theanonym Level 1 of the Dungeon (14, -1, D:1) a stone (16, -30, D:1) a +0 hunting sling (18, -35, D:1) a cursed +0 plate armour (29, -27, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, 10, D:2) a +0 robe (3, 5, D:2) a cursed -2 club (7, 21, D:2) a +0 dagger (11, 30, D:2) a +0 spear (15, 11, D:2) a +0 dagger (36, 26, D:2) a +0 club (36, 27, D:2) a +0 dagger (36, 46, D:2) 2 javelins (39, -1, D:2) 21 arrows (41, 16, D:2) 18 sling bullets (44, 6, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (10, -8, D:3) a cursed -3 flail (16, -26, D:3) a +0 hand axe a +0 scale mail (26, 1, D:3) an arrow (28, -1, D:3) an arrow (29, -36, D:3) a cursed +0 club (30, -3, D:3) an arrow (33, -6, D:3) a +0 shortbow 20 arrows (36, -24, D:3) 14 bolts (44, -15, D:3) a +0 club a +0 robe (44, 0, D:3) a +0 scale mail (46, -8, D:3) a +3 quarterstaff of chaos (47, -21, D:3) 17 arrows (49, -9, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (3, 3, D:4) a +0 scale mail (10, 13, D:4) a +0 club (14, 2, D:4) a +0 short sword (15, 6, D:4) a +0 dagger a +0 club (16, -4, D:4) a book of Minor Magic (16, 5, D:4) a +0 club a cursed -1 giant spiked club a +0 club a +0 dagger of protection (16, 9, D:4) 24 arrows (17, -4, D:4) a cursed +0 leather armour (23, 3, D:4) a +0 hand axe (23, 15, D:4) a +0 ring mail (30, -23, D:4) a +0 naga barding (32, -12, D:4) a +0 mace (44, -8, D:4) a +0 dagger a +0 robe 11 arrows (47, -16, D:4) a +0 rapier Level 5 of the Dungeon [Shop] Dotaepid's Book Emporium a book of Callings (300 gold) a book of Debilitation (400 gold) a book of Conjurations (300 gold) a book of Cantrips (200 gold) a book of Alchemy (750 gold) a book of Air (350 gold) a book of Transfigurations (550 gold) a book of Cantrips (200 gold) a book of Battle (400 gold) a book of Changes (250 gold) a book of Maledictions (250 gold) (0, 0, D:5) a +0 war axe (21, -29, D:5) a +0 scale mail (27, -1, D:5) a -4 ring of protection 2 scrolls of amnesia a wand of random effects (14/48) (35, -16, D:5) a +0 flail of draining a +0 leather armour (36, -34, D:5) 21 sling bullets (48, -14, D:5) a +0 whip a +0 scale mail a cursed -2 club a +0 flail a +0 dagger a +0 robe (67, -11, D:5) an uncursed ring of fire {rF+, rC-} Level 6 of the Dungeon (0, 0, D:6) a +5 hand axe of electrocution a +0 robe (0, 2, D:6) a +0 giant club a +0 hand axe a +0 plate armour (9, -22, D:6) a +0 dagger a +0 robe a +0 falchion a cursed +0 leather armour a +0 shortbow 20 arrows a +0 battleaxe a +0 plate armour (11, -21, D:6) a +0 leather armour (17, 5, D:6) a +0 spear (17, 8, D:6) a +2 dagger of venom a cursed +0 robe (25, 13, D:6) a cursed -1 dagger a +0 robe (39, 12, D:6) a cursed -1 flail a +0 short sword a +0 leather armour (41, 14, D:6) a +0 dagger a +0 robe (42, -14, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +3 spear (5, 5, D:7) an uncursed ring of flight {+Fly} an uncursed ring of fire {rF+, rC-} an uncursed ring of stealth {Stlth+} (6, 0, D:7) 14 poisoned needles (7, 7, D:7) a +0 trident a tomahawk (8, -3, D:7) a cursed -2 hand axe a +0 ring mail (8, -1, D:7) a +0 trident a +0 ring mail (8, 2, D:7) a +0 dagger a +0 robe (8, 3, D:7) a +0 flail (8, 5, D:7) a +0 club (8, 7, D:7) a +0 hand axe (8, 8, D:7) a tomahawk (9, 6, D:7) a scroll of amnesia (17, 3, D:7) a +0 ring mail (20, 8, D:7) a +1 whip of venom (21, 8, D:7) a +0 club (23, 11, D:7) a +0 whip a +0 leather armour (28, 8, D:7) a +0 dagger a +0 robe (29, 8, D:7) a +0 short sword (32, 29, D:7) a +0 giant spiked club (48, 20, D:7) a +0 hand axe a +0 chain mail (49, 20, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (49, 21, D:7) a +0 trident a +0 leather armour (50, 19, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 12 arrows (4, 0, D:8) an arrow (5, 0, D:8) 3 arrows (8, -31, D:8) a +0 mace (12, -42, D:8) a +0 war axe (16, -45, D:8) 4 tomahawks (18, -25, D:8) a +0 hunting sling (21, -22, D:8) a +0 robe (22, -17, D:8) a +0 robe (26, -30, D:8) an uncursed ring of ice {rC+, rF-} (31, -36, D:8) a book of Maledictions (31, -29, D:8) a +0 short sword a +0 leather armour a +0 falchion a +0 chain mail (31, -28, D:8) a +0 club (31, -27, D:8) a +0 dagger (35, -42, D:8) a +0 falchion a +0 chain mail an uncursed ring of flight {+Fly} (36, -38, D:8) 9 poisoned needles Level 9 of the Dungeon (0, 0, D:9) a +0 hunting sling (7, -10, D:9) an uncursed ring of fire (21, 25, D:9) an arrow (22, 24, D:9) 2 arrows (23, 23, D:9) a +0 shortbow 13 arrows (24, -3, D:9) a +3 spear of freezing a cursed -2 scale mail a +0 shield (24, -2, D:9) a +0 spear (25, -4, D:9) a +0 halberd (25, -3, D:9) a +0 spear (25, 0, D:9) a +0 flail (26, -18, D:9) a +0 leather armour 10 sling bullets a +0 quarterstaff a +3 hunting sling of velocity a +0 leather armour a +0 war axe a +0 whip a +0 whip a +0 giant spiked club (26, -2, D:9) a +0 halberd (27, -19, D:9) a cursed -2 flail (27, -18, D:9) a sling bullet (27, -17, D:9) a +0 hand axe (28, -28, D:9) a +0 flail (30, -4, D:9) a +0 leather armour (31, -26, D:9) a cursed +0 chain mail 4 tomahawks a potion of degeneration (32, -3, D:9) a +0 dagger a +0 robe (32, -2, D:9) a +0 club (32, -1, D:9) a cursed -3 hand axe (33, -1, D:9) a +0 war axe a +0 dagger a +0 robe (36, 2, D:9) a +0 giant club a +0 giant club (37, -26, D:9) a +0 club 2 potions of degeneration (39, -25, D:9) a +0 club (40, -25, D:9) a +0 flail a potion of degeneration (42, -26, D:9) a +0 flail a potion of degeneration (43, -24, D:9) a +0 plate armour a +0 scimitar (43, 20, D:9) 11 arrows (44, -26, D:9) a +0 robe a +0 dagger (44, 22, D:9) a cursed +0 hand axe (45, -25, D:9) a +0 leather armour of magic resistance a +0 hand axe (46, -27, D:9) a +0 ring mail a +0 club (48, -25, D:9) a +0 chain mail a +1 short sword of flaming a +0 short sword (48, -24, D:9) a +0 plate armour a +3 dire flail (49, -24, D:9) 3 tomahawks (49, -20, D:9) an uncursed staff of air (50, -24, D:9) a +0 plate armour a cursed -3 short sword a +0 robe (50, 10, D:9) a +1 dagger of chaos (51, -8, D:9) 12 poisoned needles (52, -24, D:9) a +0 short sword (55, -6, D:9) a +0 dagger a +0 cloak (56, -26, D:9) 2 potions of degeneration (56, -25, D:9) 2 potions of degeneration (56, -24, D:9) a potion of degeneration Level 10 of the Dungeon (0, 0, D:10) a cursed +0 ring mail (8, 4, D:10) the cursed +2 long sword "Idwuep" {freeze, rF+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It has a curse placed upon it. (14, 4, D:10) a +0 war axe (20, -23, D:10) 17 poisoned needles (23, -14, D:10) a +0 leather armour (39, 6, D:10) a +0 giant spiked club a +0 giant spiked club (42, -26, D:10) 13 bolts (43, -26, D:10) a +0 shortbow 16 arrows (44, -25, D:10) an arrow (44, 11, D:10) a +0 hand axe a +0 chain mail (45, -25, D:10) an arrow (45, -7, D:10) a cursed +0 robe (45, 10, D:10) 21 bolts (51, 6, D:10) a +0 hunting sling the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 21 gold pieces (3, -4, Orc:1) 10 tomahawks (3, -3, Orc:1) a +0 dagger (unseen) (4, -3, Orc:1) a +0 mace a +0 scale mail a +0 leather armour (4, -2, Orc:1) a +0 halberd (unseen) (5, -2, Orc:1) a +0 dagger a stone (6, -1, Orc:1) a +0 whip (8, 1, Orc:1) a stone (10, 3, Orc:1) 2 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) 17 arrows (7, 13, Lair:1) a scroll of amnesia (7, 14, Lair:1) 14 arrows (12, -15, Lair:1) 22 arrows (16, -22, Lair:1) a +0 robe (16, -21, Lair:1) 14 gold pieces (unseen) (17, -22, Lair:1) 13 gold pieces (17, -21, Lair:1) a scroll of magic mapping (18, -21, Lair:1) a potion of curing (35, 20, Lair:1) a +0 hunting sling (42, 12, Lair:1) an uncursed ring of see invisible (45, -10, Lair:1) a +1 falchion of holy wrath (51, -23, Lair:1) a scroll of amnesia (55, 0, Lair:1) the +1 scythe "Cudor" {flame, +Inv rElec rF+ MR- Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. Level 2 of the Lair of Beasts (6, -7, Lair:2) a book of Conjurations (10, 26, Lair:2) a +0 chain mail (10, 50, Lair:2) 24 sling bullets (11, 42, Lair:2) a +0 leather armour (12, 19, Lair:2) a wand of polymorph (13/24) (17, 5, Lair:2) 5 sling bullets (17, 30, Lair:2) a +0 great sword (40, 35, Lair:2) an uncursed staff of energy (43, 29, Lair:2) a water moccasin corpse (50, 42, Lair:2) a book of Unlife