Dungeon Sprint DCSS version 0.20.1-1-g8b1a95d (webtiles) character file. 6 supermoro the Grave Robber (level 1, 0/15 HPs) Began as a Mummy Necromancer on Nov 16, 2017. Slain by a shadow imp (2 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:39 (140 turns). supermoro the Grave Robber (Mummy Necromancer) Turns: 140, Time: 00:00:40 Health: 0/15 AC: 2 Str: 11 XL: 1 Next: 75% Magic: 5/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/7 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: + Level 1.0 Fighting + Level 1.9 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting * Level 4.6 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The shadow imp is lightly wounded. The shadow imp hits you. You hit the shadow imp but do no damage. The shadow imp is lightly wounded. The crimson imp hits you. The shadow imp closely misses you. You hit the shadow imp. The shadow imp is moderately wounded. The crimson imp completely misses you. The shadow imp barely misses you. You hit the shadow imp but do no damage. The shadow imp is moderately wounded. The crimson imp hits you but does no damage. The shadow imp closely misses you. You closely miss the shadow imp. The shadow imp is moderately wounded. The crimson imp misses you. The shadow imp hits you. * * * LOW HITPOINT WARNING * * * You completely miss the shadow imp. The shadow imp is moderately wounded. The crimson imp barely misses you. The shadow imp hits you. You die... ▓.▓ ▓%▓ ▓'▓ ▓†▓ ▓†▓ ▓.▓ ▓.▓ ▓5▓ ▓@▓ ▓5▓ ▓S▓ ▓h▓ ▓g▓ ▓.▓ ▓+▓ You could see a water moccasin, a gnoll sergeant, a hound, a crimson imp and a shadow imp. Vanquished Creatures A dart slug (D) A goblin (D) A bat (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | supermoro the Mummy Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 56 | D | Reached skill level 1 in Fighting 127 | D | Noticed a crimson imp 127 | D | Noticed a water moccasin 127 | D | Noticed a hound 127 | D | Noticed a gnoll sergeant 140 | D | Slain by a shadow imp Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.6 Fighting | 1 | 1.0 Dodging | | 1.9 Stealth | | 1.5 Necromancy | | 4.6 Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Pain || 8 Armor: Robe || 1 Dodge: Dodged || 8