theElss Level 1 of the Dungeon (10, 11, D:1) a +0 dagger (16, 0, D:1) a +0 whip (18, -14, D:1) a +0 short sword (18, -2, D:1) a +0 short sword (22, 0, D:1) a +0 hand axe (26, 7, D:1) 15 sling bullets (27, 30, D:1) a +0 leather armour a +0 animal skin a +0 mace (30, -13, D:1) 19 stones (34, -1, D:1) a +0 spear (35, 36, D:1) a +0 club (37, -10, D:1) a +0 dagger (38, -3, D:1) a +0 short sword (43, 8, D:1) 2 large rocks (43, 12, D:1) 21 bolts (44, 17, D:1) a +0 club (56, -8, D:1) a +0 mace (56, 12, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (7, -18, D:2) a +0 club (11, -10, D:2) a stone (25, -5, D:2) a +0 club (28, -9, D:2) a +0 ring mail (32, -8, D:2) a +0 hand crossbow (33, 2, D:2) a +0 robe (36, -6, D:2) a +0 falchion a +0 scale mail (38, -23, D:2) a +0 club a +0 hunting sling 28 sling bullets (47, 2, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Ularchaur's Assorted Antiques a potion of berserk rage (145 gold) a +0 club (29 gold) a ring of see invisible (435 gold) a scroll of magic mapping (101 gold) a phantom mirror (1160 gold) a potion of invisibility (232 gold) a +2 robe of willpower (513 gold) a scroll of teleportation (87 gold) the +3 leather armour of Creativity {Contam Will+ Dex+4} (939 gold) Dex: It affects your dexterity (+4). Contam: It causes magical contamination when unequipped. Will: It increases your willpower. a +0 triple crossbow (290 gold) (0, 0, D:3) a +0 trident a +0 ring mail (0, 1, D:3) a +0 hand axe a +0 ring mail a +0 club a +0 ring mail a +0 dagger a +0 robe a +0 club a +0 leather armour (2, -17, D:3) a book of Changes (3, -41, D:3) a +0 short sword a stone (3, -16, D:3) 29 arrows (3, -8, D:3) a +0 spear (13, -21, D:3) a +0 scale mail (17, -8, D:3) a +0 ring mail (28, -24, D:3) a +0 dagger (35, -16, D:3) a +0 mace a +1 leather armour of fire resistance (47, -11, D:3) a +0 short sword (49, -2, D:3) a +0 short sword (49, -1, D:3) a +0 club a +0 dagger 2 boomerangs (51, -5, D:3) a +0 hand axe (54, -38, D:3) a +0 club a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) 13 stones (1, 43, D:4) a +0 whip (2, -1, D:4) a +0 dagger (4, 26, D:4) a +0 dagger (9, 2, D:4) a +0 robe (still there?) a +0 scythe (still there?) (18, 29, D:4) a +0 short sword (21, -10, D:4) a +0 dagger (26, 2, D:4) 11 stones (28, 6, D:4) the +5 short sword "Imearphim" {spect, Dex+6} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+6). (33, -3, D:4) a +0 short sword (37, 27, D:4) a book of Party Tricks (38, -8, D:4) a +1 dire flail of protection a +0 leather armour (43, 30, D:4) a +0 club a +0 club (44, 30, D:4) a +0 dagger a +0 leather armour (45, 4, D:4) a +0 hand axe a +0 ring mail (45, 30, D:4) a +0 dagger a +0 leather armour a +0 war axe (51, -2, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (5, -7, D:5) 17 arrows (19, 5, D:5) a staff of earth (20, -14, D:5) a +0 leather armour (25, 10, D:5) a +0 flail (25, 11, D:5) a +0 hand axe a +0 leather armour (25, 12, D:5) a +0 dagger (31, 5, D:5) 28 stones (31, 7, D:5) 16 arrows (35, -29, D:5) a +0 club (36, -22, D:5) a +0 club (36, -21, D:5) a +0 flail a +0 club a +0 leather armour (42, -3, D:5) 21 arrows (45, -16, D:5) a +0 giant club (48, 3, D:5) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 club a gnoll corpse (0, 3, D:8) a +0 whip a +0 ring mail (1, 7, D:8) a +0 whip (still there?) a +2 flail of holy wrath (still there?) 3 javelins (still there?) a gnoll corpse (still there?) (2, 7, D:8) a +1 dagger of electrocution a +0 ring mail a +3 battleaxe a +0 robe an orc corpse