theanonym the Dungeon (0, 50, D) a +0 dire flail (0, 51, D) a +0 longbow of flaming (0, 52, D) a box of beasts (1, 32, D) an uncursed staff of death (1, 33, D) a crystal ball of energy (1, 34, D) a +4 great sword of protection (1, 50, D) a +0 trident (1, 51, D) a +3 scale mail of positive energy (2, 14, D) Dada's Disquisition on Congealing Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Freeze Ice 1 d - Throw Flame Conjuration/Fire 2 e - Ensorcelled Hibernation Hexes/Ice 2 f - Force Lance Conjuration/Translocation 4 g - Ice Form Ice/Transmutation 4 h - Bolt of Draining Conjuration/Necromancy 5 (2, 15, D) a box of beasts (2, 16, D) a book of Transfigurations (2, 17, D) a +0 hand axe (unseen) (2, 32, D) the cursed +0 cloak "Lonecodd" {rN+} It protects you from negative energy. It has a curse placed upon it. (2, 33, D) 4 scrolls of enchant armour (2, 34, D) a book of Summonings (2, 51, D) a book of Battle (2, 52, D) a lightning rod (4/4) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) the cursed +0 chain mail of Perfidy {rPois Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It protects you from poison. It has a curse placed upon it. (3, 32, D) the +1 scale mail "Kekhlerik" {Dex+4} It affects your dexterity (+4). (3, 33, D) a +1 battleaxe of venom (3, 34, D) +2 pearl dragon scales (3, 51, D) a +0 dagger (3, 52, D) a +0 dagger (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +0 flail a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 scale mail a +3 large shield a +0 shield a +3 shield a +3 buckler (4, 8, D) a +5 plate armour +5 fire dragon scales +5 ice dragon scales +5 storm dragon scales +5 shadow dragon scales +5 gold dragon scales a +5 crystal plate armour (4, 14, D) the +2 leather armour of the Learner {*Corrode Dex+5} It affects your dexterity (+5). It may corrode you when you take damage. (4, 15, D) the cursed +1 leather armour of Eqyamaxe {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (4, 32, D) a +6 shortbow of freezing (4, 33, D) a Grand Grimoire (4, 34, D) an uncursed staff of wizardry (4, 52, D) the ring of Woxzaiq {rCorr rC- MR- Str+3 Int+8} [ring of resist corrosion] It affects your strength (+3). It affects your intelligence (+8). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (5, 14, D) the Tome of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Dragon's Call Summoning 9 (5, 15, D) a +2 mace of crushing (5, 16, D) a +0 short sword (5, 18, D) the +9 halberd "Firo" {chop, *Rage rC+++ Str-5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-5). It renders you almost immune to cold. It may make you go berserk in combat. It makes you more stealthy. (unseen) (5, 19, D) a +0 falchion a +4 blowgun (5, 20, D) a +0 giant spiked club (5, 33, D) an uncursed staff of poison (5, 34, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (5, 51, D) a +0 scimitar (5, 52, D) Pawuig's Grimoire of Translocation and Stones Spells Type Level a - Sandblast Earth 1 b - Blink Translocation 2 c - Passwall Transmutation/Earth 2 d - Lesser Beckoning Translocation 3 e - Petrify Transmutation/Earth 4 f - Disjunction Translocation 8 (6, 14, D) a lamp of fire (6, 15, D) a +0 flail (6, 16, D) an uncursed ring of protection from magic (6, 18, D) a +0 hand axe a +0 mace (6, 19, D) a large rock (unseen) (6, 20, D) a +0 great mace (still there?) 2 large rocks (still there?) (6, 32, D) a +0 trident of distortion (6, 33, D) a sack of spiders (6, 34, D) a +1 hand axe of draining (6, 51, D) a fan of gales (6, 52, D) a +1 dagger of venom (6, 54, D) a +5 antimagic war axe (6, 55, D) a cursed +0 cloak (unseen) (6, 58, D) a +0 trident (unseen) (7, -1, D) an uncursed staff of energy (7, 14, D) a +4 chain mail of fire resistance (7, 15, D) a +5 dagger of electrocution (7, 16, D) the +4 troll leather armour of Generosity {Regen+ Int+4} It affects your intelligence (+4). It increases your rate of regeneration. (7, 18, D) a +0 trident (unseen) (7, 19, D) 5 large rocks (still there?) 3 large rocks (still there?) (7, 20, D) a +0 dagger a cursed +0 robe a large rock (7, 21, D) a +2 great sword of protection (unseen) (7, 22, D) a large rock (7, 32, D) a +0 shortbow of flaming (7, 34, D) a +2 pair of gloves of dexterity (7, 50, D) a +2 mace of draining (7, 52, D) a +2 plate armour of poison resistance (7, 53, D) a +0 halberd (7, 55, D) a +0 battleaxe a +0 dire flail a +0 long sword a cursed -1 scimitar (8, 14, D) a book of Flames (8, 15, D) a +2 leather armour of magic resistance (8, 16, D) a lamp of fire (8, 19, D) a +0 trident (still there?) a +0 giant club (still there?) (8, 20, D) a cursed -2 bardiche a +0 arbalest 28 bolts a cursed +0 chain mail an uncursed ring of fire a +0 war axe a cursed +2 ring of intelligence a cursed +0 dagger a +0 robe of magic resistance (8, 32, D) a book of Fire (8, 33, D) a sack of spiders (8, 34, D) a lamp of fire (8, 52, D) an uncursed staff of death (8, 54, D) a +0 war axe (unseen) (8, 55, D) a +0 battleaxe (unseen) (8, 56, D) a +0 battleaxe (unseen) (8, 57, D) a +0 cloak (unseen) (9, 14, D) a +3 fustibalus of flaming (9, 15, D) a book of Clouds (9, 16, D) an uncursed staff of conjuration (9, 32, D) a phial of floods (9, 33, D) a box of beasts (9, 34, D) a +5 vampiric whip (9, 39, D) a +0 battleaxe of freezing (unseen) (9, 51, D) a +2 chain mail of poison resistance (9, 52, D) a +2 plate armour of poison resistance (9, 53, D) a +0 dire flail (9, 54, D) a +0 glaive (9, 55, D) a +0 mace (unseen) (9, 56, D) a +0 scimitar a +0 dire flail a +0 glaive (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 15, D) an uncursed staff of summoning (10, 16, D) an uncursed staff of power (10, 32, D) the ring "Uxa Eruw" {rC+ MP+9 Int+4} [ring of intelligence] It affects your intelligence (+4). It protects you from cold. It affects your magic capacity (+9). (10, 33, D) a +2 chain mail of positive energy (10, 34, D) a +8 blowgun (10, 38, D) +0 ice dragon scales (10, 39, D) a +1 battleaxe of freezing (unseen) (10, 52, D) a +2 robe of magic resistance (10, 54, D) a +0 trident (unseen) (10, 55, D) a +0 long sword (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) a +5 quick blade (11, 32, D) a lightning rod (4/4) (11, 33, D) the Catalogue of Flamy Earth Spells Type Level a - Sandblast Earth 1 b - Conjure Flame Conjuration/Fire 3 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Ring of Flames Charms/Fire 7 (11, 34, D) a cursed ring of loudness (11, 37, D) a +0 battleaxe of freezing (11, 38, D) a +0 battleaxe of freezing (unseen) (11, 50, D) a +1 scale mail of positive energy (11, 51, D) +1 shadow dragon scales (11, 52, D) a +0 scimitar (11, 54, D) a +0 long sword (unseen) (11, 55, D) a +0 scimitar (still there?) a +3 quarterstaff of draining (still there?) (11, 56, D) a +0 long sword (still there?) a +0 flail (still there?) (12, 14, D) the amulet of Necs {+Rage +Fly Slay+3 SInv} [amulet of rage] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. It lets you fly. It lets you go berserk. (12, 15, D) a book of the Warp (12, 16, D) a +0 dagger (12, 32, D) an uncursed ring of magical power (12, 33, D) a +2 scale mail of magic resistance (12, 34, D) +0 fire dragon scales (12, 38, D) a +0 battleaxe of freezing (unseen) (12, 51, D) a +0 long sword (12, 52, D) an uncursed ring of positive energy (12, 55, D) a +0 mace (unseen) (12, 56, D) a +0 long sword (unseen) (13, 32, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (13, 34, D) a +2 plate armour of fire resistance (13, 50, D) the +0 short sword of Famine {freeze, *Rage *Slow rN++ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It greatly protects you from negative energy. It may make you go berserk in combat. It may slow you when you take damage. (13, 52, D) the cursed ring "Jyaforghu" {rElec rC+ AC-4 Str+3 Int-5} [ring of protection] It affects your AC (-4). It affects your strength (+3). It affects your intelligence (-5). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (14, 50, D) a book of the Sky (14, 51, D) an uncursed staff of wizardry (14, 52, D) the cursed +1 leather armour "Kycatava" {rF+} It protects you from fire. It has a curse placed upon it. (18, 48, D) the +1 chain mail of Plasticity {rPois Dex+3} It affects your dexterity (+3). It protects you from poison. (18, 49, D) an uncursed amulet of harm (18, 50, D) a +2 ring mail of fire resistance (19, 0, D) a +0 shortbow (19, 1, D) an uncursed staff of air (19, 16, D) a +0 leather armour of fire resistance (19, 17, D) an uncursed staff of power (19, 32, D) a book of Dreams (19, 33, D) the +0 ring mail of Abstinence {*Drain Regen+ Str+10 Dex+4} It affects your strength (+10). It affects your dexterity (+4). It increases your rate of regeneration. It causes draining when unequipped. (19, 48, D) a +0 rapier of holy wrath (19, 49, D) a lightning rod (4/4) (19, 50, D) a +6 great mace of crushing (20, 1, D) a +0 dagger (20, 16, D) a +2 dire flail of crushing (20, 17, D) a crystal ball of energy (20, 32, D) a +2 chain mail of fire resistance (20, 33, D) a +0 chain mail (20, 48, D) a scroll of brand weapon (20, 49, D) a +1 hand crossbow of velocity (20, 50, D) a +6 dire flail of protection (21, 0, D) a +0 shortbow of freezing (21, 1, D) a +2 dagger of flaming (21, 16, D) the +1 robe of Catatonia {rC+ rCorr} It protects you from cold. It protects you from acid and corrosion. (21, 17, D) an uncursed staff of power (21, 33, D) a book of Frost (21, 34, D) an uncursed ring of positive energy (21, 48, D) a book of the Tempests (21, 49, D) an uncursed staff of air (21, 50, D) an uncursed amulet of faith (22, 0, D) an uncursed staff of power (22, 1, D) the Almanac of Blistering Changing Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Irradiate Conjuration/Transmutation 5 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (22, 17, D) a +0 battleaxe (22, 32, D) the cursed +3 great sword "Gekanap" {freeze, +Blink rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It lets you blink. It has a curse placed upon it. (22, 33, D) the +5 hand axe of Might {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (22, 34, D) a +3 blowgun (22, 48, D) the cursed +0 morningstar "Zularch" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It has a curse placed upon it. (22, 49, D) a sack of spiders (22, 50, D) a fan of gales (23, 0, D) a lightning rod (4/4) (23, 1, D) a book of Maledictions (23, 16, D) a +0 halberd (23, 17, D) a book of Conjurations (23, 18, D) the +4 steam dragon scales of the Solstice {+Fly rPois rF- Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It lets you fly. (23, 33, D) the Catalogue of Cold and Clay Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Freezing Cloud Conjuration/Ice/Air 6 (23, 34, D) a +3 ring of protection (23, 49, D) a +4 long sword of electrocution (23, 50, D) the amulet "Ziurgh" {+Rage +Inv rPois Int+3} [amulet of rage] It affects your intelligence (+3). It protects you from poison. It lets you turn invisible. It lets you go berserk. (23, 56, D) (unseen) (24, 0, D) a +0 dagger (24, 1, D) a fan of gales (24, 8, D) an arrow (24, 16, D) a +0 longbow of freezing (24, 17, D) an uncursed ring of resist corrosion (24, 18, D) an uncursed staff of poison (24, 19, D) a +5 quarterstaff of draining (unseen) (24, 22, D) the cursed +0 falchion of Jal Kus {flame, rPois MP+9} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. a +0 trident (still there?) (24, 23, D) (unseen) (24, 32, D) an uncursed staff of death (24, 33, D) an uncursed staff of fire (24, 34, D) the +6 mace of Res Nullius {antimagic, rElec rC+ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (24, 36, D) a +0 arbalest (unseen) (24, 37, D) 3 large rocks (unseen) (24, 38, D) 2 large rocks (24, 49, D) the +8 lajatang "Owamycapt" {flame, *Contam rN+ Int+8 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+8). It affects your dexterity (-4). It protects you from negative energy. It causes magical contamination when unequipped. (25, 1, D) a box of beasts (25, 9, D) 2 arrows (25, 16, D) the +1 ring mail "Goetul" {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. (25, 17, D) a +0 mace (25, 18, D) an uncursed ring of positive energy (25, 22, D) a +0 flail (unseen) (25, 32, D) a book of Alchemy (25, 33, D) a crystal ball of energy (25, 34, D) the ring of Setsyxe {Ice rElec rPois Dex-5 Stlth+} [ring of ice] It enhances your ice magic. It affects your dexterity (-5). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (25, 37, D) a +0 arbalest 11 bolts (25, 38, D) a +2 broad axe of draining a +0 plate armour a +0 arbalest 14 bolts (25, 39, D) a +0 great mace (still there?) a large rock (still there?) a bolt (still there?) (25, 40, D) 2 large rocks (25, 41, D) a bolt (25, 48, D) a sack of spiders (25, 49, D) a +4 hunting sling of flaming (25, 55, D) (unseen) (25, 57, D) (unseen) (26, 0, D) a book of Misfortune (26, 1, D) a +4 plate armour of cold resistance (26, 16, D) a +0 mace (26, 17, D) a +1 demon trident of freezing (26, 21, D) a +1 great sword of holy wrath (26, 22, D) a +3 war axe of distortion (26, 23, D) (unseen) (26, 32, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (26, 33, D) an uncursed staff of air (26, 34, D) a +0 robe of magic resistance (26, 37, D) a +3 bardiche of chopping (unseen) (26, 39, D) a cursed +0 arbalest the +7 lajatang of the Thoughtful Cities {slice, rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. 15 bolts a +0 great mace a +0 chain mail 4 scrolls of enchant weapon (26, 48, D) the +5 scimitar of Fecawiza {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (26, 49, D) a fan of gales (26, 57, D) (unseen) (27, 0, D) the Volume of Lucky Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Throw Icicle Conjuration/Ice 4 c - Ring of Flames Charms/Fire 7 d - Spellforged Servitor Conjuration/Summoning 7 (27, 1, D) a book of Annihilations (27, 3, D) an arrow a +0 long sword (27, 5, D) a +0 long sword (27, 8, D) a +2 glaive of holy wrath (still there?) a cursed -1 rapier (still there?) (27, 12, D) a +0 short sword (unseen) (27, 16, D) a Young Poisoner's Handbook (27, 17, D) a +1 short sword of venom (27, 33, D) a sack of spiders (27, 34, D) a +0 flail of crushing (27, 37, D) a +0 arbalest (unseen) (27, 38, D) a +2 dire flail (unseen) (27, 39, D) a large rock 4 bolts (27, 40, D) a +1 dire flail (unseen) (27, 48, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (27, 49, D) a +3 mace of protection (28, 0, D) a fan of gales (28, 1, D) the +5 mace of Niuvauma {drain, +Fly Str+2 Int+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+2). It lets you fly. (28, 6, D) a +0 longbow (unseen) (28, 8, D) an uncursed staff of air (still there?) a +0 short sword (still there?) (28, 12, D) a +0 rapier (unseen) (28, 16, D) an uncursed ring of resist corrosion (28, 17, D) a +2 arbalest of freezing (28, 32, D) a +0 morningstar of protection (28, 33, D) a +0 chain mail (28, 38, D) the +8 dagger "Waniesux" {drain, +Rage +Inv rElec Str+2 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It insulates you from electricity. It lets you turn invisible. It lets you go berserk. It makes you less stealthy. (unseen) (28, 39, D) a +0 war axe (unseen) (28, 48, D) a +2 leather armour of poison resistance (28, 49, D) the +6 mace "Viyha" {crush, rPois MR+ Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (29, 0, D) a book of the Sky (29, 1, D) a +0 dagger (29, 6, D) a +0 scimitar (still there?) an arrow (still there?) (29, 7, D) a +0 longbow (unseen) (29, 8, D) the cursed +1 halberd of Paschame {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 shortbow 15 arrows a +0 leather armour (29, 9, D) 2 arrows a +0 dagger a +0 rapier (29, 11, D) an arrow (29, 16, D) an uncursed staff of poison (29, 17, D) an uncursed ring of protection from magic (29, 32, D) a lightning rod (4/4) (29, 33, D) a crystal ball of energy (29, 48, D) a book of Minor Magic (29, 49, D) a Young Poisoner's Handbook (29, 50, D) a box of beasts (30, 8, D) a +0 shortbow (unseen) (30, 9, D) an arrow (30, 10, D) 3 arrows (30, 11, D) a +0 dagger (unseen) (30, 48, D) an uncursed staff of air (30, 49, D) a +0 pair of gloves of archery (30, 50, D) a book of Misfortune (31, 9, D) a +0 long sword (unseen) (31, 41, D) a bolt (31, 48, D) an uncursed ring of positive energy (31, 49, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (31, 50, D) the +8 scimitar of the Rattle-Snake {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (32, 48, D) a +2 scale mail of cold resistance (32, 49, D) a box of beasts (32, 50, D) the Incunabulum of Augmentations and Weightlessness Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (33, 48, D) a lightning rod (4/4) (33, 49, D) a +3 lajatang of protection (33, 50, D) the +2 glaive of Cuoblidi {chop, MP+9 Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your magic capacity (+9). It makes you more stealthy. (34, 28, D) a lightning rod (4/4) (34, 48, D) a crystal ball of energy (34, 49, D) a book of Geomancy (34, 50, D) a book of Burglary (35, 0, D) the ring "Kon Wania" {rPois rN+ Str+3 Int+4 SInv} [ring of see invisible] It affects your strength (+3). It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It lets you see invisible. (35, 14, D) a phial of floods (35, 15, D) a +1 shortbow of flaming (35, 28, D) an uncursed amulet of regeneration (35, 29, D) quicksilver dragon scales (36, 0, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (36, 1, D) a +2 robe of fire resistance (36, 14, D) a phial of floods (36, 15, D) a +1 ring of slaying (36, 28, D) a +1 chain mail of fire resistance (36, 29, D) a +1 shortbow of freezing (37, 0, D) The Intricacies of Sorcery Spells Type Level a - Discord Hexes 8 b - Disjunction Translocation 8 (37, 1, D) the cursed +2 dagger "Gulowen" {venom, Int+3 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you see invisible. It has a curse placed upon it. (37, 14, D) a +5 shortbow of velocity (37, 28, D) a manual of Axes (37, 29, D) a lightning rod (4/4) (38, 0, D) 4 scrolls of enchant weapon (38, 1, D) a lightning rod (4/4) (38, 14, D) an uncursed ring of protection from cold the +1 robe of Duty {rElec rN+++ Int-5 Stlth-} It affects your intelligence (-5). It insulates you from electricity. It renders you almost immune to negative energy. It makes you less stealthy. a scroll of brand weapon an uncursed staff of air an uncursed staff of earth 2 potions of brilliance 7 potions of magic (38, 28, D) an uncursed staff of air (38, 29, D) an uncursed staff of cold (38, 48, D) a +0 rapier (38, 49, D) a +2 plate armour of magic resistance (38, 50, D) a +0 long sword (39, 0, D) a book of Clouds (39, 1, D) the cursed +1 long sword "Egurieps" {antimagic, rC+++ Str-3 Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It affects your intelligence (+5). It renders you almost immune to cold. It has a curse placed upon it. (39, 14, D) an uncursed staff of energy (39, 28, D) a +6 blowgun (39, 48, D) a book of Battle (39, 49, D) a +0 long sword (39, 50, D) an uncursed staff of cold (40, 1, D) a book of Beasts (40, 28, D) a phial of floods (40, 29, D) an uncursed staff of earth (40, 48, D) a +1 scimitar of draining (40, 49, D) an uncursed staff of power (40, 50, D) a +7 rapier of holy wrath (41, 1, D) a +2 leather armour of magic resistance (41, 14, D) a sack of spiders (41, 15, D) the ring of Hoanavif {rF+ rC+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from fire. It protects you from cold. (41, 28, D) the cursed +1 chain mail of Conscience {rPois Int+2} It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. (41, 29, D) an uncursed staff of death (41, 48, D) the cursed +3 flail of the Forest {venom, +Rage Int+2 Dex-5} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (-5). It lets you go berserk. It has a curse placed upon it. (41, 49, D) an uncursed staff of wizardry (41, 50, D) an uncursed staff of poison (42, 0, D) an uncursed staff of cold (42, 1, D) an uncursed staff of summoning (42, 14, D) a manual of Staves (42, 15, D) a +1 quarterstaff of speed (42, 28, D) a +1 robe of fire resistance (42, 29, D) a +3 scale mail of magic resistance (42, 48, D) a +0 leather armour (42, 50, D) a +4 spear of freezing (43, 14, D) a +1 short sword of freezing (43, 15, D) a phial of floods (43, 28, D) the +6 halberd of the Other Side {drain, *Rage Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It may make you go berserk in combat. (43, 29, D) an uncursed staff of air (43, 49, D) an uncursed staff of power (43, 50, D) an uncursed staff of poison (43, 54, D) a +0 rapier (43, 56, D) a +0 long sword a +0 chain mail (43, 57, D) a +0 long sword (unseen) (44, 28, D) a book of Power (44, 50, D) a +0 leather armour (44, 51, D) a +0 short sword (44, 54, D) a +1 quarterstaff of crushing (44, 55, D) a +0 rapier a +0 leather armour a +0 scimitar of protection a +0 rapier a +0 rapier a +1 leather armour of fire resistance a +0 short sword (44, 56, D) a +0 dagger the +9 hand axe of Nightmares {vamp, Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). a +0 long sword a +0 leather armour a +0 long sword (44, 57, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +0 leather armour (45, 48, D) a +0 rapier (45, 49, D) a +2 chain mail of poison resistance (45, 50, D) a +2 chain mail of fire resistance (45, 51, D) a +0 flail of protection (45, 54, D) a +0 long sword a +0 leather armour a +0 longbow 28 arrows a +0 leather armour a +0 glaive of venom (45, 55, D) a +0 longbow 53 arrows a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +2 plate armour of fire resistance a +0 quick blade a +0 quick blade a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +2 antimagic mace (45, 57, D) a +0 short sword an arrow (46, 48, D) a +0 long sword (46, 49, D) the +2 plate armour of Tezo {rPois rC+} It protects you from cold. It protects you from poison. (46, 50, D) a lightning rod (4/4) (46, 51, D) a +4 lajatang of distortion (46, 54, D) a +3 glaive of protection (46, 55, D) a +0 scimitar a cursed -3 scimitar a +0 rapier a +0 rapier a +0 leather armour a +2 hand axe of freezing a +1 dire flail of draining a cursed -2 rapier a cursed -2 rapier a +0 leather armour (46, 56, D) a +0 scimitar the ring of New Discoveries {+Fly rPois rC+ Str+3} [ring of strength] It affects your strength (+3). It protects you from cold. It protects you from poison. It lets you fly. a +0 war axe of freezing the cursed +2 morningstar "Osidwiotae" {elec, *Contam rN+ Int+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from negative energy. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. a +0 leather armour the ring of Toohuraf {-Tele rPois rF++ MP+9} [ring of magical power] It greatly protects you from fire. It protects you from poison. It affects your magic capacity (+9). It prevents most forms of teleportation. a +0 rapier a +0 longbow 25 arrows a +2 scale mail of fire resistance a +0 scimitar of holy wrath a +0 rapier 8 scrolls of enchant armour (46, 57, D) an uncursed staff of power a +0 ring mail (47, 49, D) a +3 halberd of chopping (47, 50, D) the +6 arbalest "Damnation" {damnation} (47, 54, D) a cursed -3 short sword a +4 ring of intelligence a +0 short sword a cursed -2 longbow 12 arrows a +0 leather armour a cursed +2 ring of strength (47, 55, D) a +0 long sword a +0 leather armour (47, 56, D) a +0 long sword the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a +0 longbow 20 arrows a +0 leather armour (47, 57, D) a +0 scythe of protection (48, 48, D) a lightning rod (4/4) (48, 49, D) a +0 dagger (48, 50, D) an uncursed staff of cold (48, 51, D) a +2 robe of fire resistance (49, 0, D) a sack of spiders (49, 1, D) a +0 longbow (still there?) an uncursed staff of death (still there?) (49, 3, D) an arrow (49, 24, D) a book of the Sky (49, 36, D) the +12 shortbow of Truncation {venom, +Inv Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It lets you turn invisible. (49, 37, D) a crystal ball of energy (49, 41, D) a +2 hand axe of venom (unseen) (49, 43, D) a +0 scimitar (49, 48, D) a manual of Crossbows (49, 49, D) the ring of Ephemeral Luck {Wiz Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). (49, 50, D) a book of Ice (50, 0, D) a lightning rod (4/4) (50, 1, D) a +0 long sword (50, 12, D) +2 pearl dragon scales (50, 13, D) a sack of spiders (50, 24, D) an uncursed staff of earth (50, 36, D) a book of Clouds (50, 41, D) a +0 dire flail a +0 glaive (50, 42, D) a +0 battleaxe (50, 43, D) a +0 short sword (unseen) (50, 48, D) a +3 giant club (50, 50, D) a +0 dagger (51, 0, D) a +2 scale mail of cold resistance (51, 1, D) a crystal ball of energy (51, 5, D) an arrow (51, 12, D) an uncursed staff of cold (51, 13, D) a box of beasts (51, 24, D) a book of Unlife (51, 36, D) a +0 long sword (51, 41, D) a +0 trident (unseen) (51, 43, D) a cursed +0 battleaxe (unseen) (51, 48, D) a box of beasts (51, 49, D) an uncursed staff of summoning (51, 50, D) a +1 long sword of slicing (52, -1, D) a +6 ring of strength a +0 cloak an uncursed ring of fire an uncursed amulet of the gourmand 2 scrolls of brand weapon a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) 4 scrolls of amnesia (52, 0, D) a +0 scimitar (52, 1, D) an uncursed staff of energy (52, 4, D) an arrow a +5 scythe of flaming a +0 leather armour (52, 5, D) a +0 rapier a +0 ring mail a +5 mace of distortion (52, 6, D) a +0 rapier a +0 rapier a +0 leather armour (52, 7, D) a +2 long sword of protection (52, 8, D) 2 arrows (52, 12, D) a +2 short sword of holy wrath (52, 13, D) a +2 robe of magic resistance (52, 24, D) a lightning rod (4/4) (52, 25, D) a +1 demon blade of electrocution (52, 36, D) a manual of Slings (52, 48, D) the Handbook of Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Ice Form Ice/Transmutation 4 e - Irradiate Conjuration/Transmutation 5 f - Hydra Form Transmutation 6 (52, 50, D) a +1 hunting sling of flaming (53, 1, D) the +2 morningstar "Iskeliep" {flame, +Fly rF- Str+3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to fire. It lets you fly. (53, 4, D) a cursed -1 rapier a +0 leather armour a +0 longbow 3 arrows a +0 leather armour (53, 5, D) the +8 long sword of Calamity {slice, rElec Dex+5} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+5). It insulates you from electricity. 4 arrows (still there?) a +3 scimitar of protection (still there?) (53, 6, D) a +0 short sword (still there?) an arrow (still there?) (53, 13, D) a +3 hand axe of pain (53, 14, D) a lamp of fire 2 sacks of spiders a box of beasts a crystal ball of energy (53, 17, D) a +2 scythe of flaming (still there?) a +1 scythe of distortion (still there?) (53, 24, D) a +0 fustibalus of freezing (53, 37, D) the ring of Uluufeko {+Blink rElec Str+2 Dex+3 Slay-4} [ring of dexterity] It affects your strength (+2). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It lets you blink. the cursed +0 buckler of Untold Secrets {Int+2 Slay+3 Stlth-} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you less stealthy. It has a curse placed upon it. (53, 49, D) a manual of Short Blades (54, 0, D) a +9 giant spiked club (54, 1, D) Sif Muna's Disquisition on Helpful Shape Shifting Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Sticks to Snakes Transmutation 2 d - Spider Form Transmutation/Poison 3 (54, 5, D) a +0 rapier (unseen) (54, 12, D) an uncursed staff of conjuration (54, 13, D) a fan of gales (54, 16, D) the +6 rapier of Hionn {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). (54, 17, D) a +4 scythe of flaming (54, 25, D) a +2 morningstar of protection (54, 36, D) a box of beasts (54, 48, D) a +0 short sword (54, 49, D) a +3 blowgun (54, 50, D) an uncursed staff of power (55, 12, D) the +6 flail "Ujyah" {elec, rPois rF- Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It makes you vulnerable to fire. It protects you from poison. (55, 13, D) an uncursed staff of poison (55, 24, D) a manual of Transmutations (56, 8, D) a +0 shortbow (unseen) (56, 17, D) the +6 scale mail of Submission {MR+} It affects your resistance to hostile enchantments. (57, 42, D) a +2 glaive of freezing (57, 43, D) a +5 demon whip a +0 hand axe (57, 44, D) a +1 war axe of draining a +0 shield a scroll of brand weapon (58, 42, D) a +0 flail (still there?) a +0 trident (still there?) (58, 44, D) a +0 dire flail (58, 47, D) a fan of gales (58, 48, D) an uncursed staff of poison (58, 49, D) a cursed staff of death (59, 36, D) a +0 dire flail (59, 37, D) a book of Dreams (59, 42, D) a +0 glaive (unseen) (59, 43, D) a +0 short sword (unseen) (59, 47, D) An Initiation to Spellweaving Spells Type Level a - Magic Dart Conjuration 1 b - Sandblast Earth 1 c - Animate Skeleton Necromancy 1 d - Summon Butterflies Summoning 1 e - Apportation Translocation 1 (59, 48, D) the +0 plate armour of Gyqevyme {Dex+4} It affects your dexterity (+4). (59, 49, D) a +9 blowgun (60, 37, D) a manual of Bows (60, 47, D) a fan of gales (60, 48, D) a book of Unlife (61, 0, D) the +5 hand crossbow of Trog's Pride {penet, rN+ Str+3 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It protects you from negative energy. It makes you more stealthy. (61, 8, D) a +1 dagger of venom (61, 16, D) an uncursed staff of fire (61, 26, D) an uncursed ring of resist corrosion (61, 35, D) an uncursed staff of cold (61, 37, D) a +0 leather armour of cold resistance (62, 1, D) a +0 great mace of crushing (62, 4, D) a +0 dagger (unseen) (62, 5, D) a +1 rapier of electrocution (unseen) (62, 9, D) a book of Transfigurations (62, 17, D) Sif Muna's Reference Book on Warped Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Lesser Beckoning Translocation 3 c - Teleport Other Translocation 3 d - Spider Form Transmutation/Poison 3 e - Force Lance Conjuration/Translocation 4 f - Dispersal Translocation 6 (62, 19, D) the +4 hand crossbow "Oliatoso" {elec, *Contam rF+++ MP-9 Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It renders you almost immune to fire. It affects your magic capacity (-9). It causes magical contamination when unequipped. (62, 26, D) a +2 glaive of venom (62, 36, D) a phial of floods (62, 37, D) a +0 battleaxe (62, 49, D) a +0 dagger (63, 0, D) a +1 antimagic mace (63, 8, D) a +1 leather armour of fire resistance (63, 17, D) an uncursed staff of conjuration (63, 36, D) a book of Summonings (63, 37, D) the +3 hunting sling of the Crushed Dances {velocity, rN+++ Str+4 Dex-4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (-4). It renders you almost immune to negative energy. (63, 48, D) a +0 short sword (63, 49, D) a +0 dagger (63, 50, D) a book of Frost (64, 26, D) a fan of gales (64, 27, D) a phial of floods (64, 50, D) a +1 short sword of protection (65, 26, D) a cursed -3 trident (still there?) a phantom mirror (still there?) (65, 47, D) an uncursed staff of earth (65, 48, D) a +0 dagger (65, 50, D) a crystal ball of energy (66, 48, D) the Volume of Mutagenic Flight Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Swiftness Charms/Air 2 d - Irradiate Conjuration/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 f - Conjure Ball Lightning Conjuration/Air 6 (66, 50, D) Bazeur's Catalogue of the Flying Rocks Spells Type Level a - Passwall Transmutation/Earth 2 b - Summon Lightning Spire Summoning/Air 4 c - Lee's Rapid Deconstruction Earth 5 d - Conjure Ball Lightning Conjuration/Air 6 (66, 51, D) a +0 dagger (67, 0, D) a +2 scimitar of holy wrath (67, 41, D) a +0 dagger (67, 42, D) a +2 flail of draining a +0 long sword a +0 chain mail (67, 47, D) a +0 long sword (67, 48, D) a +0 dagger (67, 49, D) an uncursed staff of earth (68, 3, D) a +0 dagger a +0 ring mail (68, 41, D) a +0 long sword (68, 43, D) a +0 scimitar (still there?) a +4 long sword of slicing (still there?) (68, 47, D) the Reference Book on the Fetching Volcanoes Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Fireball Conjuration/Fire 5 (68, 49, D) a +0 leather armour (68, 50, D) a +0 long sword (69, 0, D) a +0 leather armour of poison resistance (69, 3, D) a +0 flail (unseen) (69, 11, D) a +0 short sword the +8 fustibalus of Uthadd {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (69, 13, D) a +0 club (69, 22, D) a +0 short sword a +0 long sword a +0 leather armour (69, 23, D) an arrow (69, 31, D) a +0 shortbow (unseen) (69, 32, D) a +1 hand axe of draining a cursed staff of death a +0 shortbow 8 arrows (69, 33, D) a tomahawk an arrow (69, 36, D) an uncursed ring of poison resistance (69, 47, D) a +0 short sword (69, 48, D) a +1 arbalest of velocity (69, 49, D) a +3 shortbow of velocity (69, 50, D) a box of beasts (70, 9, D) the +4 robe "Guereot" {+Blink rPois MR- Dex+5} It affects your dexterity (+5). It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (70, 10, D) a +0 hand axe (70, 11, D) a +0 glaive (unseen) (70, 21, D) a +0 dagger a +0 longbow 23 arrows a +0 leather armour (70, 31, D) a +0 trident (unseen) (70, 33, D) a tomahawk an arrow (70, 36, D) a book of Callings (70, 39, D) a +0 short sword a +0 leather armour (70, 48, D) a +2 triple crossbow of flaming (70, 49, D) a +0 dagger (70, 57, D) a +0 long sword (unseen) (71, 11, D) a +0 short sword (unseen) (71, 16, D) a fan of gales (71, 17, D) a fan of gales (71, 22, D) a +0 dagger (71, 26, D) a +0 trident (71, 27, D) a book of Battle (71, 33, D) the cursed +2 glaive of Victory {chop, rN+} (still there?) It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. an arrow (still there?) (71, 37, D) a cursed staff of wizardry (71, 57, D) a +0 short sword a +0 leather armour (71, 58, D) a +0 shortbow a +4 short sword of draining 22 arrows a +0 leather armour (72, 9, D) a +0 plate armour of positive energy (72, 17, D) a cursed amulet of inaccuracy (72, 27, D) a +0 trident (72, 36, D) a +3 battleaxe of chopping (72, 37, D) a +4 morningstar of protection (72, 47, D) the +4 arbalest "Giantbane" {elec, Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). (72, 49, D) an uncursed staff of air (72, 58, D) the +10 hand axe of the Tired Continents {venom, +Blink} It poisons the flesh of those it strikes. It lets you blink. a +0 shortbow a +0 leather armour a +0 short sword a +0 shortbow 37 arrows a +0 leather armour (72, 59, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +1 dagger of holy wrath a +0 shortbow 10 arrows a +0 leather armour an elf skeleton (73, 1, D) a +2 robe of magic resistance (73, 16, D) an uncursed staff of conjuration (73, 27, D) an uncursed staff of conjuration (73, 36, D) a sack of spiders (73, 37, D) a +1 short sword of speed (73, 47, D) a +0 dagger (73, 48, D) the Papyrus of Unstable Sinister Rites Spells Type Level a - Corpse Rot Necromancy 2 b - Passwall Transmutation/Earth 2 c - Irradiate Conjuration/Transmutation 5 d - Agony Necromancy 5 e - Hydra Form Transmutation 6 (73, 55, D) a +0 long sword (unseen) (73, 57, D) a +2 battleaxe of chopping a +0 longbow 26 arrows a +4 ring mail of cold resistance a +0 rapier a +0 rapier a +0 leather armour (73, 58, D) a +2 rapier of venom a +0 longbow 16 arrows a +0 leather armour of cold resistance a +3 hand axe of freezing a +0 long sword a +0 long sword (73, 59, D) a +7 vampiric hand axe a +0 short sword a +0 scimitar (74, 47, D) a manual of Conjurations (74, 49, D) the Grimoire of Envenoming and Boosts Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Ozocubu's Armour Charms/Ice 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spider Form Transmutation/Poison 3 f - Olgreb's Toxic Radiance Poison 4 (74, 55, D) a +0 rapier a +0 scale mail (74, 56, D) a cursed staff of poison (still there?) a +0 long sword (still there?) (74, 57, D) 26 arrows (74, 58, D) a +0 scimitar (unseen) (75, 1, D) a +1 chain mail of fire resistance (75, 47, D) a phial of floods (75, 49, D) an uncursed staff of poison (75, 55, D) a +0 longbow (unseen) (75, 56, D) a +6 ring of strength the ring "Jenat" {rC- MR+ Str+6 Int+6} [ring of protection from magic] It affects your strength (+6). It affects your intelligence (+6). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. an uncursed ring of wizardry a +3 ring of evasion a +3 amulet of reflection a fan of gales a phial of floods an uncursed staff of poison an uncursed staff of energy a wand of acid (5/15) a +1 shield of positive energy a box of beasts 2 sacks of spiders an uncursed amulet of regeneration a +2 scimitar of electrocution a +0 chain mail a +0 scimitar a +0 long sword a +0 longbow a +0 leather armour a +0 longbow 48 arrows a +0 leather armour a +2 ring of protection a +3 mace of protection a +0 short sword the ring "Pixzoz" {rF+ Stlth-} [ring of loudness] It protects you from fire. It makes you less stealthy. a cursed -2 rapier a cursed -2 rapier a +0 leather armour (75, 57, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +4 flail of draining an arrow (75, 58, D) a +0 longbow 22 arrows a +0 leather armour an uncursed amulet of magic regeneration a +0 dagger a +0 scale mail (76, 55, D) a +0 dagger (76, 56, D) a +0 trident of protection (unseen) (76, 57, D) a +1 mace of protection (unseen)