supermoro the Dungeon [Shop] Vebrier's Antique Armour Boutique a +2 robe of positive energy (249 gold) a +2 scale mail of cold resistance (357 gold) a +3 ring mail of cold resistance (442 gold) a +1 buckler of protection (280 gold) the +10 plate armour of Lilacs {rN+} (1431 gold) It protects you from negative energy. a +2 buckler of protection (365 gold) [Shop] Tuorrin's Antique Weapon Shoppe a +2 great mace of draining (734 gold) a +6 scimitar of electrocution (1302 gold) a +0 great sword of holy wrath (424 gold) a +3 long sword of slicing (688 gold) a +6 great sword of freezing (1354 gold) a +1 hand axe of venom (328 gold) a +1 falchion of holy wrath (384 gold) a +2 morningstar of draining (595 gold) [Shop] Kook's Antique Armour Emporium a +1 buckler of positive energy (391 gold) the cursed +0 chain mail of Zotakhlopp {rElec rC+ Regen+ Dex-4} (408 gold) It affects your dexterity (-4). It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. a +1 plate armour of fire resistance (1015 gold) a +4 plate armour of positive energy (1363 gold) a +1 plate armour of cold resistance (1015 gold) a +2 chain mail of fire resistance (623 gold) a +4 plate armour of magic resistance (1450 gold) a +3 scale mail of magic resistance (754 gold) a +3 plate armour of cold resistance (1305 gold) a +2 plate armour of fire resistance (1160 gold) a +3 ring mail of cold resistance (754 gold) [Shop] Siuran's Antique Armour Boutique a +3 chain mail of poison resistance (940 gold) a +3 plate armour of fire resistance (1800 gold) the +3 robe of Folly {Archmagi, MR-- Int+5} (2160 gold) It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +3 plate armour of fire resistance (1800 gold) a +0 robe of magic resistance (308 gold) a +2 leather armour of poison resistance (640 gold) a +4 scale mail of fire resistance (1240 gold) (0, 0, D) a +0 cloak (1, 0, D) a +0 helmet (2, 0, D) a +0 cloak (3, -4, D) 50 gold pieces (3, 0, D) a +0 pair of gloves (4, -4, D) 50 gold pieces (5, -4, D) 50 gold pieces (6, -4, D) 50 gold pieces (6, 4, D) a cursed +0 shortbow 15 arrows (7, -28, D) 15 gold pieces (7, -4, D) 50 gold pieces (9, -4, D) 50 gold pieces (11, -28, D) 9 gold pieces (11, -4, D) 50 gold pieces (12, 4, D) a +2 ring mail (13, -4, D) 50 gold pieces (14, 4, D) a +0 helmet (15, -4, D) 50 gold pieces (15, 4, D) 3 throwing nets a +0 rapier a +2 scimitar of slicing a +4 quarterstaff of speed a +2 halberd of protection a +2 dire flail of protection a +1 broad axe of chopping (16, -4, D) 50 gold pieces (16, 4, D) an uncursed staff of energy (17, -4, D) 50 gold pieces (17, 0, D) a +1 leather armour of cold resistance (18, -4, D) 50 gold pieces (19, -28, D) 14 gold pieces (19, -4, D) 50 gold pieces (20, 0, D) the +9 scale mail "Nynupt" {rF++ Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It greatly protects you from fire. the +2 ring mail "Vepsalo" {*Slow rElec MP+9 Int+3} It affects your intelligence (+3). It insulates you from electricity. It affects your magic capacity (+9). It may slow you when you take damage. (21, -4, D) 50 gold pieces (22, -28, D) 8 gold pieces (22, -4, D) 50 gold pieces (23, -4, D) 50 gold pieces (24, -4, D) 50 gold pieces (25, -4, D) 50 gold pieces (26, -4, D) 50 gold pieces (27, -4, D) 50 gold pieces (28, -4, D) 50 gold pieces (29, -4, D) 50 gold pieces (30, -4, D) 77 gold pieces a +0 broad axe a +0 plate armour (31, -4, D) 77 gold pieces a +0 long sword a +0 plate armour (32, -4, D) 221 gold pieces a +0 scimitar a +0 chain mail a +0 war axe a +0 chain mail a +0 battleaxe (33, -4, D) 54 gold pieces (35, -4, D) a +0 trident (36, -4, D) a +0 robe a +0 dagger (37, -4, D) a +0 robe a +0 dagger (39, -4, D) a +0 robe a +0 dagger a +0 chain mail a +0 mace (39, 0, D) a +2 short sword of protection (40, -4, D) a +0 robe a +0 dagger (41, -4, D) a +0 plate armour a +0 scimitar (42, -4, D) a +0 robe a +0 dagger (44, -4, D) 2 large rocks a +0 club (45, -4, D) a +0 ring mail a +0 trident (45, 0, D) a +0 dagger a +1 leather armour of cold resistance the +1 robe "Netel" {rPois rC- MR+ Int+4 SInv} It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 leather armour (46, -4, D) a +0 robe a +0 dagger (46, 0, D) 13 stones (47, 0, D) a +2 ring mail of positive energy (49, 4, D) a cursed +0 dagger a +0 robe (51, -4, D) the +4 robe of Mental Paralysis {+Inv rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (55, 4, D) a +0 club a cursed -2 dagger