supermoro the Dungeon [Shop] Pextihiy's Antique Armour Boutique a +2 crystal plate armour (3312 gold) a +0 chain mail of magic resistance (414 gold) a +2 ring mail of cold resistance (756 gold) a +2 scale mail of magic resistance (756 gold) the cursed +0 leather armour "Qesul" {rPois MR+ Regen+} (568 gold) It protects you from poison. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. the +4 scale mail of the Heavens {rC+ Regen+ Str+7} (1897 gold) It affects your strength (+7). It protects you from cold. It increases your rate of regeneration. the +3 warlock's mirror {reflect} (1440 gold) the +2 leather armour "Ykiptuti" {Int+4} (986 gold) It affects your intelligence (+4). the +3 robe of Clouds {+Fly rElec} (1144 gold) It insulates you from electricity. It lets you fly. a +0 helmet of intelligence (414 gold) the +2 leather armour of Responsibility {Str+5} (1062 gold) It affects your strength (+5). a +0 leather armour of fire resistance (324 gold) a +2 plate armour of magic resistance (1440 gold) [Shop] Mycocyto's General Store a scroll of brand weapon (300 gold) a scroll of identify (30 gold) a meat ration (75 gold) a scroll of amnesia (52 gold) 27 stones (40 gold) 8 needles of sleeping (60 gold) [Shop] Seessuon's Book Shoppe the Volume of Snow and the Birds (1105 gold) Spells Type Level a - Ice Form Ice/Transmutation 4 b - Silence Hexes/Air 5 c - Metabolic Englaciation Hexes/Ice 5 d - Bolt of Cold Conjuration/Ice 6 a book of Power (765 gold) Maatuc's Disquisition on Transmutation and Good Luck (1020 gold) Spells Type Level a - Infusion Charms 1 b - Beastly Appendage Transmutation 1 c - Irradiate Conjuration/Transmutation 5 d - Statue Form Transmutation/Earth 6 e - Ring of Flames Charms/Fire 7 a book of Frost (595 gold) a book of Burglary (1275 gold) a book of Changes (425 gold) a book of Necromancy (510 gold) a book of Death (1190 gold) a book of Changes (425 gold) the Volume of Flames (1387 gold) Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Fire Conjuration/Fire 6 the Almanac of Earthen Malediction (912 gold) Spells Type Level a - Confuse Hexes 3 b - Fulminant Prism Conjuration/Hexes 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Discord Hexes 8 a book of Debilitation (680 gold) a Young Poisoner's Handbook (680 gold) [Shop] Bostennu's General Store a meat ration (70 gold) a scroll of brand weapon (280 gold) a potion of ambrosia (112 gold) 21 stones (29 gold) 8 stones (11 gold) a meat ration (70 gold) a potion of berserk rage (70 gold) 26 stones (36 gold) a potion of ambrosia (112 gold) the +3 acid dragon scales of Patterns {+Fly rN+ rCorr Str+4 Stlth+} (1113 gold) It affects your strength (+4). It protects you from negative energy. It lets you fly. It protects you from acid and corrosion. It makes you more stealthy. a fruit (21 gold) a scroll of identify (28 gold) a scroll of remove curse (42 gold) the +8 quarterstaff "Vatz" {crush, +Fly MR+} (849 gold) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you fly. a meat ration (70 gold) [Shop] Huicw's Antique Armour Boutique a +0 ring mail (72 gold) a +1 scale mail of poison resistance (234 gold) a +0 leather armour (36 gold) a +3 scale mail of fire resistance (468 gold) a +2 scale mail of magic resistance (378 gold) a +0 ring mail (72 gold) a +0 robe (12 gold) a +0 robe (12 gold) a +0 robe of magic resistance (138 gold) a +0 leather armour (36 gold) a +0 scale mail (72 gold) [Shop] Puugge Xazi's Distillery a potion of haste (110 gold) 2 potions of flight (66 gold) a potion of agility (44 gold) a potion of degeneration (11 gold) a potion of brilliance (44 gold) a potion of lignification (33 gold) a potion of agility (44 gold) a potion of curing (33 gold) [Shop] Tuuggowo's Antique Weapon Boutique a +1 flail of holy wrath (372 gold) a +0 spear (84 gold) a +0 mace (84 gold) a +3 battleaxe of freezing (803 gold) a +0 whip (70 gold) a +0 dagger (56 gold) a +0 hunting sling (42 gold) a cursed -3 mace (2 gold) a cursed -1 spear (2 gold) a +0 short sword (84 gold) [Shop] Siw Muis's Distillery a potion of resistance (100 gold) a potion of magic (80 gold) a potion of curing (30 gold) 2 potions of cancellation (160 gold) a potion of flight (30 gold) [Shop] Vukeal's Antique Weapon Shoppe a +0 hand crossbow of freezing (215 gold) a +4 great sword of electrocution (993 gold) a +1 mace of crushing (299 gold) the cursed +0 mace "Demonslayer" {crush, Str+2} (330 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. a +1 fustibalus of velocity (767 gold) a +1 scythe of flaming (322 gold) a +3 short sword of electrocution (637 gold) a +2 war axe of flaming (475 gold) a +2 short sword of speed (546 gold) a +2 trident of freezing (475 gold) a +1 long sword of protection (291 gold) a +2 rapier of venom (436 gold) [Shop] Zamew's Antique Weapon Shop the +6 great mace of the Middle {protect, Str+5 Int+5} (1776 gold) It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It affects your intelligence (+5). a +1 vampiric halberd (513 gold) a +1 triple sword of slicing (594 gold) a +1 dagger of freezing (286 gold) the +7 Singing Sword (2700 gold) a +7 rapier of venom (1128 gold) a +4 rapier of venom (723 gold) a +0 spear of venom (151 gold) a +0 shortbow of flaming (199 gold) [Shop] Xin Vis's Antique Weapon Boutique a +2 spear of piercing (363 gold) a +0 short sword of venom (123 gold) the +8 battleaxe "Teefimem" {chop, *Corrode rC+ Int+7 SInv} (1694 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from cold. It lets you see invisible. It may corrode you when you take damage. a +2 vampiric great sword (693 gold) a +3 flail of protection (466 gold) a +2 falchion of slicing (363 gold) a +0 war axe of chopping (158 gold) a +2 mace of venom (343 gold) a +2 arbalest of flaming (442 gold) a +2 vampiric glaive (693 gold) the +5 long sword "Achiqool" {flame, rC++ Str+2 SInv} (1412 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It greatly protects you from cold. It lets you see invisible. (0, 0, D) a +0 dagger (1, 0, D) a +0 giant club a +0 giant club (1, 10, D) a +0 rapier a +3 leather armour of magic resistance (3, 4, D) a +0 cloak (4, 4, D) a +0 pair of gloves (5, 4, D) a +0 naga barding (6, 4, D) a +0 helmet (6, 8, D) a +0 giant club (7, 8, D) a +0 giant club a +0 giant club (8, 0, D) a +0 war axe a +0 plate armour (8, 4, D) 12 meat rations (8, 8, D) a +0 spear a +0 robe (10, 0, D) a +0 robe (still there?) a +0 robe (still there?) a cursed +0 battleaxe (still there?) a +0 shortbow (still there?) 24 arrows (still there?) (10, 4, D) 20 sling bullets (10, 32, D) 7 gold pieces (13, 4, D) a +0 mace (13, 12, D) a +0 dire flail a +0 dire flail (14, 10, D) a +0 dagger a +0 robe (15, 0, D) a +0 plate armour (15, 8, D) a +0 giant spiked club a cursed -2 giant club a +0 giant club a +0 giant spiked club (16, 0, D) a +0 cloak (16, 8, D) a +0 giant club a +0 giant club (17, 8, D) a +0 giant club (18, 0, D) a +2 scimitar of flaming a +4 quarterstaff of speed the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +2 dire flail of protection a +1 broad axe of freezing (18, 8, D) a +0 giant spiked club (18, 12, D) a +0 arbalest 8 bolts (19, 0, D) an uncursed staff of energy (19, 8, D) a +0 flail a +0 robe (19, 12, D) a +3 halberd of freezing a +0 robe (21, 8, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (21, 14, D) a +1 scimitar of flaming (22, 2, D) a +0 mace 2 throwing nets a +0 ring mail (22, 8, D) a +0 giant spiked club (25, 8, D) a +0 plate armour a +0 war axe (26, 4, D) a +3 ring of strength (26, 8, D) a +0 chain mail 3 tomahawks a cursed -1 mace (27, 8, D) 5 tomahawks a +0 club (29, 8, D) a +0 leather armour a +0 chain mail a +0 battleaxe (30, 8, D) a +0 chain mail a +0 plate armour a +0 battleaxe a +0 hand axe (31, 8, D) a +0 chain mail a +0 great mace (32, 8, D) a +0 plate armour 8 tomahawks a +0 halberd (32, 12, D) +0 acid dragon scales (33, 8, D) a +0 plate armour a +0 trident (33, 12, D) a +3 chain mail (34, 8, D) a +0 plate armour a +1 great sword of slicing a tomahawk (34, 12, D) the +1 plate armour of the Jackalope {+Inv rPois rN+} It protects you from poison. It protects you from negative energy. It lets you turn invisible. (35, 6, D) a +1 dagger of distortion a +0 blowgun 10 curare-tipped needles (35, 8, D) a cursed -2 plate armour a +0 glaive (35, 12, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (36, 12, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (37, 12, D) a +3 plate armour of positive energy (38, 12, D) a +0 robe (39, 8, D) a +0 robe a +0 dagger a +0 robe a +0 dagger (39, 12, D) +0 acid dragon scales (41, 12, D) a +2 war axe of freezing (42, 12, D) a +3 vampiric demon trident (43, 12, D) a +1 shortbow of velocity (44, 12, D) a +2 arbalest of velocity (45, 8, D) a +0 flail (45, 12, D) a +3 dire flail (46, 4, D) a +2 robe of magic resistance (46, 8, D) a +0 leather armour a +0 morningstar (46, 12, D) a +3 dire flail (47, 8, D) a +0 whip (47, 12, D) a +1 battleaxe (48, 4, D) 23 stones (48, 8, D) a +0 trident a +0 chain mail a +0 war axe a +0 plate armour a +0 dagger a +0 robe (48, 12, D) a +1 double sword (49, 4, D) an uncursed staff of death (49, 8, D) a +0 mace a +0 chain mail a +0 dagger a cursed +0 robe (50, 4, D) 16 arrows (50, 8, D) a +0 dagger a +0 hand axe (50, 12, D) an uncursed ring of fire an uncursed ring of protection from cold an uncursed ring of protection from fire (53, 0, D) a +0 club a +0 robe (53, 12, D) an uncursed ring of poison resistance (54, 8, D) a potion of degeneration (55, 0, D) a +0 club (57, 0, D) a +1 dagger (still there?) a +1 dagger (still there?)