theanonym the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the -5 helmet "Qiafuc" {*Drain rPois rF- rN+++} It makes you vulnerable to fire. It protects you from poison. It renders you almost immune to negative energy. It causes draining when unequipped. (61, 3, D) a ball python corpse (61, 8, D) a scroll of brand weapon (62, 1, D) a book of Changes (62, 3, D) an adder corpse (62, 8, D) the cursed +0 hand axe of Evolution {protect, rC++ Int+3 Dex-4 SInv} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It affects your dexterity (-4). It greatly protects you from cold. It lets you see invisible. It has a curse placed upon it. (62, 9, D) 4 potions of haste (63, 0, D) a +1 hand axe of chopping (63, 10, D) a +4 whip of distortion (67, 0, D) a crystal ball of energy (68, 0, D) a book of Changes (69, 0, D) the cursed ring of Erair {+Blink +Fly AC-3 Stlth-} [ring of protection] It affects your AC (-3). It lets you fly. It lets you blink. It makes you less stealthy. It has a curse placed upon it. (73, 1, D) a +1 chain mail of cold resistance (75, 1, D) a scroll of brand weapon