theanonym the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour {1823} +5 shadow dragon scales {15 Stealth++++} +5 storm dragon scales {15 rElec} +5 ice dragon scales {11 rC++ rF-} +5 fire dragon scales {11 rF++ rC-} a +5 plate armour {18} (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a +0 robe (49, 24, D) a +0 antimagic short sword (49, 36, D) a book of Fire (49, 37, D) a +0 morningstar of protection (50, 13, D) a +1 pair of gloves of archery (50, 24, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (50, 25, D) a +3 chain mail of cold resistance (50, 36, D) an uncursed staff of power (50, 37, D) an uncursed staff of air (51, 12, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (51, 17, D) a +3 long sword of freezing (unseen) (51, 24, D) a sack of spiders (51, 25, D) the +0 scale mail "Manuesis" {rF+ rN+} It protects you from fire. It protects you from negative energy. (51, 29, D) a +0 troll leather armour (still there?) a +0 troll leather armour (still there?) (51, 30, D) 4 large rocks (51, 31, D) 5 large rocks (unseen) (51, 37, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (52, 12, D) a box of beasts (52, 20, D) an uncursed staff of conjuration a +0 robe {0} an uncursed ring of see invisible {SInv} (52, 24, D) the cursed +1 mace "Jeliplix" {venom, *Drain rElec rN++ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It greatly protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (52, 25, D) a +5 blowgun (52, 28, D) a +0 giant club (52, 29, D) 5 large rocks a +0 giant spiked club a cursed +0 dire flail (52, 30, D) a large rock (52, 36, D) an uncursed amulet of regeneration (52, 37, D) a +0 falchion of freezing (52, 41, D) +0 shadow dragon scales (unseen) (53, 12, D) Sif Muna's Volume of Enhancements and Dislocation Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Song of Slaying Charms 2 d - Blink Translocation 2 e - Ozocubu's Armour Charms/Ice 3 f - Spectral Weapon Hexes/Charms 3 g - Malign Gateway Summoning/Translocation 7 (53, 13, D) a +2 plate armour of fire resistance (53, 19, D) a cursed +2 dire flail of freezing (unseen) (53, 24, D) Sif Muna's Guide on the Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Gell's Gravitas Translocation 3 d - Lesser Beckoning Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Passage of Golubria Translocation 4 (53, 25, D) a lamp of fire (53, 29, D) 6 large rocks (53, 30, D) a +0 battleaxe of freezing (unseen) (53, 31, D) a large rock (53, 36, D) an uncursed staff of death (53, 37, D) an uncursed staff of wizardry (54, 13, D) the +7 long sword of Neurosis {freeze, *Noise rF- MR+++ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It may make noises in combat. (54, 18, D) a cursed +0 halberd (unseen) (54, 24, D) a lightning rod (4/4) (54, 25, D) a +2 morningstar of protection (54, 30, D) a +0 giant spiked club (54, 36, D) a +3 scale mail of fire resistance (55, 24, D) an uncursed staff of fire (59, 36, D) a box of beasts (59, 37, D) a book of the Warp (59, 42, D) a hell hound corpse (60, 36, D) an uncursed staff of cold (60, 37, D) Reytito's Collected Works on Toxic Ignition Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Fireball Conjuration/Fire 5 e - Alistair's Intoxication Transmutation/Poison 5 (60, 39, D) a +4 scimitar of flaming (60, 40, D) a +0 scimitar of flaming (60, 41, D) +0 fire dragon scales {11 rF++ rC-} a fire dragon corpse (61, 8, D) a +5 giant club (61, 10, D) a +0 scythe (unseen) (61, 16, D) the +3 eveningstar "Keefiuq" {crush, rPois Str+4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It protects you from poison. (61, 26, D) a book of Changes (61, 36, D) Sif Muna's Volume of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Hydra Form Transmutation 6 (61, 37, D) a +2 amulet of reflection (61, 41, D) a +2 great sword of flaming (unseen) (62, 0, D) an uncursed staff of air (62, 1, D) a manual of Staves (62, 8, D) an uncursed ring of ice {rC+ rF-} (62, 10, D) a +5 broad axe of flaming a +0 robe {0} (62, 11, D) a +4 quarterstaff of chaos a +1 cloak (62, 16, D) the Compendium of Nocuous Battle Magic Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Dazzling Spray Conjuration/Hexes 3 c - Throw Icicle Conjuration/Ice 4 d - Irradiate Conjuration/Transmutation 5 e - Iron Shot Conjuration/Earth 6 (62, 17, D) an uncursed staff of conjuration (62, 20, D) a hell hound corpse (62, 26, D) a +2 amulet of reflection (62, 31, D) an adder corpse (still there?) a water moccasin corpse (still there?) (62, 36, D) a cursed ring of loudness (62, 37, D) an uncursed staff of wizardry {Wiz} (62, 41, D) a +2 great sword of flaming (62, 42, D) a +0 great sword of flaming (63, 0, D) an uncursed ring of wizardry (63, 8, D) a lightning rod (4/4) (63, 10, D) a +0 club (unseen) (63, 16, D) a scroll of brand weapon (63, 17, D) the +6 battleaxe of Demand {elec, Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). (63, 26, D) the +2 robe of Fanaticism {rC+ Str-4 Dex+4, 0} It affects your strength (-4). It affects your dexterity (+4). It protects you from cold. (63, 27, D) an uncursed ring of magical power (63, 30, D) a water moccasin corpse an adder corpse (63, 31, D) a black mamba corpse (63, 36, D) a lightning rod (4/4) (63, 37, D) a +4 trident of venom (64, 16, D) a +0 mace of protection (64, 17, D) the cursed +0 ring mail of Focus {+Blink Int+4} It affects your intelligence (+4). It lets you blink. It has a curse placed upon it. (64, 30, D) an adder corpse (65, 26, D) a crystal ball of energy (67, 0, D) a +5 quarterstaff (67, 3, D) a porcupine corpse (skeletalised by now) (68, 0, D) a book of Power (68, 3, D) a bullfrog corpse (skeletalised by now) (69, 0, D) an uncursed staff of cold (69, 36, D) the +4 rapier of Attainder {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (70, 8, D) a +0 quarterstaff of protection (70, 9, D) a scroll of brand weapon (70, 37, D) an uncursed staff of power (71, 8, D) an uncursed staff of fire {rF+} (71, 16, D) a book of Spatial Translocations (71, 17, D) the +0 flail "Makkeott" {holy, rF+ rC- Int+7 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (71, 26, D) a +1 war axe of venom (71, 27, D) a crystal ball of energy (71, 30, D) a +0 whip (still there?) an adder corpse (skeletalised by now) (still there?) (71, 36, D) the Catalogue of the Pirate Spells Type Level a - Infusion Charms 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Ozocubu's Armour Charms/Ice 3 e - Bolt of Draining Conjuration/Necromancy 5 (71, 42, D) a +0 long sword of holy wrath (72, 8, D) +1 storm dragon scales (72, 9, D) an uncursed staff of summoning (72, 16, D) the Almanac of Helpful Venom Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 (72, 17, D) the Catalogue of the Displaced Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Blink Translocation 2 c - Summon Demon Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Spellforged Servitor Conjuration/Summoning 7 (72, 21, D) a bullfrog corpse a bullfrog corpse (skeletalised by now) (72, 26, D) an uncursed amulet of the gourmand {Gourm} (72, 27, D) the cursed +2 mace of Gaps {crush, *Slow rElec rN+++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It renders you almost immune to negative energy. It may slow you when you take damage. It has a curse placed upon it. (72, 29, D) a +0 halberd a +0 robe (72, 30, D) a water moccasin corpse (skeletalised by now) (72, 36, D) the Guide on Assistive Envenoming Spells Type Level a - Song of Slaying Charms 2 b - Poisonous Vapours Poison/Air 2 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 (72, 37, D) the cursed +0 hunting sling "Uhyss" {flame, rElec rF+ rN+ Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (72, 41, D) a shapeshifter corpse (73, 1, D) the Volume of Destructive Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Fulminant Prism Conjuration/Hexes 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Summon Demon Summoning 5 (73, 16, D) an uncursed ring of see invisible (73, 17, D) an uncursed staff of earth (73, 21, D) an iguana corpse (73, 23, D) a wolf corpse (skeletalised by now) (73, 26, D) a +1 robe of cold resistance (73, 27, D) a sack of spiders (73, 30, D) a ball python corpse (skeletalised by now) (73, 31, D) a water moccasin corpse (skeletalised by now) (73, 36, D) the Catalogue of the Flying Rocks Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Freezing Cloud Conjuration/Ice/Air 6 (73, 37, D) a +2 hunting sling of freezing (75, 1, D) a cursed amulet of inaccuracy