theanonym the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour {1823} +5 shadow dragon scales {15 Stealth++++} +5 storm dragon scales {15 rElec} +5 ice dragon scales {11 rC++ rF-} +5 fire dragon scales {11 rF++ rC-} a +5 plate armour {18} (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 great mace of Kaestria {venom, Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a crystal ball of energy (62, 0, D) an uncursed staff of conjuration (62, 4, D) a hell hound corpse a hell hound corpse (62, 8, D) the Collected Works on Flying Contamination Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Tornado Air 9 (62, 9, D) the Volume of Summoning Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Lightning Spire Summoning/Air 4 c - Shadow Creatures Summoning 6 d - Spellforged Servitor Conjuration/Summoning 7 (63, 0, D) a +2 vampiric bardiche (67, 0, D) an uncursed ring of stealth (67, 1, D) a +0 trident (unseen) (67, 2, D) a +0 trident (unseen) (68, 2, D) a +0 trident (69, 0, D) a fan of gales (70, 9, D) a +4 chain mail of fire resistance {rF+15} (71, 8, D) a +3 flail of draining (71, 16, D) a box of beasts (71, 17, D) an uncursed staff of death (71, 20, D) a +0 club (71, 27, D) a ration (72, 8, D) a +2 vampiric scimitar (72, 9, D) an uncursed staff of wizardry (72, 16, D) a +2 robe of magic resistance {MR+0} (72, 17, D) an uncursed staff of energy (72, 19, D) a +0 halberd a +0 chain mail an orc corpse (72, 20, D) a +0 short sword a +0 chain mail {15} (72, 26, D) Hefeemp's Handbook of Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Summon Mana Viper Hexes/Summoning 5 e - Dragon's Call Summoning 9 (72, 27, D) a ration (73, 1, D) a +5 short sword of holy wrath (73, 17, D) a +1 mace of holy wrath (73, 20, D) a +0 dagger (unseen) (73, 21, D) a +0 flail (73, 26, D) an uncursed staff of air (73, 30, D) a +2 shortbow of freezing (74, 2, D) a cursed -3 giant club (75, 1, D) a phial of floods (75, 2, D) 4 large rocks