systemy Level 1 of the Dungeon (0, 0, D:1) a +0 club (15, 4, D:1) a +0 dagger (15, 18, D:1) a +0 robe (22, 25, D:1) a +0 club (22, 42, D:1) 18 arrows (24, 28, D:1) a +0 robe (34, 9, D:1) 13 poisoned needles (35, 9, D:1) a +0 scale mail (35, 23, D:1) a +0 whip (41, 21, D:1) a +0 hunting sling (41, 44, D:1) a +0 dagger (44, 18, D:1) a +0 short sword (44, 39, D:1) a +0 short sword (46, 3, D:1) a +0 chain mail (46, 23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 hunting sling 7 stones (1, 2, D:2) a stone (2, 2, D:2) a stone (5, 3, D:2) a stone (12, 23, D:2) a rat skeleton (15, 11, D:2) a bat corpse (skeletalised by now) (18, -9, D:2) a cursed -1 dagger (20, -8, D:2) a +0 dagger (21, 14, D:2) 9 stones (25, -7, D:2) a cursed -2 club (30, 8, D:2) a +0 club (30, 10, D:2) a +0 short sword a +0 leather armour (31, 9, D:2) a +0 falchion a +0 leather armour (32, 10, D:2) a +0 dagger a +0 robe (32, 13, D:2) a +0 dagger (35, -2, D:2) a +0 hand axe (37, -9, D:2) a +0 robe (42, -9, D:2) an adder corpse (46, 23, D:2) 18 stones (47, 30, D:2) a +0 leather armour Level 3 of the Dungeon (3, 1, D:3) a scroll of random uselessness (30, 15, D:3) a potion of heal wounds