supermoro the Dungeon [Shop] Juomitz's Armour Boutique the cursed +1 plate armour of Limitation {-Tele rC+ Dex+3} (436 gold) It affects your dexterity (+3). It protects you from cold. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (1070 gold) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +1 plate armour "Inuohuf" {rPois rF+ Int+7} (636 gold) It affects your intelligence (+7). It protects you from fire. It protects you from poison. It has a curse placed upon it. the +5 leather armour "Hawabb" {rF+ Regen+ Dex+2} (497 gold) It affects your dexterity (+2). It protects you from fire. It increases your rate of regeneration. a +4 plate armour of cold resistance (550 gold) a +0 ring mail of cold resistance (121 gold) a +2 pair of gloves of dexterity (236 gold) a +1 ring mail of fire resistance (176 gold) a +7 plate armour of ponderousness (385 gold) [Shop] Iwaotsua's Weapon Shop the +9 hunting sling of Issoase {flame, MR- Str+3 Dex+2} (671 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. a +3 shortbow of freezing (246 gold) a +2 halberd of distortion (242 gold) a +2 halberd of flaming (211 gold) the +4 broad axe of Joyful Slaughter {chop, *Corrode +Inv rC+ Str+2} (501 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It lets you turn invisible. It may corrode you when you take damage. a +2 war axe of chopping (189 gold) a +1 antimagic bardiche (374 gold) a +1 shortbow of freezing (136 gold) a +2 hand axe of flaming (191 gold) a +4 triple crossbow of freezing (440 gold) 16 stones (17 gold) a +4 lajatang of protection (440 gold) [Shop] Tawuh's Antique Armour Shop a +2 pair of boots of flying (516 gold) a +4 plate armour of magic resistance (1200 gold) a +1 pair of gloves of strength (396 gold) the +5 ring mail of Gozag's Regard {rPois Regen+ Int+3} (1116 gold) It affects your intelligence (+3). It protects you from poison. It increases your rate of regeneration. the +8 chain mail of the Present {rPois rN+++ Str+4 Stlth-} (2008 gold) It affects your strength (+4). It protects you from poison. It renders you almost immune to negative energy. It makes you less stealthy. a +2 pair of gloves of dexterity (516 gold) a +0 buckler of protection (276 gold) [Shop] Yret's Antique Weapon Emporium the +6 battleaxe of Chagrin {flame, MR+} (1466 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. a +4 fustibalus of flaming (1323 gold) a +5 shortbow of freezing (874 gold) a +5 dagger of speed (891 gold) a +0 arbalest of flaming (272 gold) a +1 broad axe of draining (383 gold) a +2 short sword of venom (421 gold) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (2003 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +6 shortbow of Shame {freeze, rN+} (1258 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. a +3 quarterstaff of protection (588 gold) a +1 glaive of venom (399 gold) [Shop] Uniur's Jewellery Boutique a +1 ring of evasion (30 gold) an uncursed amulet of guardian spirit (300 gold) a cursed -3 ring of dexterity (20 gold) a +2 ring of protection (100 gold) a +4 ring of dexterity (270 gold) an uncursed ring of protection from magic (250 gold) an uncursed ring of resist corrosion (200 gold) [Shop] Rekkeiq's Book Shop the Volume of Warped Augmentations (924 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Force Lance Conjuration/Translocation 4 c - Deflect Missiles Charms/Air 6 the Catalogue of Fiery Intoxication (661 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Poisonous Vapours Poison/Air 2 d - Conjure Flame Conjuration/Fire 3 e - Spider Form Transmutation/Poison 3 f - Bolt of Magma Conjuration/Fire/Earth 5 a book of Beasts (825 gold) Sif Muna's Reference Book on Twisted Heat (1087 gold) Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Portal Projectile Hexes/Translocation 3 c - Passage of Golubria Translocation 4 d - Ignition Fire 8 the Collected Works on Captivating Venom (1425 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 the Compendium of Dusty Translocation (1245 gold) Spells Type Level a - Apportation Translocation 1 b - Passwall Transmutation/Earth 2 c - Teleport Other Translocation 3 d - Statue Form Transmutation/Earth 6 e - Controlled Blink Translocation 8 a book of the Tempests (1050 gold) Sif Muna's Handbook of Lucky Toxins (900 gold) Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 f - Alistair's Intoxication Transmutation/Poison 5 [Shop] Yxzep's Book Shoppe Sif Muna's Tome of Feathers and Transmigration (711 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Passwall Transmutation/Earth 2 d - Ice Form Ice/Transmutation 4 e - Silence Hexes/Air 5 f - Deflect Missiles Charms/Air 6 a book of Enchantments (700 gold) a book of Death (980 gold) Ofasytent's Volume of Lightness and Envenoming (896 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Freezing Cloud Conjuration/Ice/Air 6 a book of Clouds (630 gold) Sif Muna's Catalogue of Creation and Orientation (1295 gold) Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Ice Beast Ice/Summoning 4 c - Summon Demon Summoning 5 d - Controlled Blink Translocation 8 a book of Clouds (630 gold) a book of Cantrips (280 gold) a manual of Axes (1545 gold) the Papyrus of Helpful Battle Magic (641 gold) Spells Type Level a - Infusion Charms 1 b - Flame Tongue Conjuration/Fire 1 c - Regeneration Charms/Necromancy 3 d - Conjure Flame Conjuration/Fire 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Spellforged Servitor Conjuration/Summoning 7 [Shop] Toodorev's Weapon Shoppe the +8 trident of the Octopus King {venom, rElec rPois MR+} (748 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. 26 stones (28 gold) 21 bolts (46 gold) a +0 long sword of slicing (79 gold) a +2 short sword of electrocution (214 gold) a +2 quarterstaff of protection (184 gold) a +4 hand axe of holy wrath (301 gold) 5 steel tomahawks (82 gold) a +0 longbow of velocity (95 gold) a +4 long sword of holy wrath (311 gold) (0, 4, D) 7 meat rations (1, 4, D) 2 scrolls of vulnerability (1, 20, D) a +0 chain mail a +0 flail (1, 23, D) a +0 robe (2, 4, D) 10 stones an uncursed staff of energy (2, 9, D) a +0 hand axe of chopping (2, 10, D) a +2 dagger (2, 11, D) a +1 quarterstaff of protection (2, 12, D) a +3 chain mail (3, 9, D) a +1 trident of piercing (3, 10, D) a +0 long sword of holy wrath (3, 11, D) a +2 flail of protection (3, 12, D) a +3 chain mail (4, -10, D) 17 gold pieces (5, -10, D) 9 gold pieces (5, -7, D) 15 gold pieces (5, -6, D) 8 gold pieces (5, -5, D) 6 gold pieces (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 quarterstaff a +2 trident (6, 11, D) 2 stones (7, -8, D) 10 gold pieces (7, 4, D) a +2 falchion (still there?) a +1 dagger (still there?) a +1 dagger (still there?) (7, 8, D) a +0 robe a +0 trident (8, 8, D) a +0 robe a +0 trident (8, 18, D) a +0 club (8, 20, D) a +0 whip a +0 robe (9, 4, D) a +0 club a +0 plate armour a +0 mace (9, 5, D) a +0 robe a +2 dagger of draining (9, 6, D) a +0 dire flail a +0 leather armour a +0 war axe of electrocution a +0 chain mail (9, 9, D) a +0 robe a +0 battleaxe a +4 scimitar a +0 robe a stone (15, 4, D) 2 stones a +0 falchion (15, 7, D) a +0 leather armour of cold resistance (15, 8, D) 4 bolts (17, 6, D) a +0 halberd a +0 plate armour (17, 7, D) a +0 trident (17, 19, D) a +0 pair of gloves (17, 20, D) a +0 pair of gloves (17, 21, D) a +2 dire flail of protection (17, 22, D) a +0 lajatang (18, -5, D) a sack of spiders (18, 20, D) a +0 pair of gloves (18, 21, D) a +1 broad axe of chopping (18, 22, D) a +2 scimitar of holy wrath (18, 23, D) a +2 halberd of venom (19, 4, D) a stone (21, 21, D) a +0 trident (22, -13, D) 5 gold pieces (22, -7, D) a +1 hand axe of electrocution (22, 2, D) a cursed +0 war axe 17 stones a +0 plate armour (22, 19, D) a +0 short sword (22, 21, D) a +0 robe a +0 short sword (23, -6, D) a phantom mirror (23, -4, D) Further Steps in Sorcery Spells Type Level a - Deflect Missiles Charms/Air 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Iron Shot Conjuration/Earth 6 d - Freezing Cloud Conjuration/Ice/Air 6 e - Shadow Creatures Summoning 6 f - Statue Form Transmutation/Earth 6 (23, 22, D) a cursed +0 mace (24, 15, D) a +1 robe of cold resistance (24, 16, D) 16 arrows a +0 shortbow (24, 23, D) a +0 trident (25, 0, D) a +0 arbalest 25 bolts (25, 21, D) a +0 robe a +0 dagger (26, 14, D) a +0 dagger (28, -3, D) a bolt (28, 16, D) a +3 scimitar of flaming (29, 22, D) a +0 dire flail (31, -22, D) 7 gold pieces (33, 14, D) a +0 leather armour 31 sling bullets a +0 quarterstaff of pain a +0 hunting sling (33, 15, D) a +0 leather armour a +0 flail (34, 8, D) a +0 mace (35, 12, D) a cursed -1 mace (36, 0, D) a +0 scimitar (36, 1, D) a book of Flames (36, 2, D) the +8 chain mail of Grot {*Contam Str+9} It affects your strength (+9). It causes magical contamination when unequipped. (36, 14, D) a +0 hand axe (37, 0, D) a +0 rapier a +0 cloak a +3 scale mail of cold resistance (37, 1, D) a +2 rapier of draining (37, 2, D) the Catalogue of Poor Excuses Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Recall Summoning/Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Irradiate Conjuration/Transmutation 5 f - Aura of Abjuration Summoning 5 (37, 8, D) a +0 trident (37, 11, D) the ring "Peleex" {rF+ Str+4} [ring of protection from fire] It affects your strength (+4). It protects you from fire. a +3 ring of protection (37, 12, D) a +3 ring of protection (40, -6, D) a cursed -2 glaive a +0 plate armour (40, 7, D) a throwing net (41, -6, D) 25 arrows a cursed -2 long sword a +0 shortbow (42, -4, D) a +0 plate armour a +0 bardiche (43, -1, D) a +0 chain mail a +0 war axe (45, -2, D) a +0 arbalest 28 bolts a +0 arbalest (45, 12, D) 22 arrows a +0 shortbow (46, -3, D) 10 bolts a +0 arbalest (47, 14, D) a +0 dire flail (49, -3, D) a +0 chain mail a +0 war axe (50, 5, D) 108 gold pieces (unseen) (51, 20, D) 24 stones (51, 21, D) a potion of lignification (51, 22, D) an uncursed ring of poison resistance (52, 20, D) an uncursed staff of poison (52, 21, D) an uncursed ring of protection from fire a +2 dagger of venom (53, 21, D) an uncursed staff of poison (53, 22, D) 12 stones (54, 20, D) 17 arrows (55, -42, D) 18 gold pieces (55, -2, D) a +0 chain mail a +3 great sword (56, -41, D) 12 gold pieces (56, -39, D) 11 gold pieces (56, 0, D) a +0 rapier (57, -2, D) a +0 chain mail a +0 broad axe a +0 chain mail a +0 great sword (58, -1, D) a +0 plate armour a +0 long sword (58, 1, D) a +0 chain mail 16 bolts a cursed -2 glaive a cursed -1 arbalest (59, -39, D) 10 gold pieces (59, -2, D) a +4 chain mail a +2 battleaxe of flaming (59, 1, D) a +0 chain mail a +0 battleaxe (59, 2, D) an arrow (59, 6, D) 2 arrows (60, -39, D) 14 gold pieces (60, 0, D) a +0 plate armour a +0 great mace (60, 4, D) an arrow (61, -42, D) 5 gold pieces (61, -41, D) 13 gold pieces (61, -3, D) a +0 plate armour a +3 great mace (65, -3, D) a cursed +0 plate armour a +0 halberd (70, -41, D) 10 gold pieces (71, -39, D) 10 gold pieces