Dungeon Crawl Stone Soup version 0.21-a0-221-gfe971b9 (webtiles) character file. 0 sverre the Vexing (level 1, 15/15 HPs) Began as a Barachi Arcane Marksman on Aug 25, 2017. Got out of the dungeon alive. The game lasted 00:01:13 (1 turns). sverre the Vexing (Barachi Arcane Marksman) Turns: 1, Time: 00:01:13 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 shortbow rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles d - 20 arrows (quivered) Armour e - a +0 robe (worn) Books c - a book of Debilitation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Portal Projectile Hexes/Translocation 3 e - Cause Fear Hexes 4 f - Leda's Liquefaction Hexes/Earth 4 Comestibles f - a bread ration Skills: + Level 1.2 Fighting + Level 2.0 Bows + Level 2.1 Dodging + Level 1.1 Spellcasting + Level 3.2 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, sverre the Barachi Arcane Marksman. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Describe a (M)onster, (S)pell, s(K)ill, (A)bility, (C)ard, (I)tem, (F)eature, (G)od, (B)ranch, c(L)oud or s(T)atus? Describe a item; partial names and regexps are fine. Enter a single letter to list items displayed by that symbol. Describe what? Describe a (M)onster, (S)pell, s(K)ill, (A)bility, (C)ard, (I)tem, (F)eature, (G)od, (B)ranch, c(L)oud or s(T)atus? Okay, then. Welcome back, sverre the Barachi Arcane Marksman. Press ? for a list of commands and other information. Enter note: Enter note: Welcome back, sverre the Barachi Arcane Marksman. Press ? for a list of commands and other information. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # #.###### #.#.... #....## #..@..# ##....# ....#.# ######.# # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sverre the Barachi Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: saegor_arrival_simple_f, serial_co_window_serial, co_window_paths_b, co_window_paths_b, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_broadway_c, co_window_of_opportunity_b, co_window_of_opportunity_b, co_window_broadway_a, co_window_broadway_b, co_window_unsneaky_path_a, co_window_broadway_a, co_window_paths_e, glass_columns_c, glass_columns_b, glass_columns_c, glass_columns_b Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------