supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 4, D) the +0 sword of Power the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. a +0 long sword (7, 6, D) a scroll of holy word (8, 1, D) a +0 shield a +0 scale mail (9, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 32, D) a +0 dagger (unseen) (49, 36, D) a crystal ball of energy (49, 37, D) a +1 great sword of electrocution (50, 24, D) the ring of Cuedgh {Fire Int+2 Dex+6} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. (50, 25, D) a lightning rod (4/4) (50, 37, D) an uncursed staff of summoning (51, 24, D) a phial of floods (51, 36, D) the +5 morningstar "Kuugida" {freeze, *Slow Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It may slow you when you take damage. It makes you more stealthy. (51, 37, D) a cursed ring of loudness (52, 24, D) a book of Ice (52, 25, D) a book of Spatial Translocations (52, 36, D) a sack of spiders (52, 37, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (53, 24, D) a +2 fustibalus of velocity (53, 25, D) a cursed amulet of guardian spirit (53, 36, D) an uncursed staff of cold (53, 37, D) a +2 ring of protection (54, 24, D) the +2 robe of Duffebycw {rN++} It greatly protects you from negative energy. (54, 25, D) a +2 pair of gloves of archery (54, 36, D) a +2 dire flail of protection (55, 24, D) an uncursed staff of summoning (57, 42, D) a +2 falchion of holy wrath a +3 leather armour of positive energy (57, 43, D) a cursed staff of summoning a +0 robe a +0 great sword a +3 scale mail of cold resistance a +1 halberd of venom a +0 chain mail an uncursed ring of poison resistance (58, 44, D) a +0 scimitar (59, 32, D) a +0 dire flail of crushing (59, 36, D) an uncursed staff of fire (59, 37, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (60, 28, D) a +0 long sword (60, 33, D) a +1 scimitar of protection (still there?) a +2 short sword of venom (still there?) (60, 37, D) a +0 dagger (61, 0, D) a +2 long sword of holy wrath (61, 8, D) a book of Frost (61, 16, D) Nesapsem's Handbook of Enchantment and Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Portal Projectile Hexes/Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Silence Hexes/Air 5 f - Metabolic Englaciation Hexes/Ice 5 (61, 26, D) an uncursed staff of conjuration (61, 28, D) a +0 rapier (61, 29, D) a +0 long sword (61, 36, D) a +0 vampiric falchion (61, 37, D) a +0 dagger (62, 0, D) a +5 blowgun (62, 1, D) a +0 pair of boots of stealth (62, 4, D) a +0 trident (62, 8, D) a +2 trident of piercing (62, 9, D) a +1 robe of positive energy (62, 16, D) a +6 short sword of draining (62, 17, D) an uncursed ring of stealth (62, 26, D) a +5 glaive of flaming (62, 27, D) a +0 scimitar (62, 36, D) a +0 robe (62, 37, D) a +2 hunting sling of freezing (63, 0, D) a +0 morningstar of protection (63, 8, D) a +6 ring of strength (63, 16, D) a cursed staff of conjuration (63, 17, D) the +1 leather armour of Eternal Night {rN+ rCorr Str+4 Slay+3} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It protects you from acid and corrosion. (63, 20, D) a +0 flail (63, 26, D) a book of Air (63, 27, D) a book of the Earth (63, 36, D) a +0 dagger (63, 37, D) a +0 robe (64, 16, D) a lightning rod (4/4) (64, 17, D) an uncursed staff of earth (64, 26, D) an uncursed staff of fire (64, 27, D) a box of beasts (65, 26, D) the cursed +0 broad axe of Iggeipue {flame, rPois rF+++ Dex-5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It renders you almost immune to fire. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (68, 0, D) a phial of floods (68, 1, D) a cursed -1 trident (68, 2, D) a +0 trident (68, 5, D) a throwing net (69, 0, D) a book of Unlife (69, 32, D) a cursed +0 whip a +0 dire flail a +0 battleaxe (69, 42, D) a +2 scimitar of flaming (70, 8, D) an uncursed staff of death (70, 9, D) a +1 shield of positive energy (70, 33, D) a +0 dagger a +0 hand axe (70, 36, D) the Reference Book on the Rocks and Confrontation Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Petrify Transmutation/Earth 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Irradiate Conjuration/Transmutation 5 (70, 37, D) a lamp of fire (70, 41, D) a +4 trident of venom (71, 8, D) 3 scrolls of brand weapon (71, 17, D) a cursed staff of air (71, 22, D) a +2 quarterstaff of protection a +0 robe (71, 26, D) a manual of Stealth (71, 27, D) an uncursed staff of fire (71, 36, D) an uncursed staff of fire (71, 37, D) an uncursed staff of power (72, 8, D) a +1 mace of crushing (72, 9, D) a +3 war axe of freezing (72, 16, D) the +3 dagger of Jubb {flame, rElec Str+3 Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. (72, 17, D) a +2 shortbow of freezing (72, 26, D) +2 fire dragon scales (72, 27, D) the +0 robe "Enuotootz" {*Drain rPois rF+} It protects you from fire. It protects you from poison. It causes draining when unequipped. (72, 36, D) an uncursed ring of ice (72, 37, D) a +1 scimitar of flaming (73, 1, D) a +4 flail of holy wrath (73, 16, D) an uncursed staff of summoning (73, 17, D) a +0 trident (73, 26, D) a book of Transfigurations (73, 27, D) an uncursed ring of fire (73, 36, D) a +0 morningstar of protection (73, 37, D) a +3 hunting sling of flaming (75, 1, D) an uncursed staff of wizardry