sydd Level 1 of the Dungeon (13, -30, D:1) a +0 short sword 5 stones (14, -30, D:1) a +0 club a stone (26, -34, D:1) a +0 short sword (26, 0, D:1) 5 stones a +0 dagger (37, -20, D:1) a +0 ring mail (38, -2, D:1) a +0 whip a stone Level 2 of the Dungeon (2, 13, D:2) a +0 dagger a stone (5, -2, D:2) a +0 club (10, 0, D:2) a +0 dagger (17, 38, D:2) a +0 club a +0 robe (18, 25, D:2) a stone (29, 9, D:2) 5 poisoned darts (36, 32, D:2) a +0 sling a +0 club Level 3 of the Dungeon [Shop] Capaciz's Book Shop a book of Callings (280 gold) a book of Dreams (336 gold) Ozocubu's Autobiography (336 gold) a book of Minor Magic (252 gold) a book of Iron (504 gold) a Young Poisoner's Handbook (280 gold) a book of Scorching (420 gold) the Tome of Stolen Souls and Beguiling (364 gold) Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 a book of Burglary (280 gold) a Young Poisoner's Handbook (280 gold) (27, -15, D:3) a +0 short sword 5 stones (27, -13, D:3) a +0 trident (27, -9, D:3) a scroll of identify (27, -8, D:3) 11 gold pieces (27, -6, D:3) a piece from Xom's chessboard (15/15) (27, -4, D:3) 6 stones (27, -2, D:3) 8 gold pieces (27, -1, D:3) a tin of tremorstones (2/2) (29, -14, D:3) a +0 flail a +0 leather armour (30, -16, D:3) a +0 whip (30, -12, D:3) a +0 short sword a +0 leather armour (31, 7, D:3) a +0 club (32, 16, D:3) a +0 dagger 5 poisoned darts (33, 7, D:3) a +0 dagger a +0 dagger (34, -5, D:3) a +0 scale mail (34, 7, D:3) a +0 dagger (37, 12, D:3) a +0 club 4 stones (39, 0, D:3) a +0 mace (40, -1, D:3) a +0 club 4 stones a +0 chain mail (42, 4, D:3) a +0 club (43, 10, D:3) a +0 hand axe (44, -3, D:3) a +0 flail a +0 leather armour (44, -2, D:3) a +0 club a +0 mace (44, 10, D:3) a +0 spear (48, 10, D:3) a +0 club (58, -9, D:3) a +0 club (60, 2, D:3) a +0 club Level 4 of the Dungeon [Shop] Biageur's Weapon Emporium a +0 dagger (24 gold) 2 large rocks (16 gold) 8 stones (9 gold) a +0 hand axe (36 gold) a +0 dagger (24 gold) a +2 rapier of flaming (230 gold) a +0 dagger (24 gold) 5 stones (6 gold) 5 poisoned darts (24 gold) (0, 0, D:4) a +0 helmet (3, -9, D:4) a +0 club (3, 25, D:4) a +0 dagger a +0 robe (5, -8, D:4) a +0 dagger (21, 19, D:4) a +0 dagger (24, 18, D:4) a +0 club (24, 20, D:4) a +0 dagger (26, 23, D:4) a +0 dagger (27, 15, D:4) a +0 trident a +0 animal skin a +0 helmet (28, 9, D:4) a +0 short sword (32, 35, D:4) a +3 spear of venom (35, 26, D:4) 5 boomerangs (36, 26, D:4) a +0 flail a +0 ring mail (40, 30, D:4) a +0 flail a +0 club a +0 halberd (42, -5, D:4) 6 stones (53, -5, D:4) a +0 dagger (58, -13, D:4) a +0 whip (59, 33, D:4) the +1 helmet of the Tarantula {rPois Regen+ Str+4 Int+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (61, 23, D:4) the +7 long sword of Koarun {spect, rC+++ MP+9 Int+5 Stlth-} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+5). rC: It renders you almost immune to cold. MP: It affects your magic capacity (+9). Stlth: It makes you less stealthy. (62, 2, D:4) a +3 dagger a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a hound corpse (5, 0, D:5) 19 gold pieces