theanonym the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +2 buckler of the Present {rPois MR+ Stlth+} It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (61, 2, D) a jumping spider corpse (61, 8, D) a +4 scale mail of magic resistance (62, 1, D) a +8 hunting sling (62, 2, D) a scorpion corpse (62, 9, D) a +1 antimagic battleaxe {MP-66%} (62, 10, D) a +0 scimitar a naga corpse (63, 0, D) a sack of spiders (63, 2, D) a scorpion corpse (63, 8, D) a fan of gales (67, 3, D) +0 steam dragon scales (unseen) (68, 0, D) a sack of spiders (69, 0, D) an uncursed staff of power (70, 8, D) a +2 hand axe of electrocution (70, 9, D) a +1 ring mail of cold resistance (71, 8, D) an uncursed ring of see invisible (71, 16, D) the +1 leather armour "Pukud" {+Inv} It lets you turn invisible. (71, 17, D) a +2 giant club (71, 26, D) 4 scrolls of enchant armour (71, 27, D) the +7 long sword of Fego {holy, rF+ rN++} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It greatly protects you from negative energy. (72, 16, D) a crystal ball of energy (72, 17, D) the +0 dire flail of the Middle {antimagic, rElec rF+ Str+3 Dex-5, MP-66%} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. (72, 26, D) the Incunabulum of Dark Clay Spells Type Level a - Regeneration Charms/Necromancy 3 b - Lee's Rapid Deconstruction Earth 5 c - Agony Necromancy 5 d - Statue Form Transmutation/Earth 6 (72, 27, D) an uncursed staff of fire (73, 1, D) a +4 giant club (73, 16, D) the +2 robe of Somewhere Else {+Blink rElec rC++ Str-2} It affects your strength (-2). It greatly protects you from cold. It insulates you from electricity. It lets you blink. (73, 17, D) an uncursed ring of magical power (73, 26, D) a +5 hunting sling (73, 27, D) an uncursed ring of poison resistance (75, 1, D) the Disquisition on Dusty Toxins Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Leda's Liquefaction Hexes/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Iron Shot Conjuration/Earth 6