Dungeon Crawl Stone Soup version 0.25-a0-404-gc1b5a34292 (webtiles) character file. Game seed: 11492670167069700775, levelgen mode: deterministic 36 strongu the Poker (level 3, -6/24 HPs) Began as an Octopode Gladiator on Jan 12, 2020. Mangled by Sigmund ... wielding a +4 scythe of protection (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:42 (1254 turns). strongu the Poker (Octopode Gladiator) Turns: 1254, Time: 00:02:42 Health: -6/24 AC: 1 Str: 14 XL: 3 Next: 37% Magic: 3/3 EV: 14 Int: 10 God: Gold: 45 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 hat (worn) Scrolls e - 2 scrolls of identify Comestibles c - a chunk of flesh d - 2 rations Skills: - Level 2.0 Fighting + Level 4.3 Polearms - Level 2.0 Throwing - Level 3.0 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat Okay, then. You're too confused! There is a stone staircase leading down here. The rat closely misses you. Sigmund hits you with a +4 scythe of protection! * * * LOW HITPOINT WARNING * * * The rat completely misses you. You hit Sigmund but do no damage. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The rat bites you. * * * LOW HITPOINT WARNING * * * You barely miss something. You squeeze something. You feel less confused. Something hits you! Ouch! That really hurt! You die... #.#.(.#?###.### #.............. .....<..###### ..#...#..# ##+ ..#.#.# .# .... #...# .####.## .....##..###......# ...........+......# .....##@{..#......# ... #..r.........# # #..>.........# #......).....# #............# #.......###### #.......# #.......# ######.## You could see a rat. Vanquished Creatures 2 leopard geckos (D:1) A ball python (D:1) 6 bats 2 giant cockroaches (D:1) 2 hobgoblins 2 jackals (D:1) A frilled lizard (D:1) 5 goblins 2 kobolds (D:1) 10 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strongu the Octopode Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 217 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 392 | D:1 | Reached skill level 4 in Polearms 640 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/3 887 | D:2 | Noticed Sigmund 1254 | D:2 | Mangled by Sigmund Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic D:2: layout_basic, chequers_ecumenical_altar_grove, uniq_sigmund, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Polearms | 4 | 4.3 Fighting | | 2.0 Throwing | | 2.0 Dodging | | 3.0 Action || total -------------------------++------- Melee: Trident || 63 Constrict || 11 Tentacles || 7 Throw: Throwing net || 3 Use: Scroll || 1 Stab: Sleeping || 11 Eat: Chunk || 1 Armor: Skin || 6 Dodge: Dodged || 42 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 52 | 0 | 0.0 | 33 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 46 | 0 | 0.0 | 30 | 0 | 0.0 D:2 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------