theanonym the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 scale mail a +0 shield a potion of berserk rage a potion of haste a scroll of blinking a +0 war axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 2, D) a +5 broad axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy {+MP, hungerless spells} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (61, 0, D) a lightning rod (4/4) (61, 2, D) an uncursed staff of energy (61, 12, D) 3 large rocks (61, 16, D) a +3 ring of protection (62, 9, D) a book of Frost (62, 12, D) an ugly thing corpse (skeletalised by now) (62, 13, D) 7 arrows a large rock (62, 16, D) a book of Flames (62, 17, D) a book of Frost (63, 0, D) a +2 falchion of holy wrath (63, 8, D) the +3 longbow of the Manifold Realms {venom, rElec rF+ rC+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It protects you from fire. It protects you from cold. It insulates you from electricity. (63, 12, D) an arrow a +0 short sword a +0 buckler (63, 16, D) the +2 troll leather armour of Henotheism {Regen+ Dex+3 Slay+2} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It increases your rate of regeneration. (63, 17, D) a +2 ring mail of poison resistance (64, 16, D) a +1 vampiric long sword (64, 17, D) a +1 long sword of electrocution (65, 11, D) a +5 battleaxe (65, 12, D) a +0 short sword of venom (unseen) (67, 0, D) the +6 mace of Animal Spirits {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (70, 8, D) the +8 hunting sling "Uxiuz" {flame, *Slow rF- rN+ Int+10} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+10). It makes you vulnerable to fire. It protects you from negative energy. It may slow you when you take damage. (70, 9, D) a cursed -4 ring of protection (71, 8, D) an uncursed staff of wizardry {Wiz+, !a} (71, 17, D) the cursed ring of Xipt {MR+ AC-3 Str-3 Dex+4} [ring of protection] It affects your AC (-3). It affects your strength (-3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 27, D) a +4 shortbow of freezing (71, 31, D) a +0 trident (unseen) (72, 8, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (72, 9, D) an uncursed staff of summoning (72, 16, D) the amulet of Tizyam {Gourm rF+ Str-5 SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (-5). It protects you from fire. It lets you see invisible. (72, 17, D) a +0 dagger (72, 20, D) a +0 scythe a +0 robe a potion of might (72, 21, D) an uncursed staff of energy (unseen) (72, 27, D) an uncursed staff of poison {rPois} (72, 31, D) a +0 trident a merfolk corpse (73, 16, D) a lightning rod (4/4) (73, 21, D) a +0 battleaxe a +0 robe a wand of random effects (33/48) the orc corpse of Blork the orc (73, 22, D) a +0 robe (unseen) (73, 27, D) a +3 leather armour of fire resistance (73, 31, D) an uncursed staff of conjuration {!a} a +0 shortbow 29 arrows (74, 2, D) a +2 great mace of crushing a +0 shortbow 17 arrows (74, 4, D) a bolt (74, 30, D) a +0 trident (75, 1, D) a +0 plate armour of cold resistance (75, 2, D) a +0 arbalest 22 bolts a yaktaur corpse (skeletalised by now)