theanonym the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour {1823} +5 shadow dragon scales {15 Stealth++++} +5 storm dragon scales {15 rElec} +5 ice dragon scales {11 rC++ rF-} +5 fire dragon scales {11 rF++ rC-} a +5 plate armour {18} (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 2, D) 3 arrows (35, 0, D) the +0 ring mail "Raown" {Str+4} It affects your strength (+4). (36, 0, D) a +4 hand crossbow of flaming (36, 1, D) a +1 rapier of electrocution (37, 0, D) a +1 hunting sling of freezing (37, 1, D) a lightning rod (4/4) (38, 1, D) a manual of Shields (38, 6, D) the +7 short sword of the Realm of Zot {antimagic, MR++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (unseen) (39, 1, D) an uncursed ring of wizardry (39, 6, D) 5 arrows (39, 7, D) a +0 rapier (40, 0, D) a +0 long sword (40, 1, D) a +1 long sword of protection (40, 5, D) a +0 hand axe of draining (40, 6, D) an arrow (41, 0, D) a book of Annihilations (41, 1, D) a lamp of fire (42, 0, D) a +0 dagger (42, 1, D) a +0 scimitar (49, 0, D) Wyat's Collected Works on Intoxication and Displacement Spells Type Level a - Sting Conjuration/Poison 1 b - Blink Translocation 2 c - Spider Form Transmutation/Poison 3 d - Dispersal Translocation 6 e - Controlled Blink Translocation 8 (49, 1, D) the +7 great sword "Caafiog" {chaos, rC+ rN+ Stlth+} Each time it hits an enemy it has a different, random effect. It protects you from cold. It protects you from negative energy. It makes you more stealthy. (49, 12, D) a +2 scale mail of poison resistance (49, 24, D) the cursed ring "Kis Luint" {Dex-5 SInv} [ring of dexterity] It affects your dexterity (-5). It lets you see invisible. It has a curse placed upon it. (49, 36, D) an uncursed staff of power (49, 37, D) a +0 scale mail of fire resistance (50, 0, D) a lightning rod (4/4) (50, 1, D) a +0 rapier (50, 12, D) a book of Frost (50, 13, D) a +3 morningstar of draining (50, 24, D) a book of the Dragon (50, 25, D) a +2 hand axe of flaming (50, 36, D) a manual of Earth Magic (50, 41, D) a +1 great sword of flaming (50, 42, D) a hell hog corpse (skeletalised by now) (51, 0, D) a sack of spiders (51, 1, D) an uncursed staff of conjuration (51, 4, D) a +0 longbow (unseen) (51, 5, D) a +0 long sword (51, 12, D) a box of beasts (51, 13, D) a +1 fustibalus of freezing (51, 24, D) a +1 rapier of electrocution (51, 25, D) a +1 spear of venom (51, 30, D) a hippogriff corpse (51, 36, D) a +2 scimitar of flaming (51, 37, D) an uncursed ring of flight {+Fly} (51, 41, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (52, 0, D) a +0 long sword (52, 1, D) 4 potions of haste (52, 3, D) a +2 trident of protection (52, 4, D) a +0 long sword a +0 leather armour {4} a +0 rapier a +0 rapier a +0 leather armour {4} (52, 5, D) 5 arrows (52, 12, D) the Handbook of the Congealing Mountains Spells Type Level a - Sandblast Earth 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Simulacrum Ice/Necromancy 6 d - Statue Form Transmutation/Earth 6 (52, 13, D) a +2 robe {0} (52, 24, D) a ration (52, 25, D) a book of Dreams (52, 29, D) a spiny frog corpse (52, 36, D) the +4 quarterstaff of the Spheres {drain, -Tele Int+3 Dex+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). It prevents most forms of teleportation. It makes you more stealthy. (52, 37, D) a box of beasts (52, 41, D) a +2 scimitar of flaming a hell hound corpse (skeletalised by now) (53, 0, D) the cursed +0 spear of Spring {antimagic, rC+ Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It protects you from cold. It has a curse placed upon it. (53, 1, D) +0 steam dragon scales (53, 3, D) a +4 trident of venom (53, 4, D) a +0 battleaxe of distortion (still there?) the +4 spear "Uxoan" {flame, +Fly Int+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It lets you fly. (53, 5, D) a +0 long sword (still there?) a +0 rapier (still there?) (53, 6, D) an arrow (53, 13, D) a manual of Fire Magic (53, 24, D) Sif Muna's Grimoire of Scorching Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Ring of Flames Charms/Fire 7 d - Dragon's Call Summoning 9 (53, 25, D) a +1 robe of positive energy (53, 29, D) a dream sheep corpse (still there?) a black mamba corpse (still there?) (53, 30, D) a komodo dragon corpse (still there?) a blink frog corpse (still there?) (53, 36, D) a book of Debilitation (53, 37, D) a +0 whip of freezing (53, 40, D) a +2 glaive of protection (54, 0, D) a +6 flail of holy wrath (54, 1, D) an uncursed amulet of harm (54, 12, D) a +2 scimitar of slicing (54, 13, D) a lamp of fire (54, 25, D) the Catalogue of Supportive Conjuration Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Summon Demon Summoning 5 (54, 36, D) +1 pearl dragon scales (55, 1, D) the Almanac of Circular Logic Spells Type Level a - Animate Skeleton Necromancy 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Animate Dead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Dispel Undead Necromancy 5 (55, 12, D) a +1 pair of boots of stealth (55, 13, D) a book of Unlife (59, 36, D) an uncursed amulet of magic regeneration (59, 37, D) a +0 great sword of slicing (59, 41, D) a crocodile corpse (skeletalised by now) (still there?) an elephant corpse (skeletalised by now) (still there?) (59, 42, D) a blink frog corpse (skeletalised by now) (60, 36, D) a +1 halberd of freezing (60, 37, D) a +2 trident of protection (60, 41, D) a basilisk corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a hydra corpse (skeletalised by now) (61, 0, D) a +1 trident of pain (61, 16, D) a +3 hunting sling of freezing (61, 26, D) a +4 ring of strength (61, 29, D) a +0 trident (unseen) (61, 36, D) the +6 short sword "Lyamm" {drain, rElec MR+ Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. (61, 37, D) an uncursed staff of cold {rC+} (61, 41, D) a crocodile corpse (skeletalised by now) (62, 0, D) a +2 plate armour of magic resistance {MR+18} (62, 1, D) a book of Clouds (62, 8, D) an uncursed staff of poison (62, 9, D) a +3 ring of intelligence (62, 20, D) an iguana corpse (skeletalised by now) (still there?) a yak corpse (skeletalised by now) (still there?) (62, 26, D) a book of Death (62, 27, D) a +0 helmet of intelligence (62, 36, D) a +4 chain mail of cold resistance (62, 37, D) a lightning rod (4/4) (63, 0, D) a +0 spear of venom (63, 8, D) a +1 dagger of electrocution (63, 16, D) a manual of Translocations (63, 17, D) a +3 ring mail of cold resistance {rC+7} (63, 26, D) a phial of floods (63, 27, D) a +2 hand crossbow of freezing (63, 29, D) a +0 vampiric halberd a naga corpse (skeletalised by now) (63, 30, D) a +0 short sword (63, 36, D) a +2 fustibalus of freezing (63, 37, D) a crystal ball of energy (64, 16, D) an uncursed amulet of faith (64, 17, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (64, 20, D) a spiny frog corpse (skeletalised by now) (64, 26, D) the +7 rapier of Armageddon {antimagic, *Corrode rElec Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It insulates you from electricity. It may corrode you when you take damage. (64, 27, D) the +4 helmet "Put-Me-On" {Str+7 Dex-2} It affects your strength (+7). It affects your dexterity (-2). (64, 30, D) a water moccasin corpse (skeletalised by now) (65, 26, D) an uncursed amulet of guardian spirit (67, 0, D) a book of Annihilations (68, 0, D) a book of Conjurations (69, 0, D) a +2 great sword of electrocution (69, 36, D) a fan of gales (70, 8, D) a book of Air (70, 9, D) a book of Necromancy (70, 18, D) the cursed +1 trident of Wu Jian {freeze, +Rage rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. (unseen) (70, 19, D) a +0 mace (unseen) (70, 20, D) a +0 hand axe (70, 36, D) a +1 quarterstaff of distortion (70, 37, D) a +1 scale mail of cold resistance (71, 8, D) a +3 ring of protection (71, 16, D) a +0 falchion (71, 17, D) a +3 scimitar of distortion (71, 19, D) a +0 club (71, 26, D) an uncursed staff of power (71, 27, D) a book of the Tempests (71, 31, D) a +0 falchion (still there?) a +0 long sword (still there?) (71, 32, D) a +0 morningstar (71, 36, D) the ring of Soezitar {-Tele rPois Str+4 Slay+2} [ring of strength] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It prevents most forms of teleportation. (71, 37, D) a sack of spiders (72, 8, D) a +5 hunting sling (72, 9, D) a +1 halberd of freezing (72, 16, D) the Handbook of Bewitching Summoning Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Recall Summoning/Translocation 3 c - Cause Fear Hexes 4 d - Malign Gateway Summoning/Translocation 7 (72, 19, D) a +1 war axe of chopping (72, 20, D) a +1 scimitar of holy wrath (72, 26, D) a book of the Dragon (72, 27, D) a book of Frost (72, 31, D) a +0 hand axe (72, 37, D) a +2 mace of holy wrath (73, 1, D) a +2 rapier of electrocution (73, 16, D) a +0 whip (73, 17, D) a cursed ring of loudness (73, 26, D) a manual of Staves (73, 27, D) +2 pearl dragon scales (73, 30, D) a +0 flail (73, 36, D) an uncursed ring of flight (73, 37, D) an uncursed staff of death