theanonym the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour {1823} +5 shadow dragon scales {15 Stealth++++} +5 storm dragon scales {15 rElec} +5 ice dragon scales {11 rC++ rF-} +5 fire dragon scales {11 rF++ rC-} a +5 plate armour {18} (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance {rF+ rC+} a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 30, D) a jumping spider corpse (61, 0, D) the +5 rapier "Mauc" {venom, MR+ Int+2 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (61, 8, D) a Grand Grimoire (61, 11, D) a necrophage corpse (61, 16, D) a +2 blowgun (61, 20, D) a basilisk corpse (61, 26, D) a +1 scythe of slicing (62, 1, D) the ring "Doghamp" {-Tele rN+ MR+ Str+3 Int+3} [ring of positive energy] It affects your strength (+3). It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (62, 4, D) a hell hound corpse (62, 8, D) a book of Ice (62, 9, D) an uncursed ring of wizardry (62, 10, D) a +2 spear of freezing (unseen) (62, 11, D) a +3 scimitar a +0 robe {0} (62, 16, D) a +0 mace of venom (62, 17, D) a +1 battleaxe of electrocution (62, 26, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (62, 27, D) an uncursed staff of earth (63, 0, D) a scroll of brand weapon (63, 8, D) an uncursed amulet of the gourmand (63, 16, D) a +1 ring of protection (63, 17, D) a +4 broad axe of venom (63, 20, D) a river rat corpse (63, 26, D) an uncursed staff of wizardry {Wiz} (63, 27, D) the cursed +1 whip of Discomfort {flame, +Fly Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It lets you fly. It has a curse placed upon it. (63, 30, D) a wolf spider corpse (64, 16, D) a +5 quarterstaff of speed (64, 17, D) a +2 spear of flaming (64, 26, D) a +3 shortbow of freezing (64, 27, D) a +3 glaive of flaming (64, 32, D) a jumping spider corpse (65, 26, D) the +4 short sword of Berethesh {speed, +Blink} Attacks with this weapon are significantly faster. It lets you blink. (67, 0, D) a manual of Polearms (68, 0, D) a +2 robe of magic resistance (69, 36, D) the +6 ring mail of the Turtledove {+Inv rElec Dex-2} It affects your dexterity (-2). It insulates you from electricity. It lets you turn invisible. (70, 9, D) a +3 longbow of flaming (70, 28, D) a +0 trident the +6 shortbow "Zid Wazu" {speed, +Inv rF+++ Dex-5 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (-5). It renders you almost immune to fire. It lets you turn invisible. It makes you more stealthy. (70, 36, D) a lamp of fire (70, 37, D) a +1 spear of piercing (70, 41, D) a +0 flail (unseen) (71, 8, D) a +2 battleaxe of freezing (71, 11, D) a +0 rapier a +0 robe a spriggan corpse (71, 12, D) a wolf corpse (71, 16, D) a crystal ball of energy (71, 17, D) a +2 hand crossbow of flaming (71, 29, D) a +0 trident (71, 36, D) a book of Geomancy (71, 37, D) a +0 battleaxe (72, 8, D) the ring of Plog {rN++ MP+9 Dex-4} [ring of magical power] It affects your dexterity (-4). It greatly protects you from negative energy. It affects your magic capacity (+9). (72, 9, D) an uncursed staff of fire (72, 16, D) a book of Spatial Translocations (72, 17, D) a +4 ring mail of cold resistance {rC+7} (72, 21, D) a hell hound corpse (72, 26, D) a lamp of fire (72, 27, D) a crystal ball of energy (72, 29, D) a +0 trident (unseen) (72, 30, D) 2 arrows (72, 31, D) an arrow (72, 32, D) a throwing net an arrow (72, 33, D) a throwing net (72, 36, D) the +7 scythe "Bath" {freeze, rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (72, 37, D) a +0 broad axe (72, 40, D) a +2 great sword (unseen) (72, 41, D) a +0 great sword (unseen) (73, 1, D) a sack of spiders (73, 2, D) a +0 war axe (unseen) (73, 11, D) a +0 rapier (unseen) (73, 16, D) +0 storm dragon scales (73, 17, D) a fan of gales (73, 26, D) an uncursed ring of stealth (73, 29, D) a +0 shortbow (unseen) (73, 30, D) a +3 dire flail of protection (unseen) (73, 36, D) a +0 mace (73, 37, D) the cursed +0 morningstar of Wyamol {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (74, 2, D) a +0 leather armour {4} (75, 1, D) a +3 ring of slaying