systemy Level 1 of the Dungeon (0, 0, D:1) 15 stones (2, 13, D:1) a +0 short sword (8, 13, D:1) a +0 short sword (8, 14, D:1) a +0 club (16, 6, D:1) a cursed -2 dagger (16, 29, D:1) a +0 club (17, 6, D:1) 16 bolts (28, -2, D:1) a +0 club (31, -6, D:1) a +0 hunting sling (33, 22, D:1) 3 stones (36, 7, D:1) a +0 dagger (39, 11, D:1) 14 arrows (39, 20, D:1) a +0 club (42, 8, D:1) a +0 spear (45, -3, D:1) a +0 mace (47, 10, D:1) a stone (48, 8, D:1) a +0 whip (52, 2, D:1) 13 stones Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (3, -6, D:2) a bat corpse (skeletalised by now) (4, 1, D:2) a +0 centaur barding (9, 11, D:2) a cursed +0 leather armour (9, 16, D:2) a +0 robe (11, 21, D:2) 28 stones (12, 7, D:2) a +0 whip (12, 15, D:2) a +0 quarterstaff (15, 7, D:2) a +0 club (19, 14, D:2) a +0 dagger (22, -9, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (23, -10, D:2) a frilled lizard skeleton (28, -5, D:2) a +0 dagger a +0 spear (29, -5, D:2) a +0 flail a +0 scale mail (36, 7, D:2) a bat corpse (37, -2, D:2) a +0 trident (37, 7, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (59, -13, D:2) a leopard gecko corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour the goblin corpse of Ijyb (1, -5, D:3) a jackal corpse (36, -8, D:3) a potion of might