supermoro the Dungeon (0, 0, D) a kobold corpse (skeletalised by now) (1, 0, D) a cursed +0 club a goblin corpse (skeletalised by now) (38, 0, D) a +1 dagger of venom (39, 0, D) the +2 scimitar "Murmur" {slice, *Rage Str-2 Int+3 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+3). It lets you see invisible. It may make you go berserk in combat. It makes you more stealthy. a +0 lajatang a +2 halberd of venom a +2 dire flail of crushing a +1 broad axe of chopping a +2 rapier of electrocution (42, 0, D) a +0 plate armour (45, 0, D) a +0 giant spiked club (47, 0, D) a bullfrog skeleton (53, 0, D) a soldier ant corpse (54, 0, D) 5 large rocks (unseen) (55, 0, D) a black bear corpse