theanonym the Dungeon (0, 50, D) an uncursed staff of energy (0, 51, D) an uncursed ring of fire (0, 52, D) a sack of spiders (1, 32, D) an uncursed staff of energy (1, 33, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (1, 34, D) an uncursed staff of summoning (1, 50, D) a book of Power (1, 51, D) a +0 pair of gloves of archery (1, 52, D) an uncursed staff of poison (2, 16, D) a +0 great sword (2, 32, D) 4 potions of haste (2, 33, D) a +3 spear of piercing (2, 34, D) an uncursed ring of see invisible (2, 50, D) a box of beasts (2, 51, D) a +3 ring of dexterity (2, 52, D) a Young Poisoner's Handbook (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a cursed staff of earth (3, 16, D) an uncursed staff of earth (3, 32, D) the cursed +1 plate armour of Beyond {Str-3 Dex+4 Slay+3} It affects your strength (-3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (3, 33, D) an uncursed ring of magical power (3, 34, D) the +8 chain mail of the Vestibule of Hell {Str+5} It affects your strength (+5). (3, 51, D) a +1 short sword of speed (3, 52, D) an uncursed staff of summoning (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour {1823} +5 shadow dragon scales {15 Stealth++++} +5 storm dragon scales {15 rElec} +5 ice dragon scales {11 rC++ rF-} +5 fire dragon scales {11 rF++ rC-} a +5 plate armour {18} (4, 14, D) the Almanac of Ice and Poisoning Spells Type Level a - Freeze Ice 1 b - Ice Form Ice/Transmutation 4 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Simulacrum Ice/Necromancy 6 (4, 15, D) a +3 ring mail of cold resistance (4, 16, D) a +0 dagger (4, 32, D) 4 potions of heal wounds (4, 33, D) a +3 rapier of protection (4, 34, D) a +3 leather armour of positive energy (4, 50, D) a +2 demon whip of venom (4, 51, D) a +3 falchion of electrocution (4, 52, D) a potion of agility (5, 14, D) a fan of gales (5, 15, D) a crystal ball of energy (5, 32, D) a +5 shortbow of flaming (5, 33, D) a book of Air (5, 34, D) an uncursed amulet of harm (5, 50, D) the +7 shortbow of Evisceration {velocity, rC+} Any arrow fired from it inflicts extra damage. It protects you from cold. (5, 51, D) a book of Fire (5, 52, D) a crystal ball of energy (6, 16, D) a lamp of fire (6, 32, D) the Reference Book on the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Conjure Ball Lightning Conjuration/Air 6 (6, 33, D) a +5 blowgun (6, 34, D) a +2 morningstar of flaming (6, 38, D) (unseen) (6, 39, D) (unseen) (6, 50, D) the +2 leather armour "Cod Votu" {rC+} It protects you from cold. (6, 51, D) an uncursed staff of fire {rF+} (6, 52, D) a box of beasts (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance {rF+ rC+} a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (7, 14, D) an uncursed staff of fire {rF+} (7, 16, D) a book of Transfigurations (7, 24, D) a +0 rapier of speed (unseen) (7, 25, D) the +6 falchion of the Egg {drain, rC+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. (unseen) (7, 26, D) a +4 long sword of flaming (unseen) (7, 32, D) a +0 long sword of protection (7, 33, D) a book of Debilitation (7, 34, D) an uncursed staff of wizardry (7, 38, D) (unseen) (7, 40, D) (unseen) (7, 50, D) a book of Changes (7, 51, D) an uncursed staff of poison {rPois} (7, 52, D) an uncursed ring of resist corrosion {rCorr} (8, 14, D) a crystal ball of energy (8, 24, D) a +0 dagger (unseen) (8, 28, D) the +2 hand axe of Idghi Agh {flame, MR+ Int+3 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. (unseen) (8, 32, D) a +2 war axe of draining (8, 33, D) a +2 robe of magic resistance {MR+0} (8, 34, D) a book of the Sky (8, 39, D) (unseen) (8, 40, D) (unseen) (8, 50, D) a Young Poisoner's Handbook (8, 51, D) the +3 ring mail of Zasmif {-Cast *Contam Str+4 Int+8} It affects your strength (+4). It affects your intelligence (+8). It prevents spellcasting. It causes magical contamination when unequipped. (8, 52, D) a sack of spiders (9, 14, D) a +0 war axe (9, 23, D) a +0 trident the +1 ring mail "Diplis" {+Inv rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It lets you turn invisible. (9, 24, D) a +6 broad axe of electrocution a cursed +0 robe {0} the cursed ring of Kiumeon {rN+ Str-2 SInv} [ring of strength] It affects your strength (-2). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. an uncursed staff of fire {rF+} a +0 robe {0} a +2 rapier of freezing a +0 plate armour {18} a +2 battleaxe of freezing a +0 robe {0} (9, 25, D) a +0 war axe a +0 plate armour {18} an uncursed ring of stealth {Stlth+} a ghoul corpse (skeletalised by now) (9, 26, D) a +1 war axe (unseen) (9, 32, D) the +9 crystal plate armour of Focus {rElec rC++ Str+4 Int-5} It affects your strength (+4). It affects your intelligence (-5). It greatly protects you from cold. It insulates you from electricity. (9, 33, D) an uncursed amulet of the gourmand {Gourm} (9, 34, D) a book of Geomancy (9, 50, D) the cursed +0 leather armour of Forking Paths {+Inv rPois} It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (9, 51, D) a +2 vampiric trident (9, 52, D) a +0 spear of venom (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy {+Channel Hungerless} a crystal ball of energy (10, 23, D) a cursed +0 trident (unseen) (10, 25, D) a +2 scythe of flaming (unseen) (10, 32, D) the Incunabulum of Evil and Flight Spells Type Level a - Sublimation of Blood Necromancy 2 b - Airstrike Air 4 c - Animate Dead Necromancy 4 d - Silence Hexes/Air 5 e - Dispel Undead Necromancy 5 (10, 34, D) the +4 war axe of Untimely Demise {freeze, rPois Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from poison. (10, 50, D) a +2 plate armour of fire resistance (10, 51, D) a book of Enchantments (10, 52, D) a +0 dagger of venom (11, 1, D) the +10 great mace of Sebarphu {distort, Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +1 halberd of holy wrath (11, 15, D) a +0 glaive of flaming (11, 32, D) an uncursed staff of power {MP+17} (11, 33, D) a fan of gales (11, 34, D) a sack of spiders (11, 50, D) a +2 leather armour of poison resistance (11, 51, D) a +2 blowgun (11, 52, D) an uncursed staff of air {rElec} (12, 14, D) a +0 flail (12, 33, D) 4 potions of heal wounds (12, 34, D) a book of Death (12, 50, D) an uncursed staff of energy (12, 51, D) +0 pearl dragon scales (12, 52, D) a book of Air (13, 32, D) a +2 vampiric scythe (13, 33, D) a +3 blowgun (13, 34, D) an uncursed staff of fire {rF+} (13, 50, D) a box of beasts (13, 51, D) a +2 scale mail of magic resistance {MR+10} (13, 52, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (14, 50, D) an uncursed staff of death (14, 51, D) the +6 falchion of Tivvun {speed, rN+ MR+ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (18, 48, D) the +9 mace of Quantum Leap {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. (18, 49, D) a book of Maledictions (18, 50, D) a phial of floods (19, 0, D) a +0 quarterstaff of crushing (19, 1, D) a +3 leather armour of positive energy (19, 16, D) a +4 spear of pain (19, 32, D) a +0 leather armour of fire resistance (19, 48, D) a +4 hand axe of draining (19, 49, D) an uncursed amulet of rage (19, 50, D) a +1 dagger of freezing (20, 0, D) the ring of Eternal Harmony {*Corrode rC++ rN+ MR++} [ring of positive energy] It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (20, 1, D) a box of beasts (20, 32, D) a +0 battleaxe (20, 33, D) a book of Conjurations (20, 48, D) the +5 chain mail "Keytepoe" {rElec MP-9 Str+4 Int+6} It affects your strength (+4). It affects your intelligence (+6). It insulates you from electricity. It affects your magic capacity (-9). (20, 49, D) a scroll of holy word (20, 50, D) a +3 broad axe of chopping (21, 0, D) a +3 rapier of protection (21, 1, D) an uncursed ring of poison resistance (21, 7, D) a +0 scythe of protection (21, 17, D) a +0 dagger (21, 32, D) a +2 mace of venom (21, 33, D) an uncursed ring of protection from magic (21, 34, D) a cursed -3 ring of strength (21, 48, D) an uncursed staff of earth (21, 49, D) a +3 mace of holy wrath (21, 50, D) a +2 scale mail of cold resistance (22, 0, D) +0 ice dragon scales (22, 1, D) an uncursed amulet of regeneration (22, 5, D) a +0 giant spiked club (22, 16, D) a box of beasts (22, 17, D) a book of Transfigurations (22, 28, D) a +1 halberd (unseen) (22, 32, D) an uncursed staff of fire (22, 33, D) a fan of gales (22, 34, D) a +0 flail (22, 48, D) the +4 spear of the Sybil {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (22, 49, D) a +1 rapier of draining (22, 50, D) a phantom mirror (23, 0, D) a +1 scythe of slicing (23, 1, D) a fan of gales (23, 16, D) a cursed amulet of inaccuracy (23, 17, D) a fan of gales (23, 28, D) a +0 short sword (23, 29, D) a +0 battleaxe (unseen) (23, 32, D) a +0 ring mail of fire resistance (23, 33, D) the cursed +1 robe of the Heron {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (23, 34, D) the cursed +0 dagger "Gewapp" {flame, rElec rF+ rN++ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It greatly protects you from negative energy. It has a curse placed upon it. (23, 37, D) a +0 scimitar (unseen) (23, 38, D) a +2 trident of venom (23, 49, D) a +0 battleaxe (23, 50, D) the ring "Zoclof" {rN+ MP+9 Stlth+} [ring of magical power] It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. (23, 56, D) a +2 scythe (23, 57, D) a +4 scythe of protection (unseen) (23, 58, D) a +2 scythe of venom (24, 0, D) a +4 vampiric broad axe (24, 1, D) the +5 mace of Expedience {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (24, 5, D) a cursed +0 halberd (unseen) (24, 6, D) a +2 scythe of venom (24, 17, D) a book of Fire (24, 28, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +0 robe {0} a +0 war axe a +0 chain mail a scroll of brand weapon a +0 vampiric hand axe a scroll of fog (24, 32, D) a +0 flail (24, 33, D) an uncursed staff of earth (24, 34, D) the Grimoire of the Blaze and the Voyage Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Conjure Flame Conjuration/Fire 3 e - Portal Projectile Hexes/Translocation 3 f - Passage of Golubria Translocation 4 g - Fireball Conjuration/Fire 5 (24, 37, D) a +0 halberd (unseen) (24, 38, D) a +0 halberd (unseen) (24, 39, D) a +0 halberd (unseen) (24, 49, D) an uncursed staff of power (24, 50, D) the amulet "Deuqaq" {RegenMP rElec rPois Str-3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-3). It insulates you from electricity. It protects you from poison. (24, 56, D) a +2 demon whip of electrocution (unseen) (25, 0, D) a book of the Warp (25, 1, D) an uncursed staff of conjuration (25, 18, D) an uncursed staff of wizardry (25, 26, D) the +9 long sword "Fotash" {slice, +Blink rElec rF- MR++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. a +0 robe (25, 27, D) a +0 glaive (unseen) (25, 29, D) a +0 war axe (unseen) (25, 32, D) a +2 giant spiked club (25, 33, D) a +0 hand axe of flaming (25, 34, D) a +2 short sword of flaming (25, 38, D) a +0 club (unseen) (25, 39, D) a +0 scimitar (unseen) (25, 40, D) a +0 dire flail (unseen) (25, 48, D) the +9 flail of Integrity {elec, +Blink Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It lets you blink. (25, 49, D) the +2 chain mail of Freedom {+Inv Dex+2} It affects your dexterity (+2). It lets you turn invisible. (25, 50, D) a box of beasts (25, 56, D) a +0 demon whip (unseen) (26, 0, D) 2 potions of might (26, 1, D) a phial of floods (26, 16, D) the +11 shortbow "Egoaseun" {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (26, 17, D) a book of Frost (26, 32, D) a +4 shortbow of flaming (26, 33, D) a +0 whip (26, 34, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (26, 37, D) a +0 halberd (26, 38, D) a cursed -3 flail a +5 shortbow of freezing a +0 robe {0} a +0 great sword of slicing a +0 robe {0} a +0 flail a +0 robe {0} (26, 48, D) an uncursed staff of power (26, 49, D) an uncursed staff of death (26, 50, D) a +0 hunting sling of flaming (26, 55, D) a +0 trident (26, 57, D) an uncursed staff of fire (still there?) a +1 demon whip of draining (still there?) (27, 0, D) a book of the Dragon (27, 1, D) a crystal ball of energy (27, 17, D) a book of the Dragon (27, 33, D) the +8 great sword "Hukah" {slice, *Contam rC++ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It greatly protects you from cold. It causes magical contamination when unequipped. (27, 34, D) an uncursed ring of magical power (27, 37, D) a +0 dire flail (unseen) (27, 38, D) (unseen) (27, 48, D) a lightning rod (4/4) (27, 49, D) an uncursed ring of protection from cold (27, 50, D) a +1 battleaxe of draining (28, 0, D) a phial of floods (28, 16, D) a lightning rod (4/4) (28, 17, D) a phial of floods (28, 32, D) a +1 battleaxe of chopping (28, 33, D) a cursed ring of loudness (28, 49, D) a crystal ball of energy (28, 50, D) a +1 great mace of holy wrath (28, 58, D) a +0 trident (unseen) (29, 0, D) a book of Flames (29, 1, D) a +1 battleaxe of venom (29, 16, D) an uncursed staff of summoning (29, 17, D) an uncursed staff of wizardry (29, 33, D) an uncursed staff of air {rElec} (29, 49, D) a sack of spiders (30, 49, D) a +1 chain mail of cold resistance (30, 50, D) the +8 hunting sling of the Vulture {venom, rF+++ rC- MR+ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It renders you almost immune to fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (31, 48, D) a +3 chain mail of magic resistance (31, 49, D) a sack of spiders (31, 50, D) a +6 hand crossbow (32, 48, D) a +2 mace of crushing (32, 49, D) the +8 falchion of Koluz {speed, *Drain rN++} Attacks with this weapon are significantly faster. It greatly protects you from negative energy. It causes draining when unequipped. (33, 48, D) an uncursed staff of wizardry (33, 49, D) a box of beasts (33, 50, D) a +2 hand axe of chopping (34, 28, D) a lamp of fire (34, 48, D) a +0 long sword of pain (34, 49, D) an uncursed staff of cold (34, 50, D) a +0 shield of protection (35, 0, D) a +4 spear of freezing (35, 14, D) a lamp of fire (35, 15, D) a manual of Long Blades (35, 28, D) a +1 rapier of speed (35, 29, D) a +4 ring of dexterity (36, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (36, 1, D) an uncursed staff of fire (36, 15, D) a manual of Slings (36, 23, D) a potion of blood (36, 28, D) a crystal ball of energy (36, 29, D) a +2 blowgun (37, 0, D) an uncursed staff of fire (37, 1, D) the +4 short sword "Guocziuch" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (37, 14, D) a +2 long sword of distortion (37, 15, D) a fan of gales (37, 23, D) a +0 great sword (unseen) (37, 28, D) a Grand Grimoire (37, 29, D) a fan of gales (38, 0, D) an uncursed staff of earth (38, 1, D) an uncursed ring of resist corrosion (38, 15, D) a +0 glaive (38, 22, D) a +0 battleaxe (unseen) (38, 28, D) a Fen Folio (38, 29, D) an uncursed staff of summoning (38, 48, D) the Incunabulum of the Glacier Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Metabolic Englaciation Hexes/Ice 5 d - Freezing Cloud Conjuration/Ice/Air 6 (38, 50, D) a +0 dagger (39, 0, D) a box of beasts (39, 1, D) the +4 leather armour "Caipp" {Int+6} It affects your intelligence (+6). (39, 14, D) an uncursed ring of flight {+Fly} (39, 15, D) a potion of agility (39, 22, D) a +0 robe {0} a cursed -1 dagger a +0 robe {0} an uncursed ring of protection from fire {rF+} (39, 23, D) a cursed +0 dagger (unseen) (39, 28, D) an uncursed staff of poison {rPois} (39, 29, D) a scroll of brand weapon (39, 33, D) a +1 battleaxe of freezing (39, 48, D) an uncursed staff of cold (39, 49, D) an uncursed staff of fire (39, 50, D) a sack of spiders (40, 0, D) a cursed staff of earth (40, 1, D) a box of beasts (40, 15, D) a lightning rod (4/4) (40, 23, D) a +4 vampiric demon trident (40, 28, D) a Young Poisoner's Handbook (40, 29, D) a fan of gales (40, 49, D) the ring "Rewnamn" {rC+ rN+ Dex-3 SInv} [ring of positive energy] It affects your dexterity (-3). It protects you from cold. It protects you from negative energy. It lets you see invisible. (40, 50, D) a +0 robe (41, 0, D) a +2 robe of positive energy (41, 14, D) a sack of spiders (41, 15, D) a lightning rod (4/4) (41, 28, D) a lamp of fire (41, 29, D) a sack of spiders (41, 33, D) a +0 battleaxe of freezing (unseen) (41, 34, D) a +0 battleaxe of freezing (41, 48, D) a +1 vampiric scythe (42, 0, D) the +8 rapier of Fixation {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (42, 1, D) the cursed +0 plate armour "Aluilopp" {MR+ MP+9 Int+7 Dex-3} It affects your intelligence (+7). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (42, 28, D) an uncursed staff of wizardry {Wiz} (42, 29, D) a +4 quarterstaff of protection (42, 48, D) the cursed +1 rapier "Newtslayer" {pierce, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. (42, 49, D) a +4 shortbow of freezing (42, 50, D) a +0 robe (43, 14, D) an uncursed staff of power (43, 28, D) a cursed staff of fire {rF+} (43, 29, D) a +2 flail of protection (43, 48, D) a book of the Earth (43, 49, D) a +0 dagger (43, 50, D) a +0 dagger (44, 48, D) the ring "Peles" {rN+ Str+3 Dex+3 Stlth+} [ring of strength] It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. It makes you more stealthy. (45, 48, D) a +4 ring of strength (45, 50, D) a book of Geomancy (45, 51, D) an uncursed staff of earth (45, 55, D) a +0 halberd (unseen) (45, 56, D) a +0 battleaxe (unseen) (45, 57, D) the +3 robe of the Ward {rElec rPois Int+2} It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. (unseen) (45, 58, D) an uncursed staff of poison (unseen) (46, 48, D) a book of Beasts (46, 49, D) the +5 mace of the Ancient Spirits {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. (46, 50, D) a +3 chain mail of cold resistance (46, 51, D) the Catalogue of Enchantment and Self-Improvement Spells Type Level a - Swiftness Charms/Air 2 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Portal Projectile Hexes/Translocation 3 e - Cause Fear Hexes 4 f - Darkness Hexes 6 (46, 56, D) a +0 robe {0} a +2 shield of fire resistance {rF+} an uncursed staff of summoning a +0 robe {0} a +0 dagger a +0 robe {0} an uncursed ring of protection from fire {rF+} a +0 robe {0} a potion of blood a +0 great mace of protection a +4 fustibalus of freezing a +0 plate armour {18} a human corpse a human corpse (46, 58, D) a +3 ring of strength (unseen) (47, 49, D) a +1 helmet of intelligence (47, 51, D) a phial of floods (47, 56, D) a +5 short sword of venom a cursed +0 robe {0} (47, 57, D) a +0 dire flail a +0 robe {0} an uncursed ring of protection from fire {rF+} a +0 great sword a +0 chain mail a potion of blood a +1 war axe a +0 chain mail a cursed +0 war axe a +0 chain mail a +0 dire flail a +0 plate armour {18} an uncursed ring of poison resistance {rPoisrPois} a +0 hand axe (47, 58, D) a +4 trident of piercing (still there?) a cursed +4 dire flail of freezing (still there?) (47, 61, D) a +0 bardiche (unseen) (48, 48, D) a +2 robe of magic resistance (48, 49, D) the cursed +1 scale mail of Ilyhiax {rPois, 10} It protects you from poison. It has a curse placed upon it. (48, 55, D) a +0 glaive (unseen) (48, 56, D) a +0 glaive (unseen) (49, 0, D) a lamp of fire (49, 1, D) a +4 rapier of venom (49, 12, D) a book of Fire (49, 24, D) a +2 long sword of electrocution (49, 36, D) a cursed -2 ring of evasion (49, 37, D) an uncursed staff of power (49, 50, D) a phial of floods (50, 0, D) a +1 fustibalus of flaming (50, 1, D) a +2 ring mail of poison resistance (50, 12, D) the ring of Cagibry {Ice *Corrode rN+ Str+2 Int+4} [ring of ice] It enhances your ice magic. It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It may corrode you when you take damage. (50, 13, D) a +5 mace of crushing (50, 24, D) an uncursed staff of power (50, 36, D) a +0 leather armour of poison resistance (50, 37, D) a +0 hand crossbow of freezing (50, 48, D) a sack of spiders (50, 50, D) a book of Power (51, 0, D) a +0 glaive of chopping (51, 1, D) an uncursed staff of power (51, 13, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (51, 17, D) (unseen) (51, 24, D) an uncursed staff of cold (51, 25, D) a +0 fustibalus of flaming (51, 36, D) an uncursed amulet of magic regeneration (51, 48, D) an uncursed staff of death (51, 49, D) a book of the Sky (52, 0, D) a +0 hand crossbow of flaming (52, 1, D) an uncursed ring of poison resistance (52, 12, D) an uncursed staff of poison (52, 13, D) a +0 buckler of reflection (52, 25, D) 4 potions of heal wounds (52, 29, D) 4 scrolls of enchant weapon (52, 36, D) a +1 hand crossbow of flaming (52, 37, D) a +0 vampiric bardiche (52, 49, D) a book of Burglary (52, 50, D) a phantom mirror (53, 0, D) the +2 spear of Voas {vamp, +Blink} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you blink. (53, 1, D) a cursed staff of air {rElec} (53, 12, D) an uncursed staff of death (53, 13, D) a crystal ball of energy (53, 24, D) an uncursed staff of power (53, 25, D) an uncursed staff of summoning (53, 36, D) a book of Callings (53, 37, D) the ring "Aczephy" {+Fly rPois Str+3 Dex+3 Stlth+} [ring of poison resistance] It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. It lets you fly. It makes you more stealthy. (53, 50, D) a crystal ball of energy (54, 1, D) an uncursed staff of energy (54, 12, D) a scroll of holy word (54, 13, D) an uncursed amulet of rage (54, 24, D) a +3 scale mail of fire resistance (54, 25, D) the +5 hand axe "Jalu" {distort, +Inv rC+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from cold. It lets you turn invisible. (54, 36, D) a +2 mace of protection (54, 48, D) the +0 troll leather armour of Vanity {-Cast rPois Regen+ Str-4 Int+6} It affects your strength (-4). It affects your intelligence (+6). It protects you from poison. It prevents spellcasting. It increases your rate of regeneration. (55, 0, D) the cursed +1 broad axe "Obrar" {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. (55, 1, D) a book of Necromancy (55, 12, D) the +11 hunting sling of Broken Luck {freeze, Int+8 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+8). It affects your dexterity (-4). (55, 13, D) a +3 plate armour of poison resistance (55, 24, D) a +0 battleaxe of flaming (55, 29, D) an uncursed staff of wizardry (58, 48, D) a crystal ball of energy (58, 49, D) a book of the Warp (59, 36, D) a book of Unlife (59, 37, D) the +2 shield of the Sun {+Inv} It lets you turn invisible. (59, 47, D) a +2 chain mail of cold resistance (59, 48, D) a +0 dagger (59, 49, D) a +0 halberd (60, 37, D) an uncursed staff of power (60, 47, D) an uncursed staff of wizardry (60, 49, D) a +0 flail (61, 0, D) an uncursed staff of poison (61, 2, D) a +0 scythe of venom (unseen) (61, 8, D) an uncursed staff of energy (61, 16, D) the ring of the Shining Light {rN+ Stlth-} [ring of loudness] It protects you from negative energy. It makes you less stealthy. (61, 26, D) a book of the Sky (61, 29, D) a +0 whip (unseen) (61, 36, D) a +1 glaive of flaming (61, 37, D) a book of Burglary (61, 47, D) a book of Ice (61, 48, D) a +0 war axe (61, 49, D) a +1 long sword of electrocution (62, 1, D) the +4 hand axe of Exoneration {vamp, rN+ Str+2 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from negative energy. It lets you see invisible. (62, 3, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 robe {0} a +0 robe {0} a potion of curing a +2 quarterstaff of chaos a +0 cloak a potion of berserk rage (62, 8, D) a +4 dagger of venom (62, 9, D) an uncursed ring of positive energy (62, 16, D) the +8 hunting sling of Eternal Night {venom, rElec Str-5 Int+3} It poisons the ammo it fires. It affects your strength (-5). It affects your intelligence (+3). It insulates you from electricity. (62, 17, D) a +2 chain mail of cold resistance (62, 26, D) the +5 hand crossbow of Conflict {flame, +Blink rPois Int-2 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It protects you from poison. It lets you see invisible. It lets you blink. (62, 27, D) a book of Summonings (62, 29, D) a +0 glaive (unseen) (62, 36, D) a book of Debilitation (62, 48, D) the Handbook of Burning Shape Shifting Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Conjure Flame Conjuration/Fire 3 e - Ice Form Ice/Transmutation 4 f - Petrify Transmutation/Earth 4 g - Fireball Conjuration/Fire 5 (62, 49, D) a +0 long sword (63, 0, D) a +0 long sword (63, 8, D) a +4 mace of protection (63, 16, D) the Tome of Unholy Displacement Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Death Channel Necromancy 6 c - Malign Gateway Summoning/Translocation 7 (63, 17, D) an uncursed staff of power (63, 26, D) a +0 halberd (63, 27, D) a +2 ring mail of positive energy {rN+7} (63, 28, D) a +0 trident a +0 plate armour (63, 29, D) a +0 glaive a +0 chain mail (63, 36, D) an uncursed staff of energy (63, 37, D) a book of Unlife (63, 47, D) a +0 long sword (63, 49, D) a +0 dagger (63, 50, D) the Handbook of the Supportive Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Teleport Other Translocation 3 c - Summon Lightning Spire Summoning/Air 4 d - Dispersal Translocation 6 (63, 59, D) a +0 glaive (63, 60, D) a +2 halberd of chopping (unseen) (63, 61, D) a +0 cloak (unseen) (64, 17, D) a scroll of brand weapon (64, 26, D) a +2 leather armour of fire resistance (64, 29, D) a +0 club (unseen) (64, 30, D) a +0 war axe (unseen) (64, 47, D) a +0 trident (64, 48, D) the +0 plate armour "Amiseank" {Regen+} It increases your rate of regeneration. (64, 49, D) a +0 pair of gloves of dexterity (64, 50, D) a +0 plate armour of poison resistance (64, 58, D) a +1 short sword of venom (unseen) (64, 59, D) a +0 battleaxe (unseen) (64, 60, D) a +3 long sword of slicing a +0 long sword a +0 long sword a +1 cloak a red draconian corpse (64, 62, D) a +2 hand axe of chopping (unseen) (65, 26, D) a lightning rod (4/4) (65, 47, D) a +2 chain mail of positive energy (65, 48, D) a +0 long sword (65, 49, D) a +0 long sword (65, 50, D) a fan of gales (65, 55, D) a +0 flail a +0 morningstar a black draconian corpse a black draconian corpse (65, 56, D) a +0 war axe (65, 57, D) a +0 war axe a +0 scimitar a white draconian corpse (65, 58, D) a +0 dire flail 4 potions of heal wounds a +0 battleaxe the +6 morningstar "Betro" {distort, rF++ rC+ Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It greatly protects you from fire. It protects you from cold. It makes you more stealthy. a +0 cloak the cursed +0 rapier of Circularity {venom, rF- rC+ rN+} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. a green draconian corpse a green draconian corpse a black draconian corpse a black draconian corpse (65, 59, D) a +0 halberd a yellow draconian corpse (65, 60, D) a +5 scimitar of holy wrath a +0 war axe a +0 dire flail (65, 61, D) a +0 scimitar a +2 large shield of resistance {rF+ rC+} a +1 great sword of holy wrath a +0 cloak a +0 dire flail a +4 mace a green draconian corpse (65, 62, D) a +0 scimitar (unseen) (66, 48, D) an uncursed staff of earth (66, 49, D) a +0 long sword (66, 51, D) the +6 morningstar of Gawaf {pain, +Rage rElec Int-4 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It affects your dexterity (+3). It insulates you from electricity. It lets you go berserk. (66, 55, D) a +0 cloak (unseen) (66, 59, D) a +8 antimagic dagger (unseen) (66, 60, D) a +0 trident of freezing (still there?) a +0 halberd (still there?) (66, 61, D) a cursed -3 trident (unseen) (66, 62, D) a +0 halberd (66, 63, D) a +0 glaive (unseen) (67, 47, D) a cursed staff of fire {rF+} (67, 48, D) a +0 short sword (67, 50, D) a book of Unlife (67, 56, D) a +0 mace (unseen) (67, 57, D) a +0 long sword (68, 0, D) an uncursed ring of positive energy (68, 47, D) a lamp of fire (68, 48, D) a +1 chain mail of poison resistance {rPois} (68, 49, D) a book of Burglary (68, 50, D) an uncursed staff of fire (69, 0, D) the cursed +1 chain mail "Ehas" {rPois} It protects you from poison. It has a curse placed upon it. (69, 36, D) an uncursed amulet of rage (69, 47, D) an uncursed staff of power (69, 50, D) a sack of spiders (70, 8, D) the +4 executioner's axe of Qazlal {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (70, 9, D) an uncursed staff of poison (70, 36, D) a +0 quarterstaff of draining (70, 37, D) the +1 ring mail of Sorph {rF+ rC- rCorr Stlth+} It protects you from fire. It makes you vulnerable to cold. It protects you from acid and corrosion. It makes you more stealthy. (70, 39, D) a +1 great sword of slicing (70, 40, D) a +0 dagger (unseen) (70, 47, D) a book of Frost (70, 48, D) a +0 short sword (70, 49, D) the +9 gold dragon scales of Givaenneck {rPois rF+ rC+ MR+ Str-4 Int+2 Dex+2} It affects your strength (-4). It affects your intelligence (+2). It affects your dexterity (+2). It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (71, 8, D) a +3 scale mail of cold resistance {rC+10} (71, 16, D) the cursed +1 scythe of Opaafic {drain, *Noise rElec rN+++ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It renders you almost immune to negative energy. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (71, 17, D) a sack of spiders (71, 20, D) (unseen) (71, 26, D) an uncursed ring of protection from cold (71, 27, D) the +10 arbalest of Eternal Harmony {velocity, rPois Stlth+} Any bolt fired from it inflicts extra damage. It protects you from poison. It makes you more stealthy. (71, 30, D) (unseen) (71, 36, D) a +1 flail of crushing (71, 37, D) a +0 dagger (71, 39, D) a +0 whip a +0 ring mail a +0 leather armour (71, 40, D) a +0 flail a +0 plate armour {18} (71, 47, D) a +2 robe of magic resistance (71, 48, D) a phial of floods (71, 49, D) an uncursed staff of poison (72, 8, D) the +8 hand crossbow of Trauma {velocity, MR+ Stlth+} Any bolt fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It makes you more stealthy. (72, 9, D) a +0 triple sword of holy wrath (72, 16, D) an uncursed staff of power {MP+17} (72, 17, D) the +8 battleaxe "Tom Ykla" {drain, +Inv rN+++ Str+6 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It renders you almost immune to negative energy. It lets you turn invisible. It makes you less stealthy. (72, 26, D) the Incunabulum of Darkness and Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Corpse Rot Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Fireball Conjuration/Fire 5 (72, 27, D) a book of Burglary (72, 36, D) a book of Conjurations (72, 37, D) a +0 dagger (72, 39, D) a cursed -1 trident (unseen) (72, 40, D) an uncursed staff of death (unseen) (72, 48, D) Moecel's Compendium of Damaging Orientation Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Force Lance Conjuration/Translocation 4 d - Sticky Flame Conjuration/Fire 4 e - Malign Gateway Summoning/Translocation 7 (72, 49, D) a book of Death (73, 1, D) a book of the Tempests (73, 16, D) a +3 ring mail of cold resistance (73, 17, D) the cursed +1 steam dragon scales of Xonak {Regen+ Int+3 Dex-5} It affects your intelligence (+3). It affects your dexterity (-5). It increases your rate of regeneration. It has a curse placed upon it. (73, 26, D) a +4 great sword of holy wrath (73, 27, D) a book of the Warp (73, 36, D) a +0 dagger (73, 37, D) the cursed +1 spear of Undoing {chaos, Int+4 SInv} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+4). It lets you see invisible. It has a curse placed upon it. (73, 40, D) a +4 war axe of draining (unseen) (73, 47, D) a +0 trident (73, 48, D) a +0 short sword (73, 49, D) a lamp of fire (74, 48, D) a +0 long sword (74, 49, D) a fan of gales (75, 47, D) an uncursed staff of power (75, 48, D) a book of Unlife