Dungeon Sprint DCSS version 0.21.0-24-g2553a33 (webtiles) character file. 24 tarnish the Charmwright (level 3, -12/29 HPs) Began as a Merfolk Skald on Jan 20, 2018. Mangled by an ogre ... wielding a +0 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:31 (287 turns). tarnish the Charmwright (Merfolk Skald) Turns: 287, Time: 00:02:32 Health: -12/29 AC: 3 Str: 12 XL: 3 Next: 2% Magic: 5/7 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: infused A: change form in water, swift swim, stealthy swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 falchion (weapon) e - a +0 club Armour b - a +0 leather armour (worn) k - a +3 leather armour of poison resistance Scrolls j - a scroll of blinking Potions f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a ration Skills: + Level 3.2 Fighting + Level 3.1 Long Blades + Level 1.1 Armour + Level 3.5 Dodging + Level 2.9 Spellcasting + Level 5.0 Charms You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Magic restored. You start resting. HP restored. You start waiting. All of the chunks of flesh in your inventory have rotted away. Done waiting. You open the door. An ogre comes into view. It is wielding a giant club. The ogre shouts! There is an open door here. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The ogre hits you with a giant club! You barely miss the ogre. The ogre hits you with a giant club! You hit the ogre. The ogre is lightly wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# #..'..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | tarnish the Merfolk Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 2 | D | Noticed Ijyb 22 | D | Killed Ijyb 22 | D | Reached skill level 1 in Armour 22 | D | Reached skill level 5 in Charms 22 | D | Reached XP level 2. HP: 12/24 MP: 0/5 22 | D | Reached XP level 3. HP: 14/29 MP: 0/7 283 | D | Noticed an ogre 287 | D | Mangled by an ogre Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.2 Long Blades | 3 | 3.1 Armour | 1 | 1.1 Dodging | 3 | 3.5 Charms | 5 | 5.0 Spellcasting | | 2.9 Action || total -------------------------++------- Melee: Falchion || 18 Cast: Infusion || 3 Use: Potion || 1 Armor: Leather armour || 4 Dodge: Dodged || 8 Rpst.: Falchion || 3