Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 9748097155446856519 77 sydd the Conjurer (level 4, 28/30 HPs) Began as a Demonspawn Conjurer on Oct 13, 2022. Quit the game on level 3 of the Dungeon. The game lasted 00:03:44 (1941 turns). sydd the Conjurer (Demonspawn Conjurer) Turns: 1941, Time: 00:03:44 Health: 28/30 AC: 2 Str: 7 XL: 4 Next: 14% Magic: 0/7 EV: 12 Int: 21 God: Gold: 59 SH: 4 Dex: 12 Spells: 5/8 levels left rFire . . . SeeInvis . k - staff of cold rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: condensation shield, demonic magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves k - a staff of cold (weapon) Scrolls d - 4 scrolls of summoning {unknown} f - a scroll of identify {unknown} i - a scroll of brand weapon {unknown} j - a scroll of immolation {unknown} m - a scroll of poison {unknown} n - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of haste {unknown} e - a potion of ambrosia {unknown} g - a potion of flight {unknown} h - a potion of attraction {unknown} l - a potion of berserk rage {unknown} o - a potion of might {unknown} Skills: + Level 2.1 Dodging + Level 1.9 Stealth + Level 2.5 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 8% 1d4 14% 1 Summon Small Mammal Summ 8% N/A 14% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Mephitic Cloud Conj/Pois/Air 9% N/A 21% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Call Canine Familiar Summ 2% N/A 38% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 38% 3 Spider Form Tmut/Pois 2% N/A 38% 3 Summon Guardian Golem Hex/Summ 2% N/A 38% 3 Vampiric Draining Necr 2% 2d6 38% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Anguish Hex/Necr 1% N/A 80% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 88% 5 Agony Necr 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Spells you cast may paralyse adjacent enemies. Message History The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. Your Conjurations skill increases to level 5! Unknown command. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. Unknown command. Unknown command. You hear the slow rusting of a very distant drain. Things that are here: a +0 dagger; a goblin corpse You see here an adder corpse. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) Malevolent energies surge around you. Unknown command. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You hit the gnoll. You kill the gnoll! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Assign waypoint to what number? (0-9) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# ##.# #..# #.## #<# #.# #)# #@# #.# ..# #### There were no monsters in sight! Vanquished Creatures An adder (D:3) 3 gnolls (D:3) 3 dart slugs 3 endoplasms A giant cockroach (D:2) 2 goblins 3 hobgoblins 2 jackals (D:2) 2 quokkas 2 ball pythons 3 bats 3 frilled lizards (D:1) 4 kobolds (D:1) 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sydd the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 373 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 373 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1159 | D:2 | Learned a level 2 spell: Searing Ray 1361 | D:2 | Found a faded altar of an unknown god. 1373 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1901 | D:3 | Reached skill level 5 in Conjurations 1941 | D:3 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1941 | D:3 | Reached XP level 4. HP: 28/30 MP: 0/7 1941 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic D:2: layout_rooms, basic_ecumenical_altar D:3: layout_loops_ring, cheibrodos_sewer_entry_drain, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Conjurations | 5 | 5.1 Stealth | | 1.9 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Staff | 1 | || 1 Cast: Magic Dart | 72 | || 72 Searing Ray | 2 | || 2 Dodge: Dodged | 5 | || 5