theanonym the Dungeon (0, 51, D) a crystal ball of energy (0, 52, D) a +5 morningstar of crushing (1, 33, D) a ration (1, 34, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (1, 51, D) 4 potions of heal wounds (1, 52, D) a lamp of fire (2, 14, D) a book of Spatial Translocations (2, 15, D) a +2 war axe of chopping (2, 16, D) a +3 dire flail of draining (2, 24, D) a large rock (2, 32, D) a +4 ring of strength (2, 34, D) a scroll of brand weapon (2, 51, D) the ring of Salvation {+Blink rPois rF+++ MR- Int+3} [ring of poison resistance] It affects your intelligence (+3). It renders you almost immune to fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (2, 52, D) the +2 robe of the Stallion {Regen+ Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +3 scale mail of fire resistance (3, 15, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (3, 16, D) a box of beasts (3, 32, D) a +3 hand axe of chopping (3, 34, D) a phantom mirror (3, 51, D) the ring of Ephemeral Luck {+Fly rPois rF+ rN+ Str+3} [ring of flight] It affects your strength (+3). It protects you from fire. It protects you from poison. It protects you from negative energy. It lets you fly. (3, 52, D) a +3 scale mail of cold resistance (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour {1823} +5 shadow dragon scales {15 Stealth++++} +5 storm dragon scales {15 rElec} +5 ice dragon scales {11 rC++ rF-} +5 fire dragon scales {11 rF++ rC-} a +5 plate armour {18} (4, 14, D) a +6 amulet of reflection (4, 16, D) the cursed +0 rapier of the Gloaming {freeze, rC+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. (4, 32, D) a book of Changes (4, 33, D) a +0 robe {0} (4, 34, D) a +1 chain mail of cold resistance (4, 51, D) a cursed staff of wizardry (4, 52, D) the +4 halberd "Xiulaja" {protect, *Corrode *Slow +Blink rN+++} It protects the one who uses it against injury (+AC on strike). It renders you almost immune to negative energy. It lets you blink. It may corrode you when you take damage. It may slow you when you take damage. (5, 14, D) a +0 war axe of chopping (5, 15, D) the +3 leather armour of the Nightingale {rN+ Dex+5, 4} It affects your dexterity (+5). It protects you from negative energy. (5, 16, D) a box of beasts (5, 32, D) a phantom mirror (5, 33, D) a +0 hand axe of pain (5, 51, D) a +0 falchion of holy wrath (5, 52, D) a fan of gales (6, 14, D) a phantom mirror (6, 15, D) a book of Maledictions (6, 16, D) a +0 troll leather armour (6, 20, D) a +0 dire flail (unseen) (6, 21, D) an iron dragon corpse (still there?) a stone giant corpse (still there?) (6, 22, D) 2 large rocks (6, 32, D) a book of Misfortune (6, 33, D) a Grand Grimoire (6, 34, D) the +6 halberd of Eternal Vigilance {venom, rN+ Str+2 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+3). It protects you from negative energy. (6, 51, D) an uncursed ring of protection from magic (6, 52, D) the ring of Vewim {MR+ MP+9} [ring of magical power] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (6, 58, D) the ring "Wishreul" {Wiz rPois Str+2 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It protects you from poison. It makes you more stealthy. (6, 59, D) a glowing shapeshifter corpse (7, 15, D) a +0 mace of crushing (7, 16, D) a box of beasts (7, 20, D) a large rock quicksilver dragon scales an iron dragon corpse a stone giant corpse a quicksilver dragon corpse (7, 21, D) 7 large rocks (7, 22, D) 4 large rocks (7, 23, D) 2 large rocks (7, 25, D) a large rock (7, 32, D) an uncursed ring of fire (7, 33, D) a +2 hunting sling of flaming (7, 34, D) an uncursed amulet of the gourmand {Gourm} (7, 51, D) an uncursed staff of fire (7, 52, D) a +1 hunting sling of velocity (8, 14, D) an uncursed ring of positive energy (8, 16, D) a book of Flames (8, 20, D) a +3 flail (8, 21, D) a stone giant corpse (8, 22, D) 4 large rocks (8, 23, D) a large rock (8, 32, D) Sif Muna's Collected Works on the Lucky Volcanoes Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Deflect Missiles Charms/Air 6 d - Ignition Fire 8 (8, 34, D) a scroll of brand weapon (8, 51, D) a sack of spiders (8, 52, D) an uncursed ring of poison resistance (8, 57, D) a glowing shapeshifter corpse (8, 58, D) a shapeshifter corpse (8, 59, D) a glowing shapeshifter corpse (9, 14, D) a +1 buckler of fire resistance (9, 15, D) a book of Geomancy (9, 16, D) Avalel's Catalogue of Spatial Hexes Spells Type Level a - Confusing Touch Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Recall Summoning/Translocation 3 d - Summon Mana Viper Hexes/Summoning 5 e - Discord Hexes 8 (9, 33, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (9, 34, D) a +4 hunting sling of freezing (9, 51, D) a phantom mirror (9, 52, D) an uncursed staff of power (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +4 scale mail of fire resistance (10, 15, D) an uncursed amulet of magic regeneration (10, 16, D) a cursed -3 ring of strength (10, 26, D) a large rock (10, 32, D) a +0 glaive of flaming (10, 33, D) a phantom mirror (10, 34, D) a +2 blowgun (10, 36, D) a wind drake corpse (10, 51, D) the amulet "Kenuirch" {Spirit rC+ Str+3 Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It affects your dexterity (+3). It protects you from cold. (10, 52, D) the +8 trident "Caloring" {pierce, Dex+6 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It lets you see invisible. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +5 great sword of protection (11, 15, D) an uncursed amulet of regeneration (11, 16, D) the +5 war axe "Ixes" {elec, rPois rN+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 32, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (11, 33, D) a +2 fustibalus of flaming (11, 36, D) a wind drake corpse (11, 51, D) the ring "Telet" {+Blink +Inv rN+} [ring of positive energy] It protects you from negative energy. It lets you turn invisible. It lets you blink. (11, 52, D) an uncursed staff of fire (12, 14, D) an uncursed ring of magical power (12, 15, D) an uncursed amulet of regeneration (12, 16, D) a sack of spiders (12, 32, D) a phial of floods (12, 33, D) a crystal ball of energy (12, 34, D) an uncursed ring of poison resistance (12, 35, D) +0 storm dragon scales (unseen) (12, 36, D) a +1 morningstar of protection a +0 robe {0} a +0 robe {0} an uncursed ring of protection from cold {rC+} +0 storm dragon scales {15 rElec} a spriggan corpse a titan corpse a wind drake corpse a storm dragon corpse (12, 38, D) a storm dragon corpse (12, 51, D) an uncursed staff of conjuration (12, 52, D) a book of Cantrips (13, 32, D) the ring "Guefyly" {rF- MR+ Int+4 Slay+3 Stlth+} [ring of intelligence] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (13, 33, D) a lightning rod (4/4) (13, 34, D) a Necronomicon (13, 37, D) a +0 robe (13, 51, D) a phantom mirror (13, 52, D) a +3 plate armour of cold resistance (14, 36, D) an uncursed staff of air a +0 robe (14, 37, D) a +0 robe (unseen) (14, 51, D) an uncursed ring of see invisible (14, 52, D) a +1 hunting sling of flaming (18, 37, D) a +0 scimitar (19, 1, D) a phial of floods (19, 32, D) an uncursed staff of death (19, 33, D) the +6 arbalest "Damnation" {damnation} (20, 0, D) Hunof's Incunabulum of Toxins and Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Static Discharge Conjuration/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Orb of Destruction Conjuration 7 (20, 1, D) a +0 dagger (20, 16, D) an uncursed staff of death (20, 32, D) a +3 shortbow (20, 33, D) a cursed -3 ring of strength (20, 37, D) +0 ice dragon scales an ice dragon corpse (21, 0, D) a phial of floods (21, 16, D) a +1 helmet of intelligence (21, 17, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (21, 32, D) +1 ice dragon scales (21, 33, D) a box of beasts (21, 34, D) a +1 cloak of magic resistance (22, 0, D) the +9 dagger of Dullness {freeze, rPois rC+ Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It protects you from cold. It protects you from poison. (22, 1, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (22, 16, D) an uncursed staff of cold (22, 17, D) a book of Cantrips (22, 32, D) the +7 scythe of Izxoad {protect, rElec Int-2 Dex+7} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (-2). It affects your dexterity (+7). It insulates you from electricity. (22, 33, D) a +1 helmet of intelligence (22, 34, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (23, 1, D) a Grand Grimoire (23, 9, D) a +1 dagger of freezing (unseen) (23, 10, D) a +0 war axe (unseen) (23, 16, D) a +0 spear (23, 18, D) Sucamant's Papyrus of Battle Magic Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Irradiate Conjuration/Transmutation 5 c - Freezing Cloud Conjuration/Ice/Air 6 (23, 32, D) a crystal ball of energy (23, 33, D) a book of the Tempests (23, 34, D) the +6 dagger of Odwidiam {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (24, 0, D) an uncursed staff of earth (24, 1, D) an uncursed staff of conjuration (24, 9, D) a +0 short sword (still there?) a +0 glaive (still there?) (24, 10, D) a +0 dagger a +0 robe {0} a scroll of brand weapon a +0 great mace a +0 plate armour {18} (24, 16, D) a crystal ball of energy (24, 17, D) a +0 leather armour (24, 18, D) a +2 ring mail of poison resistance (24, 21, D) a +0 spear (unseen) (24, 22, D) a +2 spear of venom (still there?) 2 large rocks (still there?) (24, 32, D) a +4 hand axe of electrocution (24, 33, D) an uncursed ring of protection from magic (24, 34, D) an uncursed staff of death (25, 0, D) a +7 battleaxe of freezing (25, 1, D) a sack of spiders (25, 8, D) a +0 hand axe (unseen) (25, 10, D) the +7 shortbow of Atsutem {venom, MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. (unseen) (25, 11, D) a +1 dagger of venom (25, 16, D) a book of Changes (25, 17, D) an uncursed staff of power (25, 18, D) a manual of Evocations (25, 22, D) a +4 spear of venom 7 javelins of penetration a +0 leather armour {4} 8 javelins a merfolk corpse (skeletalised by now) (25, 23, D) a javelin 2 large rocks (25, 32, D) a +0 scale mail of fire resistance (25, 33, D) a fan of gales (25, 34, D) a phantom mirror (26, 17, D) the Tome of Frigorific Summoning Spells Type Level a - Freeze Ice 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Ensorcelled Hibernation Hexes/Ice 2 e - Recall Summoning/Translocation 3 f - Simulacrum Ice/Necromancy 6 g - Shadow Creatures Summoning 6 (26, 21, D) 4 silver javelins a +0 spear 2 javelins (26, 22, D) a +0 trident of protection (still there?) a +2 trident of venom (still there?) (26, 23, D) 2 javelins (still there?) a javelin (still there?) the cursed +2 scimitar of Urgency {speed, Dex+4} (still there?) Attacks with this weapon are significantly faster. It affects your dexterity (+4). It has a curse placed upon it. a +0 leather armour {4} (still there?) a sea snake corpse (skeletalised by now) (still there?) (26, 32, D) a +1 hand axe of chopping (26, 33, D) an uncursed staff of earth (26, 34, D) a fan of gales (27, 0, D) an uncursed staff of poison (27, 1, D) a crystal ball of energy (27, 16, D) a phial of floods (27, 17, D) an uncursed staff of conjuration (27, 21, D) a +5 vampiric spear (unseen) (27, 22, D) 3 silver javelins (still there?) 2 silver javelins (still there?) (27, 23, D) a javelin a +0 rapier a +0 robe {0} a tomahawk a +4 vampiric trident a +0 leather armour {4} a +0 trident a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (27, 24, D) 3 javelins (still there?) 2 javelins (still there?) a javelin (still there?) 2 tomahawks (still there?) a +7 rapier of venom (still there?) a +0 robe {0} (still there?) (27, 25, D) 2 silver javelins (27, 32, D) a crystal ball of energy (27, 33, D) a cursed ring of loudness (27, 34, D) a +2 hunting sling of flaming (28, 0, D) a +4 short sword of holy wrath (28, 16, D) an uncursed staff of power (28, 21, D) a large rock (28, 23, D) the +8 dagger "Concordance" {pain, Str-5 Int+7} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It affects your intelligence (+7). a silver javelin (still there?) a large rock (still there?) a +2 rapier of draining (still there?) a +0 robe {0} (still there?) a sea snake corpse (skeletalised by now) (still there?) (28, 24, D) a silver javelin (still there?) a large rock (still there?) (28, 32, D) a +2 ring of intelligence (28, 33, D) a book of the Tempests (29, 1, D) a phial of floods (29, 5, D) a +2 dagger of draining (29, 16, D) the +9 flail of Vorruijo {venom, rN++} It poisons the flesh of those it strikes. It greatly protects you from negative energy. (29, 17, D) a +4 trident of protection (29, 25, D) 2 javelins (29, 32, D) a +3 leather armour of poison resistance (29, 33, D) a +0 chain mail of poison resistance (31, 22, D) 2 javelins of penetration (31, 24, D) 5 javelins of penetration (31, 25, D) 2 tomahawks (31, 26, D) 2 javelins (31, 27, D) 4 javelins of penetration (31, 29, D) 3 javelins (34, 28, D) an uncursed amulet of guardian spirit (35, 0, D) an uncursed staff of earth (35, 14, D) the +5 hand axe "Nilif" {flame, +Fly rF- Int+4 Dex+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+9). It makes you vulnerable to fire. It lets you fly. (35, 15, D) a +4 chain mail of magic resistance (35, 28, D) a +6 giant club (35, 29, D) a book of Transfigurations (36, 0, D) an uncursed staff of poison (36, 14, D) an uncursed staff of conjuration (36, 15, D) a phantom mirror (36, 29, D) an uncursed staff of cold (37, 0, D) Mianos's Collected Works on Doomed Shape Shifting Spells Type Level a - Vampiric Draining Necromancy 3 b - Irradiate Conjuration/Transmutation 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Dragon Form Transmutation 7 (37, 1, D) a +2 scale mail of poison resistance {rPois10} (37, 15, D) an uncursed staff of energy (37, 28, D) the cursed +0 scale mail "Asumint" {rC+} It protects you from cold. It has a curse placed upon it. (37, 29, D) a box of beasts (38, 0, D) a +4 antimagic lajatang {MP-66%} (38, 1, D) a +3 chain mail of fire resistance {rF+15} (38, 14, D) an uncursed staff of fire (38, 15, D) the Tome of Freezing Flames Spells Type Level a - Freeze Ice 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (38, 19, D) an uncursed staff of summoning (38, 23, D) a hell hound corpse (skeletalised by now) (38, 28, D) a +4 amulet of reflection (38, 29, D) an uncursed staff of wizardry {Wiz} (39, 0, D) a +1 spear of freezing (39, 1, D) an uncursed staff of poison (39, 14, D) a +1 executioner's axe of chopping (39, 15, D) the +0 hand axe of Mutilation {drain, rPois rC- SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It makes you more stealthy. (39, 18, D) a cursed +0 halberd a +2 robe of positive energy (39, 28, D) a +4 shortbow of freezing (39, 29, D) a +0 rapier of flaming (40, 0, D) a phial of floods (40, 1, D) an uncursed staff of earth (40, 14, D) a +6 hunting sling of velocity (40, 15, D) the +0 scale mail of Viniesevu {*Corrode rF+ rN+ Stlth+} It protects you from fire. It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. (40, 19, D) a +0 trident (unseen) (40, 20, D) a necrophage corpse (skeletalised by now) (40, 28, D) the +8 spear of Starshine {flame, rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. (40, 29, D) an uncursed staff of earth (41, 0, D) an uncursed staff of air {rElec} (41, 1, D) an uncursed ring of wizardry (41, 3, D) a +0 spear (41, 5, D) a +0 trident (41, 14, D) a +0 robe (41, 15, D) the +3 scimitar "Oblugru" {slice, +Blink MP+9 Str-3 Int+9} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+9). It affects your magic capacity (+9). It lets you blink. (41, 28, D) an uncursed staff of wizardry {Wiz} (41, 29, D) an uncursed ring of protection from fire (42, 0, D) a +2 dagger of draining (42, 1, D) an uncursed staff of air {rElec} (42, 3, D) a +1 vampiric spear 10 javelins of penetration a +0 leather armour {4} (42, 4, D) a cursed -2 trident a +0 leather armour {4} (42, 14, D) a +0 antimagic dagger (42, 15, D) a +0 robe of positive energy (42, 28, D) a manual of Stealth (42, 29, D) a fan of gales (43, 2, D) a +0 trident (unseen) (43, 3, D) a +0 spear (unseen) (43, 4, D) 8 javelins a +0 trident (43, 5, D) a harpy corpse (skeletalised by now) (unseen) (43, 14, D) a sack of spiders (43, 15, D) a book of Death (43, 28, D) Tawisis's Incunabulum of Summoning and Enhancements Spells Type Level a - Swiftness Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Spellforged Servitor Conjuration/Summoning 7 (43, 29, D) a lightning rod (4/4) (44, 4, D) a +0 morningstar of crushing (unseen) (44, 5, D) 2 javelins (44, 28, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (45, 6, D) 6 javelins of penetration (49, 0, D) a +0 flail (49, 1, D) an uncursed staff of wizardry (49, 12, D) a book of Flames (49, 24, D) a +1 shortbow of freezing (49, 36, D) a book of the Dragon (49, 37, D) a Grand Grimoire (50, 1, D) a +2 robe of fire resistance (50, 6, D) a +1 glaive of chopping (unseen) (50, 12, D) a +3 dagger of venom (50, 13, D) an uncursed ring of ice (50, 24, D) a manual of Bows (50, 25, D) an uncursed staff of death (50, 28, D) a +0 arbalest (unseen) (50, 29, D) a +2 long sword (unseen) (50, 30, D) 4 large rocks (unseen) (50, 37, D) a +2 chain mail of fire resistance {rF+15} (50, 40, D) 4 large rocks (unseen) (51, 0, D) a +1 hand axe of holy wrath (51, 1, D) a phial of floods (51, 6, D) the +8 Wrath of Trog {antimagic, *Rage, MP-66%} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 vampiric war axe a +0 robe {0} (51, 12, D) a +1 glaive of venom (51, 13, D) the Incunabulum of Feathery Transformation Spells Type Level a - Static Discharge Conjuration/Air 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ice Form Ice/Transmutation 4 d - Hydra Form Transmutation 6 (51, 25, D) the ring of Tavugoh {Ice Int+4 SInv} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. (51, 27, D) a +0 glaive (unseen) (51, 28, D) +0 shadow dragon scales {15 Stealth++++} a +0 great sword a +0 plate armour {18} (51, 36, D) 4 scrolls of enchant weapon (51, 37, D) the amulet of Fudwiuc {Inacc Str+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+6). (52, 0, D) a +0 mace of crushing (52, 1, D) a Grand Grimoire (52, 6, D) a +0 long sword (unseen) (52, 7, D) a +3 battleaxe of chopping a +0 plate armour {18} (52, 8, D) a +0 battleaxe (52, 12, D) a +1 fustibalus of flaming (52, 13, D) a sack of spiders (52, 24, D) an uncursed staff of poison {rPois} (52, 25, D) an uncursed staff of cold {rC+} (52, 28, D) a +3 executioner's axe of flaming a +0 chain mail a +0 great mace a +0 plate armour (52, 29, D) a +0 war axe (unseen) (52, 36, D) a +2 scimitar of protection (52, 37, D) Fubuankerr's Further Steps in Thaumaturgy Spells Type Level a - Fireball Conjuration/Fire 5 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Irradiate Conjuration/Transmutation 5 d - Metabolic Englaciation Hexes/Ice 5 e - Dispel Undead Necromancy 5 f - Summon Forest Summoning/Translocation 5 (52, 40, D) quicksilver dragon scales (unseen) (53, 0, D) an uncursed staff of cold (53, 6, D) a +2 vampiric short sword (unseen) (53, 12, D) a +3 leather armour of poison resistance (53, 13, D) an uncursed staff of poison (53, 18, D) a +0 trident (53, 24, D) a book of the Dragon (53, 25, D) the ring "Mareriewn" {Wiz rPois Dex+2 Slay+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. (53, 36, D) the +9 longbow "Xeurch Moubu" {flame, rPois Str+5 Dex-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your dexterity (-5). It protects you from poison. (53, 37, D) Kuimiff's Papyrus of the Compass and Shape Shifting Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Dispersal Translocation 6 d - Malign Gateway Summoning/Translocation 7 (54, 0, D) a lamp of fire (54, 12, D) an uncursed ring of flight (54, 13, D) a +1 chain mail of fire resistance (54, 24, D) a fan of gales (54, 25, D) a crystal ball of energy (54, 36, D) a crystal ball of energy (55, 0, D) a +3 short sword (55, 12, D) a +0 centaur barding of fire resistance (55, 13, D) a box of beasts (55, 24, D) a +0 great sword (59, 36, D) a scroll of brand weapon (59, 37, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (60, 36, D) a +1 scale mail of magic resistance (60, 37, D) a +2 robe of resistance (61, 0, D) a +2 hand axe of flaming (61, 8, D) the Incunabulum of the Compass Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 (61, 16, D) a +6 ring of dexterity (61, 26, D) a +3 quarterstaff of protection (61, 36, D) a cursed staff of poison {rPois} (61, 37, D) a book of Maledictions (62, 0, D) a phial of floods (62, 1, D) a +2 long sword of slicing (62, 8, D) an uncursed staff of earth (62, 10, D) an uncursed staff of cold {rC+} (62, 16, D) the ring "Pudyofoy" {Ice Slay+2} [ring of ice] It enhances your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. (62, 17, D) a book of Callings (62, 26, D) an uncursed staff of cold (62, 27, D) an uncursed staff of conjuration (62, 36, D) a phial of floods (62, 37, D) a +4 ring of protection (63, 0, D) a book of Summonings (63, 27, D) a fan of gales (63, 36, D) a box of beasts (63, 37, D) the +5 shortbow of the Fulmar {flame, -Tele rPois rN++ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (63, 43, D) a +0 robe (64, 16, D) a fan of gales (64, 17, D) a lamp of fire (64, 26, D) a +4 ring of intelligence (64, 27, D) a book of Clouds (64, 30, D) (unseen) (64, 44, D) a +0 robe (65, 26, D) an uncursed ring of poison resistance (67, 1, D) a +0 trident (unseen) (67, 2, D) a +0 trident 3 throwing nets (68, 2, D) a +0 trident (unseen) (69, 0, D) an uncursed staff of summoning (69, 36, D) a +2 dagger of venom (70, 8, D) an uncursed staff of cold (70, 36, D) a +2 ring of protection (70, 37, D) a +1 mace of protection (70, 40, D) (unseen) (71, 8, D) a +1 battleaxe of venom (71, 16, D) a book of the Sky (71, 17, D) an uncursed staff of power (71, 26, D) a lamp of fire (71, 27, D) a crystal ball of energy (71, 29, D) a +0 trident (still there?) an arrow (still there?) (71, 30, D) an arrow (71, 36, D) a lamp of fire (71, 37, D) a +4 glaive of freezing (71, 39, D) a +0 halberd (71, 40, D) a +2 vampiric war axe a +0 hand axe (72, 8, D) a +3 ring of strength (72, 9, D) an uncursed ring of flight (72, 16, D) a +2 short sword of speed (72, 17, D) a sack of spiders (72, 27, D) a +0 trident (72, 28, D) a +0 halberd of flaming 8 tomahawks (72, 29, D) a +2 hand axe of venom (72, 30, D) a +0 shortbow of flaming (still there?) 3 arrows (still there?) a tomahawk (still there?) (72, 32, D) a tomahawk (72, 36, D) a +3 long sword of holy wrath (72, 37, D) the cursed +1 robe of Veukhlar {Str+3} It affects your strength (+3). It has a curse placed upon it. (73, 1, D) a phial of floods (73, 16, D) the +7 hand crossbow of the Boar {speed, *Slow rC+ SInv} Attacks with this weapon are significantly faster. It protects you from cold. It lets you see invisible. It may slow you when you take damage. (73, 17, D) the cursed +0 plate armour of Heur {Stlth+} It makes you more stealthy. It has a curse placed upon it. (73, 26, D) a +0 trident (73, 27, D) a tomahawk (still there?) a +6 giant spiked club (still there?) (73, 28, D) a +0 trident (unseen) (73, 36, D) a +1 spear of flaming (73, 37, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy.