theanonym the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 42 fruits (7, 6, D) 4 scrolls of amnesia 3 scrolls of recharging (7, 7, D) 2 potions of brilliance 5 potions of magic 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7/24) a wand of iceblast (5/15) a wand of lightning (5/15) (11, 1, D) a +0 shield a +0 scale mail a +0 flail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a crystal ball of energy (49, 24, D) an uncursed staff of air (49, 36, D) a +4 short sword of draining (49, 37, D) an uncursed staff of conjuration (50, 12, D) the +11 hand axe of the Sun {flame, +Inv Int+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It lets you see invisible. It lets you turn invisible. (50, 13, D) a cursed -2 ring of protection (50, 24, D) the +0 scimitar of Valiance {slice, rC+ Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It makes you more stealthy. (50, 25, D) a cursed ring of loudness (50, 36, D) the +0 glaive "Cohud" {holy, Int+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+7). (51, 12, D) the +8 mace "Leviticus" {freeze, rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (51, 13, D) a scroll of brand weapon (51, 24, D) an uncursed staff of cold (51, 25, D) an uncursed staff of death (51, 36, D) an uncursed staff of air (51, 37, D) a book of Annihilations (52, 12, D) a phantom mirror (52, 13, D) a +0 ring mail of cold resistance (52, 24, D) a book of Spatial Translocations (52, 25, D) a +5 shortbow of flaming (52, 36, D) a manual of Air Magic (52, 37, D) a scroll of brand weapon (53, 12, D) a cursed staff of energy (53, 13, D) the +9 trident of the World {flame, rElec SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you see invisible. (53, 24, D) a lightning rod (4/4) (53, 25, D) a lightning rod (4/4) (53, 28, D) a cursed +5 spear of freezing a +0 robe (53, 36, D) a +1 hunting sling of flaming (53, 37, D) an uncursed staff of energy (54, 12, D) the amulet of Syogh {Faith rElec SInv} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. It lets you see invisible. (54, 13, D) a sack of spiders (54, 24, D) a +2 demon trident of draining (54, 25, D) a +2 eveningstar of crushing (54, 36, D) a +5 whip of electrocution (55, 12, D) an uncursed amulet of rage (55, 13, D) a +5 ring of protection (55, 24, D) a +0 antimagic hand axe (59, 36, D) a +0 flail of distortion (59, 37, D) the +3 halberd of Toudaluff {freeze, rPois rN++ Int+4 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (-2). It protects you from poison. It greatly protects you from negative energy. (60, 36, D) a +1 naga barding of flying (61, 0, D) the +8 rapier of Moava {pierce, *Corrode rC- Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It makes you vulnerable to cold. It may corrode you when you take damage. (61, 3, D) a +3 dire flail a +0 chain mail (61, 8, D) an uncursed staff of conjuration (61, 10, D) a +0 trident (unseen) (61, 16, D) a +0 large shield of reflection (61, 21, D) a cursed -3 long sword (unseen) (61, 26, D) an uncursed staff of conjuration (61, 36, D) a +2 trident of protection (61, 37, D) a scroll of brand weapon (62, 0, D) a +2 mace of holy wrath (62, 1, D) a +0 scale mail of poison resistance (62, 8, D) an uncursed staff of power (62, 9, D) an uncursed staff of death (62, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 12, D) a tomahawk (62, 16, D) a sack of spiders (62, 17, D) an uncursed ring of magical power (62, 20, D) a +0 longbow a +0 dagger 19 arrows a +0 leather armour (62, 26, D) a lightning rod (4/4) (62, 27, D) an uncursed staff of air (62, 30, D) a +0 dagger (still there?) a +2 rapier of freezing (still there?) (62, 38, D) a +0 giant club an ogre corpse (62, 40, D) a +0 giant club (unseen) (62, 42, D) a cursed -1 flail (unseen) (63, 0, D) a crystal ball of energy (63, 8, D) a +0 trident (63, 9, D) a +0 trident (unseen) (63, 10, D) a +4 war axe of freezing (unseen) (63, 16, D) the +1 robe "Itrimayw" {rElec rC+++ MP-9 Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to cold. It insulates you from electricity. It affects your magic capacity (-9). (63, 17, D) a +1 vampiric scimitar (63, 22, D) a +0 short sword (still there?) a +0 dagger (still there?) (63, 26, D) the +6 plate armour of Vehumet's Reproof {rElec Str+3} It affects your strength (+3). It insulates you from electricity. (63, 27, D) the +1 broad axe of Disharmony {speed, rPois rF+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from poison. (63, 30, D) a +2 war axe of holy wrath (63, 36, D) an uncursed staff of wizardry (63, 37, D) a +0 helmet of see invisible (63, 38, D) a +1 dagger of venom (unseen) (63, 39, D) a +0 dire flail a cursed +0 plate armour (63, 40, D) a +0 battleaxe of electrocution (unseen) (64, 16, D) an uncursed ring of protection from magic (64, 21, D) 3 arrows a +0 long sword an elf corpse (skeletalised by now) (64, 26, D) a book of Frost (64, 27, D) a +0 rapier (64, 29, D) a +3 glaive of flaming (unseen) (64, 39, D) a +0 halberd (unseen) (67, 0, D) an uncursed ring of flight (68, 0, D) an uncursed staff of earth (69, 0, D) a +1 chain mail of fire resistance (69, 36, D) an uncursed staff of summoning (70, 8, D) a crystal ball of energy (70, 9, D) +1 swamp dragon scales (70, 36, D) a book of Enchantments (70, 37, D) a +2 hand crossbow of freezing (70, 40, D) an uncursed staff of poison (70, 41, D) a cursed +0 falchion (71, 8, D) a Grand Grimoire (71, 11, D) a cursed +4 spear of freezing a +0 robe (71, 17, D) a cursed staff of cold (71, 18, D) a +0 trident (unseen) (71, 19, D) a +0 shortbow (unseen) (71, 26, D) a +2 scale mail of poison resistance (71, 27, D) a +3 plate armour of magic resistance (71, 29, D) a +0 scythe (unseen) (71, 36, D) a +0 club (71, 39, D) a +0 trident (71, 40, D) a +0 short sword a +0 hand axe a draconian corpse (72, 8, D) an uncursed ring of positive energy (72, 9, D) an uncursed staff of summoning (72, 16, D) a +0 trident (72, 17, D) a lightning rod (4/4) (72, 19, D) a +0 trident 6 tomahawks (72, 23, D) a tomahawk a throwing net (72, 26, D) a lightning rod (4/4) (72, 27, D) a +0 dagger (72, 29, D) a +0 trident a +0 robe the orc corpse of Blork the orc (skeletalised by now) (72, 30, D) a +0 rapier a +0 leather armour (72, 36, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (72, 37, D) an uncursed ring of flight (72, 39, D) a +0 trident (unseen) (72, 40, D) a +2 rapier of draining (72, 41, D) a cursed -2 dagger (unseen) (73, 1, D) a +0 war axe (unseen) (73, 16, D) a book of Spatial Translocations (73, 18, D) 2 large rocks (unseen) (73, 19, D) a +0 trident (unseen) (73, 20, D) an arrow (73, 21, D) a throwing net a large rock (73, 22, D) a throwing net (73, 26, D) a book of Misfortune (73, 27, D) an uncursed staff of summoning (73, 29, D) an uncursed staff of energy (unseen) (73, 30, D) a +3 quarterstaff of chaos (unseen) (73, 36, D) a +0 short sword (74, 2, D) a +0 club (74, 19, D) a +3 great sword of holy wrath