theanonym the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) a +0 scale mail {10} a +0 shield a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +0 war axe (20, 0, D) a +0 scimitar (20, 1, D) a +2 falchion of holy wrath (21, 0, D) a fan of gales (21, 1, D) a phial of floods (22, 0, D) a +1 leather armour of fire resistance (22, 1, D) a box of beasts (22, 25, D) a +0 flail of protection (unseen) (22, 26, D) the +7 sceptre of Asmodeus (unseen) (22, 28, D) an arrow (23, 1, D) an uncursed staff of death {rN+} (23, 4, D) a cursed +0 glaive the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (23, 5, D) a +0 glaive a +0 long sword a +0 cloak a +0 short sword a green draconian corpse (23, 6, D) the +4 great sword of Zin's Castigation {flame, +Inv Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It lets you turn invisible. a green draconian corpse (23, 25, D) a +2 robe of cold resistance (still there?) a +5 executioner's axe of pain (still there?) (23, 27, D) an arrow (23, 28, D) an arrow (24, 0, D) a +2 plate armour of poison resistance {rPois18} (24, 1, D) a book of Burglary (24, 4, D) a +0 trident (unseen) (24, 6, D) a +0 short sword (unseen) (24, 25, D) a +2 quarterstaff of protection (unseen) (24, 26, D) a +1 rapier of electrocution (unseen) (24, 27, D) a +0 great mace (still there?) 2 arrows (still there?) (25, 0, D) a +3 plate armour of poison resistance (25, 1, D) a +6 ring of strength the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). (25, 4, D) a +0 halberd (unseen) (25, 5, D) a +0 halberd (still there?) a +0 short sword (still there?) (25, 6, D) a +1 vampiric dagger (26, 0, D) the Grimoire of Flying Conjuration Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Force Lance Conjuration/Translocation 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Spellforged Servitor Conjuration/Summoning 7 (26, 24, D) a +2 hat of intelligence (unseen) (28, 0, D) an uncursed staff of air (28, 1, D) Kimo's Almanac of Augmentations and Summoning Spells Type Level a - Swiftness Charms/Air 2 b - Summon Forest Summoning/Translocation 5 c - Shadow Creatures Summoning 6 d - Malign Gateway Summoning/Translocation 7 (29, 0, D) a +0 short sword (29, 1, D) an uncursed staff of fire (34, 28, D) a +6 quarterstaff (35, 0, D) a +2 rapier of holy wrath (35, 14, D) the cursed +1 scimitar of the Saviour {freeze, rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (35, 15, D) a Young Poisoner's Handbook (35, 28, D) a phial of floods (35, 29, D) a scroll of brand weapon (35, 32, D) a +0 trident (unseen) (36, 0, D) a book of Callings (36, 1, D) a +2 rapier of distortion (36, 15, D) a lamp of fire (36, 32, D) a +0 trident (unseen) (36, 33, D) 3 large rocks a +0 giant spiked club an ogre corpse a warg corpse (36, 35, D) a large rock (37, 0, D) a +3 plate armour of poison resistance {rPois18} (37, 1, D) the +3 robe of Catatonia {rElec rCorr MP+9 SInv} It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It protects you from acid and corrosion. (37, 14, D) a +1 leather armour of poison resistance {rPois4} (37, 15, D) a +0 hand axe (37, 19, D) a +0 glaive (37, 28, D) the +1 leather armour "Usukoceh" {Regen+} It increases your rate of regeneration. (37, 29, D) a sack of spiders (37, 33, D) a +0 dagger (still there?) the cursed +0 broad axe of the Vulture {elec, Int+3} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It has a curse placed upon it. (37, 34, D) 2 large rocks (38, 1, D) an uncursed staff of wizardry (38, 6, D) an uncursed staff of earth (unseen) (38, 15, D) a +4 plate armour of poison resistance {rPois18} (38, 17, D) a +0 glaive (38, 18, D) a +0 war axe the +6 quarterstaff "Jeadi Eshraem" {flame, +Fly rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you fly. a +0 battleaxe a +0 long sword a white draconian corpse a black draconian corpse a white draconian corpse (38, 20, D) a +0 short sword (38, 28, D) a +0 hand axe (38, 29, D) a sack of spiders (38, 33, D) a +0 giant club (unseen) (38, 34, D) a +0 broad axe (unseen) (38, 35, D) a +0 war axe (unseen) (39, 0, D) an uncursed ring of fire {rF+ rC-} (39, 1, D) a +2 scale mail of cold resistance (39, 14, D) a manual of Maces & Flails (39, 15, D) an uncursed staff of power (39, 18, D) a +0 short sword an uncursed ring of protection from fire {rF+} a +0 short sword a +0 long sword a red draconian corpse a purple draconian corpse (39, 20, D) a +0 battleaxe (unseen) (39, 28, D) a scroll of brand weapon (39, 29, D) a +2 shortbow of flaming (39, 34, D) a large rock (40, 0, D) an uncursed staff of poison {rPois} (40, 14, D) a +0 dire flail (40, 15, D) a book of Spatial Translocations (40, 18, D) a cursed +0 glaive (still there?) a +0 mace (still there?) (40, 19, D) the +7 dagger "Aubergine" {pierce, +Blink +Rage rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It lets you blink. It lets you go berserk. (40, 20, D) a +1 battleaxe of electrocution (unseen) (40, 28, D) an uncursed staff of earth (40, 29, D) a +7 blowgun (41, 0, D) a +0 hand crossbow of freezing (41, 1, D) a book of Power (41, 14, D) a book of Necromancy (41, 15, D) a book of Debilitation (41, 29, D) a book of Necromancy (42, 0, D) a lamp of fire (42, 14, D) a +2 longbow of freezing (42, 15, D) an uncursed amulet of the gourmand (42, 28, D) a +2 robe of the Archmagi (42, 29, D) the amulet of Vajaog {+Rage rElec} [amulet of rage] It insulates you from electricity. It lets you go berserk. (43, 14, D) a fan of gales (43, 15, D) a +0 long sword (43, 28, D) the cursed +1 chain mail of the Iron Devil {*Slow rF+ rN+++ MR-} It protects you from fire. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. It has a curse placed upon it. (43, 29, D) an uncursed staff of earth (44, 28, D) a +1 flail of protection (47, 35, D) a cursed -3 arbalest (still there?) a bolt (still there?) (48, 35, D) a +0 spear of piercing (unseen) (48, 42, D) a javelin of penetration (49, 0, D) a +0 hand axe (49, 1, D) a +4 ring of intelligence (49, 4, D) a +0 scimitar (still there?) a +0 hand axe (still there?) (49, 5, D) a +0 mace (unseen) (49, 6, D) a +0 broad axe of chopping (49, 12, D) a book of Conjurations (49, 24, D) a scroll of brand weapon (49, 36, D) a +2 leather armour of cold resistance {rC+4} (49, 37, D) a bolt (unseen) (49, 38, D) a large rock (49, 39, D) 3 large rocks (50, 1, D) a +7 giant club (50, 4, D) a +0 hand axe (unseen) (50, 12, D) an uncursed staff of summoning (50, 13, D) an uncursed ring of wizardry (50, 24, D) a Grand Grimoire (50, 25, D) a crystal ball of energy (50, 37, D) an uncursed staff of poison {rPois} (50, 39, D) 3 large rocks (51, 0, D) a +3 ring mail of magic resistance (51, 1, D) a book of Summonings (51, 4, D) +0 storm dragon scales (unseen) (51, 5, D) a +0 mace a +0 dire flail a +0 battleaxe a black draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (51, 12, D) the cursed +2 trident "Ucoyher" {venom, rN+ MR+} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 17, D) a wolf corpse (skeletalised by now) (still there?) a crocodile corpse (skeletalised by now) (still there?) (51, 18, D) a wyvern corpse (skeletalised by now) (51, 24, D) a +1 arbalest of flaming (51, 25, D) an uncursed ring of protection from fire (51, 36, D) the +0 plate armour "Onwinky" {rPois, 18} It protects you from poison. (51, 37, D) a +8 giant club (51, 38, D) 2 large rocks (51, 40, D) a large rock (51, 43, D) a large rock (52, 0, D) a +0 spear of freezing (52, 1, D) a book of Unlife (52, 5, D) a +0 mace (52, 12, D) a +1 bardiche of venom (52, 13, D) an uncursed staff of conjuration (52, 17, D) a basilisk corpse (skeletalised by now) (52, 24, D) a box of beasts (52, 25, D) a +1 vampiric trident (52, 36, D) a crystal ball of energy (52, 37, D) 2 arrows (unseen) (52, 38, D) 3 large rocks (52, 39, D) a large rock (52, 40, D) 2 large rocks 3 arrows (52, 41, D) a large rock a javelin of penetration (52, 42, D) 2 arrows (53, 0, D) a +1 arbalest of velocity (53, 1, D) a +2 robe of positive energy (53, 12, D) the ring "Zibluet" {*Drain rN+ MR++ Int+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you less stealthy. (53, 13, D) a +5 scimitar of holy wrath (53, 17, D) a hydra corpse (skeletalised by now) (53, 24, D) a fan of gales (53, 25, D) the amulet of Iclecw {Inacc Fragile MR++} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (53, 36, D) the ring "Noiggar" {-Tele Str+6 Stlth-} [ring of loudness] It affects your strength (+6). It prevents most forms of teleportation. It makes you less stealthy. (53, 37, D) 4 scrolls of enchant armour (53, 38, D) a +0 shortbow (unseen) (53, 39, D) a +0 shortbow (still there?) a +0 longbow (still there?) (53, 40, D) a large rock (unseen) (53, 44, D) 3 javelins of penetration (54, 0, D) a +1 ring mail of poison resistance (54, 1, D) a +2 ring of strength (54, 12, D) +0 pearl dragon scales (54, 24, D) a +3 quarterstaff of distortion (54, 35, D) a large rock (54, 36, D) a +2 hand axe of chopping (54, 38, D) 2 arrows (55, 0, D) the +9 longbow "Sarcophage" {venom, rElec Int+4 Dex-5} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (-5). It insulates you from electricity. (55, 1, D) an uncursed staff of energy (55, 12, D) a +3 arbalest of flaming (55, 13, D) Zali's Tome of the Creative Frostbite Spells Type Level a - Recall Summoning/Translocation 3 b - Call Canine Familiar Summoning 3 c - Ice Form Ice/Transmutation 4 d - Summon Lightning Spire Summoning/Air 4 e - Freezing Cloud Conjuration/Ice/Air 6 (55, 24, D) a sack of spiders (55, 42, D) 4 javelins of penetration (59, 36, D) the amulet of the Coward {Inacc rElec rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. It insulates you from electricity. (59, 37, D) an uncursed staff of fire (60, 37, D) the +1 whip of Ajiprawi {freeze, Dex+7 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+7). It makes you more stealthy. (61, 0, D) a book of Maledictions (61, 8, D) the +8 mace "Worm's Wrath" {flame, *Contam rC+++ Str-2 Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+5). It renders you almost immune to cold. It causes magical contamination when unequipped. (61, 26, D) a cursed staff of conjuration (61, 36, D) an uncursed ring of ice {rC+ rF-} (61, 37, D) a +3 rapier of holy wrath (61, 40, D) a +2 vampiric hand axe a +0 robe (62, 0, D) the +5 storm dragon scales of Summer {rElec Int+2 Slay+3, 15 rElec} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. (62, 1, D) an uncursed staff of conjuration (62, 8, D) the Incunabulum of the Mountains and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Lee's Rapid Deconstruction Earth 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Statue Form Transmutation/Earth 6 (62, 16, D) an uncursed staff of poison {rPois} (62, 17, D) a +3 lajatang of protection (62, 26, D) an uncursed ring of stealth (62, 36, D) the ring "Utwusoeh" {Ice rPois Int+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (62, 37, D) a book of Flames (63, 0, D) a +3 shortbow of freezing (63, 3, D) a cursed +0 battleaxe (unseen) (63, 16, D) a +2 flail of pain (63, 17, D) a +0 scale mail of poison resistance (63, 27, D) a book of Annihilations (63, 31, D) a cursed -2 battleaxe a +0 plate armour (63, 32, D) a cursed -1 great mace (unseen) (63, 33, D) a +0 great mace (unseen) (63, 37, D) a +2 arbalest of freezing (63, 39, D) a +2 demon trident of pain (63, 40, D) a +6 rapier of protection (64, 16, D) a crystal ball of energy (64, 17, D) a +2 spear of piercing (64, 27, D) an uncursed amulet of faith (64, 31, D) a +0 arbalest (unseen) (64, 32, D) 2 bolts (65, 26, D) a book of Frost (65, 31, D) a +0 morningstar (unseen) (67, 0, D) a scroll of brand weapon (67, 2, D) a +0 short sword (unseen) (68, 2, D) a +0 short sword (69, 2, D) an uncursed staff of earth (unseen) (69, 36, D) a +2 robe of fire resistance (70, 8, D) an uncursed staff of wizardry (70, 36, D) a book of Misfortune (70, 37, D) a +5 giant spiked club (71, 8, D) an uncursed ring of poison resistance (71, 17, D) a cursed ring of loudness (71, 21, D) a +7 short sword of venom (unseen) (71, 27, D) a Necronomicon (71, 36, D) a +6 spear of venom (72, 8, D) a +0 troll leather armour {44 Regen+} (72, 9, D) an uncursed ring of positive energy {rN+rN+} (72, 11, D) the +7 scimitar of Ciurph {slice, +Fly rPois rC+ Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from cold. It protects you from poison. It lets you fly. (72, 15, D) a +6 ring of strength (72, 19, D) a +0 trident 5 tomahawks (72, 21, D) 5 arrows (72, 22, D) 2 tomahawks (72, 26, D) an uncursed staff of energy (72, 27, D) a box of beasts (72, 36, D) a +6 demon blade of flaming (72, 37, D) an uncursed staff of fire (73, 1, D) the Guide on Weightlessness Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Lightning Bolt Conjuration/Air 5 c - Silence Hexes/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (73, 17, D) the cursed +3 hunting sling of Vodka {venom, rF++} It poisons the ammo it fires. It greatly protects you from fire. It has a curse placed upon it. (73, 20, D) a +4 quick blade (unseen) (73, 26, D) a +2 plate armour of cold resistance (73, 27, D) a box of beasts (73, 36, D) a scroll of brand weapon (73, 37, D) the cursed +0 mace "Banlay" {antimagic, MR+ Int+4 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it.