theanonym the Dungeon (2, 14, D) a +3 chain mail of fire resistance (2, 15, D) the cursed +0 double sword of Devotion {freeze, rElec rF+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (2, 16, D) an uncursed amulet of guardian spirit (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +4 ring of protection (3, 16, D) the +5 spear of Laziephymp {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour {1823} +5 shadow dragon scales {15 Stealth++++} +5 storm dragon scales {15 rElec} +5 ice dragon scales {11 rC++ rF-} +5 fire dragon scales {11 rF++ rC-} a +5 plate armour {18} (4, 14, D) an uncursed amulet of faith (4, 15, D) a +3 spear of piercing (4, 16, D) the Guide on Enthralling Companions Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Mana Viper Hexes/Summoning 5 e - Aura of Abjuration Summoning 5 (5, 14, D) 4 scrolls of enchant weapon (5, 15, D) an uncursed staff of power {MP+17} (5, 16, D) a book of Dreams (6, 14, D) a sack of spiders (6, 16, D) an uncursed staff of power (7, 14, D) a +2 robe of cold resistance (7, 15, D) a cursed staff of summoning (7, 16, D) the +8 scimitar "Bearawih" {slice, +Fly rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you fly. (7, 34, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (8, 14, D) a +1 dagger of venom (8, 15, D) a +3 scale mail of magic resistance (8, 16, D) a lightning rod (4/4) (8, 34, D) an uncursed ring of wizardry (9, 14, D) a +4 trident of venom (9, 15, D) a +2 ring of strength (9, 16, D) the cursed +0 war axe of Yfrog {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (9, 34, D) a +0 shield of protection (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 great mace of crushing (10, 16, D) the +4 quick blade "Lal Soi" {vamp, *Rage rN+ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (10, 34, D) a +1 spear of venom (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed ring of stealth (11, 15, D) an uncursed ring of ice (11, 16, D) a +1 mace of crushing (11, 34, D) an uncursed amulet of regeneration (12, 14, D) a +1 quarterstaff of protection (12, 15, D) a scroll of brand weapon (12, 16, D) an uncursed staff of power (12, 20, D) a +2 scythe of protection (12, 34, D) an uncursed staff of power (13, 34, D) a +2 trident of protection (17, 5, D) a large rock (17, 6, D) a large rock (17, 8, D) a large rock (17, 9, D) 2 large rocks (18, 4, D) a large rock (still there?) a +0 giant club (still there?) (18, 7, D) a large rock (19, 0, D) an uncursed staff of death (19, 1, D) a book of the Tempests (19, 4, D) 3 large rocks a +0 giant club a +0 giant club a +0 giant club a +0 giant club a cyclops corpse a two-headed ogre corpse (19, 5, D) 2 large rocks (19, 9, D) a large rock (19, 16, D) a +4 ring mail of magic resistance (19, 17, D) an uncursed staff of air (19, 32, D) a +4 ring of intelligence (19, 33, D) a +1 glaive of freezing (20, 0, D) a phial of floods (20, 1, D) the amulet of Doubts {Regen+ Int+3} [amulet of regeneration] It affects your intelligence (+3). It increases your rate of regeneration. (20, 3, D) 4 large rocks (20, 4, D) a +0 troll leather armour {44 Regen+} 7 large rocks a +0 giant club a cursed +0 giant spiked club a cyclops corpse a troll corpse a cyclops corpse a two-headed ogre corpse (20, 5, D) a +0 battleaxe of freezing (still there?) a +0 giant club (still there?) (20, 6, D) 6 large rocks (unseen) (20, 16, D) a phial of floods (20, 17, D) a +1 buckler of protection (20, 22, D) a +0 glaive (unseen) (20, 23, D) a +0 mace (unseen) (20, 24, D) a +0 scimitar (still there?) a +4 mace of protection (still there?) (20, 32, D) an uncursed ring of protection from fire (20, 33, D) the +4 glaive of Resourcefulness {flame, rC- Str+7 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your dexterity (+2). It makes you vulnerable to cold. (21, 0, D) a +6 ring of intelligence (21, 4, D) 3 large rocks a cyclops corpse (21, 5, D) 2 large rocks (unseen) (21, 16, D) a +0 short sword (21, 22, D) a +0 trident (unseen) (21, 23, D) a +3 flail an uncursed ring of stealth a +0 dire flail a +0 flail a black draconian corpse a white draconian corpse a golden dragon corpse (21, 32, D) an uncursed amulet of guardian spirit (21, 33, D) a +3 ring of intelligence (21, 34, D) an uncursed staff of wizardry (22, 0, D) a +4 plate armour of fire resistance (22, 1, D) the +8 battleaxe "Roakagoe" {chaos, rN+} Each time it hits an enemy it has a different, random effect. It protects you from negative energy. (22, 3, D) a large rock a stone giant corpse (22, 16, D) a cursed amulet of inaccuracy (22, 17, D) a +1 scale mail of cold resistance (22, 23, D) a +0 long sword a +1 cloak an uncursed ring of ice {rC+ rF-} a +0 broad axe an uncursed amulet of guardian spirit {Spirit} a +0 short sword a scroll of brand weapon a +0 dire flail a potion of might a purple draconian corpse a yellow draconian corpse a white draconian corpse (22, 24, D) a +0 flail (22, 32, D) a +3 plate armour of positive energy (22, 33, D) a phial of floods (22, 34, D) the Guide on the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Fire Conjuration/Fire 6 (23, 0, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (23, 16, D) a lamp of fire (23, 17, D) a +1 scale mail of fire resistance (23, 18, D) a book of Conjurations (23, 22, D) a +2 trident of venom (23, 32, D) an uncursed ring of protection from magic (23, 33, D) an uncursed staff of conjuration (23, 34, D) a +3 leather armour of cold resistance (24, 0, D) a fan of gales (24, 1, D) a +1 helmet of intelligence a +4 mace of crushing (24, 17, D) an uncursed staff of wizardry {Wiz} (24, 18, D) the Compendium of Unholy Heat Spells Type Level a - Animate Skeleton Necromancy 1 b - Inner Flame Hexes/Fire 3 c - Animate Dead Necromancy 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (24, 32, D) the Catalogue of the Glacier Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Ice Form Ice/Transmutation 4 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 (24, 33, D) an uncursed staff of fire {rF+} (24, 34, D) an uncursed staff of cold {rC+} (25, 0, D) an uncursed staff of poison {rPois} (25, 1, D) a +1 shortbow of freezing (25, 16, D) a +0 flail (25, 17, D) a +5 quarterstaff (25, 32, D) a book of Debilitation (25, 33, D) a ration (25, 34, D) a +1 vampiric spear (25, 38, D) a ghoul corpse (26, 1, D) a +5 trident (26, 16, D) a cursed ring of loudness (26, 32, D) a book of Death (26, 33, D) a sack of spiders (26, 34, D) a fan of gales (26, 38, D) a shadow dragon corpse (27, 0, D) an uncursed staff of summoning (27, 1, D) an uncursed staff of power (27, 32, D) the amulet of Likaisch {Faith rPois Dex+2 Slay-5} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. (27, 33, D) an uncursed ring of see invisible (27, 34, D) a phial of floods (27, 38, D) +0 shadow dragon scales (unseen) (27, 39, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (28, 0, D) an uncursed staff of summoning (28, 1, D) a +4 mace of holy wrath (28, 17, D) the cursed +0 plate armour of Yvitoko {Str+4} It affects your strength (+4). It has a curse placed upon it. (28, 32, D) a fan of gales (28, 33, D) the +9 hunting sling "Hydrabane" {velocity, rC+} Any stone fired from it inflicts extra damage. It protects you from cold. (29, 1, D) a +1 trident of piercing (29, 16, D) the +10 shortbow "Brush" {flame, rPois Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from poison. (29, 32, D) a +1 ring mail of positive energy (29, 33, D) an uncursed staff of wizardry (33, 36, D) a +0 demon whip of draining a +0 robe {0} a +0 buckler a +2 demon whip of venom a +0 robe {0} a +0 buckler a +1 quarterstaff of speed a cursed +0 robe {0} a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (33, 38, D) a sling bullet (unseen) (34, 28, D) a crystal ball of energy (34, 37, D) a +4 dagger of pain a +0 robe a +0 robe a spriggan corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) (34, 38, D) a +2 antimagic war axe {MP-66%} a +0 animal skin {0} an uncursed staff of summoning a +0 robe {0} a +0 antimagic broad axe {MP-66%} a +0 animal skin {0} a +0 broad axe of freezing a +0 robe {0} a spriggan corpse (skeletalised by now) (35, 0, D) a lamp of fire (35, 14, D) a +4 giant spiked club (35, 15, D) a +2 robe of positive energy (35, 28, D) an uncursed amulet of guardian spirit (35, 29, D) a lamp of fire (35, 38, D) a sling bullet (36, 0, D) a +2 chain mail of magic resistance (36, 1, D) the Handbook of Creative Clay Spells Type Level a - Summon Butterflies Summoning 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Shadow Creatures Summoning 6 e - Spellforged Servitor Conjuration/Summoning 7 (36, 14, D) a lightning rod (4/4) (36, 19, D) a crocodile corpse (skeletalised by now) (still there?) a wyvern corpse (skeletalised by now) (still there?) (36, 20, D) a bullfrog corpse (skeletalised by now) (still there?) a hippogriff corpse (skeletalised by now) (still there?) (36, 28, D) a +0 quarterstaff (36, 37, D) the cursed +3 morningstar "Leviticus" {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It has a curse placed upon it. (unseen) (36, 38, D) a +0 fustibalus (unseen) (37, 0, D) a fan of gales (37, 1, D) a ration (37, 14, D) a +2 shortbow of velocity (37, 15, D) the +3 hunting sling of Accidental Termination {freeze, Fragile rC+ Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from cold. It will be destroyed if unequipped. (37, 19, D) a porcupine corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (37, 28, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (37, 29, D) a +0 pair of gloves of dexterity (38, 1, D) a +1 chain mail of positive energy (38, 14, D) a +3 ring of strength (38, 19, D) a hydra corpse (skeletalised by now) (still there?) a spiny frog corpse (skeletalised by now) (still there?) (38, 20, D) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (38, 28, D) an uncursed staff of air (38, 29, D) an uncursed staff of conjuration (39, -1, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. (39, 14, D) a +2 morningstar of protection (39, 15, D) a +0 shield of cold resistance (39, 19, D) a basilisk corpse (skeletalised by now) (39, 29, D) a book of the Dragon (40, 0, D) a +2 plate armour of poison resistance (40, 1, D) a fan of gales (40, 14, D) a book of the Earth (40, 15, D) a lightning rod (4/4) (40, 28, D) the +1 leather armour of Darkness {rF++ Dex+4} It affects your dexterity (+4). It greatly protects you from fire. (41, 0, D) a manual of Polearms (41, 14, D) Uhoj's Incunabulum of Excruciating Changing Spells Type Level a - Magic Dart Conjuration 1 b - Blade Hands Transmutation 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Bolt of Fire Conjuration/Fire 6 (41, 15, D) a fan of gales (41, 28, D) a +1 battleaxe of chopping (42, 0, D) an uncursed amulet of faith (42, 1, D) a phantom mirror (42, 14, D) a box of beasts (42, 15, D) the cursed +3 bardiche "Inebeoh" {chop, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It has a curse placed upon it. (42, 28, D) a phial of floods (43, 5, D) the +6 battleaxe "Raostuemi" {chop, +Fly Int+9 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It lets you fly. It makes you less stealthy. a +2 halberd of flaming (43, 6, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (unseen) (43, 14, D) an uncursed staff of air (43, 28, D) a +0 scale mail of fire resistance (44, 28, D) a lamp of fire (49, 0, D) the cursed +1 fire dragon scales of Magohuy {rF++ rC- Str+8 Stlth+} It affects your strength (+8). It greatly protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. (49, 16, D) a +2 battleaxe (unseen) (49, 17, D) a +4 short sword (unseen) (49, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (50, 0, D) a +0 rapier (50, 1, D) a +2 great mace of protection (50, 4, D) the +7 dagger of Tenacity {freeze, rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. (unseen) (50, 12, D) a +2 spear of piercing (50, 16, D) a +1 morningstar of crushing (50, 24, D) the ring "Kuqitum" {rPois Str-4 Int+7 SInv Stlth+} [ring of stealth] It affects your strength (-4). It affects your intelligence (+7). It protects you from poison. It lets you see invisible. It makes you more stealthy. (50, 25, D) a cursed staff of power {MP+17} (50, 36, D) a +0 long sword (50, 41, D) a +0 short sword (unseen) (50, 42, D) a +0 short sword (unseen) (51, 1, D) a +0 spear (51, 5, D) 8 arrows (51, 6, D) a +3 vampiric rapier (unseen) (51, 7, D) a manticore corpse (skeletalised by now) (51, 12, D) a +0 trident (51, 13, D) a book of the Dragon (51, 16, D) a +0 great sword (unseen) (51, 18, D) an uncursed staff of fire (unseen) (51, 24, D) a +1 great sword of holy wrath (51, 25, D) an uncursed amulet of faith {Faith} (51, 36, D) a +0 long sword (51, 37, D) a +1 leather armour of cold resistance {rC+4} (51, 41, D) a +0 long sword (unseen) (52, 0, D) an uncursed staff of air (52, 1, D) a lightning rod (4/4) (52, 5, D) a +4 falchion of draining 11 javelins a +0 leather armour {4} a +0 shortbow 25 arrows a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (52, 6, D) 3 javelins an arrow a throwing net (52, 7, D) an arrow (52, 8, D) an arrow (52, 12, D) a book of the Sky (52, 16, D) a +0 halberd (52, 19, D) an uncursed staff of air a +0 robe (52, 24, D) the Disquisition on Sinister Cold Spells Type Level a - Freeze Ice 1 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Agony Necromancy 5 e - Bolt of Cold Conjuration/Ice 6 (52, 25, D) a cursed staff of earth (52, 36, D) a phial of floods (52, 37, D) the ring of Teugin {Int+6 Stlth+} [ring of stealth] It affects your intelligence (+6). It makes you more stealthy. (52, 41, D) a +0 long sword (52, 42, D) a +0 short sword (unseen) (53, 0, D) a book of Ice (53, 1, D) a phial of floods (53, 4, D) a +0 trident (unseen) (53, 5, D) a +0 trident (still there?) a +2 scimitar of holy wrath (still there?) (53, 6, D) a +2 rapier of freezing (unseen) (53, 19, D) a +2 vampiric dagger (unseen) (53, 24, D) a +2 ring mail of cold resistance {rC+7} (53, 25, D) a +2 buckler of protection (53, 36, D) a book of Maledictions (53, 37, D) a +5 ring of dexterity (53, 40, D) a +0 scimitar (unseen) (54, 0, D) the Collected Works on the Feathery Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Portal Projectile Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Silence Hexes/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (54, 1, D) a +2 short sword of flaming (54, 5, D) a cursed -2 trident (54, 12, D) a book of Misfortune (54, 13, D) a phial of floods (54, 24, D) an uncursed staff of earth (54, 36, D) the ring "Wutits" {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. (55, 0, D) a box of beasts (55, 12, D) a sack of spiders (55, 13, D) a +0 dagger (55, 24, D) a cursed ring of loudness (59, 36, D) a book of Frost (59, 37, D) an uncursed ring of protection from cold (60, 36, D) the cursed +0 scale mail "Atik" {+Blink Dex+8} It affects your dexterity (+8). It lets you blink. It has a curse placed upon it. (60, 37, D) the ring "Sonuilimn" {Fire Str+4 Int+3} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. (61, 0, D) a +2 long sword of protection (61, 8, D) a sack of spiders (61, 16, D) an uncursed staff of summoning (61, 18, D) a cursed +0 trident (61, 19, D) a +0 shortbow (unseen) (61, 26, D) the +11 chain mail of Sovereignty {rPois Str+3} It affects your strength (+3). It protects you from poison. (61, 36, D) a book of Flames (61, 37, D) a +3 broad axe of flaming (61, 40, D) a cursed -3 long sword a +2 scythe (62, 0, D) a book of Geomancy (62, 1, D) a +0 rapier of protection (62, 7, D) the amulet "Fyoskiet" {*Contam +Rage MR+ SInv} [amulet of rage] It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. It causes magical contamination when unequipped. (62, 8, D) a lightning rod (4/4) (62, 17, D) a +0 shortbow (still there?) a +0 trident (still there?) (62, 18, D) 2 arrows (still there?) an arrow (still there?) (62, 19, D) 3 large rocks an arrow (62, 20, D) an arrow (62, 21, D) a throwing net (62, 22, D) an arrow (62, 26, D) the +9 plate armour "Maisoilu" {Dex+3} It affects your dexterity (+3). (62, 27, D) an uncursed ring of protection from magic (62, 36, D) a +2 plate armour of magic resistance (62, 39, D) a +2 demon trident of venom (63, 0, D) an uncursed staff of earth (63, 16, D) a cursed staff of poison (63, 17, D) a +1 hunting sling of velocity (63, 18, D) a +0 trident of flaming (63, 23, D) an arrow (63, 25, D) a +2 ring of evasion (63, 27, D) a +2 leather armour of cold resistance {rC+4} (63, 36, D) an uncursed amulet of rage (63, 37, D) the ring "Toeggy" {rPois rC- MR+ Str+2 Stlth+} [ring of stealth] It affects your strength (+2). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 40, D) a +0 short sword (unseen) (64, 16, D) a +1 broad axe of chopping (64, 17, D) a lamp of fire (64, 18, D) 2 large rocks (64, 26, D) a box of beasts (64, 27, D) a phantom mirror (65, 26, D) a +2 antimagic spear (67, 0, D) an uncursed staff of energy (68, 0, D) the +2 robe of the Slightly Bent {rElec rPois rC+ SInv, 0} It protects you from cold. It insulates you from electricity. It protects you from poison. It lets you see invisible. (68, 3, D) a cursed +0 short sword a +0 robe (69, 0, D) a +9 shortbow (69, 36, D) the cursed +0 chain mail of Polop {*Slow +Fly rC+} It protects you from cold. It lets you fly. It may slow you when you take damage. It has a curse placed upon it. (70, 9, D) the +2 spear "Furienoyt" {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). (70, 37, D) a +3 scale mail of positive energy (71, 8, D) a book of the Tempests (71, 16, D) a +3 hunting sling (71, 17, D) a +2 plate armour of fire resistance (71, 27, D) the ring of Nohoh {+Inv MR++ Int+4 Dex-5 SInv} [ring of see invisible] It affects your intelligence (+4). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. (71, 29, D) a +0 hand axe (unseen) (71, 36, D) a cursed staff of fire {rF+} (71, 37, D) a +0 long sword of flaming (72, 8, D) a +2 scale mail of magic resistance (72, 9, D) an uncursed staff of death (72, 16, D) a +2 rapier of draining (72, 26, D) a +4 ring of protection (72, 27, D) a lightning rod (4/4) (72, 29, D) a +0 halberd a +0 plate armour (72, 30, D) a +0 mace a +0 leather armour {4} a +0 dagger a cursed +0 robe {0} a +0 dagger (72, 36, D) a +1 short sword of venom (72, 37, D) the +1 robe of Leaves {rPois rCorr Int+2} It affects your intelligence (+2). It protects you from poison. It protects you from acid and corrosion. (73, 1, D) a cursed ring of loudness (73, 16, D) a +7 hunting sling (73, 17, D) the cursed ring of Vienarua {rC+++ EV-5 Str-2 Slay-5 Stlth+} [ring of evasion] It affects your evasion (-5). It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It renders you almost immune to cold. It makes you more stealthy. It has a curse placed upon it. (73, 26, D) a phial of floods (73, 27, D) a manual of Bows (73, 30, D) a +0 dire flail (unseen) (73, 36, D) an uncursed amulet of the gourmand (73, 37, D) an uncursed ring of ice (75, 1, D) an uncursed staff of conjuration