systemy Level 1 of the Dungeon (16, 7, D:1) a +0 short sword (32, 6, D:1) a stone (37, 7, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 23 bolts (1, -1, D:2) 15 stones (6, -18, D:2) 17 stones (8, -9, D:2) 20 stones (11, -9, D:2) a +2 whip of electrocution (11, -8, D:2) a +0 short sword (18, -21, D:2) a +0 mace (21, -14, D:2) a +0 leather armour (23, -17, D:2) a stone (23, -16, D:2) a stone (25, -16, D:2) a stone (26, -26, D:2) a +0 dagger (28, -17, D:2) a stone (32, -16, D:2) a stone (35, -16, D:2) a stone (36, -15, D:2) a stone (38, -15, D:2) a +0 short sword (42, -10, D:2) 12 stones (42, 17, D:2) a +0 short sword (59, -18, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 11 gold pieces (1, 2, D:3) a hobgoblin corpse (11, -16, D:3) a +0 dagger a +0 chain mail (12, -16, D:3) a +0 flail (14, -25, D:3) a jackal skeleton (15, -26, D:3) a jackal skeleton (17, -23, D:3) a +0 dagger a +0 leather armour (20, 7, D:3) a rat corpse (28, 6, D:3) 15 stones (30, -22, D:3) a cursed -3 dagger a goblin corpse (skeletalised by now) (31, -25, D:3) a +0 club a +0 animal skin the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. the hobgoblin corpse of Robin (skeletalised by now) (31, -24, D:3) a +0 club a +0 club a +0 club a cursed +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (31, -23, D:3) a +0 club (31, 4, D:3) a rat corpse (32, -25, D:3) a frilled lizard corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (33, -25, D:3) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (35, -27, D:3) 24 stones (36, -27, D:3) a +0 mace (37, 0, D:3) a +0 club a hobgoblin corpse (38, -13, D:3) a +0 club a +0 ring mail an orc skeleton (39, -13, D:3) a +0 club an orc corpse