theanonym the Dungeon (0, 50, D) a +2 hand axe of chopping (0, 52, D) a +0 pair of gloves of archery (1, 32, D) a +1 flail of protection (1, 33, D) a +7 blowgun (1, 34, D) the ring "Ujaafaih" {+Inv rC+} [ring of protection from cold] It protects you from cold. It lets you turn invisible. (1, 50, D) a +6 halberd of protection (1, 51, D) a +0 bardiche of venom (1, 52, D) the cursed +1 plate armour "Saosch" {Str+3 Int-3 Slay+2, 18} It affects your strength (+3). It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (2, 14, D) a +0 battleaxe (2, 16, D) a crystal ball of energy (2, 32, D) a book of Spatial Translocations (2, 33, D) an uncursed staff of poison (2, 34, D) a cursed staff of conjuration (2, 50, D) a +3 arbalest of flaming (2, 51, D) a +5 blowgun (2, 52, D) a book of Debilitation (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a sack of spiders (3, 15, D) a crystal ball of energy (3, 16, D) an uncursed staff of poison (3, 32, D) the Tome of Toxic Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Conjure Flame Conjuration/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Ignition Fire 8 (3, 33, D) a +0 shortbow of flaming (3, 34, D) a +2 troll leather armour (3, 50, D) the Compendium of Earth and Ignition Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Fireball Conjuration/Fire 5 c - Ring of Flames Charms/Fire 7 (3, 51, D) a sack of spiders (3, 52, D) a sack of spiders (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour {1823} +5 shadow dragon scales {15 Stealth++++} +5 storm dragon scales {15 rElec} +5 ice dragon scales {11 rC++ rF-} +5 fire dragon scales {11 rF++ rC-} a +5 plate armour {18} (4, 14, D) an uncursed staff of wizardry (4, 15, D) a +0 battleaxe of draining (4, 16, D) a fan of gales (4, 32, D) a +2 hat (4, 33, D) a potion of agility (4, 34, D) the Grimoire of Boosting Displacement Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Portal Projectile Hexes/Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Dispersal Translocation 6 (4, 50, D) an uncursed staff of power {MP+17} (4, 51, D) a +2 ring mail of magic resistance (4, 52, D) the amulet "Laeg" {+Blink +Fly rF- MR+++ Regen+} [amulet of regeneration] It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. It increases your rate of regeneration. (5, 14, D) a +0 club (5, 15, D) a +1 scale mail of cold resistance (5, 16, D) a +0 scale mail of cold resistance (5, 32, D) a +2 pair of boots of stealth (5, 33, D) a +2 whip of electrocution (5, 34, D) a book of Minor Magic (5, 42, D) (unseen) (5, 43, D) (unseen) (5, 50, D) the +7 glaive of True Grit {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). (5, 51, D) an uncursed ring of wizardry (5, 52, D) a +3 scythe of pain (6, 14, D) a manual of Summonings (6, 15, D) an uncursed ring of protection from magic (6, 16, D) a +1 scale mail of fire resistance (6, 32, D) a +2 quarterstaff of distortion (6, 33, D) an uncursed staff of fire (6, 43, D) the cursed +2 long sword "Hystraem" {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. an uncursed ring of wizardry {Wiz} (6, 50, D) an uncursed staff of air {rElec} (6, 51, D) a lamp of fire (6, 52, D) an uncursed ring of poison resistance {rPoisrPois} (7, 6, D) a scroll of holy word (7, 14, D) a sack of spiders (7, 15, D) a lightning rod (4/4) (7, 33, D) a lamp of fire (7, 34, D) the +8 rapier of Dissolution {venom, rC+ rN+ Str+6 Dex-2} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your dexterity (-2). It protects you from cold. It protects you from negative energy. (7, 43, D) (unseen) (7, 44, D) (unseen) (7, 50, D) a +2 hand crossbow of freezing (7, 51, D) a +3 dagger of electrocution (7, 52, D) an uncursed staff of fire (8, 14, D) a fan of gales (8, 15, D) a box of beasts (8, 16, D) an uncursed ring of ice (8, 32, D) a +2 ring mail of poison resistance (8, 33, D) an uncursed staff of power {MP+17} (8, 34, D) a box of beasts (8, 50, D) the +7 dagger of Oscheah {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. (8, 51, D) an uncursed ring of flight (8, 52, D) the Almanac of Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ring of Flames Charms/Fire 7 d - Ignition Fire 8 (9, 15, D) an uncursed ring of resist corrosion (9, 16, D) a fan of gales (9, 19, D) a +0 halberd a +0 robe (9, 20, D) a cursed -2 war axe (unseen) (9, 21, D) a +0 whip (unseen) (9, 32, D) a book of Annihilations (9, 33, D) an uncursed staff of fire {rF+} (9, 50, D) a +1 vampiric great sword (9, 51, D) a +1 hunting sling of velocity (9, 52, D) a cursed staff of cold (9, 56, D) a +0 mace (unseen) (9, 57, D) quicksilver dragon scales a +0 morningstar 5 large rocks a quicksilver dragon corpse (skeletalised by now) (9, 58, D) a cursed +0 mace (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 scimitar (10, 15, D) a +0 spear (10, 16, D) a +2 battleaxe of chopping (10, 19, D) a +1 great sword of holy wrath (unseen) (10, 21, D) a +0 war axe (unseen) (10, 32, D) a +0 mace of protection (10, 33, D) an uncursed staff of power {MP+17} (10, 34, D) an uncursed staff of poison (10, 50, D) a crystal ball of energy (10, 51, D) the ring "Bujehi" {rPois rF+ Dex+6 Stlth+} [ring of dexterity] It affects your dexterity (+6). It protects you from fire. It protects you from poison. It makes you more stealthy. (10, 52, D) a +0 robe of cold resistance (10, 55, D) 4 large rocks (10, 56, D) 2 large rocks (10, 57, D) an iron dragon corpse (skeletalised by now) (10, 58, D) an iron dragon corpse (skeletalised by now) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +3 chain mail of cold resistance (11, 16, D) a +1 rapier of draining (11, 19, D) a +0 halberd (11, 20, D) a +0 flail (unseen) (11, 34, D) an uncursed staff of air (11, 50, D) a book of the Dragon (11, 51, D) a +0 rapier of venom (11, 52, D) a manual of Stealth (11, 56, D) 4 large rocks (11, 57, D) a +0 mace (still there?) a large rock (still there?) (11, 58, D) 3 large rocks (unseen) (12, 14, D) an uncursed ring of wizardry (12, 15, D) an uncursed staff of cold (12, 16, D) an uncursed staff of cold (12, 19, D) a +2 spear of venom (unseen) (12, 20, D) a +0 scimitar (unseen) (12, 32, D) an uncursed ring of wizardry (12, 33, D) a ration (12, 34, D) a +2 war axe of venom (12, 50, D) a +4 ring of intelligence (12, 51, D) a box of beasts (12, 52, D) a +1 cloak of invisibility (12, 56, D) 2 large rocks (12, 57, D) a +0 mace (12, 59, D) a large rock (13, 19, D) a +0 trident (13, 32, D) a +2 ring of strength (13, 33, D) a book of Spatial Translocations (13, 34, D) a manual of Bows (13, 50, D) a +0 pair of boots of stealth (13, 51, D) a book of Ice (13, 52, D) a +2 plate armour of fire resistance (14, 50, D) a +3 war axe of flaming (14, 51, D) a cursed ring of loudness (14, 52, D) a +0 great sword of holy wrath (18, 48, D) a +3 longbow of flaming (18, 50, D) +1 steam dragon scales (19, 0, D) an uncursed staff of cold (19, 1, D) the +1 pair of gloves of the Blind Marksman {MR+ MP+9} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (19, 16, D) a +2 short sword of holy wrath (19, 17, D) the +1 leather armour of the Saviour {rElec Str+5} It affects your strength (+5). It insulates you from electricity. (19, 32, D) the +3 acid dragon scales of the Hart {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. (19, 33, D) a +2 large shield of protection (19, 48, D) a +2 spear of freezing (19, 49, D) a book of Power (19, 50, D) the cursed +1 plate armour of Fuloofink {MR- Regen+ Dex+4 SInv} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (20, 0, D) a +4 mace of protection (20, 1, D) a box of beasts (20, 16, D) a fan of gales (20, 32, D) a phial of floods (20, 33, D) the +1 scale mail of the Eight Emperors {-Tele rElec rN+ Int+3} It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. (20, 48, D) a crystal ball of energy (20, 50, D) a +2 hand axe of chopping (21, 0, D) 4 scrolls of enchant weapon (21, 1, D) a scroll of brand weapon (21, 16, D) a +3 mace of protection (21, 17, D) a +4 longbow of freezing (21, 32, D) a book of the Dragon (21, 33, D) an uncursed ring of see invisible (21, 34, D) a +6 blowgun (21, 48, D) a book of Conjurations (21, 49, D) a book of Burglary (21, 50, D) a fan of gales (22, 0, D) a +1 short sword of flaming (22, 1, D) a +2 mace of holy wrath (22, 16, D) an uncursed staff of wizardry (22, 17, D) a +2 whip of venom (22, 32, D) a +2 falchion of holy wrath (22, 33, D) a book of Battle (22, 34, D) 2 scrolls of brand weapon (22, 48, D) a book of Flames (22, 49, D) a +1 hunting sling of velocity (23, 0, D) an uncursed amulet of guardian spirit (23, 16, D) a +4 ring of intelligence (23, 17, D) an uncursed ring of ice (23, 18, D) a +5 hand axe of freezing (23, 32, D) a lightning rod (4/4) (23, 33, D) a book of the Dragon (23, 34, D) a book of Annihilations (23, 48, D) a book of Misfortune (23, 49, D) an uncursed staff of wizardry (23, 50, D) a +3 giant club (24, 0, D) an uncursed staff of poison {rPois} (24, 1, D) the +1 helmet of Leanit Hiec {*Slow rElec rF+ rC+} It protects you from fire. It protects you from cold. It insulates you from electricity. It may slow you when you take damage. (24, 5, D) a +4 mace a +0 robe {0} (24, 16, D) the Papyrus of Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Vampiric Draining Necromancy 3 f - Animate Dead Necromancy 4 g - Dispel Undead Necromancy 5 (24, 17, D) an uncursed staff of energy (24, 18, D) a +2 scale mail of cold resistance (24, 32, D) a +1 dagger of venom (24, 33, D) an uncursed ring of wizardry (24, 34, D) a crystal ball of energy (24, 48, D) a box of beasts (24, 50, D) a phial of floods (25, 0, D) the cursed +0 scale mail of Yredelemnul's Delight {rN+} It protects you from negative energy. It has a curse placed upon it. (25, 1, D) Teanum's Grimoire of Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Malign Gateway Summoning/Translocation 7 (25, 16, D) a +2 hunting sling of flaming (25, 17, D) a phantom mirror (25, 18, D) the +1 ring mail of Leupeorr {rF+ Str-3 Dex+3} It affects your strength (-3). It affects your dexterity (+3). It protects you from fire. (25, 32, D) a +0 spear of flaming (25, 33, D) a +3 scimitar of slicing (25, 34, D) a potion of might (25, 48, D) a +2 whip of draining (25, 49, D) a +2 shortbow of flaming (26, 0, D) a +2 ring of strength (26, 1, D) a phantom mirror (26, 16, D) the +6 mace of Dethen {drain, rElec rPois rF- Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (26, 17, D) the ring of Reineown {Slay+3 SInv Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. It makes you more stealthy. (26, 32, D) a lightning rod (4/4) (26, 33, D) the +8 Wrath of Trog {antimagic, *Rage, MP-66%} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (26, 34, D) an uncursed staff of energy (26, 36, D) a large rock (26, 39, D) 3 large rocks (still there?) a cursed +0 mace (still there?) (26, 40, D) quicksilver dragon scales {7 MR+} quicksilver dragon scales {7 MR+} 3 large rocks (26, 41, D) 3 large rocks (26, 48, D) a book of Power (26, 50, D) a crystal ball of energy (27, 0, D) the Disquisition on Shifting Hexes Spells Type Level a - Corona Hexes 1 b - Inner Flame Hexes/Fire 3 c - Petrify Transmutation/Earth 4 d - Metabolic Englaciation Hexes/Ice 5 e - Dragon Form Transmutation 7 (27, 1, D) an uncursed staff of power (27, 16, D) a +1 mace of protection (27, 17, D) a +2 hunting sling of flaming (27, 32, D) a +1 flail of holy wrath (27, 33, D) the +8 chain mail of the Game of Kings {Str+4 Slay+5} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). (27, 38, D) a large rock (27, 40, D) 2 large rocks (27, 41, D) 2 large rocks (27, 49, D) a lamp of fire (27, 50, D) the +12 plate armour of the Dice {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. (28, 0, D) the ring of Pohiol {*Drain MR+ EV+3 Int+2} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It causes draining when unequipped. (28, 1, D) an uncursed ring of magical power (28, 16, D) a +2 broad axe of freezing (28, 17, D) a +7 short sword of flaming (28, 32, D) an uncursed ring of poison resistance (28, 33, D) a +2 leather armour of magic resistance (28, 39, D) 6 large rocks (unseen) (28, 40, D) 4 large rocks (unseen) (28, 49, D) a +4 ring mail of cold resistance (28, 50, D) the cursed +1 swamp dragon scales of the Present {rElec rPois} It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (28, 55, D) a +0 robe (29, 0, D) the +4 battleaxe of Integrity {chop, *Contam +Rage Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It lets you go berserk. It causes magical contamination when unequipped. (29, 1, D) a +1 chain mail of cold resistance (29, 16, D) a sack of spiders (29, 17, D) a phial of floods (29, 32, D) the Disquisition on Transmigration and Displacement Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Teleport Other Translocation 3 e - Controlled Blink Translocation 8 (29, 33, D) a manual of Charms (29, 49, D) the cursed +0 hand crossbow "Huge" {freeze, *Corrode rElec Int+4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (29, 50, D) the +27 Lear's hauberk (29, 51, D) a cursed +0 robe a spriggan corpse (29, 53, D) a +0 robe (unseen) (29, 54, D) a +0 robe (unseen) (30, 48, D) a box of beasts (30, 49, D) the +8 battleaxe of Xyorchos {chop, rPois Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. (30, 50, D) a +4 chain mail of cold resistance (30, 54, D) a +0 robe (unseen) (31, 42, D) a large rock (31, 49, D) a cursed ring of loudness (31, 50, D) an uncursed amulet of the gourmand (31, 55, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (unseen) (32, 48, D) a +3 leather armour of cold resistance {rC+4} (32, 49, D) the Tome of Sinister Lightness Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Death Channel Necromancy 6 (33, 48, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (33, 49, D) the +11 lajatang "Zetofeha" {freeze, +Blink} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. a Fen Folio (still there?) (33, 50, D) a lamp of fire (33, 53, D) a wind drake corpse (34, 28, D) a +1 buckler of protection (34, 48, D) a book of Enchantments (34, 50, D) a +1 rapier of venom (still there?) +0 storm dragon scales (still there?) (34, 51, D) a +1 morningstar of holy wrath a +0 robe +0 storm dragon scales an uncursed staff of energy a +0 robe +0 storm dragon scales a spriggan corpse a storm dragon corpse a storm dragon corpse (35, 0, D) the cursed +1 dagger "Fywnav" {pierce, -Tele rElec Int+10 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+10). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (35, 14, D) an uncursed staff of power (35, 15, D) a +2 hunting sling of flaming (35, 29, D) a +0 antimagic short sword (35, 48, D) a titan corpse (35, 51, D) a +3 vampiric falchion a +0 robe {0} a +0 robe {0} +0 storm dragon scales {15 rElec} +0 storm dragon scales {15 rElec} a spriggan corpse a storm dragon corpse a storm dragon corpse (36, 0, D) a fan of gales (36, 1, D) an uncursed staff of wizardry (36, 14, D) the +2 flail of the Dwarven Hall {vamp, rC+ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It lets you see invisible. (36, 15, D) a +0 flail of draining (36, 28, D) a manual of Poison Magic (37, 0, D) an uncursed ring of protection from cold (37, 15, D) the cursed +1 plate armour "Yhuc" {MR+ Str+4, 18} It affects your strength (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (37, 28, D) a +4 shortbow of freezing (37, 29, D) a +0 pair of boots of running (38, 0, D) a +0 broad axe of holy wrath (38, 14, D) an uncursed amulet of rage {+Rage} (38, 15, D) a lightning rod (4/4) (38, 28, D) an uncursed staff of cold (38, 29, D) a ration (39, 0, D) a +2 chain mail of fire resistance (39, 14, D) an uncursed ring of protection from fire (39, 15, D) the amulet of Caynoaje {Harm *Drain Int+2 Stlth+} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+2). It causes draining when unequipped. It makes you more stealthy. (39, 28, D) an uncursed amulet of rage {+Rage} (39, 29, D) an uncursed ring of ice (39, 32, D) a +1 hat of see invisible (unseen) (39, 33, D) a +1 great mace of distortion (unseen) (39, 34, D) a +0 troll leather armour {Purgy} (unseen) (40, 0, D) a +5 hand crossbow of freezing (40, 1, D) a Grand Grimoire (40, 5, D) a +1 scythe of slicing (40, 14, D) quicksilver dragon scales (40, 15, D) the amulet of Bipnaas {RegenMP Str+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). (40, 28, D) a sack of spiders (40, 31, D) a +2 rapier of speed a +0 leather armour (40, 32, D) a +0 quarterstaff a +0 hunting sling 22 sling bullets a +0 leather armour {4} (40, 33, D) a +1 dire flail a +0 chain mail of magic resistance {15} a +1 antimagic short sword {MP-66%} a +0 ring mail {7} 4 scrolls of enchant weapon a +2 quarterstaff of chaos a +0 cloak a potion of might a +0 scimitar of flaming a cursed +0 robe {0} (40, 34, D) a sling bullet a javelin (41, 0, D) an uncursed ring of ice (41, 1, D) a book of the Tempests (41, 3, D) a +2 scythe of venom (41, 4, D) a +5 scythe (41, 5, D) a +3 vampiric scythe (41, 6, D) a +2 vampiric scythe (41, 14, D) a book of Enchantments (41, 15, D) a +1 hunting sling of velocity (41, 28, D) a cursed staff of summoning (41, 32, D) a +4 eveningstar of freezing (unseen) (41, 34, D) a +3 flail of holy wrath (unseen) (41, 36, D) 2 javelins (42, 0, D) a +3 ring of protection (42, 1, D) a lightning rod (4/4) (42, 14, D) an uncursed staff of wizardry (42, 15, D) a cursed amulet of magic regeneration (42, 28, D) a sack of spiders (42, 29, D) a +2 shortbow of velocity (42, 32, D) a +2 glaive (unseen) (42, 33, D) a +0 giant spiked club (unseen) (43, 14, D) a +7 short sword of electrocution (43, 15, D) a box of beasts (43, 28, D) a book of Callings (43, 29, D) an uncursed ring of fire (44, 28, D) a book of Beasts (46, 51, D) an uncursed staff of conjuration (47, 51, D) an uncursed staff of cold (48, 51, D) a +2 ring of protection (49, 0, D) a +1 mace of holy wrath (49, 12, D) an uncursed staff of power (49, 24, D) a +4 shortbow of velocity (49, 36, D) a phial of floods (49, 37, D) a phial of floods (50, 0, D) a +1 dagger of flaming (50, 1, D) the +3 scimitar of Welfare {flame, -Tele rPois rN+++ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. It renders you almost immune to negative energy. It prevents most forms of teleportation. (50, 12, D) the amulet of the First Stars {+Rage Int+4} [amulet of rage] It affects your intelligence (+4). It lets you go berserk. (50, 24, D) a fan of gales (50, 25, D) an uncursed ring of protection from cold (50, 37, D) a +4 long sword of slicing (51, 0, D) a +2 hand axe of electrocution (51, 1, D) +2 fire dragon scales (51, 5, D) (unseen) (51, 12, D) a phial of floods (51, 13, D) an uncursed amulet of guardian spirit {Spirit} (51, 24, D) a box of beasts (51, 25, D) an uncursed staff of earth (51, 36, D) a +2 trident of venom (51, 37, D) an uncursed amulet of magic regeneration (52, 0, D) an uncursed amulet of rage (52, 1, D) a scroll of brand weapon (52, 12, D) an uncursed staff of summoning (52, 13, D) a fan of gales (52, 25, D) a book of Debilitation (52, 36, D) a book of Cantrips (52, 40, D) +0 ice dragon scales (unseen) (53, 0, D) a +5 ring of strength (53, 1, D) a book of the Warp (53, 12, D) an uncursed staff of air (53, 13, D) a book of Alchemy (53, 15, D) a +0 flail (unseen) (53, 17, D) a +0 robe (53, 24, D) a crystal ball of energy (53, 25, D) a scroll of brand weapon (53, 36, D) an uncursed ring of protection from cold (53, 37, D) the amulet "Unoirute" {Inacc MR- Int+3 Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (54, 0, D) a +4 mace of protection (54, 1, D) a +0 pair of boots of stealth (54, 12, D) a box of beasts (54, 13, D) a +2 plate armour of poison resistance (54, 15, D) a +0 robe {0} (54, 24, D) a scroll of brand weapon (54, 36, D) a +3 antimagic glaive (55, 0, D) an uncursed staff of energy (55, 1, D) a +4 scale mail of poison resistance (55, 12, D) the +3 mace "Beomane" {holy, rElec rPois Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. (55, 13, D) an uncursed ring of protection from magic (55, 16, D) a +0 glaive (55, 24, D) a +2 chain mail of poison resistance (59, 36, D) a +0 spear (59, 37, D) a sack of spiders (60, 36, D) the +8 short sword of Peace {pierce, -Tele +Rage Int+5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you see invisible. It lets you go berserk. It prevents most forms of teleportation. (60, 37, D) an uncursed amulet of rage (60, 39, D) a +4 trident of piercing (60, 40, D) a cursed -1 trident (still there?) a +0 trident (still there?) (61, 0, D) a +0 glaive of venom (61, 4, D) a +0 dagger (61, 8, D) an uncursed staff of wizardry (61, 16, D) the +3 dire flail of Kismet {freeze, rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. (61, 26, D) the +4 dagger of Drought {pierce, rC++ rN+} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from negative energy. (61, 36, D) an uncursed staff of summoning (61, 37, D) a book of the Earth (61, 39, D) a +0 trident (61, 40, D) 5 javelins (61, 44, D) a javelin (62, 0, D) the Guide on Execration Spells Type Level a - Inner Flame Hexes/Fire 3 b - Confuse Hexes 3 c - Portal Projectile Hexes/Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 (62, 1, D) the ring "Efataeny" {AC+3 Int+4} [ring of protection] It affects your AC (+3). It affects your intelligence (+4). (62, 4, D) a +2 scimitar of draining (62, 9, D) +2 swamp dragon scales {7 rPois} (62, 16, D) a crystal ball of energy (62, 17, D) the +8 plate armour of Gaffu {rElec Regen+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It increases your rate of regeneration. (62, 21, D) a cursed +0 short sword (unseen) (62, 26, D) a +2 leather armour of poison resistance (62, 27, D) an uncursed staff of fire (62, 36, D) a +0 short sword of flaming (62, 37, D) the cursed +1 scale mail "Contosa" {Stlth+} It makes you more stealthy. It has a curse placed upon it. (62, 39, D) a +1 antimagic trident a +0 robe a +0 spear 10 javelins a +0 leather armour (63, 0, D) a +1 quarterstaff of draining (63, 8, D) a +3 leather armour of cold resistance (63, 16, D) a phial of floods (63, 26, D) a +2 centaur barding of fire resistance {rF+} (63, 36, D) a +2 amulet of reflection (63, 37, D) an uncursed ring of stealth (63, 40, D) a +0 trident (unseen) (64, 16, D) a +2 plate armour of cold resistance (64, 27, D) a +1 mace of holy wrath (65, 26, D) a +0 battleaxe of flaming (67, 0, D) a +2 ring mail of fire resistance (68, 0, D) a book of Alchemy (69, 0, D) a book of Spatial Translocations (70, 9, D) an uncursed staff of wizardry {Wiz} (70, 11, D) a +0 short sword (70, 37, D) a book of Power (71, 8, D) a +2 ring mail of fire resistance (71, 11, D) a +0 whip a +0 flail (71, 16, D) the Papyrus of Good Luck and Clay Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Iron Shot Conjuration/Earth 6 (71, 26, D) an uncursed staff of wizardry (71, 27, D) a fan of gales (71, 37, D) a Young Poisoner's Handbook (71, 38, D) a +2 glaive of venom (72, 8, D) an uncursed staff of air (72, 9, D) an uncursed staff of fire (72, 11, D) a +0 flail (unseen) (72, 12, D) a +0 whip (unseen) (72, 17, D) a +0 shortbow 8 arrows an uncursed staff of wizardry {Wiz} (72, 18, D) a +0 trident 6 tomahawks (72, 19, D) a large rock (72, 20, D) 3 large rocks (72, 21, D) 2 tomahawks an arrow (72, 22, D) a tomahawk an arrow (72, 26, D) an uncursed staff of summoning (72, 27, D) a +2 hunting sling of flaming (72, 36, D) the cursed +0 great mace "Anelozi" {flame, rF++ rN+ Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It greatly protects you from fire. It protects you from negative energy. It has a curse placed upon it. (72, 37, D) a scroll of brand weapon (72, 39, D) the +7 war axe "Tywishru" {chop, rElec MP-9 Int+6 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+4). It insulates you from electricity. It affects your magic capacity (-9). (73, 1, D) the cursed +1 battleaxe of Hourr {venom, rPois rF+ Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It protects you from fire. It protects you from poison. It has a curse placed upon it. (73, 16, D) a +0 trident (73, 17, D) a +0 trident (73, 18, D) a +0 trident (unseen) (73, 19, D) a +2 rapier of speed (73, 20, D) a +2 flail of holy wrath (73, 26, D) the +4 glaive of the Gloaming {antimagic, Fragile rN++ Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It greatly protects you from negative energy. It will be destroyed if unequipped. (73, 27, D) a +0 plate armour of poison resistance (73, 36, D) a +2 hunting sling of flaming (73, 37, D) a box of beasts (75, 1, D) a +2 plate armour of fire resistance