a +1 great sword of holy wrath (unseen) (40, 35, D) a warg corpse (41, 0, D) an uncursed staff of earth (41, 1, D) a phial of floods (41, 14, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (41, 15, D) an uncursed ring of resist corrosion (41, 18, D) a +0 trident (unseen) (41, 19, D) a +1 trident of venom (unseen) (41, 28, D) an uncursed staff of fire (41, 29, D) a +1 chain mail of cold resistance (42, 1, D) an uncursed ring of wizardry (42, 15, D) the cursed +0 leather armour of Hospitality {-Cast +Inv rN++ rCorr} It greatly protects you from negative energy. It lets you turn invisible. It prevents spellcasting. It protects you from acid and corrosion. It has a curse placed upon it. (42, 18, D) a +0 trident (unseen) (42, 28, D) an uncursed staff of poison (42, 29, D) a lamp of fire (43, 14, D) an uncursed amulet of regeneration (43, 15, D) a fan of gales (43, 28, D) a +0 short sword of speed (43, 29, D) Gopp's Disquisition on Enchanting Sinister Magic Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 (44, 5, D) a +4 great sword of flaming (44, 28, D) a +0 arbalest of flaming (49, 0, D) a fan of gales (49, 1, D) an uncursed staff of energy (49, 5, D) a tomahawk (still there?) a water nymph corpse (skeletalised by now) (still there?) (49, 12, D) a phantom mirror (49, 24, D) a cursed staff of conjuration (49, 36, D) the ring of Biasosej {Fire MR+ Str+2} [ring of fire] It enhances your fire magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (49, 37, D) an uncursed amulet of harm (50, 0, D) the +1 pair of gloves of the Jolly Deaths {Str+5 Int+4} It affects your strength (+5). It affects your intelligence (+4). (50, 1, D) an uncursed ring of magical power (50, 4, D) the +6 rapier "Uguwnesi" {drain, rPois SInv} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you see invisible. a tomahawk (still there?) (50, 5, D) 2 javelins (unseen) (50, 6, D) 2 javelins a large rock a tomahawk (50, 12, D) a Fen Folio (50, 13, D) an uncursed staff of wizardry (50, 24, D) the +2 plate armour of Virtue {MR+} It affects your resistance to hostile enchantments. (50, 25, D) a +0 vampiric battleaxe (50, 36, D) a +0 pair of gloves of archery (50, 37, D) a book of Ice (50, 39, D) a +0 trident (still there?) a poisoned javelin (still there?) a tomahawk (still there?) (50, 40, D) a cyclops corpse (skeletalised by now) (50, 41, D) a +0 rapier (unseen) (51, 0, D) a +0 spear of pain (51, 1, D) a +2 vampiric spear (51, 4, D) a tomahawk a +2 vampiric glaive 14 javelins a +0 leather armour {4} a merfolk corpse (skeletalised by now) (51, 5, D) 2 tomahawks 3 javelins (51, 7, D) a javelin (51, 13, D) a ration (51, 18, D) a harpy corpse (skeletalised by now) (51, 19, D) a +0 trident (unseen) (51, 25, D) a +3 leather armour of poison resistance {rPois4} (51, 30, D) a guardian serpent corpse (skeletalised by now) (51, 31, D) a black mamba corpse (skeletalised by now) (51, 36, D) a +0 spear of pain (51, 37, D) an uncursed staff of earth (51, 38, D) a +0 trident (51, 39, D) 5 poisoned javelins a large rock a sea snake corpse (skeletalised by now) (51, 40, D) 3 poisoned javelins (51, 41, D) a poisoned javelin a large rock a tomahawk (51, 44, D) a large rock (still there?) a tomahawk (still there?) (52, 0, D) a +1 vampiric lajatang (52, 1, D) a phantom mirror (52, 3, D) a +0 trident (52, 4, D) a hippogriff corpse (skeletalised by now) (52, 5, D) a manticore corpse (skeletalised by now) (still there?) a cyclops corpse (skeletalised by now) (still there?) (52, 8, D) a large rock (52, 12, D) a +3 spear of freezing (52, 13, D) an uncursed staff of power (52, 17, D) a +5 trident of venom (unseen) (52, 18, D) a +0 trident (unseen) (52, 19, D) a tomahawk (unseen) (52, 24, D) a +1 plate armour of cold resistance (52, 25, D) the Catalogue of Shifting Stolen Souls Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Hydra Form Transmutation 6 (52, 29, D) a +0 dire flail a +0 robe {0} a naga corpse (skeletalised by now) (52, 36, D) an uncursed staff of fire (52, 37, D) a +1 hand axe of freezing (52, 38, D) a +0 scimitar of slicing (still there?) a tomahawk (still there?) (52, 39, D) a poisoned javelin a snapping turtle corpse (skeletalised by now) (52, 40, D) a +0 rapier (still there?) a tomahawk (still there?) (53, 0, D) a box of beasts (53, 1, D) an uncursed staff of energy (53, 12, D) a book of Power (53, 17, D) a +2 spear of venom 10 javelins a +0 leather armour (53, 18, D) 2 javelins a +2 trident of piercing a +1 robe of fire resistance {0} a merfolk corpse (skeletalised by now) (53, 19, D) a tomahawk a wind drake corpse (skeletalised by now) (53, 24, D) a sack of spiders (53, 25, D) Sif Muna's Guide on the Gliding Glacier Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ice Form Ice/Transmutation 4 c - Summon Ice Beast Ice/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 (53, 28, D) a +0 glaive (unseen) (53, 29, D) a +0 long sword (still there?) a black mamba corpse (skeletalised by now) (still there?) (53, 31, D) an anaconda corpse (skeletalised by now) (53, 36, D) a book of Transfigurations (53, 37, D) a +2 robe (53, 39, D) a snapping turtle corpse (skeletalised by now) (54, 0, D) a +3 shortbow of flaming (54, 1, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (54, 12, D) a lamp of fire (54, 13, D) a +2 flail of draining (54, 17, D) a +4 antimagic spear (unseen) (54, 18, D) 2 silver javelins a snapping turtle corpse (skeletalised by now) (54, 19, D) a tomahawk (54, 24, D) the +8 morningstar of Upheaval {crush, +Fly rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It lets you fly. (54, 25, D) a cursed staff of energy (54, 36, D) a phantom mirror (55, 0, D) a crystal ball of energy (55, 1, D) an uncursed staff of cold (55, 9, D) a javelin (55, 12, D) a +0 rapier (55, 13, D) the Incunabulum of the Traveller and Contamination Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Recall Summoning/Translocation 3 d - Lesser Beckoning Translocation 3 e - Force Lance Conjuration/Translocation 4 (55, 17, D) a +1 glaive of chopping (unseen) (55, 24, D) the +7 great sword of Internal Strife {drain, +Fly rPois Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from poison. It lets you fly. (59, 36, D) a book of Annihilations (59, 37, D) a book of the Dragon (60, 19, D) a cursed -2 shortbow (unseen) (60, 36, D) a cursed ring of loudness (60, 37, D) the ring of Cuituub {Wiz *Contam +Inv MP+9 Str+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your magic capacity (+9). It lets you turn invisible. It causes magical contamination when unequipped. (61, 0, D) a fan of gales (61, 3, D) a +0 dagger (unseen) (61, 8, D) an uncursed ring of wizardry (61, 10, D) a +0 club (61, 16, D) a box of beasts (61, 19, D) 3 large rocks (unseen) (61, 20, D) 4 arrows (61, 26, D) a +4 blowgun (61, 36, D) an uncursed staff of conjuration (61, 37, D) a +2 antimagic scythe {MP-66%} (62, 0, D) a book of Air (62, 1, D) a +0 dagger (62, 2, D) a +0 club a +0 short sword a +0 scale mail (62, 8, D) a +2 troll leather armour {44 Regen+} (62, 10, D) a +3 war axe of venom (62, 16, D) a +3 chain mail of poison resistance (62, 17, D) a book of Death (62, 19, D) a cursed -3 trident (62, 20, D) 2 tomahawks (still there?) a tomahawk (still there?) (62, 26, D) a +3 mace of protection (62, 27, D) a +2 hunting sling of flaming (62, 28, D) a +0 halberd (unseen) (62, 30, D) a +0 mace of holy wrath (62, 36, D) Sif Muna's Papyrus of Dark Arts and Orientation Spells Type Level a - Pain Necromancy 1 b - Excruciating Wounds Charms/Necromancy 5 c - Simulacrum Ice/Necromancy 6 d - Disjunction Translocation 8 (62, 37, D) a book of the Warp (63, 0, D) the Reference Book on Talismans Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Deflect Missiles Charms/Air 6 (63, 2, D) a +1 rapier of speed (unseen) (63, 10, D) a +1 mace of holy wrath (unseen) (63, 11, D) a +0 morningstar (63, 16, D) a book of the Sky (63, 17, D) a +4 ring of strength (63, 18, D) a +0 trident of flaming (unseen) (63, 19, D) a +0 trident (63, 21, D) a throwing net (63, 22, D) a large rock (63, 26, D) a +0 trident (63, 27, D) a book of Callings (63, 36, D) a +1 hunting sling of flaming (64, 16, D) a manual of Stealth (64, 17, D) a +2 short sword of draining (64, 19, D) a +0 trident (unseen) (64, 26, D) the +4 battleaxe "Wanesmuwk" {chop, *Corrode rF+++ MR+ Stlth+} It inflicts extra damage upon your enemies. It renders you almost immune to fire. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. (64, 27, D) a +3 short sword of electrocution (65, 26, D) the Almanac of Ashen Good Luck Spells Type Level a - Infusion Charms 1 b - Deflect Missiles Charms/Air 6 c - Statue Form Transmutation/Earth 6 d - Ring of Flames Charms/Fire 7 (68, 0, D) a crystal ball of energy (69, 10, D) a +0 trident (69, 36, D) a +1 eveningstar of holy wrath (70, 9, D) an uncursed staff of summoning (70, 10, D) a +0 trident (70, 36, D) a fan of gales (70, 37, D) a ration (70, 40, D) a +2 broad axe of venom (unseen) (71, 8, D) a sack of spiders (71, 10, D) a +0 trident (71, 11, D) a +0 trident (71, 16, D) Advanced Steps in Hermeneutics Spells Type Level a - Fireball Conjuration/Fire 5 b - Lightning Bolt Conjuration/Air 5 c - Metabolic Englaciation Hexes/Ice 5 d - Summon Mana Viper Hexes/Summoning 5 e - Dispel Undead Necromancy 5 f - Summon Demon Summoning 5 (71, 17, D) an uncursed staff of poison (71, 26, D) a +5 great sword of holy wrath (71, 27, D) a sack of spiders (71, 36, D) a book of Spatial Translocations (71, 37, D) a +0 war axe (72, 8, D) the +4 scale mail "Gysutsin" {rF++} It greatly protects you from fire. (72, 9, D) a book of Dreams (72, 10, D) a cursed -1 trident (unseen) (72, 16, D) an uncursed staff of conjuration (72, 17, D) a phantom mirror (72, 27, D) a phial of floods (72, 36, D) a manual of Evocations (72, 37, D) a phial of floods (73, 1, D) a +0 spear of freezing (73, 3, D) a +0 arbalest 21 bolts (73, 16, D) an uncursed staff of cold (73, 26, D) a +3 leather armour of fire resistance (73, 27, D) the Collected Works on Dusty Air Spells Type Level a - Swiftness Charms/Air 2 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Freezing Cloud Conjuration/Ice/Air 6 (73, 36, D) the Guide on Quantum Conjuration Spells Type Level a - Gell's Gravitas Translocation 3 b - Sticky Flame Conjuration/Fire 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Controlled Blink Translocation 8 (73, 37, D) a book of Changes (74, 4, D) a bolt (75, 1, D) a sack of spiders