strongu Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, 13, D:1) a +0 robe of fire resistance (4, -20, D:1) a +0 club (33, -3, D:1) 9 sling bullets (37, -26, D:1) a +0 plate armour (47, -20, D:1) a +0 mace (48, -17, D:1) a +0 dagger (61, -43, D:1) 15 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling a +0 dagger 22 stones (1, 3, D:2) a stone (2, 2, D:2) a +0 dagger (2, 3, D:2) a stone (6, 12, D:2) a +0 dagger (14, -19, D:2) a cursed -3 dagger (16, -13, D:2) a +0 short sword (17, 6, D:2) a +0 shortbow 9 arrows (19, 7, D:2) 2 arrows (20, -25, D:2) 19 bolts (21, 16, D:2) a +0 dagger a +0 hunting sling a cursed +0 leather armour (23, 10, D:2) 2 arrows (26, 10, D:2) a +0 club (27, -3, D:2) a +0 short sword (28, 25, D:2) a +0 dagger a +0 robe (28, 28, D:2) a +0 dagger a +0 scale mail (29, 22, D:2) 19 sling bullets (31, 7, D:2) 20 stones (32, 28, D:2) a +0 hand axe a +0 chain mail (33, 28, D:2) a +0 short sword a +0 leather armour (37, 10, D:2) a +0 dagger (46, -13, D:2) a +3 quarterstaff of chaos a +0 cloak (49, -12, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 18 stones (6, -49, D:3) 15 poisoned needles (7, -35, D:3) a +0 dagger (18, -34, D:3) a +0 club (35, -41, D:3) 22 arrows (43, -11, D:3) a +0 long sword (52, -42, D:3) a +0 dagger (53, -50, D:3) a +0 mace a +0 ring mail (54, -50, D:3) a +0 dagger a cursed +0 ring mail a cursed -2 whip a +0 leather armour (55, -50, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (9, -5, D:4) a +2 short sword of speed (16, -15, D:4) a +0 leather armour (38, 7, D:4) a +0 ring mail (39, -24, D:4) a +0 rapier a +0 leather armour (44, 10, D:4) a +0 hand crossbow Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour a +0 dagger (10, -15, D:5) 18 bolts (12, 8, D:5) a +0 dagger a +0 robe (12, 11, D:5) 5 tomahawks of dispersal (12, 12, D:5) a +0 dagger (13, 14, D:5) a tomahawk (15, 6, D:5) 3 tomahawks (22, -28, D:5) a +0 ring mail (23, -5, D:5) a +0 robe a +0 dagger (23, -4, D:5) a +0 leather armour a +0 flail (24, -4, D:5) a +0 dagger (29, -12, D:5) a +0 dire flail a +0 robe (31, -27, D:5) a +0 dagger a +0 scale mail (32, -1, D:5) 16 sling bullets (41, -24, D:5) a +0 pair of boots (46, -21, D:5) 27 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (4, -20, D:6) a +0 ring mail (5, -7, D:6) 18 poisoned needles (8, -23, D:6) a cursed -2 whip a +0 club (9, -22, D:6) a +0 halberd (12, -7, D:6) a +0 ring mail (21, -9, D:6) 9 stones (23, -43, D:6) a +0 robe (24, -35, D:6) 9 stones (24, -18, D:6) a +0 mace (29, -41, D:6) a +0 robe (36, -13, D:6) 17 stones (36, -9, D:6) a +0 hand axe of venom (41, -26, D:6) a +1 vampiric dagger a +0 robe (42, -34, D:6) a +0 ring mail (44, -30, D:6) a +0 giant club (44, -27, D:6) 15 poisoned needles (45, -27, D:6) a +0 ring mail (45, -23, D:6) a +0 flail (47, -27, D:6) 19 poisoned needles (48, -27, D:6) a +0 pair of gloves Level 7 of the Dungeon (0, 0, D:7) 13 arrows (7, 0, D:7) a +0 broad axe (12, 2, D:7) a +0 shortbow 18 arrows (16, 24, D:7) a sling bullet (16, 28, D:7) a +2 falchion of freezing a +0 robe (16, 29, D:7) a cursed +0 halberd a +0 robe (16, 31, D:7) a +2 quarterstaff of speed a +0 hunting sling 23 sling bullets a +0 leather armour (17, 29, D:7) a cursed +0 great sword a +0 robe (17, 34, D:7) 17 stones (18, -5, D:7) a +0 short sword a +0 long sword a +0 plate armour a +2 leather armour of cold resistance a +0 falchion (20, 26, D:7) a potion of degeneration (21, 26, D:7) a +0 robe (26, 26, D:7) a +0 hand axe a +0 chain mail (26, 27, D:7) the +3 great mace of the Scavenger {antimagic, Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). (27, 26, D:7) a stone (27, 27, D:7) a +2 short sword of distortion a stone 12 arrows (31, 25, D:7) a +0 short sword (33, 27, D:7) 2 stones (34, 30, D:7) a +0 war axe (36, 25, D:7) 24 stones (36, 27, D:7) a +0 war axe (39, 4, D:7) a +0 short sword a +0 ring mail of cold resistance a +0 dagger a +0 robe (39, 8, D:7) the +9 plate armour of Pandemonium {Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). (44, -3, D:7) a +0 war axe a +0 plate armour (44, -2, D:7) a +0 dagger a +0 leather armour a +0 ring mail a +0 mace (46, 11, D:7) the cursed +0 trident of Gluttony {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (48, -1, D:7) a +0 dagger (48, 7, D:7) 15 stones (54, 3, D:7) a +0 trident (58, 30, D:7) 8 needles of sleeping (59, 4, D:7) a +0 mace Level 8 of the Dungeon [Shop] Konezeupp's Jewellery Emporium a cursed -5 ring of intelligence (32 gold) the amulet "Otefim" {Inacc rC+ Int+6 SInv} (436 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+6). It protects you from cold. It lets you see invisible. an uncursed ring of flight (280 gold) an uncursed amulet of guardian spirit (480 gold) an uncursed ring of positive energy (320 gold) a cursed ring of attention (72 gold) a cursed -4 ring of evasion (32 gold) the ring "Tavummedd" {-Tele rF+ SInv Stlth-} (321 gold) [ring of attention] It protects you from fire. It lets you see invisible. It prevents most forms of teleportation. It makes you less stealthy. an uncursed amulet of rage (640 gold) the ring "Yzxoha" {*Tele rElec rC+ Int+2} (523 gold) [ring of teleportation] It may teleport you next to monsters. It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. (0, 0, D:8) a +0 short sword (2, -3, D:8) a +0 dagger a +0 robe (3, -3, D:8) a +0 dagger a +0 short sword a cursed +0 scale mail a +0 hand axe (14, -8, D:8) a +0 flail a +0 shortbow 20 arrows (17, -8, D:8) a +0 whip (17, 15, D:8) 24 stones (19, 28, D:8) a +0 war axe (20, 28, D:8) a +0 giant spiked club a +0 mace a +0 chain mail (21, 9, D:8) a +0 giant club (24, -3, D:8) a +0 giant spiked club (28, 39, D:8) 23 stones (31, -7, D:8) an uncursed ring of magical power (33, -5, D:8) 15 arrows a +0 shortbow (36, -9, D:8) a +0 whip a +0 dagger a +0 robe (36, -8, D:8) a +0 club a +0 antimagic short sword (36, -7, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +0 plate armour a +0 long sword (1, 0, D:9) a +0 leather armour a +0 war axe (3, 0, D:9) a +0 leather armour a cursed -1 club (8, 18, D:9) 15 poisoned needles (10, 0, D:9) 7 stones (20, 43, D:9) a +0 flail a +0 mace 4 tomahawks a +0 falchion a +0 leather armour (22, 45, D:9) a +0 dagger a +0 robe (23, 1, D:9) a +2 ring mail of fire resistance (24, 30, D:9) a +0 giant spiked club (34, -3, D:9) 26 stones (37, 13, D:9) a +0 giant club a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) a +0 giant club a +0 giant club (7, 0, D:10) a +0 pair of boots (9, -22, D:10) 3 curare-tipped needles (9, 4, D:10) a +0 hand axe a +0 ring mail a +0 ring mail a +0 chain mail a +0 dagger a +0 robe a +0 halberd a +0 plate armour (9, 38, D:10) the amulet of Woijy {Spirit *Corrode rF+ MR++ Int-5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-5). It protects you from fire. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (12, -5, D:10) a cursed +0 mace (12, 11, D:10) a +0 halberd a +0 leather armour (13, -6, D:10) a +0 dagger a +0 robe (14, 3, D:10) a +0 dagger a +0 robe (15, 18, D:10) a +0 giant club a +0 giant spiked club (16, 6, D:10) a +0 leather armour (17, -7, D:10) a +0 hand axe a +0 plate armour (17, -4, D:10) a +0 flail a cursed +0 leather armour (18, 17, D:10) 27 arrows (19, 7, D:10) a +0 trident (30, 14, D:10) 20 stones (34, -3, D:10) 22 arrows (36, 5, D:10) a +0 ring mail (41, 13, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) the +3 quarterstaff of Defiance {venom, Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). (2, 10, D:11) 21 gold pieces (3, 1, D:11) 22 arrows (5, -4, D:11) a +0 giant club (5, 2, D:11) a +0 robe (8, 3, D:11) a +0 long sword (11, -1, D:11) a cursed -2 giant club (18, -2, D:11) a scroll of acquirement (19, 2, D:11) a book of Fire (20, -3, D:11) 5 gold pieces (20, 1, D:11) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (20, 3, D:11) a manual of Fire Magic (21, -4, D:11) a potion of curing (21, 2, D:11) a book of Flames (30, 23, D:11) 21 gold pieces (36, -11, D:11) 19 gold pieces (42, 0, D:11) 10 gold pieces (47, 12, D:11) 12 gold pieces (49, 6, D:11) 14 gold pieces the Ecumenical Temple