theanonym the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour {1823} +5 shadow dragon scales {15 Stealth++++} +5 storm dragon scales {15 rElec} +5 ice dragon scales {11 rC++ rF-} +5 fire dragon scales {11 rF++ rC-} a +5 plate armour {18} (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a book of Burglary (49, 37, D) an uncursed staff of conjuration (50, 25, D) an uncursed staff of wizardry (50, 36, D) an uncursed staff of summoning (50, 37, D) an uncursed staff of air (50, 41, D) a rime drake corpse (51, 25, D) an uncursed amulet of the gourmand (51, 36, D) An Early Guide to Witchcraft Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Swiftness Charms/Air 2 d - Throw Flame Conjuration/Fire 2 e - Slow Hexes 2 (51, 37, D) a +0 trident of flaming (51, 41, D) a +0 battleaxe of freezing (52, 25, D) +0 storm dragon scales (52, 33, D) a death scarab corpse (52, 36, D) a fan of gales (52, 37, D) the +10 battleaxe "Ivoburgh" {holy, MR- Str+4 Int+3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (52, 41, D) a +0 battleaxe of freezing (unseen) (52, 42, D) a +1 battleaxe of freezing (53, 25, D) a book of Flames (53, 36, D) a phial of floods (53, 37, D) a +4 scimitar of protection (54, 25, D) an uncursed amulet of magic regeneration (54, 36, D) an uncursed staff of fire (59, 29, D) a cursed +0 short sword (unseen) (59, 31, D) an arrow (59, 36, D) the cursed +1 whip of Mastery {vamp, rN+ Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (59, 37, D) a book of Misfortune (60, 36, D) a phantom mirror (60, 37, D) a lamp of fire (61, 0, D) the +3 pair of boots of Articulation {+Inv Regen+ Dex+4} It affects your dexterity (+4). It lets you turn invisible. It increases your rate of regeneration. (61, 8, D) an uncursed amulet of magic regeneration (61, 16, D) a +2 ring of evasion (61, 26, D) a +6 blowgun (61, 29, D) a cursed -2 dagger a +0 chain mail {15} (61, 30, D) 2 arrows (61, 31, D) 3 arrows (61, 36, D) a +6 trident of venom (61, 37, D) a lightning rod (4/4) (62, 0, D) a lightning rod (4/4) (62, 1, D) a manual of Long Blades (62, 8, D) the Volume of Torrid Stolen Souls Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Fireball Conjuration/Fire 5 (62, 9, D) the +10 great mace of Talofe {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (62, 16, D) the ring "Upeadgh" {Wiz rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. (62, 17, D) an uncursed staff of earth (62, 26, D) a +0 pair of gloves of strength (62, 28, D) a +0 long sword (unseen) (62, 32, D) a +0 dagger (unseen) (62, 36, D) an uncursed staff of energy (62, 37, D) a +1 dagger of draining (63, 0, D) a box of beasts (63, 8, D) a +3 ring of evasion (63, 16, D) a Fen Folio (63, 17, D) the +3 shortbow of Megalomania {venom, rPois Int-3 Stlth+} It poisons the ammo it fires. It affects your intelligence (-3). It protects you from poison. It makes you more stealthy. (63, 26, D) an uncursed staff of cold {rC+} (63, 27, D) a crystal ball of energy (63, 30, D) a +0 short sword (unseen) (63, 33, D) 2 arrows (63, 36, D) an uncursed ring of see invisible (63, 37, D) the ring of Kihuq {rPois rC- Dex+3 Stlth+} [ring of stealth] It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (64, 16, D) a +2 battleaxe of freezing (64, 17, D) an uncursed staff of cold (64, 26, D) an uncursed ring of poison resistance (64, 27, D) an uncursed staff of energy (65, 26, D) an uncursed staff of summoning (67, 0, D) a +3 flail of draining (68, 0, D) an uncursed amulet of rage {+Rage} (69, 0, D) a phantom mirror (69, 36, D) a book of Geomancy (70, 8, D) a +2 great mace of crushing (70, 9, D) an uncursed staff of death (70, 10, D) a +0 club (unseen) (70, 11, D) a +2 dagger of protection (unseen) (70, 36, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (70, 37, D) Jirghopp's Guide on Dusty Translocation Spells Type Level a - Blink Translocation 2 b - Stone Arrow Conjuration/Earth 3 c - Recall Summoning/Translocation 3 d - Gell's Gravitas Translocation 3 e - Statue Form Transmutation/Earth 6 (71, 8, D) the cursed +0 dagger of the Throat {protect, rC- MP+9 Dex+9 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+9). It makes you vulnerable to cold. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (71, 10, D) a +0 club (71, 16, D) a crystal ball of energy (71, 17, D) a +0 club (71, 19, D) a +5 trident of protection (unseen) (71, 21, D) a +0 hand axe (unseen) (71, 26, D) a +2 war axe of venom (71, 30, D) a +0 short sword (unseen) (71, 37, D) a sack of spiders (71, 39, D) an apocalypse crab corpse (72, 8, D) a box of beasts (72, 9, D) a lightning rod (4/4) (72, 10, D) a +0 dagger (unseen) (72, 16, D) a +2 dagger of holy wrath (72, 17, D) a +2 ring mail of fire resistance (72, 20, D) the +3 short sword of Turmoil {freeze, +Blink Str+9 Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It affects your intelligence (-3). It lets you blink. a +0 ring mail {7} (72, 26, D) Sif Muna's Disquisition on Stolen Souls and Creation Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Small Mammal Summoning 1 c - Summon Ice Beast Ice/Summoning 4 d - Excruciating Wounds Charms/Necromancy 5 e - Death Channel Necromancy 6 (72, 27, D) a +0 dagger (72, 30, D) a +5 war axe of chopping (unseen) (72, 36, D) a +1 chain mail of magic resistance {MR+15} (72, 37, D) Sif Muna's Compendium of Twisted Earth Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Lee's Rapid Deconstruction Earth 5 d - Malign Gateway Summoning/Translocation 7 (72, 39, D) an uncursed staff of wizardry (73, 1, D) a +2 morningstar of venom (73, 2, D) a +0 dire flail (unseen) (73, 16, D) a +0 short sword (73, 20, D) a +0 dagger (unseen) (73, 26, D) a +0 dagger (73, 27, D) an uncursed staff of air (73, 29, D) a +0 halberd (unseen) (73, 37, D) a +0 halberd of freezing (73, 40, D) a raiju corpse (75, 1, D) the +1 robe of the Trilobite {rPois rN+} It protects you from poison. It protects you from negative energy.