supermoro the Dungeon [Shop] Waloi's Weapon Boutique a +0 broad axe of venom (88 gold) the +7 halberd of the Wolf {holy, Dex+7} (830 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+7). a +1 dagger of draining (137 gold) the +9 short sword "Hydraslayer" {pierce, +Inv MR+} (898 gold) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 vampiric morningstar (182 gold) 15 sling bullets (97 gold) [Shop] Gaubat's Antique Weapon Boutique a +6 giant club (1011 gold) the +5 shortbow "Kiluask" {velocity, *Contam rElec Dex+4 SInv} (1515 gold) Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. a +2 flail of draining (549 gold) the +4 arc blade {discharge, rElec} (1800 gold) It insulates you from electricity. a +3 great sword of electrocution (996 gold) the +5 hand axe "Yrreitos" {flame, rN++ Int-4 Stlth+} (1269 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It greatly protects you from negative energy. It makes you more stealthy. the +9 mace "Ytsemmik" {elec, +Blink rF++} (2520 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. It lets you blink. the +6 flail "Ujigimm" {vamp, Int+4 Dex+6} (2055 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your dexterity (+6). (0, 0, D) a +2 whip of electrocution a +0 club (0, 40, D) an uncursed staff of energy (0, 41, D) 3 throwing nets a +0 long sword a +0 lajatang a +2 halberd of protection a +2 morningstar of crushing a +1 broad axe of pain a +2 rapier of venom (0, 43, D) a +0 cloak (0, 44, D) a +0 plate armour (0, 47, D) a +0 giant spiked club a +0 giant spiked club (0, 49, D) a +0 flail a +0 plate armour (0, 50, D) a +0 dire flail (0, 52, D) a +0 long sword a +0 long sword (4, 9, D) 22 bolts (4, 11, D) a +0 hand axe (4, 28, D) 549 gold pieces (4, 29, D) 270 gold pieces (4, 30, D) 45 gold pieces (8, 10, D) 50 gold pieces (8, 11, D) 50 gold pieces (8, 12, D) 50 gold pieces (8, 13, D) 50 gold pieces (8, 14, D) 50 gold pieces (8, 15, D) 50 gold pieces (8, 16, D) 50 gold pieces (8, 17, D) 50 gold pieces (8, 18, D) 50 gold pieces (8, 19, D) 50 gold pieces (8, 20, D) 50 gold pieces (8, 21, D) 50 gold pieces (8, 22, D) 50 gold pieces (8, 24, D) 50 gold pieces (8, 25, D) 50 gold pieces (8, 26, D) 50 gold pieces (8, 27, D) 50 gold pieces (8, 28, D) 50 gold pieces (8, 29, D) 50 gold pieces (8, 30, D) 50 gold pieces (8, 31, D) 50 gold pieces (8, 32, D) 50 gold pieces (8, 33, D) 50 gold pieces (8, 34, D) 50 gold pieces (8, 35, D) 50 gold pieces (8, 37, D) 50 gold pieces (8, 38, D) 50 gold pieces (8, 39, D) 50 gold pieces (8, 40, D) 50 gold pieces (8, 41, D) 50 gold pieces (8, 43, D) 50 gold pieces (8, 45, D) 50 gold pieces (8, 47, D) 50 gold pieces (8, 49, D) 50 gold pieces (8, 50, D) 50 gold pieces (8, 51, D) 50 gold pieces (8, 52, D) 50 gold pieces (8, 53, D) 50 gold pieces (32, 34, D) 6 gold pieces (32, 40, D) 11 gold pieces (32, 41, D) 12 gold pieces (32, 45, D) 9 gold pieces (32, 47, D) 16 gold pieces