theanonym the Dungeon (0, 51, D) a crystal ball of energy (0, 52, D) Maczuzom's Volume of Earth and the Compass Spells Type Level a - Sandblast Earth 1 b - Apportation Translocation 1 c - Recall Summoning/Translocation 3 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5 f - Statue Form Transmutation/Earth 6 (1, 32, D) an uncursed staff of wizardry (1, 33, D) a Young Poisoner's Handbook (1, 34, D) a +2 vampiric falchion (1, 50, D) a Fen Folio (1, 51, D) an uncursed staff of wizardry (2, 14, D) the ring "Hipnaumam" {rN+ SInv Stlth-} [ring of loudness] It protects you from negative energy. It lets you see invisible. It makes you less stealthy. (2, 16, D) an uncursed ring of stealth (2, 32, D) +0 shadow dragon scales (2, 33, D) a +5 ring of strength (2, 34, D) a fan of gales (2, 50, D) a fan of gales (2, 51, D) an uncursed staff of poison (2, 52, D) a +1 spear of venom (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a sack of spiders (3, 32, D) a +2 demon blade of electrocution (3, 33, D) a box of beasts (3, 34, D) the Volume of the Snowflakes and Intoxication Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spider Form Transmutation/Poison 3 (3, 50, D) the +9 dagger "Coabrebu" {venom, rElec Int+8 Dex-4} It poisons the flesh of those it strikes. It affects your intelligence (+8). It affects your dexterity (-4). It insulates you from electricity. (3, 52, D) a fan of gales (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour {1823} +5 shadow dragon scales {15 Stealth++++} +5 storm dragon scales {15 rElec} +5 ice dragon scales {11 rC++ rF-} +5 fire dragon scales {11 rF++ rC-} a +5 plate armour {18} (4, 14, D) an uncursed staff of air (4, 16, D) a lightning rod (4/4) (4, 32, D) a +4 broad axe of chopping (4, 33, D) a +2 short sword of freezing (4, 34, D) a book of Callings (4, 51, D) a box of beasts (5, 14, D) a book of the Dragon (5, 15, D) a +1 hunting sling of velocity (5, 16, D) a phantom mirror (5, 25, D) a +1 plate armour of fire resistance (5, 32, D) the cursed +1 ring mail of Xom's Whim {rC- Int+4 Dex+4 SInv} It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. (5, 33, D) a sack of spiders (5, 50, D) a +1 war axe of electrocution (5, 51, D) +1 fire dragon scales (5, 52, D) the cursed +2 triple crossbow of Xom's Approval {velocity, Int+4} Any bolt fired from it inflicts extra damage. It affects your intelligence (+4). It has a curse placed upon it. (6, 14, D) a crystal ball of energy (6, 15, D) a crystal ball of energy (6, 16, D) a lightning rod (4/4) (6, 23, D) a +5 vampiric spear (still there?) the +8 Wrath of Trog {antimagic, *Rage} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (6, 32, D) the cursed +1 hand axe of Mastery {venom, rElec Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It has a curse placed upon it. (6, 33, D) a +3 fustibalus of flaming (6, 34, D) the +1 leather armour of Rodessoo {rF- rCorr MP+9} It makes you vulnerable to fire. It affects your magic capacity (+9). It protects you from acid and corrosion. (6, 40, D) (unseen) (6, 50, D) a lamp of fire (6, 51, D) a +0 robe {0} (6, 52, D) an uncursed staff of conjuration (6, 64, D) a cursed +0 trident (unseen) (7, 14, D) an uncursed amulet of magic regeneration (7, 15, D) a +4 short sword of holy wrath (7, 16, D) a box of beasts (7, 23, D) a +1 scythe of protection (7, 32, D) a +2 short sword of speed (7, 33, D) a lightning rod (4/4) (7, 34, D) a lamp of fire (7, 40, D) a +3 scythe of pain (unseen) (7, 51, D) a book of the Dragon (7, 52, D) an uncursed staff of summoning (7, 62, D) a +0 halberd (unseen) (7, 65, D) a +0 spear a +0 robe (8, 14, D) a +2 great sword of freezing (8, 16, D) a +1 dire flail (8, 22, D) a +2 scythe of protection (8, 24, D) a +0 giant spiked club (unseen) (8, 26, D) a hell hound corpse (skeletalised by now) (8, 32, D) an uncursed staff of wizardry (8, 33, D) an uncursed ring of positive energy (8, 34, D) a book of the Sky (8, 50, D) a +2 dagger of electrocution (8, 51, D) a manual of Slings (8, 52, D) a lamp of fire (8, 62, D) a +0 halberd (unseen) (8, 63, D) a +2 antimagic battleaxe (still there?) a +0 war axe (still there?) (8, 64, D) a +3 falchion a +0 robe {0} a cursed +1 morningstar a +0 robe {0} a +5 antimagic war axe {MP-66%} a +2 scale mail of fire resistance {rF+10} the +9 whip of Exquisite Torment {protect, rN+} It protects the one who uses it against injury (+AC on strike). It protects you from negative energy. a +0 plate armour {18} the ring "Lap Emup" {rElec MR+ Str+4 Slay+2 Stlth+} [ring of protection from magic] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. a human corpse (skeletalised by now) a necrophage corpse (skeletalised by now) (8, 65, D) a +2 flail of protection a +0 robe {0} a +0 war axe a +0 fustibalus of flaming a +0 chain mail (9, 14, D) an uncursed staff of conjuration (9, 23, D) a +2 war axe of flaming the cursed +1 arbalest of Insufficient Pleasure {flame, rN+ Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It protects you from negative energy. It has a curse placed upon it. (9, 32, D) the cursed -2 pair of boots of Jowot {+Fly Regen+ Dex-2} It affects your dexterity (-2). It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. (9, 33, D) an uncursed amulet of the gourmand (9, 34, D) an uncursed ring of protection from magic (9, 50, D) a +2 morningstar of holy wrath (9, 51, D) a phial of floods (9, 52, D) a +1 halberd of flaming (9, 62, D) a cursed -2 glaive (9, 63, D) a cursed -2 dagger a +0 robe {0} an uncursed ring of stealth {Stlth+} a cursed +0 dagger a +4 scale mail of poison resistance {rPois10} a human corpse (skeletalised by now) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +9 great mace "Qob Huacs" {speed, +Inv rElec Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It insulates you from electricity. It lets you turn invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy {+Channel Hungerless} a crystal ball of energy (10, 14, D) the +5 short sword "Hicuoh" {flame, rPois rF+++ rC- Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from poison. (10, 15, D) a book of Changes (10, 16, D) an uncursed staff of poison (10, 28, D) a +4 blowgun (10, 32, D) the +7 arbalest of Valour {velocity, Dex+7} Any bolt fired from it inflicts extra damage. It affects your dexterity (+7). (10, 33, D) a +3 amulet of reflection (10, 34, D) an uncursed staff of conjuration (10, 51, D) a +2 dagger of venom (10, 52, D) an uncursed staff of conjuration (10, 63, D) a +4 war axe of electrocution (unseen) (10, 64, D) a +1 long sword of protection (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +2 arbalest of freezing (11, 15, D) an uncursed ring of protection from fire (11, 32, D) a +2 longbow of flaming (11, 33, D) a sack of spiders (11, 34, D) an uncursed ring of magical power (11, 62, D) a cursed +0 spear (unseen) (12, 14, D) the cursed ring "Jugeurhy" {Int+2 Dex-2} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (-2). It has a curse placed upon it. (12, 15, D) an uncursed staff of cold (12, 32, D) a phial of floods (12, 33, D) the +2 scimitar of Glory {speed, rF+ rC+ MR+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (12, 34, D) a +2 trident of piercing (12, 50, D) a lightning rod (4/4) (13, 32, D) the ring of Equilibrium {*Slow rPois Str+2 Int+4} [ring of strength] It affects your strength (+2). It affects your intelligence (+4). It protects you from poison. It may slow you when you take damage. (13, 33, D) Huxt's Handbook of Displaced Snow Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 6 b - Simulacrum Ice/Necromancy 6 c - Disjunction Translocation 8 (13, 34, D) a fan of gales (13, 51, D) a +0 dagger (13, 52, D) a +0 hand axe (14, 51, D) a +3 ring of dexterity (14, 52, D) a +1 short sword of speed (19, 0, D) an uncursed staff of conjuration (19, 1, D) a +0 hand axe of electrocution (19, 3, D) the +3 quarterstaff "Beastbane" {crush, *Rage Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It may make you go berserk in combat. (unseen) (19, 4, D) a +0 war axe (unseen) (19, 16, D) an uncursed ring of positive energy (19, 17, D) a +1 quarterstaff of speed (19, 32, D) the Guide on the Oath and Evil Spells Type Level a - Corona Hexes 1 b - Pain Necromancy 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Agony Necromancy 5 f - Invisibility Hexes 6 (19, 33, D) a +1 chain mail of magic resistance (19, 48, D) a box of beasts (19, 50, D) a +3 amulet of reflection (20, 0, D) a +0 broad axe (20, 1, D) an uncursed staff of conjuration (20, 2, D) a +0 quarterstaff (unseen) (20, 4, D) a +0 quarterstaff (unseen) (20, 16, D) a +0 long sword (20, 17, D) a manual of Slings (20, 32, D) an uncursed staff of conjuration (20, 33, D) an uncursed staff of power (20, 48, D) 4 scrolls of enchant weapon (20, 50, D) a +2 hunting sling of freezing (21, 0, D) an uncursed staff of conjuration (21, 1, D) an uncursed amulet of magic regeneration (21, 2, D) a +0 fustibalus (unseen) (21, 4, D) a +0 broad axe (unseen) (21, 16, D) a crystal ball of energy (21, 32, D) an uncursed staff of poison {rPois} (21, 33, D) a +3 ring mail of poison resistance (21, 34, D) the +1 leather armour of the Bard {rCorr} It protects you from acid and corrosion. (21, 48, D) an uncursed staff of death (21, 49, D) a +4 battleaxe of freezing (21, 50, D) the +5 robe of Hewesef {Int+5 Stlth+} It affects your intelligence (+5). It makes you more stealthy. (22, 0, D) a +3 great sword of holy wrath (22, 1, D) a sling bullet (still there?) a +0 triple crossbow of velocity (still there?) (22, 7, D) a +0 rapier (unseen) (22, 16, D) a +2 antimagic mace (22, 17, D) a +2 pair of gloves of strength (22, 26, D) a +0 great mace (unseen) (22, 28, D) a +0 halberd (unseen) (22, 32, D) a lightning rod (4/4) (22, 33, D) a +2 hand crossbow of flaming (22, 34, D) an uncursed staff of wizardry (22, 48, D) the +4 scimitar "Weyrch" {holy, Fragile rF+ MR+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (22, 49, D) a book of Frost (22, 50, D) a cursed staff of poison (23, 0, D) a +1 war axe of chopping (23, 1, D) an uncursed staff of earth (23, 5, D) a +0 lajatang of venom (unseen) (23, 16, D) an uncursed staff of earth (23, 17, D) a +2 executioner's axe of freezing (23, 18, D) a book of the Sky (23, 32, D) a cursed +1 giant club (23, 33, D) a +2 long sword of slicing (23, 34, D) the +5 rapier of the Evening {pierce, Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you more stealthy. (23, 38, D) (unseen) (23, 40, D) (unseen) (23, 48, D) a phantom mirror (23, 49, D) a +4 trident of flaming (23, 50, D) an uncursed staff of air (23, 51, D) a +0 robe (24, 0, D) the +2 leather armour of Classification {rF+ rC- Str+4 SInv, 4} It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. (24, 6, D) a +0 war axe (unseen) (24, 8, D) a sling bullet (24, 16, D) a +6 giant spiked club (24, 18, D) a book of Changes (24, 26, D) an uncursed staff of earth (unseen) (24, 27, D) a +0 mace (unseen) (24, 28, D) a +0 robe (unseen) (24, 32, D) a book of Spatial Translocations (24, 33, D) an uncursed staff of summoning (24, 38, D) (unseen) (24, 48, D) a book of Enchantments (24, 49, D) an uncursed amulet of magic regeneration (24, 50, D) a crystal ball of energy (24, 55, D) a wind drake corpse (25, 0, D) a +4 blowgun (25, 1, D) an uncursed amulet of the gourmand (25, 16, D) a +5 ring of intelligence (25, 17, D) an uncursed ring of stealth (25, 18, D) a crystal ball of energy (25, 32, D) a +0 scythe of protection (25, 33, D) a book of Debilitation (25, 34, D) a lamp of fire (25, 39, D) (unseen) (25, 48, D) a +2 ring of protection (25, 49, D) a crystal ball of energy (25, 50, D) a +4 long sword of distortion (25, 51, D) a wind drake corpse (26, 0, D) an uncursed staff of cold (26, 1, D) a cursed ring of loudness (26, 17, D) a +2 shortbow of flaming (26, 32, D) a +0 falchion of electrocution (26, 33, D) a phantom mirror (26, 34, D) an uncursed staff of fire (26, 48, D) a phial of floods (26, 49, D) a cursed -3 ring of dexterity (26, 50, D) the +8 flail of Ancient Evil {elec, rF+ Dex+3} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from fire. a +0 robe (still there?) (26, 51, D) +0 storm dragon scales a titan corpse a storm dragon corpse (26, 54, D) a wind drake corpse (27, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (27, 1, D) an uncursed staff of earth (27, 17, D) a +0 dagger (27, 32, D) a +4 great mace of crushing (27, 33, D) the cursed +0 leather armour of Eluingig {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (27, 34, D) a +2 lajatang of venom (27, 48, D) a phial of floods (27, 49, D) an uncursed ring of protection from fire (27, 50, D) a phantom mirror (27, 51, D) a titan corpse a titan corpse (28, 0, D) an uncursed staff of earth (28, 1, D) the cursed ring of Hic Viwn {Dex-2 Slay+2} [ring of dexterity] It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (28, 16, D) a lamp of fire (28, 32, D) an uncursed staff of energy {+Channel Hungerless} (28, 33, D) a +1 spear of venom (28, 48, D) a +2 helmet of see invisible a +0 scale mail {10} a +0 shield a +0 war axe a +0 robe {0} (28, 49, D) a +2 rapier of holy wrath (28, 50, D) +0 storm dragon scales {15 rElec} a +0 robe {0} a +3 broad axe of electrocution a +0 robe {0} the +9 chain mail "Zyeth" {MR+} It affects your resistance to hostile enchantments. (28, 51, D) a titan corpse a titan corpse (28, 52, D) +0 storm dragon scales (unseen) (28, 54, D) a storm dragon corpse (28, 56, D) an uncursed staff of wizardry (unseen) (29, 1, D) a crystal ball of energy (29, 17, D) a +7 rapier of electrocution (29, 33, D) the +7 sceptre of Torment (29, 48, D) the cursed +0 scale mail of Courage {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (29, 49, D) an uncursed staff of poison (29, 50, D) a manual of Hexes (30, 48, D) a +1 dagger of venom (30, 49, D) the ring "Zuupt" {rN+ EV+1} [ring of evasion] It affects your evasion (+1). It protects you from negative energy. (30, 50, D) a +1 plate armour of magic resistance (31, 49, D) the amulet "Fimpapra" {Harm *Drain rPois Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+4). It protects you from poison. It causes draining when unequipped. (31, 50, D) a sack of spiders (32, 48, D) an uncursed amulet of the gourmand (32, 49, D) the cursed +1 great sword of Truth {slice, rElec rC- Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (32, 50, D) a +1 trident of protection (33, 48, D) a phantom mirror (33, 49, D) a +2 whip of electrocution (33, 50, D) a +1 great mace of venom (34, 28, D) a +0 dagger (34, 49, D) the Compendium of Noxious Creation Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Venom Bolt Conjuration/Poison 5 e - Spellforged Servitor Conjuration/Summoning 7 (34, 50, D) a book of Flames (35, 0, D) a sack of spiders (35, 14, D) an uncursed ring of protection from magic (35, 15, D) a +5 scimitar of draining (35, 28, D) an uncursed staff of conjuration (35, 29, D) the ring "Gaomaass" {rPois rF+} [ring of poison resistance] It protects you from fire. It protects you from poison. (36, 0, D) The Foundations of Thaumaturgy Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Call Canine Familiar Summoning 3 c - Lesser Beckoning Translocation 3 d - Teleport Other Translocation 3 e - Spider Form Transmutation/Poison 3 (36, 1, D) a +2 arbalest of flaming (36, 14, D) a sack of spiders (36, 15, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (36, 19, D) a scroll of acquirement (still there?) a scroll of acquirement (still there?) (36, 20, D) a +2 trident of protection (36, 29, D) a +0 rapier (37, 0, D) a +3 antimagic demon whip (37, 1, D) the +1 robe "Yryan" {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. (37, 4, D) a +1 demon trident of pain (37, 14, D) a book of Callings (37, 15, D) a +2 great sword of electrocution (37, 28, D) an uncursed staff of poison {rPois} (37, 29, D) a +0 long sword (37, 32, D) a +0 long sword (unseen) (38, 0, D) a ration (38, 1, D) a cursed amulet of inaccuracy (38, 5, D) a +0 demon whip (38, 14, D) a book of Beasts (38, 15, D) a box of beasts (38, 19, D) a +2 demon trident of draining a cursed -5 ring of protection (38, 28, D) +0 ice dragon scales {11 rC++ rF-} (38, 29, D) the cursed +1 chain mail "Votof" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (38, 32, D) a +5 broad axe of electrocution (still there?) 3 arrows (still there?) (38, 33, D) a +0 longbow (unseen) (38, 35, D) an arrow (38, 48, D) a +0 war axe of freezing (38, 49, D) the ring "Muocezir" {+Fly rElec MP+9 Int+2} [ring of magical power] It affects your intelligence (+2). It insulates you from electricity. It affects your magic capacity (+9). It lets you fly. (38, 50, D) a manual of Unarmed Combat (39, 0, D) the +1 scale mail of Resonance {+Fly, 10} It lets you fly. (39, 1, D) a book of Geomancy (39, 4, D) a +4 scimitar (unseen) (39, 15, D) a +4 scale mail of cold resistance {rC+10} (39, 20, D) a +0 trident (39, 28, D) a crystal ball of energy (39, 29, D) a book of Annihilations (39, 33, D) a +0 scimitar a +0 leather armour {4} the +5 battleaxe of Stickiness {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. the cursed +2 rapier of Gozag's Displeasure {freeze, rPois rN+ MR- Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 leather armour {4} a +0 hand axe a +0 leather armour {4} a +0 rapier a +0 rapier a +0 leather armour {4} (39, 34, D) 15 arrows (39, 36, D) an arrow (39, 48, D) the cursed +3 rapier "Loexuxk Qioq" {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (39, 49, D) an uncursed staff of summoning (39, 50, D) an uncursed staff of earth (40, 1, D) the +4 mace of the Desert {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (40, 5, D) the +7 falchion of the Four Places {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (40, 14, D) an uncursed ring of protection from fire (40, 15, D) a +3 ring mail of poison resistance (40, 28, D) a +0 long sword (40, 29, D) a cursed staff of air {rElec} (40, 32, D) an arrow (40, 33, D) 2 arrows (unseen) (40, 34, D) a +0 long sword (still there?) a +0 short sword (still there?) (40, 35, D) a +4 scimitar of slicing (unseen) (40, 48, D) a fan of gales (40, 49, D) the +9 long sword of Tomorrow {elec, Fragile +Blink rN+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from negative energy. It lets you blink. It will be destroyed if unequipped. (40, 50, D) a +4 scale mail of poison resistance (41, 0, D) a +1 robe of magic resistance {MR+0} (41, 1, D) a +3 war axe of chopping (41, 15, D) the cursed +1 rapier of the Well-Known Eyes {pain, *Drain +Inv Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It lets you turn invisible. It causes draining when unequipped. It has a curse placed upon it. (41, 16, D) a +0 trident (41, 31, D) a +0 short sword a +0 shortbow 18 arrows a +0 leather armour {4} (41, 48, D) a +0 battleaxe of freezing (41, 49, D) the Tome of Quantum Ignition Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 3 c - Ignition Fire 8 (41, 50, D) an uncursed staff of conjuration (42, 1, D) a sack of spiders (42, 14, D) an uncursed staff of death (42, 15, D) an uncursed staff of earth (42, 28, D) a +2 scale mail of fire resistance (42, 29, D) a +0 long sword (42, 30, D) an uncursed staff of air (42, 48, D) a crystal ball of energy (42, 49, D) a +3 triple sword of holy wrath (42, 50, D) the ring "Dutal" {rElec rPois} [ring of poison resistance] It insulates you from electricity. It protects you from poison. (43, 14, D) an uncursed staff of wizardry (43, 15, D) an uncursed staff of wizardry (43, 28, D) a +4 scale mail of poison resistance (43, 29, D) the +4 hand axe of Distraction {flame, MR+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It lets you see invisible. (43, 48, D) a +2 vampiric scimitar (43, 49, D) the +6 battleaxe of the Many Lies {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (43, 50, D) a +2 vampiric rapier (44, 28, D) a lamp of fire (44, 39, D) an arrow (44, 48, D) a book of Cantrips (44, 49, D) a lightning rod (4/4) (44, 50, D) a +2 plate armour of poison resistance (44, 51, D) a +1 ring of protection (44, 54, D) the +8 battleaxe of Yralutsa {venom, rN+ Str+2 Int-5} (still there?) It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (-5). It protects you from negative energy. a +1 battleaxe of freezing (still there?) (44, 55, D) a +3 battleaxe of freezing (45, 48, D) a +2 shortbow of flaming (45, 49, D) a box of beasts (45, 50, D) the cursed +3 whip "Suves Cufy" {slash, +Rage Str+4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It lets you go berserk. It has a curse placed upon it. (45, 51, D) a +6 giant spiked club (45, 54, D) a +0 battleaxe of freezing +0 ice dragon scales an ice dragon corpse (46, 48, D) a +3 dire flail of protection (46, 49, D) the amulet of Okawaru's Approval {Reflect MR++ Int+2 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It affects your SH (+2). (46, 50, D) a scroll of brand weapon (46, 51, D) an uncursed staff of cold (46, 54, D) a +2 battleaxe of freezing (46, 55, D) a +0 battleaxe of freezing (unseen) (47, 48, D) an uncursed staff of fire {rF+} (47, 49, D) the cursed +2 arbalest "Qompuor" {penet, rN++} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from negative energy. It has a curse placed upon it. (47, 50, D) a scroll of brand weapon (47, 51, D) a crystal ball of energy (48, 48, D) an uncursed staff of summoning (48, 49, D) the Disquisition on the Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Metabolic Englaciation Hexes/Ice 5 (48, 50, D) the cursed +0 hunting sling of Instinct {flame, rC- Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It makes you vulnerable to cold. It has a curse placed upon it. (48, 51, D) a book of Conjurations (49, 0, D) a cursed -3 ring of evasion (49, 1, D) a cursed ring of loudness (49, 12, D) a +2 morningstar of holy wrath (49, 24, D) a +3 fustibalus of freezing (49, 36, D) a +3 scale mail of cold resistance (49, 37, D) an uncursed staff of summoning (49, 39, D) a +0 trident of venom (49, 48, D) a crystal ball of energy (49, 49, D) an uncursed staff of summoning (49, 50, D) a +0 helmet of intelligence (50, 0, D) a manual of Short Blades (50, 1, D) the +3 leather armour of the Monk {rF++ Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from fire. (50, 12, D) a +2 chain mail of poison resistance (50, 13, D) the +11 dagger of the Madman {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. (50, 24, D) a book of Battle (50, 36, D) a fan of gales (50, 37, D) a +1 bardiche of protection (50, 48, D) an uncursed staff of air (50, 49, D) a +2 glaive of protection (50, 50, D) a +2 glaive of protection (51, 0, D) a +0 plate armour of cold resistance (51, 1, D) a book of Frost (51, 12, D) a +0 chain mail (51, 13, D) an uncursed staff of poison (51, 16, D) a +0 dire flail a +2 scale mail of cold resistance {rC+10} (51, 24, D) a +1 glaive (51, 25, D) a +0 dagger (51, 27, D) a +0 trident (unseen) (51, 28, D) a +2 war axe (unseen) (51, 29, D) a +0 giant club (unseen) (51, 36, D) a +2 scale mail of positive energy {rN+10} (51, 37, D) a +3 ring of intelligence (51, 40, D) a +4 scythe of protection (51, 48, D) a book of Misfortune (51, 49, D) the +5 broad axe "Xoimua Vyxta" {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. (51, 50, D) an uncursed staff of wizardry (52, 0, D) a +0 leather armour of fire resistance {rF+4} (52, 1, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (52, 12, D) a box of beasts (52, 13, D) a +2 demon whip of pain (52, 24, D) the +4 ring mail "Ihavup" {rElec Int+2 Dex+5 SInv} It affects your intelligence (+2). It affects your dexterity (+5). It insulates you from electricity. It lets you see invisible. (52, 25, D) the +2 leather armour "Put-Me-On" {rC+} It protects you from cold. (52, 28, D) a tomahawk (52, 29, D) 3 tomahawks (52, 36, D) a book of Burglary (52, 37, D) a +2 quarterstaff of distortion (52, 39, D) a +0 trident (52, 41, D) a +0 battleaxe (52, 48, D) the +4 leather armour of Pasoi {rC+} It protects you from cold. (52, 50, D) a +2 leather armour of fire resistance (53, 0, D) a cursed -2 ring of evasion (53, 1, D) a +2 mace of protection (53, 12, D) a +1 morningstar of holy wrath (53, 13, D) a book of Transfigurations (53, 24, D) a box of beasts (53, 25, D) a box of beasts (53, 27, D) a +0 glaive of flaming (unseen) (53, 28, D) a +0 dagger (unseen) (53, 29, D) a tomahawk (53, 36, D) a +6 blowgun (53, 37, D) a box of beasts (53, 40, D) a +3 scythe of slicing (53, 48, D) a box of beasts (53, 49, D) a +1 mace of protection (53, 50, D) a +2 short sword of draining (54, 0, D) a +0 morningstar of holy wrath (54, 1, D) a crystal ball of energy (54, 12, D) an uncursed staff of death (54, 13, D) a +2 great mace of crushing (54, 24, D) a book of Dreams (54, 25, D) a +2 leather armour of cold resistance (54, 28, D) a +0 battleaxe (unseen) (54, 36, D) a +3 morningstar of protection (54, 48, D) a +1 hunting sling of freezing (54, 49, D) a +7 scythe (54, 50, D) an uncursed amulet of harm (55, 0, D) a +2 plate armour of magic resistance (55, 1, D) a +1 flail of crushing (55, 12, D) a +3 ring of intelligence (55, 13, D) the +2 scale mail of the Orb {rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. (55, 24, D) a lamp of fire (58, 47, D) the +5 chain mail "Wuowe" {-Tele rC+ rN+++ SInv} It protects you from cold. It renders you almost immune to negative energy. It lets you see invisible. It prevents most forms of teleportation. (58, 48, D) a box of beasts (58, 49, D) the +7 glaive "Beetle's Bane" {flame, Fragile rPois rN++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It greatly protects you from negative energy. It will be destroyed if unequipped. It makes you more stealthy. (59, 36, D) an uncursed ring of protection from magic (59, 37, D) a ration (59, 48, D) a +0 battleaxe of freezing (59, 49, D) an uncursed staff of power (60, 21, D) a +0 dagger of pain (60, 36, D) Sif Muna's Catalogue of Feathery Beguiling Spells Type Level a - Static Discharge Conjuration/Air 3 b - Inner Flame Hexes/Fire 3 c - Fulminant Prism Conjuration/Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Silence Hexes/Air 5 (60, 47, D) a +4 trident of distortion (60, 48, D) an uncursed staff of cold (60, 49, D) a +7 hunting sling (61, 0, D) an uncursed ring of poison resistance (61, 2, D) a +0 giant spiked club (unseen) (61, 3, D) a cursed +0 giant club (61, 16, D) an uncursed ring of flight (61, 19, D) a +0 short sword (unseen) (61, 26, D) a +2 whip of electrocution (61, 36, D) a +8 vampiric lajatang (61, 37, D) a +1 trident of flaming (61, 41, D) +0 ice dragon scales (61, 47, D) a sack of spiders (61, 48, D) a +5 giant spiked club (61, 49, D) a book of Debilitation (62, 1, D) a +1 shield of fire resistance {rF+} (62, 2, D) a +0 giant spiked club a +0 giant club (62, 8, D) an uncursed staff of conjuration (62, 9, D) a +1 dagger of protection (62, 17, D) a +3 hunting sling of flaming (62, 19, D) a +1 glaive of freezing (62, 27, D) a +2 robe (62, 30, D) a +0 mace (still there?) a +0 battleaxe (still there?) (62, 31, D) a +0 short sword (unseen) (62, 36, D) a sack of spiders (62, 37, D) a +2 morningstar of holy wrath (62, 47, D) a Grand Grimoire (62, 48, D) a book of Necromancy (62, 55, D) a large rock (63, 0, D) a phial of floods (63, 2, D) a +0 giant spiked club (unseen) (63, 8, D) the +3 dagger of Animal Spirits {speed, rElec MR+} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 17, D) an uncursed staff of poison {rPois} (63, 18, D) a +3 glaive of freezing (63, 19, D) 2 arrows a +2 glaive of venom (63, 20, D) 4 arrows (63, 23, D) an arrow (63, 27, D) an uncursed ring of resist corrosion {rCorr} (63, 29, D) a +0 trident a +5 shortbow of flaming (63, 30, D) a +0 glaive (63, 36, D) a scroll of brand weapon (63, 37, D) the +0 shortbow "Weluny" {freeze, Fragile rF+ MR+ Str+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+7). It protects you from fire. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (63, 48, D) a phial of floods (63, 49, D) an uncursed staff of power (63, 50, D) a book of Maledictions (63, 55, D) a +0 dire flail (still there?) a +1 glaive of protection (still there?) (63, 56, D) a +1 battleaxe of freezing (still there?) a +2 great sword of flaming (still there?) (63, 57, D) 2 large rocks (64, 16, D) the +0 scale mail of the Desolation of Salt {*Drain rC+ rCorr} It protects you from cold. It protects you from acid and corrosion. It causes draining when unequipped. (64, 17, D) a +0 long sword (64, 18, D) a +0 short sword (unseen) (64, 19, D) a +1 halberd of protection (64, 30, D) a +0 flail (unseen) (64, 31, D) a +0 club (64, 48, D) a +2 plate armour of magic resistance (64, 49, D) a +1 great sword of flaming (64, 50, D) a scroll of brand weapon (64, 55, D) 11 large rocks (unseen) (64, 56, D) 26 large rocks (64, 57, D) a +0 battleaxe of freezing (still there?) a +2 great sword of flaming (still there?) (65, 26, D) a box of beasts (65, 48, D) a phantom mirror (65, 49, D) the +5 plate armour of Dice, Bag, and Bottle {Regen+ rCorr Stlth-, 18} It increases your rate of regeneration. It protects you from acid and corrosion. It makes you less stealthy. (65, 50, D) the Collected Works on Boosts and Necromancy Spells Type Level a - Infusion Charms 1 b - Excruciating Wounds Charms/Necromancy 5 c - Deflect Missiles Charms/Air 6 d - Death Channel Necromancy 6 (65, 55, D) a +0 dire flail a +0 dire flail a +1 dire flail of protection a +0 dire flail a +1 battleaxe of freezing a +0 dire flail a +0 dire flail a +0 battleaxe of freezing 17 large rocks a +0 great sword of flaming a cyclops corpse a cyclops corpse a frost giant corpse a stone giant corpse an ettin corpse a stone giant corpse (65, 56, D) a +0 dire flail a +0 dire flail a +1 battleaxe of freezing the ring "Withut Evuo" {Wiz +Blink rElec rN++} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It greatly protects you from negative energy. It lets you blink. 4 large rocks a +0 battleaxe of freezing an uncursed ring of fire {rF+ rC-} a +0 battleaxe of freezing a cursed ring of loudness {Stlth-} a +0 dire flail a +0 dire flail a +1 great sword of flaming a +1 battleaxe of freezing a frost giant corpse a frost giant corpse a frost giant corpse an ettin corpse a frost giant corpse a stone giant corpse (65, 57, D) 3 large rocks (unseen) (66, 48, D) a phial of floods (66, 49, D) the cursed +0 pair of gloves of Bama {+Inv rElec MR+ Stlth-} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. (66, 50, D) an uncursed staff of poison (66, 51, D) an uncursed staff of wizardry (66, 56, D) 2 large rocks (67, 47, D) an uncursed ring of stealth (67, 49, D) a +2 helmet of see invisible (67, 50, D) a sack of spiders (68, 0, D) the +4 robe "Odghu" {MR+ Str+4 SInv} It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you see invisible. (68, 47, D) Sif Muna's Compendium of Flamy Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Spider Form Transmutation/Poison 3 f - Sticky Flame Conjuration/Fire 4 (68, 48, D) a book of Alchemy (68, 49, D) a +1 great sword of flaming (68, 50, D) a cursed staff of earth (69, 0, D) the amulet of Ascent {Faith MR- Slay+2 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (69, 36, D) a +1 scale mail of poison resistance (69, 47, D) an uncursed staff of poison (69, 48, D) an uncursed amulet of regeneration (69, 50, D) a +1 quarterstaff of protection (70, 18, D) a +0 shortbow (unseen) (70, 19, D) a +2 shortbow of flaming (unseen) (70, 36, D) an uncursed staff of poison (70, 37, D) a lamp of fire (70, 40, D) a cursed +0 great sword (unseen) (70, 47, D) a +3 vampiric falchion (70, 48, D) an uncursed staff of summoning (70, 49, D) a book of Misfortune (71, 8, D) an uncursed amulet of harm (71, 10, D) a -1 shortbow (unseen) (71, 11, D) 2 arrows (71, 12, D) 3 arrows (71, 16, D) a +3 ring mail of cold resistance (71, 17, D) a +1 hunting sling of freezing (71, 20, D) 2 arrows (71, 26, D) a book of Geomancy (71, 27, D) Vacrufilin's Collected Works on Helpful Evil Secrets Spells Type Level a - Infusion Charms 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 (71, 37, D) an uncursed staff of power {MP+17} (71, 40, D) a cursed -3 long sword a +0 ring mail {7} a +3 long sword a +0 chain mail a +3 arbalest of flaming (71, 41, D) a bolt (71, 48, D) an uncursed staff of cold (71, 49, D) a manual of Fighting (72, 8, D) a book of Unlife (72, 9, D) a +1 ring mail of poison resistance {rPois7} (72, 11, D) a +0 long sword (72, 12, D) an arrow (72, 16, D) a box of beasts (72, 17, D) a +0 trident (72, 19, D) 2 large rocks (72, 20, D) the +5 dagger of Jyukh {venom, rC- MP+9 Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It makes you vulnerable to cold. It affects your magic capacity (+9). a +0 shortbow 24 arrows (72, 21, D) an arrow (72, 22, D) 2 arrows (72, 26, D) The Foundations of Magic Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Tukima's Dance Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Recall Summoning/Translocation 3 (72, 27, D) a lamp of fire (72, 37, D) an uncursed staff of poison (72, 40, D) a +0 dire flail (unseen) (72, 47, D) a cursed staff of air (72, 48, D) a manual of Throwing (72, 49, D) a box of beasts (73, 1, D) a book of Transfigurations (73, 9, D) a +0 dagger (unseen) (73, 11, D) an arrow (73, 17, D) a +2 chain mail of cold resistance (73, 26, D) a lamp of fire (73, 27, D) an uncursed staff of conjuration (73, 37, D) an uncursed staff of conjuration (73, 47, D) the Papyrus of Cold and the Traveller Spells Type Level a - Freeze Ice 1 b - Gell's Gravitas Translocation 3 c - Teleport Other Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Disjunction Translocation 8 (73, 48, D) a +0 arbalest of freezing (75, 1, D) an uncursed ring of protection from magic