supermoro the Dungeon [Shop] Beipal's Weapon Boutique a +0 short sword (39 gold) a +0 club (13 gold) 13 bolts (33 gold) 6 javelins of returning (124 gold) 21 stones (27 gold) a +0 whip (32 gold) a +0 hunting sling (19 gold) a cursed -2 dagger (1 gold) a cursed +0 dagger (1 gold) [Shop] Ruoss's Distillery a potion of resistance (120 gold) a potion of berserk rage (60 gold) a potion of curing (36 gold) a potion of degeneration (12 gold) a potion of haste (120 gold) a potion of flight (36 gold) a potion of curing (36 gold) a potion of flight (36 gold) [Shop] Tayssohy's Magic Scroll Boutique a scroll of remove curse (39 gold) a scroll of identify (26 gold) a scroll of remove curse (39 gold) 3 scrolls of fog (78 gold) a scroll of magic mapping (45 gold) a scroll of amnesia (45 gold) [Shop] Samigo's General Store a scroll of identify (28 gold) a +4 chain mail of magic resistance (441 gold) 19 arrows (53 gold) a +2 ring mail of magic resistance (294 gold) 20 arrows (56 gold) a +2 robe of positive energy (205 gold) 16 stones (22 gold) 29 sling bullets (203 gold) a potion of haste (140 gold) (0, 0, D) a +0 cloak (3, -2, D) Sif Muna's Handbook of the Volcanoes and Talismans Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Excruciating Wounds Charms/Necromancy 5 d - Fire Storm Conjuration/Fire 9 (3, 0, D) a +0 pair of gloves (7, -2, D) a +0 great sword a cursed +0 chain mail a curare-tipped needle (8, -2, D) 2 curare-tipped needles (8, 0, D) 2 potions of lignification (9, -2, D) 2 curare-tipped needles (9, 0, D) a +3 ring of dexterity (10, -2, D) a curare-tipped needle (10, 0, D) a +0 dagger (11, -2, D) a curare-tipped needle (12, 4, D) a +1 scale mail (13, -4, D) a +0 glaive (15, -4, D) a +0 glaive (15, 4, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of venom a +2 dire flail of crushing a +1 broad axe of chopping a +2 rapier of draining (16, 4, D) a +0 club (17, -8, D) a +0 whip (still there?) Sif Muna's Volume of Arcane Weapons and Creation (still there?) Spells Type Level a - Magic Dart Conjuration 1 b - Recall Summoning/Translocation 3 c - Fulminant Prism Conjuration/Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Demon Summoning 5 f - Summon Greater Demon Summoning 7 (17, -6, D) a +0 glaive a +0 animal skin (18, -8, D) a cursed -3 dire flail (unseen) (19, -8, D) a +1 war axe (unseen) (20, -4, D) a +0 broad axe a +0 chain mail (21, -4, D) 2 bolts (22, -4, D) 2 bolts (23, -4, D) a +0 glaive a +0 plate armour 2 bolts (24, -4, D) a +0 dire flail a +0 plate armour (26, -4, D) a bolt (27, -8, D) a +0 mace (27, -4, D) a +0 trident a +0 chain mail (27, -2, D) a cursed -2 battleaxe a +0 plate armour (28, -4, D) a +1 long sword a +0 plate armour (29, -8, D) a +0 buckler a +2 ring mail (29, -4, D) 2 bolts (30, -8, D) the +3 plate armour of Winter {-Cast +Blink rElec Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. It lets you blink. It prevents spellcasting. (30, -4, D) a bolt (30, -2, D) a +0 long sword a +0 arbalest a +0 chain mail (31, -8, D) a +2 ring mail (32, -8, D) +1 ice dragon scales (32, -4, D) a +0 scimitar 2 tomahawks a +0 chain mail a +0 trident a +0 plate armour (33, -8, D) a +0 pair of gloves (33, -4, D) a +0 arbalest a +0 dire flail 9 bolts a +0 plate armour a +0 arbalest a +0 great mace a +0 chain mail a cursed +0 falchion 2 tomahawks (34, -4, D) a +0 hand axe 5 bolts (35, -8, D) a +1 large shield (35, -4, D) 5 bolts (36, -8, D) a +3 scale mail (36, -4, D) a +1 vampiric short sword a +0 short sword (37, -4, D) a bolt a +0 scimitar a cursed +0 chain mail (38, -8, D) a +0 triple sword (38, -4, D) 2 bolts a +0 mace a +0 plate armour a +0 war axe a +0 plate armour 2 tomahawks (38, -2, D) a +0 giant club a +0 robe (39, -8, D) a +4 short sword of freezing (39, -4, D) 2 bolts (40, -8, D) the +5 hand crossbow "Sazut" {elec, rPois Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It protects you from poison. (40, -6, D) a sling bullet (40, -4, D) 2 bolts (41, -8, D) a +1 great sword of electrocution (41, -2, D) a +0 helmet a +0 robe a +5 dagger of draining (42, -8, D) a +1 demon whip (42, -4, D) a +0 hand axe a cursed +0 leather armour a +0 mace (43, -8, D) a +1 demon whip of venom (44, -8, D) a +1 demon whip of pain (44, -6, D) 3 sling bullets (45, -8, D) a +1 double sword (45, -6, D) a +0 quarterstaff a +0 hunting sling 21 sling bullets a +0 leather armour (45, -4, D) a +0 mace a +0 ring mail a +0 dagger a +0 robe a +0 dagger (46, -6, D) 3 sling bullets (46, -2, D) a +0 mace (47, -8, D) an uncursed ring of flight (48, -8, D) an uncursed ring of protection from fire an uncursed ring of positive energy an uncursed ring of fire (48, -2, D) a bolt a +0 glaive a +0 plate armour (48, 0, D) a potion of mutation (49, -2, D) a bolt (50, -2, D) a bolt a book of Air (51, -2, D) 2 bolts (52, -2, D) 2 bolts (53, -4, D) a +0 dagger a +0 ring mail (53, -2, D) 2 bolts (55, 4, D) a +0 giant club (56, -4, D) a +0 dagger a +0 robe (56, -2, D) a +0 mace a +0 plate armour (58, -2, D) a +0 battleaxe (59, 4, D) a +0 giant club (60, -3, D) a +0 dagger a +0 robe (60, -2, D) a +0 halberd (60, 4, D) 3 stones