theanonym the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour {1823} +5 shadow dragon scales {15 Stealth++++} +5 storm dragon scales {15 rElec} +5 ice dragon scales {11 rC++ rF-} +5 fire dragon scales {11 rF++ rC-} a +5 plate armour {18} (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a box of beasts (19, 1, D) a +0 leather armour of cold resistance (19, 17, D) the Almanac of Displaced Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Ice Form Ice/Transmutation 4 c - Passage of Golubria Translocation 4 d - Irradiate Conjuration/Transmutation 5 e - Dispersal Translocation 6 (20, 1, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (20, 17, D) the Papyrus of the Ashen Arsonist Spells Type Level a - Passwall Transmutation/Earth 2 b - Inner Flame Hexes/Fire 3 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Iron Shot Conjuration/Earth 6 (21, 1, D) an uncursed amulet of faith (21, 17, D) an uncursed ring of protection from fire (22, 0, D) a +1 falchion of slicing (22, 1, D) the +9 staff of Wucad Mu {channel} (22, 17, D) an uncursed ring of see invisible (23, 0, D) an uncursed staff of fire (23, 1, D) a book of the Sky (23, 17, D) the +5 hand crossbow "Xesua" {freeze, -Tele rF+ rN++ MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It greatly protects you from negative energy. It affects your magic capacity (+9). It prevents most forms of teleportation. (23, 18, D) a +2 helmet of see invisible (24, 0, D) a javelin (24, 1, D) an uncursed staff of death {rN+} (24, 17, D) a +3 dagger of draining (24, 18, D) a +4 ring of strength (25, 0, D) a +3 spear of venom (25, 1, D) an uncursed ring of protection from magic (25, 17, D) the cursed +0 robe "Jaidgham" {rElec rC+++ Str-3 Stlth+} It affects your strength (-3). It renders you almost immune to cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (25, 18, D) a +1 leather armour of magic resistance (26, 0, D) the ring "Anuazib" {Str+4 Dex+5} [ring of strength] It affects your strength (+4). It affects your dexterity (+5). (26, 1, D) a +3 ring of intelligence (26, 6, D) a +0 rapier (unseen) (26, 17, D) a +2 hand axe of draining (27, 5, D) a +3 rapier of draining (unseen) (27, 7, D) a snapping turtle corpse (27, 8, D) a +3 rapier of speed (unseen) (27, 17, D) a +5 war axe of chopping (28, 0, D) a phial of floods (28, 1, D) an uncursed staff of death (28, 5, D) a +2 rapier of venom (still there?) a +0 spear (still there?) (28, 6, D) 2 javelins a +0 rapier a +0 robe {0} a +4 trident of venom a +0 leather armour {4} a cursed ring of loudness {Stlth-} a water nymph corpse (28, 7, D) a +1 rapier of freezing a +0 robe {0} an uncursed amulet of the gourmand {Gourm} (28, 17, D) the ring of Dyphokop {Wiz rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. (29, 1, D) a phantom mirror (29, 5, D) a +1 trident of protection (still there?) a +2 war axe of electrocution (still there?) (29, 6, D) a javelin a +4 rapier of venom a +0 robe {0} a merfolk corpse (29, 7, D) a javelin (29, 8, D) a javelin (29, 17, D) a +1 quarterstaff of draining (30, 5, D) a sea snake corpse (30, 6, D) a +0 rapier (unseen) (34, 28, D) a +1 robe (35, 0, D) the +7 lajatang "Tyeroc" {freeze, rC++ Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It makes you less stealthy. (35, 14, D) an uncursed staff of air (35, 15, D) a scroll of brand weapon (35, 28, D) a crystal ball of energy (36, 0, D) a fan of gales (36, 1, D) the cursed +1 long sword of Dominance {drain, rF+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. (36, 14, D) a phial of floods (36, 15, D) a book of Minor Magic (36, 28, D) an uncursed staff of wizardry (36, 29, D) a +0 dire flail (37, 0, D) the +8 rapier of Chance {pierce, *Noise rF++ SInv} It inflicts extra damage upon your enemies. It greatly protects you from fire. It lets you see invisible. It may make noises in combat. (37, 1, D) the Guide on Shifting Earth Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Leda's Liquefaction Hexes/Earth 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (37, 5, D) a cursed -3 fustibalus (still there?) 2 stones (still there?) (37, 14, D) a +2 halberd of venom (37, 28, D) a phantom mirror (38, 0, D) an uncursed staff of fire {rF+} (38, 1, D) an uncursed staff of conjuration (38, 4, D) a +0 falchion of flaming (unseen) (38, 6, D) 2 stones (38, 7, D) a stone (38, 14, D) a +0 double sword of venom (38, 15, D) a +1 hand axe of chopping (38, 19, D) a cursed +0 dagger a +0 robe {0} (38, 28, D) Seromoat's Incunabulum of Excruciating Black Magic Spells Type Level a - Corpse Rot Necromancy 2 b - Static Discharge Conjuration/Air 3 c - Force Lance Conjuration/Translocation 4 d - Agony Necromancy 5 e - Bolt of Cold Conjuration/Ice 6 (38, 29, D) a +1 short sword of freezing (38, 30, D) a large rock (39, 0, D) a +2 ring of intelligence (39, 1, D) an uncursed ring of flight (39, 5, D) a +1 whip of holy wrath (unseen) (39, 14, D) an uncursed staff of power {MP+17} (39, 15, D) the cursed +0 rapier of Superiority {freeze, rPois rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (39, 28, D) a book of the Tempests (39, 29, D) a +0 long sword (39, 31, D) a +3 spear of piercing a +2 chain mail of poison resistance (40, 1, D) an uncursed staff of death (40, 14, D) a lamp of fire (40, 15, D) a +2 scale mail of magic resistance (40, 18, D) a cursed +5 spear (unseen) (40, 19, D) a +0 scimitar (unseen) (40, 28, D) a +2 shield of protection (40, 29, D) a +3 long sword (40, 32, D) 8 large rocks a stone giant corpse (40, 33, D) the +7 hand axe "Vamak" {pain, rPois MR++ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (40, 34, D) a +0 battleaxe (unseen) (41, 0, D) an uncursed staff of air (41, 1, D) a +1 great mace of protection (41, 14, D) an uncursed ring of protection from magic (41, 15, D) a +2 hand axe of chopping (41, 28, D) a +0 long sword (41, 29, D) a +1 plate armour of positive energy (41, 30, D) a large rock (41, 32, D) a +0 great mace (unseen) (42, 1, D) a scroll of brand weapon (42, 14, D) an uncursed staff of wizardry (42, 15, D) a cursed ring of flight (42, 28, D) an uncursed staff of summoning (42, 29, D) a sack of spiders (42, 32, D) a +0 great sword (unseen) (42, 33, D) a +1 dire flail of protection (still there?) a +0 quarterstaff of protection (still there?) (42, 34, D) a +0 great mace (unseen) (43, 14, D) the Catalogue of Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Recall Summoning/Translocation 3 d - Malign Gateway Summoning/Translocation 7 e - Summon Hydra Summoning 7 (43, 15, D) a crystal ball of energy (43, 28, D) an uncursed staff of conjuration (43, 29, D) a book of the Warp (49, 0, D) a book of Changes (49, 1, D) a +0 dagger (49, 24, D) an uncursed staff of fire (49, 36, D) the +7 dagger of the Ageless Wonders {elec, Str+6 Dex-4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It affects your dexterity (-4). It makes you more stealthy. (49, 37, D) a +1 spear of distortion (49, 39, D) an uncursed staff of wizardry (unseen) (49, 41, D) a +0 robe (unseen) (50, 1, D) a cursed staff of air (50, 13, D) a +0 quarterstaff of protection (50, 14, D) a +0 trident (unseen) (50, 25, D) a sack of spiders (50, 37, D) a box of beasts (50, 39, D) a +0 robe {0} a spriggan corpse (skeletalised by now) (50, 40, D) a storm dragon corpse (skeletalised by now) (51, 1, D) the Papyrus of Mutagenic Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Irradiate Conjuration/Transmutation 5 e - Hydra Form Transmutation 6 (51, 6, D) a cursed +5 spear (unseen) (51, 8, D) a +7 dagger of draining (unseen) (51, 9, D) a +0 halberd (unseen) (51, 12, D) a +5 short sword of protection (51, 13, D) an uncursed staff of power (51, 16, D) a +2 short sword (unseen) (51, 24, D) a +0 dagger of venom (51, 25, D) a box of beasts (51, 30, D) a +0 quarterstaff of draining (unseen) (51, 31, D) a +0 long sword (unseen) (51, 36, D) a book of Dreams (51, 37, D) the +5 dagger "Tiarim" {freeze, rF+ MR+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. (52, 0, D) an uncursed staff of conjuration (52, 1, D) the Volume of Captivating Transmutation Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Leda's Liquefaction Hexes/Earth 4 c - Irradiate Conjuration/Transmutation 5 d - Discord Hexes 8 (52, 6, D) a +0 dire flail (52, 7, D) a +5 war axe of freezing a +0 robe {0} 4 scrolls of enchant armour (52, 12, D) a cursed -2 ring of protection (52, 13, D) a +2 double sword of holy wrath (52, 24, D) an uncursed staff of energy (52, 25, D) a +4 giant club (52, 31, D) a +0 flail a +4 dire flail of crushing a +0 plate armour {18} a potion of blood a cursed +0 battleaxe a +0 robe {0} the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (52, 36, D) an uncursed ring of ice (53, 12, D) a lightning rod (4/4) (53, 24, D) a +0 broad axe (53, 25, D) a lamp of fire (53, 30, D) a +1 great sword (unseen) (53, 31, D) a +0 glaive (unseen) (53, 36, D) a book of Party Tricks (54, 0, D) Sif Muna's Incunabulum of Enchantment and Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ice Form Ice/Transmutation 4 d - Simulacrum Ice/Necromancy 6 e - Ozocubu's Refrigeration Ice 6 (54, 1, D) a book of Dreams (54, 9, D) a +0 robe (unseen) (54, 12, D) a +1 pair of gloves of archery (54, 16, D) a +2 spear (unseen) (54, 24, D) a fan of gales (54, 25, D) the +9 staff of Olgreb {rPois} It protects you from poison. (54, 36, D) a +2 robe of positive energy (55, 0, D) an uncursed ring of magical power (55, 12, D) Sif Muna's Guide on Flight Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Static Discharge Conjuration/Air 3 d - Lightning Bolt Conjuration/Air 5 e - Tornado Air 9 (55, 13, D) a +2 robe of cold resistance (55, 24, D) a lamp of fire (58, 37, D) 3 arrows (59, 36, D) a book of Necromancy (59, 37, D) 2 arrows (unseen) (60, 36, D) an uncursed staff of air (60, 37, D) a bolt (still there?) 2 arrows (still there?) (60, 38, D) a cursed -1 arbalest (still there?) a +0 longbow (still there?) (60, 39, D) a +0 shortbow (unseen) (61, 0, D) a +0 leather armour of fire resistance (61, 8, D) a +0 centaur barding of fire resistance (61, 10, D) a +0 trident (61, 16, D) a +0 halberd (61, 26, D) a +2 morningstar of holy wrath (61, 36, D) an uncursed staff of fire {rF+} (61, 37, D) a cursed -2 arbalest 23 bolts a yaktaur corpse (skeletalised by now) (61, 38, D) a +0 shortbow a +0 shortbow 34 arrows a +0 arbalest 17 bolts a centaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (61, 39, D) 4 arrows a bolt (61, 40, D) a bolt (61, 42, D) a large rock an arrow (61, 43, D) an arrow (61, 44, D) a bolt an arrow (62, 0, D) a +5 long sword of protection (62, 8, D) a +0 trident (62, 9, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (62, 10, D) a +2 trident of venom (62, 16, D) the +1 ring mail of Vlad {rCorr} It protects you from acid and corrosion. (62, 17, D) a +5 giant spiked club (62, 20, D) a +3 scimitar of freezing a +0 chain mail a cursed staff of wizardry a +0 robe an orc corpse (skeletalised by now) (62, 21, D) a +0 mace (62, 26, D) a +5 dagger of speed (62, 27, D) the ring "Qoebunn" {rPois rF- rC+ Str+5 Int+4} [ring of protection from cold] It affects your strength (+5). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (62, 37, D) an arrow (still there?) a bolt (still there?) (62, 38, D) a +0 shortbow (unseen) (62, 39, D) 4 arrows (63, 0, D) a +2 vampiric halberd (63, 8, D) a +3 scale mail of cold resistance (63, 10, D) a +2 flail of crushing (unseen) (63, 11, D) a +0 trident (63, 16, D) a +0 glaive (63, 17, D) a +0 dagger (63, 20, D) a +0 dagger (unseen) (63, 26, D) a +2 spear of freezing (63, 27, D) a book of Frost (63, 35, D) 2 arrows (63, 36, D) a book of Fire (63, 37, D) a large rock (63, 38, D) a +0 shortbow (unseen) (64, 17, D) a +3 falchion of slicing (64, 26, D) a cursed amulet of inaccuracy (64, 27, D) the +6 falchion "Jyfuok" {vamp, *Contam *Drain +Rage Str+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+8). It lets you go berserk. It causes magical contamination when unequipped. It causes draining when unequipped. (64, 30, D) a bullfrog corpse (skeletalised by now) (still there?) a porcupine corpse (skeletalised by now) (still there?) (64, 37, D) a large rock (65, 26, D) a book of Cantrips (65, 30, D) a komodo dragon corpse (skeletalised by now) (67, 0, D) a box of beasts (67, 2, D) +0 steam dragon scales (unseen) (69, 0, D) the ring "Qadoyma" {Ice MR- Str+5 Dex+6} [ring of ice] It enhances your ice magic. It affects your strength (+5). It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (69, 32, D) 4 arrows (69, 36, D) +2 fire dragon scales {11 rF++ rC-} (69, 37, D) an arrow (70, 8, D) a +3 ring of strength (70, 9, D) a +0 leather armour of poison resistance (70, 31, D) a +0 longbow (still there?) an arrow (still there?) (70, 37, D) 2 tomahawks (70, 38, D) a +0 trident (unseen) (70, 39, D) a cursed +0 trident (unseen) (71, 16, D) the ring of the Final Chapter {rC+ MP+9 Stlth+} [ring of magical power] It protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. (71, 17, D) a crystal ball of energy (71, 19, D) a +0 trident (unseen) (71, 26, D) a +0 short sword (71, 27, D) the +8 hand crossbow of Certain Death {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. (71, 29, D) a +1 war axe of chopping (unseen) (71, 36, D) a book of Spatial Translocations (71, 38, D) a +0 trident the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (72, 8, D) the +8 scimitar "Beetleslayer" {flame, rPois MR++ Str-2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (72, 9, D) a +1 short sword of speed (72, 16, D) a Necronomicon (72, 17, D) a +2 hunting sling of freezing (72, 19, D) a +0 trident (72, 26, D) a lamp of fire (72, 27, D) a box of beasts (72, 29, D) a +2 dagger of venom an elf corpse (skeletalised by now) (72, 30, D) a +1 scimitar of holy wrath (72, 31, D) an arrow (72, 36, D) a book of Frost (72, 37, D) a +0 trident (still there?) a +0 trident (still there?) (72, 38, D) a +0 trident (72, 39, D) the +3 hand axe of Undoing {flame, rElec rC- Str+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. 6 tomahawks a merfolk corpse (skeletalised by now) (73, 1, D) an uncursed ring of fire (73, 17, D) an uncursed staff of air {rElec} (73, 20, D) a hippogriff corpse (skeletalised by now) (73, 26, D) an uncursed staff of death (73, 27, D) a +2 plate armour of fire resistance (73, 36, D) a book of Transfigurations (73, 37, D) a +2 leather armour of cold resistance (73, 38, D) a +0 trident (still there?) a tomahawk (still there?) (74, 28, D) a +0 rapier (unseen) (75, 1, D) a +0 dagger (75, 2, D) a +3 double sword of electrocution (unseen) (75, 3, D) a +0 long sword (unseen)