theanonym the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 4 bread rations 4 meat rations (7, 6, D) 4 scrolls of amnesia a scroll of holy word (7, 7, D) 2 potions of brilliance 5 potions of magic (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7/24) a wand of iceblast (5/15) a wand of lightning (5/15) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (13, -1, D) a +5 crystal plate armour a +0 shield a +0 scale mail a +0 flail (35, 0, D) a book of Enchantments (35, 1, D) a +4 war axe (unseen) (35, 2, D) a +5 war axe (unseen) (35, 14, D) a +1 scimitar of electrocution (35, 15, D) a book of Power (35, 28, D) a +0 pair of gloves of dexterity (35, 29, D) the cursed ring of Xudi {*Corrode +Inv rPois AC-3 Dex-3} [ring of protection] It affects your AC (-3). It affects your dexterity (-3). It protects you from poison. It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. (36, 1, D) a +0 short sword (still there?) a box of beasts (still there?) (36, 2, D) a +1 triple sword of electrocution (unseen) (36, 14, D) a +3 broad axe of venom (36, 15, D) a +1 scale mail of cold resistance (36, 28, D) an uncursed ring of protection from cold (36, 29, D) a +2 quarterstaff of protection (37, 1, D) a +0 battleaxe (still there?) a +0 great sword (still there?) (37, 14, D) a lightning rod (4/4) (37, 15, D) a book of Air (37, 28, D) a lamp of fire (37, 29, D) a book of the Dragon (38, 0, D) a +0 robe a +0 robe of cold resistance a cursed ring of loudness a potion of blood a +2 broad axe of holy wrath (38, 1, D) a +0 battleaxe (still there?) a potion of agility (still there?) (38, 15, D) a +1 plate armour of fire resistance (38, 28, D) 3 royal jellies (38, 29, D) a +2 ring of protection (39, 0, D) a +1 hand axe of freezing (39, 1, D) a book of the Warp (39, 14, D) a Grand Grimoire (39, 15, D) a lightning rod (4/4) (39, 28, D) +2 steam dragon scales (39, 29, D) the ring "Ucuirch" {Wiz rPois rN+} [ring of wizardry] It improves your spell success rate. It protects you from poison. It protects you from negative energy. (40, 0, D) a +2 chain mail of fire resistance (40, 1, D) a crystal ball of energy (40, 14, D) 3 royal jellies (40, 15, D) the +9 plate armour of the Gravedigger {+Fly rC+} It protects you from cold. It lets you fly. (40, 28, D) a +2 robe of magic resistance (40, 29, D) a lamp of fire (41, 0, D) a +0 dagger (41, 14, D) a +0 hunting sling of freezing (41, 15, D) a +1 vampiric morningstar (41, 28, D) Miollet's Tome of Gliding Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Poisonous Vapours Poison/Air 2 d - Olgreb's Toxic Radiance Poison 4 e - Deflect Missiles Charms/Air 6 f - Freezing Cloud Conjuration/Ice/Air 6 (41, 29, D) a +3 ring of protection (42, 0, D) an uncursed staff of wizardry (42, 1, D) a sack of spiders (42, 14, D) a +1 hand crossbow of flaming (42, 15, D) an uncursed staff of energy (42, 28, D) a +1 pair of boots of stealth (42, 29, D) a cursed staff of death (43, 14, D) a book of Annihilations (43, 15, D) the +6 shortbow of Calculation {venom, +Fly MR+++ Dex-4} It poisons the ammo it fires. It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you fly. (43, 28, D) a crystal ball of energy (43, 29, D) a fan of gales (44, 28, D) a +0 ring mail of positive energy (49, 0, D) a crystal ball of energy (49, 1, D) an uncursed amulet of rage (49, 4, D) a +4 battleaxe of venom a +0 plate armour a +0 club a +0 robe (49, 5, D) a +0 giant club (49, 12, D) an uncursed staff of air (49, 24, D) the +9 great sword of Cucwor Ubbax {slice, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (49, 36, D) an uncursed staff of earth (49, 37, D) the ring of Nypett {EV+3 Dex+4} [ring of evasion] It affects your evasion (+3). It affects your dexterity (+4). (50, 0, D) a +0 giant club (50, 1, D) a +0 lajatang of distortion (50, 4, D) a +0 giant club (unseen) (50, 5, D) a bolt (50, 12, D) the Reference Book on Conjuration Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Bolt of Draining Conjuration/Necromancy 5 c - Venom Bolt Conjuration/Poison 5 d - Conjure Ball Lightning Conjuration/Air 6 (50, 13, D) a +0 arbalest of freezing (50, 24, D) the +6 spear of Revolt {flame, Int+3 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (-5). (50, 25, D) an uncursed staff of death (50, 36, D) a +1 quarterstaff of speed (50, 37, D) an uncursed staff of fire (50, 40, D) +0 fire dragon scales a +1 great sword of flaming a fire dragon corpse (50, 41, D) a hell hog corpse (51, 0, D) 2 large rocks a cyclops corpse (51, 1, D) the Grimoire of Destructive Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Force Lance Conjuration/Translocation 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Shadow Creatures Summoning 6 (51, 7, D) a large rock (51, 12, D) 3 royal jellies (51, 13, D) a scroll of brand weapon (51, 24, D) an uncursed staff of conjuration (51, 25, D) the +9 falchion "Kuefesub" {elec, rC+ MR+ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. (51, 36, D) a +3 chain mail of fire resistance (51, 37, D) a +0 great sword of flaming (51, 40, D) +0 fire dragon scales (unseen) (51, 41, D) +0 fire dragon scales (unseen) (51, 42, D) a +3 scimitar of flaming (52, 0, D) a +2 great sword of protection (52, 1, D) a phial of floods (52, 12, D) the +5 short sword of Abomination {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (52, 13, D) a +2 short sword of protection (52, 24, D) an uncursed ring of poison resistance (52, 25, D) a +2 dire flail of crushing (52, 36, D) a book of Summonings (52, 37, D) a fan of gales (52, 40, D) the +11 falchion "Damof" {drain, rPois MR+ Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It protects you from poison. It affects your resistance to hostile enchantments. (53, 0, D) a +2 plate armour of cold resistance (53, 1, D) a +0 halberd (53, 12, D) a Necronomicon (53, 13, D) a lightning rod (4/4) (53, 24, D) a +2 falchion of flaming (53, 25, D) a +4 hand axe of flaming (53, 36, D) the +8 quarterstaff of the Mind {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (53, 37, D) a +3 scale mail of cold resistance (54, 0, D) a +3 leather armour of fire resistance (54, 1, D) an uncursed staff of summoning (54, 12, D) the ring "Epeewk" {+Fly MP+9} [ring of magical power] It affects your magic capacity (+9). It lets you fly. (54, 13, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (54, 24, D) a +1 great sword of venom (54, 25, D) the amulet of the Crushed Queens {RegenMP rF- Str+7 Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+7). It affects your dexterity (+4). It makes you vulnerable to fire. (54, 36, D) a +0 pair of gloves of archery (55, 0, D) a +1 dire flail of protection (55, 1, D) an uncursed amulet of regeneration (55, 12, D) a box of beasts (55, 13, D) a +4 ring of protection (55, 24, D) a scroll of brand weapon (59, 36, D) a +1 antimagic flail (59, 37, D) the +6 long sword "Vefo" {slice, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (60, 30, D) a water moccasin corpse (skeletalised by now) (60, 36, D) a scroll of brand weapon (60, 37, D) the +1 war axe of Insufficient Pleasure {flame, rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. (60, 40, D) an ugly thing corpse (61, 0, D) the ring "Larghonu" {*Slow rElec rF+ rN+ MR+ Str+2} [ring of positive energy] It affects your strength (+2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. (61, 10, D) a +0 great sword (unseen) (61, 26, D) a fan of gales (61, 29, D) a +0 halberd (unseen) (61, 36, D) a crystal ball of energy (61, 37, D) an uncursed staff of fire (61, 39, D) a glowing shapeshifter corpse (62, 0, D) an uncursed staff of cold (62, 1, D) a +3 scimitar of pain (62, 8, D) a book of Conjurations (62, 9, D) a +0 trident of freezing a +0 arbalest 15 bolts a cursed staff of power (62, 16, D) Sif Muna's Tome of the Voyage and Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Malign Gateway Summoning/Translocation 7 d - Controlled Blink Translocation 8 (62, 18, D) a +0 arbalest (unseen) (62, 26, D) a +2 morningstar of draining (62, 27, D) a +0 chain mail of cold resistance (62, 36, D) a book of Power (62, 37, D) 4 scrolls of enchant weapon (62, 40, D) a glowing shapeshifter corpse (62, 41, D) a very ugly thing corpse (63, 0, D) a lamp of fire (63, 8, D) a manual of Staves (63, 10, D) a +0 flail (unseen) (63, 16, D) a +2 ring mail of fire resistance (63, 17, D) a manual of Long Blades (63, 18, D) a +0 arbalest a +2 vampiric dagger 18 bolts (63, 19, D) a +0 battleaxe a +0 chain mail (63, 20, D) 5 bolts (63, 26, D) a +2 spear of venom (63, 27, D) a +2 hand axe of electrocution (63, 30, D) an adder corpse (skeletalised by now) (63, 31, D) a black mamba corpse (skeletalised by now) (63, 36, D) a phial of floods (64, 17, D) a fan of gales (64, 19, D) a +0 morningstar (unseen) (64, 20, D) a +1 long sword (unseen) (64, 27, D) a +5 dagger of protection (64, 30, D) a ball python corpse (skeletalised by now) (65, 26, D) a +0 quarterstaff of protection (67, 0, D) the ring "Macuga Toke" {rPois Stlth-} [ring of loudness] It protects you from poison. It makes you less stealthy. (67, 2, D) a +0 flail (68, 0, D) a +2 leather armour of cold resistance (68, 2, D) a +0 short sword (69, 0, D) a book of Death (69, 2, D) a +0 falchion (unseen) (69, 36, D) a box of beasts (70, 9, D) the Handbook of Shifting Augmentations Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Spider Form Transmutation/Poison 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Deflect Missiles Charms/Air 6 (70, 36, D) a +1 spear of venom (70, 37, D) an uncursed staff of cold (71, 8, D) a sack of spiders (71, 16, D) a scroll of brand weapon (71, 17, D) a +0 short sword of freezing (71, 26, D) a +1 vampiric short sword (71, 36, D) an uncursed staff of wizardry (71, 37, D) an uncursed ring of poison resistance (72, 8, D) a cursed amulet of inaccuracy (72, 11, D) a +0 dagger (72, 12, D) an uncursed staff of cold (unseen) (72, 17, D) an uncursed amulet of rage (72, 19, D) a +2 quarterstaff of crushing a +0 robe (72, 26, D) a +4 hunting sling of freezing (72, 27, D) Sif Muna's Tome of Talismans Spells Type Level a - Regeneration Charms/Necromancy 3 b - Ring of Flames Charms/Fire 7 (72, 36, D) a +1 short sword of speed (72, 37, D) a book of Frost (73, 1, D) a lamp of fire (73, 11, D) the +1 flail "Nopuato" {flame, rPois rF+ rC+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (73, 12, D) a +0 whip a draconian corpse (skeletalised by now) (73, 16, D) a +2 glaive of venom (73, 17, D) a cursed staff of earth (73, 26, D) an uncursed staff of poison (73, 27, D) an uncursed staff of air (73, 36, D) the +2 plate armour "Suaskoxa" {Dex+4} It affects your dexterity (+4). (73, 37, D) a lightning rod (4/4) (75, 1, D) the +6 great sword of Xedduas {flame, rF+ rN++ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments.